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pointlessone
Aug 6, 2001

The Triad Frog is pleased with this custom title purchase.
I wish I knew how to make assets, I'd build "growable" parking lots for high density lots that level up into parking garages.

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Baron Porkface
Jan 22, 2007


I'm trying to farm an older city for Cathedral unlock but it doesn't appear in landmarks, why might that be?

Baronjutter
Dec 31, 2007

"Tiny Trains"

The whole unlock system is a totally not fun slog, just turn it off and build what you want.

Archduke Frantz Fanon
Sep 7, 2004

I really like the new ped areas, though they are hilariously overpowered.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


I'm very confused about what's happening here.



This is a 2x2 building, but it's taking a 2x4 lot because ????? It's not just a display thing either, you can't build in the empty part. If I plop the building it's 2x2 as it should be.

A ton of buildings are doing this. I've never seen it before and don't even have a clue where to start here.

Grand Fromage fucked around with this message at 06:56 on Oct 2, 2022

dragonshardz
May 2, 2017

Grand Fromage posted:

I'm very confused about what's happening here.



This is a 2x2 building, but it's taking a 2x4 lot because ????? It's not just a display thing either, you can't build in the empty part. If I plop the building it's 2x2 as it should be.

A ton of buildings are doing this. I've never seen it before and don't even have a clue where to start here.

Growables will automatically expand their backyards to take up available zoned space.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


But why did it never do it before? Is this new or were mods stopping it? I guess I can just zone half the block then do the other half once the first grows in but that's almost as annoying as just plopping everything. Ugh. I hate everything about how zoning is done in this game. And this is one area where SC4 also sucks, you block out a big zone for a specific large building and the game will just divide it up and grow other bullshit in there that you didn't want. Stop changing my loving zoning! I zoned that way for a reason!

I'm putting in all the roads set to zone two squares instead of four with zoning adjuster, if that matters.

Grand Fromage fucked around with this message at 08:54 on Oct 2, 2022

dragonshardz
May 2, 2017

Grand Fromage posted:

But why did it never do it before? Is this new or were mods stopping it? I guess I can just zone half the block then do the other half once the first grows in but that's almost as annoying as just plopping everything. Ugh. I hate everything about how zoning is done in this game. And this is one area where SC4 also sucks, you block out a big zone for a specific large building and the game will just divide it up and grow other bullshit in there that you didn't want. Stop changing my loving zoning! I zoned that way for a reason!

I'm putting in all the roads set to zone two squares instead of four with zoning adjuster, if that matters.

Growables have literally always done this.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


One of the mods I had to get rid of because of the DLC must've done something about it. I looked at old screenshots just to check that I'm not crazy and my last city did not have these giant empty lots everywhere.

Anyway it answered my question, mostly needed to know if it was a mod conflict. Not much I can do about lovely decisions by the designers.

lament.cfg
Dec 28, 2006

we have such posts
to show you




I would bet that, in that screenshot, you have 4 squares zoned off of the left street, and zero on the right street, so it's growing with a frontage at the left street and just backyarding the rest, since you can't build off of the right street as it's unzoned in that space.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
Finally figured it might be OK to wade back in now and... turns out BloodyPenguin's moved on and his mods are busted now, I guess?

I think after ~300 hours (plus probably 50 or 60 hours' worth of dealing with mods, of course) that's going to be all for me and Skylines. Great game.... with a fuckton of mods. The Paradox incessant-DLC revenue model and a city sim that needs copious modding to be interesting isn't a good combination for a filthy casual like me who lacks the motivation to redo all his mods every few months.

Eric the Mauve fucked around with this message at 06:08 on Oct 8, 2022

Vargatron
Apr 19, 2008

MRAZZLE DAZZLE


If the traffic sim ever got fixed in the game then it'd be the greatest city builder of all time for me.

Then again, I'm an Old who considers SC3000 the pinnacle of city building.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
I still love SC3K and play it off and on. I'd play a thousand hours a year if it had bigger maps and a better UI.

MikeJF
Dec 20, 2003




Vargatron posted:

If the traffic sim ever got fixed in the game then it'd be the greatest city builder of all time for me.

Eh, I can't really get past wealth and density being totally linked.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Anyone know of an alternative for Ambient Sound Tuner 2, since that hasn't been updated for the latest dlc? I need something to turn off the sirens before they drive me mad.

Count Roland
Oct 6, 2013

MikeJF posted:

Eh, I can't really get past wealth and density being totally linked.

Probably my biggest gripe too. Fingers crossed for the sequel.

Fuzzie Dunlop
Apr 14, 2013

Count Roland posted:

Probably my biggest gripe too. Fingers crossed for the sequel.

This for sure. Unlinking them seems so simple and would seem to get you most of the way there to make the city management aspect remotely interesting. I haven't bothered with the game in probably 5 years primarily for this reason.

MikeJF
Dec 20, 2003




What


https://www.youtube.com/watch?v=YCwiaxfu6tk


What

kliras
Mar 27, 2021
how the hell are they gonna pull off running that at a non-nauseating framerate

pointlessone
Aug 6, 2001

The Triad Frog is pleased with this custom title purchase.

kliras posted:

how the hell are they gonna pull off running that at a non-nauseating framerate

.01 fps is non nauseating, right?

dolphinbomb
Apr 2, 2007



Grimey Drawer

kliras posted:

how the hell are they gonna pull off running that at a non-nauseating framerate

Considering that graphically it looks some PS2 shovelware, that's probably how.

barnold
Dec 16, 2011


what do u do when yuo're born to play fps? guess there's nothing left to do but play fps. boom headshot
paradox doing the elder scrolls thing of releasing the same game a million times so they never have to announce or work on a sequel

Warmachine
Jan 30, 2012



dolphinbomb posted:

Considering that graphically it looks some PS2 shovelware, that's probably how.

Pretty sure some of those trees had 8 whole polygons.

KoRMaK
Jul 31, 2012



it would be a pretty rad way to engage with a city builder game tho

mutata
Mar 1, 2003

dolphinbomb posted:

Considering that graphically it looks some PS2 shovelware, that's probably how.

I see you're unfamiliar with mobile VR.

Deadly Ham Sandwich
Aug 19, 2009
Smellrose
The plaza and promenades DLC service points are loving cheating. I like it.

The service point doesn't need to actually have any road access to a pedestrian area. It teleports garbage and goods from buildings to the service point, so all garbage trucks and goods trucks go there. The developers probably intended for the service point to be at the edge of the pedestrian area on a 4 or 6 lane road, but I lay down a long tentacle of pedestrian zone to a highway. Service point has its own one direction road and ramps to the highway. Huge amount of trucks running smoothly to the service point while my beautiful pedestrian zone remains truck free.

The only thing I don't like is residents will walk all the way to the edge of a pedestrian zone and pull out a pocket car if you let them. I keep residential areas completely disconnected from the wider road and highway network, but I did that anyways. The only way in and out of my soviet blocks is by metro and trams.

Charles 1998
Sep 27, 2007

by VideoGames
I thought VR was for porn. How are they going to get porn working in Cities Skylines? Isn't it just going to be giant fetish porn? Or will we be able to shrink down to the size of citizens?

BigBallChunkyTime
Nov 25, 2011

Kyle Schwarber: World Series hero, Beefy Lad, better than you.

Illegal Hen
Giant loving year end updates announced.

Including:

Map Pack 2

Skyscrapers mini expansion

Heart of Korea content creator pack

New roads

New trams

New radio stations

Other poo poo

https://forum.paradoxplaza.com/forum/threads/cities-skylines-end-of-the-year-releases-2022.1555961/

https://youtu.be/n0DmR-IiMVc

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Jesus christ. I still have mods that never got fixed from last time. Please just go work on the sequel.

BigBallChunkyTime
Nov 25, 2011

Kyle Schwarber: World Series hero, Beefy Lad, better than you.

Illegal Hen

Grand Fromage posted:

Jesus christ. I still have mods that never got fixed from last time. Please just go work on the sequel.

I'm on console and don't have mods so I'm in hog heaven right now.

Hulk Smash!
Jul 14, 2004

I haven't touched this game in a few years and am way behind on DLCs. Hopefully this all means a sale along with the new content.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


BigBallChunkyTime posted:

I'm on console and don't have mods so I'm in hog heaven right now.

Respect. I cannot imagine playing this game without mods or a mouse.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Grand Fromage posted:

Jesus christ. I still have mods that never got fixed from last time. Please just go work on the sequel.

Same I haven't played since the last update as I'm still waiting for the dust to settle. So many of the best modders got hired by paradox and now their mods are semi-abandoned :(

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
Yeah I'll check back in a couple years to see if they've finally stopped regularly breaking mods yet and then decide if enough critical mods still work to be worth playing it again.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Baronjutter posted:

Same I haven't played since the last update as I'm still waiting for the dust to settle. So many of the best modders got hired by paradox and now their mods are semi-abandoned :(

Hopefully hiring all those modders is a good sign about Skylines 2 though. Having all the real basic functionality like Move It, Find It, Network Multitool, Anarchy, Building Themes, etc as just part of the game to begin with.

Bold Robot
Jan 6, 2009

Be brave.



Grand Fromage posted:

Please just go work on the sequel.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X

Grand Fromage posted:

Hopefully hiring all those modders is a good sign about Skylines 2 though. Having all the real basic functionality like Move It, Find It, Network Multitool, Anarchy, Building Themes, etc as just part of the game to begin withfeatures spread out across 5 DLCs.

Post helpfully updated by the Paradox Marketing Department

turn off the TV
Aug 4, 2010

moderately annoying

Grand Fromage posted:

Hopefully hiring all those modders is a good sign about Skylines 2 though. Having all the real basic functionality like Move It, Find It, Network Multitool, Anarchy, Building Themes, etc as just part of the game to begin with.

If move it, network multitool and anarchy mods are built into skylines 2 then that game is going to suck rear end. They're bandaid fixes for problems with the ways that the positions of networks and assets are handled in CS1. They shouldn't need exist in a decent sequel at all.

MikeJF
Dec 20, 2003




Eric the Mauve posted:

Post helpfully updated by the Paradox Marketing Department

You have to be totally fair, they've been pretty good so far at integrating basic functionality improvements like the (slightly) improved intersection tool and stuff into the base engine.

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turn off the TV
Aug 4, 2010

moderately annoying

https://forum.paradoxplaza.com/forum/developer-diary/roads-vehicles-dev-diary-free-content-patch-notes.1553113/




pouring one out for everyone who made bus and tram vehicles on the workshop because I'm probably never downloading one again

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