|
Ok that makes sense. I forgot you're allowed to lock friendly ships.
|
# ? Sep 27, 2022 16:42 |
|
|
# ? May 26, 2024 14:48 |
|
Yeah that's a weirdly deep cut. Kinda cool! A lot more Corran-ish than 'he can shoot twice I guess'.
|
# ? Sep 27, 2022 16:45 |
Funzo posted:Ok that makes sense. I forgot you're allowed to lock friendly ships. You can lock almost anything. Other ships, obstacles, just about anything that has a physical presence on the board.
|
|
# ? Sep 27, 2022 17:51 |
|
Interesting collection of new stuff. Curious to see what falcon Poe does. Hoping its something cool and different from his current abilities. Wish there was a new FO Tie/ba pilot instead of even more reg ties that the faction is already drowning in.
|
# ? Sep 28, 2022 04:43 |
|
banned from Starbucks posted:Interesting collection of new stuff. Curious to see what falcon Poe does. Hoping its something cool and different from his current abilities. Poe was shown in AMG's Ministravaganza a couple of months ago.
|
# ? Sep 28, 2022 14:31 |
|
Do large ships still use the long side for their barrel rolls?
|
# ? Sep 29, 2022 16:00 |
|
Some Numbers posted:Do large ships still use the long side for their barrel rolls? Yes
|
# ? Sep 29, 2022 16:27 |
|
I thought I was done with this game, but I might need to make a themed squad
|
# ? Sep 29, 2022 20:49 |
|
I'll once again futilely maintain that Juno Eclipse should have been in a TIE bomber, not an X1.
|
# ? Sep 30, 2022 19:27 |
|
They should have just brought the Rogue Shadow into the game. Could even have Juno (Empire) and Juno (Rebel) pilots.
|
# ? Sep 30, 2022 19:36 |
|
Madurai posted:I'll once again futilely maintain that Juno Eclipse should have been in a TIE bomber, not an X1. TIE/sa are not currently legal in Standard, so I don't think they'll bother printing anything for them.
|
# ? Oct 2, 2022 23:58 |
|
Tevery Best posted:TIE/sa are not currently legal in Standard, so I don't think they'll bother printing anything for them. They did announce bombers are getting a reprint
|
# ? Oct 3, 2022 00:12 |
|
Anyone play Battle of Yavin yet?
|
# ? Nov 2, 2022 19:32 |
|
banned from Starbucks posted:Anyone play Battle of Yavin yet? We had a mini-store event on Saturday and had 4 games going. I don't think Rebels won a single one. The rules make it pretty tough because the Imperials can clog up the trench and really slow the rebel advance along it. I think I could've won mine if the game went to 10 rounds because most of the Imperial ships were on their last legs, but I just couldn't get in range in time. The frustrating thing is there's no indication of where you're supposed to measure range to the exhaust port - center of port, edge of port, edge of tile. It was fun and I'd be interested to see if the balance shifts once rebel players get used to the scenario rules/conditions.
|
# ? Nov 2, 2022 20:38 |
|
Napoleon Nelson posted:We had a mini-store event on Saturday and had 4 games going. I don't think Rebels won a single one. The rules make it pretty tough because the Imperials can clog up the trench and really slow the rebel advance along it. I think I could've won mine if the game went to 10 rounds because most of the Imperial ships were on their last legs, but I just couldn't get in range in time. The frustrating thing is there's no indication of where you're supposed to measure range to the exhaust port - center of port, edge of port, edge of tile. It was fun and I'd be interested to see if the balance shifts once rebel players get used to the scenario rules/conditions. It's an object, so closest edge to closest edge, no?
|
# ? Nov 3, 2022 13:01 |
|
TheCenturion posted:It's an object, so closest edge to closest edge, no? You're not targeting the port itself, you need to wedge it in there. It's impossible, even for a computer.
|
# ? Nov 3, 2022 13:09 |
|
Alright, I'm gonna test out a BoY Rebel list tonight and at a tournament Sat. I'm hoping that my triple X list, plus random y-wing doesn't suck. Any betters on how poorly I'll do?
|
# ? Nov 3, 2022 13:34 |
|
TheCenturion posted:It's an object, so closest edge to closest edge, no? That's how we played it, but it would be nice if they made it explicit.
|
# ? Nov 3, 2022 13:40 |
The port is an object. You treat it like any object. If any portion of it is in range, it’s all in range. Just like shooting DRK droids or whatever. If it doesn’t have special rules that say you must target the center, then you don’t have to target the center.
|
|
# ? Nov 3, 2022 14:25 |
|
Yeah, I'm not sure why it would need 'explicit' rules. It's an object. The object rules are explicit.
|
# ? Nov 3, 2022 14:39 |
|
Maybe I'm just an idiot but it felt counter-inuitive to have a nicely-rendered game piece in a scenario that's all about hitting the exhaust port and then you don't actually need range on the representation of the port itself. It felt like a "It just impacted on the surface" thing. But like I said, we played it correctly so it doesn't really matter, and I wouldn't want to make things harder for rebels anyway.
|
# ? Nov 3, 2022 14:50 |
|
This battle of Yavin pack is really cool but I have no idea what sleeves to get for the loadout cards. FFG used to print that on the box edit: never mind, its the old FFG tarot sleeves. I still have some lying around
|
# ? Nov 3, 2022 17:06 |
|
Turns out they[previewed the hotshots and aces rebels and no one noticed (scroll down a bit, past the coruscant) Guess who's back?
|
# ? Nov 3, 2022 18:45 |
|
ro5s posted:Turns out they[previewed the hotshots and aces rebels and no one noticed (scroll down a bit, past the coruscant) I'm really liking the design of these pilots. Tycho is the same and still great, Keo seems unpredictable and fun, and Corran's ability is basically how Rogue Squadron fought Lusankya in Bacta War. And range 3 jam is nice too.
|
# ? Nov 3, 2022 18:49 |
|
Napoleon Nelson posted:I'm really liking the design of these pilots. Tycho is the same and still great, Keo seems unpredictable and fun, and Corran's ability is basically how Rogue Squadron fought Lusankya in Bacta War. And range 3 jam is nice too. Fun fact: Also how Corran and a bunch of y-wings blew up a lancer in the first novel too. I thought I had posted about how my boy is back, but it mighta been on my local discord. As some of y'all remember, my 1.0 list from like the launch of wave 7 til the end was Luke Wes and Wedge, and I won tournaments with them. I beat triple toilet seats pre-nerfs with em edit: Here's the imp preview Three in three days? AMG is ginning up for something I think. Also lol they straight up acknowledge the Tie R/B is bad bunnyofdoom fucked around with this message at 19:31 on Nov 3, 2022 |
# ? Nov 3, 2022 18:56 |
|
I think I played your list for a while! I eventually went to Wedge Jan Biggs but it was a lot of fun.
|
# ? Nov 4, 2022 00:22 |
|
Imperials for Hotshot II got posted: Article here
|
# ? Nov 4, 2022 01:22 |
|
Carnor is never coming back, is he
|
# ? Nov 4, 2022 01:36 |
|
Napoleon Nelson posted:Imperials for Hotshot II got posted: Thanks for the images. I only posted the link, two posts above you
|
# ? Nov 4, 2022 14:24 |
|
General Battuta posted:I think I played your list for a while! I eventually went to Wedge Jan Biggs but it was a lot of fun. I played it too! XXX was always fun, even if it was bad in 1.0
|
# ? Nov 4, 2022 14:32 |
|
It was gimmicky as hell, and did terrible against the bomb spam and harpoon spam of the last of 1.0 but it was fun at least. In the early days of 2.0 I ran a successor in triple t70s. If Wes is priced at 4-5, I can fit another x in. If not, maybe a z-95, or a-wing. Will keep you updated.
|
# ? Nov 4, 2022 14:34 |
|
bunnyofdoom posted:It was gimmicky as hell, and did terrible against the bomb spam and harpoon spam of the last of 1.0 but it was fun at least. The tail end of 1st ed had glorious XXX, expertise and integrated astromechs. It was a chainsaw of a list I’ve got an XXXZ list now with Wedge, Luke, Thane and Cracken in a headhunter right now, so I’m hoping Wes will be a 5 to just swap in.
|
# ? Nov 4, 2022 15:01 |
|
bunnyofdoom posted:Thanks for the images. I only posted the link, two posts above you I can't decide how I feel about their blog-style articles where they just put the new articles on top. Didn't want people to miss the update for Imperials, which I think happened after your post. I hope they keep up the update cadence, I want to see the SoC Separatist pilots. I hope they do right by my boy 404.
|
# ? Nov 4, 2022 15:21 |
|
Napoleon Nelson posted:I can't decide how I feel about their blog-style articles where they just put the new articles on top. Didn't want people to miss the update for Imperials, which I think happened after your post. I literally had it in my post. bunnyofdoom posted:Fun fact: Also how Corran and a bunch of y-wings blew up a lancer in the first novel too. I also am excited to see the Sep SoC stuff. 404 will be fun, but I also want a usable infiltrator. I have two of em covered in dust lol. ro5s posted:The tail end of 1st ed had glorious XXX, expertise and integrated astromechs. It was a chainsaw of a list
|
# ? Nov 4, 2022 15:28 |
|
bunnyofdoom posted:I literally had it in my post. That's what I get for not refreshing and/or scrolling up. My bad. I did appreciate that TIE heavy section, shows a sense of humor about their stuff.
|
# ? Nov 4, 2022 15:30 |
|
Napoleon Nelson posted:That's what I get for not refreshing and/or scrolling up. My bad. NGL I laughed out loud when I read it. The fact the devs are acknowledging that some of the game is bad and they are actively trying to correct it makes me feel a little better about AMG having the game now. Let's see how it all works out
|
# ? Nov 4, 2022 15:34 |
bunnyofdoom posted:NGL I laughed out loud when I read it. The fact the devs are acknowledging that some of the game is bad and they are actively trying to correct it makes me feel a little better about AMG having the game now. Let's see how it all works out One thing I've noticed about AMG is that they seem willing to make any sort of change. FFG kept to a very, very narrow approach. They iterated points and minor rules updates and that was it. From a game design perspective, this mean that FFG had relatively limited levers to pull. This meant that there were rarely major shakeups. That is fine, for a while, but it does lead to the game feeling same-y after a while. It's like, oh look, a new ship, I bet it has 2-3 red dice, 1-3 green dice, a dial similar to another ship, and 1-2 pilots who are good while the rest are binder fodder. FFG never wanted to errata things, ban things, or whatever. They just priced stuff into oblivion if it was problematic. AMG is willing to make both big sweeping changes and iterative FFG-style changes. The game has really settled from the 2.5 shakeup, and the last couple of updates have been FFG-style iterative approaches. I like that they're willing to do this.
|
|
# ? Nov 4, 2022 18:09 |
|
Updates keep on coming, here are the first SoC Separatists:
|
# ? Nov 4, 2022 19:07 |
|
Gonna say, the i3 unqiue is a bit of a non-starter really. Can cancel crits twice sure, but if you are taking two shots, you burned your calc. That Roiling Anger is clearly a dark-side patience and I love it. EDIT: AMG being too honest again here "his new upgrade lets you move through any obstacle, not just asteroids or debris clouds, without suffering their effects. It also works on electro-chaff clouds!"
|
# ? Nov 4, 2022 20:45 |
|
|
# ? May 26, 2024 14:48 |
|
smug jeebus posted:Carnor is never coming back, is he RIP my fav squinty boy I get that bonus attacks are already covered in the rules but why not just make his ability use a charge token like theyve been doing for almost every other once per turn ability and eliminate any confusion right away like they did with Quickdraw
|
# ? Nov 4, 2022 20:48 |