Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Kalman
Jan 17, 2010

Qualcomm got slowly sucked in by the easy money that is patent licensing and stopped paying attention to actual technology.

Adbot
ADBOT LOVES YOU

dupersaurus
Aug 1, 2012

Futurism was an art movement where dudes were all 'CARS ARE COOL AND THE PAST IS FOR CHUMPS. LET'S DRAW SOME CARS.'

Doctor_Fruitbat posted:

Has mobile chip development just stagnated or something, after several years you'd think that we would get more than what I assume is just a tweaked version of the current chip.

That's partially why an Apple headset could be exciting, they've been going gangbusters with development of their own chips. I don't have numbers with me but iirc their phone chips are well beyond than anything Qualcomm makes. Stick one in even a Q2 form factor and you've probably got a real killer device

Beve Stuscemi
Jun 6, 2001




Bonelab release when

Harminoff
Oct 24, 2005

👽

Jim Silly-Balls posted:

Bonelab release when

In an hour 15

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

dupersaurus posted:

That's partially why an Apple headset could be exciting, they've been going gangbusters with development of their own chips. I don't have numbers with me but iirc their phone chips are well beyond than anything Qualcomm makes. Stick one in even a Q2 form factor and you've probably got a real killer device

AMD could give them some competition too if Valve ever actually put all they've learned from the Steam Deck into a standalone x86 VR device.

explosivo
May 23, 2004

Fueled by Satan

dupersaurus posted:

That's partially why an Apple headset could be exciting, they've been going gangbusters with development of their own chips. I don't have numbers with me but iirc their phone chips are well beyond than anything Qualcomm makes. Stick one in even a Q2 form factor and you've probably got a real killer device

An apple headset would be $1000+ and I have to assume locked to their appstore with no PC support so idk about that. It'll probably be solid as hell but so are all these other enterprise level VR headsets that everyone's making now.

SCheeseman
Apr 23, 2003

explosivo posted:

An apple headset would be $1000+ and I have to assume locked to their appstore with no PC support so idk about that. It'll probably be solid as hell but so are all these other enterprise level VR headsets that everyone's making now.

I feel that can go either way, there's no reason why it couldn't be running full blown OSX with a desktop environment tweaked for VR instead of the more modal iPhone/iPad UIs that were designed with small screens in mind.

MarcusSA
Sep 23, 2007

Their M1/M2 chips are incredibly powerful and pretty drat low power too.

It’s quite frankly amazing what they’ve done in a space where intel and GPU mfgs are only using more power to get things done.

explosivo
May 23, 2004

Fueled by Satan

SCheeseman posted:

I feel that can go either way, there's no reason why it couldn't be running full blown OSX with a desktop environment tweaked for VR instead of the more modal iPhone/iPad UIs that were designed with small screens in mind.

Oh good so $2000 per headset then!

Kazy
Oct 23, 2006

0x141 KERNEL PANIC

it dont matter posted:

Hope this means that Q2 accessories will be compatible. I'd like to not have to buy a headstrap etc again.

Hahahahaha.



They moved the ports to straps for some reason.

Manager Hoyden
Mar 5, 2020

Yeah that's gonna be a hard no if that's accurate

Turin Turambar
Jun 5, 2011



Jim Silly-Balls posted:

Bonelab release when

Bonelabwhat, its 20k leagues under the sea time!

https://www.youtube.com/watch?v=pvDNEou2rTE

it dont matter
Aug 29, 2008

Kazy posted:

Hahahahaha.



They moved the ports to straps for some reason.

Goddamnit

Turin Turambar
Jun 5, 2011



A review. https://uploadvr.com/bonelab-review/

and launch trailer
https://www.youtube.com/watch?v=L5Ik2E324k0

https://www.oculus.com/experiences/...qH0PBxDmCB8PlFD
I confirmed is crossbuy.

Turin Turambar fucked around with this message at 18:34 on Sep 29, 2022

TIP
Mar 21, 2006

Your move, creep.





quote:

During my playthrough, I encountered frequent stutters, frame drops and many moments where it was clear that the headset was struggling to keep up. The game also crashed a number of times and there were several instances where I had to manually quit and restart the game in order to progress. It’s certainly playable, but not a completely smooth experience.

Performance hitches aside, it’s also clear that significant compromises were made to get the game running on Quest 2. Many environments feature a heavy grey fog in the near distance, presumably to obscure short draw distances, and the game employs heavy and noticeable fixed foveated rendering. Textures are quite low in detail and often look garbled from a distance, only resolving to high detail when the player is in very close range.

[...]

As we touched on with Boneworks, the unpredictability of the physics system (and the pantomime involved in using it) can be exhausting and nauseating in and of itself. Likewise, the mixed performance on Quest 2 can compound the intensity even further.

This is all... pretty disappointing. When they bragged about it running at 90hz on Quest 2 I assumed that meant that it actually ran at 90hz smoothly. Why run it at 90 if you're constantly dropping frames and it looks like crap?

I was really hoping that this would have a smooth 90hz and they might have cleaned up some of the jank from their physics system. They don't specifically mention in this article but I'm gonna assume that just like Boneworks your head can be jerked around unpredictably by the physics.

It also sounds like the campaign is a real afterthought and there's not much challenge to be found in it.

Not sure if it's even worth trying out, I've got decent VR legs but Boneworks left me feeling terrible and there was about a month after where even thinking about VR would make me nauseous.

Perestroika
Apr 8, 2010

I've just put about an hour into Bonelab because I have no impulse control and it's... alright I guess? I did the campaign intro an a few rounds of the arena modes and it's fun, but also not really revolutionary so far (though I haven't yet unlocked the body switching). Combat is solid but kinda has the issue that specialist games like H3VR and B&S exist who simply do it better in their respective niches. I no longer experience the motion sickness issues I had with Boneworks, so that's nice, but I certainly do notice the performance issues mentioned in the review even on a fairly beefy PC.

But so far the biggest glaring flaw I found: There doesn't seem to be controllable grip toggle for non-index controllers, and that's just loving obnoxious. Some guns will grip toggle by default while some don't, with no discernible rhyme or reason behind it. Melee weapons don't grip toggle at all and are borderline unusable as a result.

Opopanax
Aug 8, 2007

I HEX YE!!!


Turin Turambar posted:

Bonelabwhat, its 20k leagues under the sea time!

https://www.youtube.com/watch?v=pvDNEou2rTE

Give! Me! Myst! Give! Me! Myst!

Bloodplay it again
Aug 25, 2003

Oh, Dee, you card. :-*

TIP posted:

Not sure if it's even worth trying out, I've got decent VR legs but Boneworks left me feeling terrible and there was about a month after where even thinking about VR would make me nauseous.

Several hundred hours in other, sometimes more intense, VR games weren't able to prepare me for Boneworks, either. 20 minutes makes me feel queasy and 40 minutes makes me want to die. It really was something having to go through that initial museum area several times as the game jerks off over itself about how advanced its movement system is and how, if you want any comfort options, like toggle grip for all the melee weapons, you must be a caveman rubbing two stones together.

They finally added checkpoints, too, in what is probably the most frustrating system since punching in long passwords in NES games. God forbid it just saves your inventory. No, you must grab every item off your character, drop them into a bucket like you're going through a TSA checkpoint, and then use some switches. When you load back in, you've gotta put it all back on your character. That took three months to implement, iirc.

Even without pukecam and the goofy checkpoint setup, there are some exceptionally frustrating design decisions. I think my biggest peeve wasn't feeling like death after 40 minutes, but instead was that ammo is also the game's currency. Some sandbox guns are hidden around the levels and may require you to try for some time to reach them, but you have to save up a campaign's worth of ammo to buy other things. Even if you do decide to buy something, thereby forfeitting cool gadgets, you're feeding ammo into the machine like you only brought cargo shorts full of nickels.

Boneworks has an incredibly cool physics system, as long as you aren't tasked with moving anything you could perceive as a "heavy" object or required to walk with your head near any static objects. Or dynamic objects. Or anything at all. May god have mercy on your soul if you need to climb a section of chainlink fence. My personal experience involved me often getting over the fence, but my head was still stuck in the same spot it'd been in prior to jumping over it.



Solving puzzles in Boneworks is dead easy, but futzing with the game's environment to actually accomplish your goal is exceptionally difficult. See that obvious box towards the ceiling with a new weapon in it? Get ready to bounce around on padded geometric shapes in a gym and attempt to climb around on fluorescent ceiling lamps attached to the ceiling by, what else, bungee cords.

Turin Turambar
Jun 5, 2011



He is not a fan:
https://www.youtube.com/watch?v=J4_BNWXqK2E

explosivo
May 23, 2004

Fueled by Satan

quote:

Boneworks introduced a novel approach towards interactions in VR, giving all items a real sense of weight and openly inviting the player to roleplay along with the game. The game advised players that “if you physically imagine you are holding the heavy object, you will have an easier time moving it.”

That’s the core philosophy driving Stress Level Zero’s Marrow1 Interaction Engine, developed for Boneworks and now used in Bonelab. Everything you loved (and perhaps hated) about Boneworks’ interactions have transferred across into Bonelab. This means you’ll have to act out in pantomime when lifting objects for the best results, but it also means there’s the same level of playfulness, unpredictability and experimentation too.

This is the kind of stuff that I couldn't really jive with in Blade and Sorcery so I might give this a pass.

TIP
Mar 21, 2006

Your move, creep.




this review is so good I subscribed

I never subscribe to VR reviewers because they all seem to be easily impressed shills

OgNar
Oct 26, 2002

They tapdance not, neither do they fart

TIP posted:

this review is so good I subscribed

I never subscribe to VR reviewers because they all seem to be easily impressed shills

I really have not found any VR channels I would subscribe too.
Most sound like they are reading from their preprinted packet.
And every channel has the same '30 free VR games you should play' video.

SCheeseman
Apr 23, 2003

explosivo posted:

Oh good so $2000 per headset then!

The hardware cost is about the same either way. But also, yes. Maybe more.

SCheeseman
Apr 23, 2003

Played a bit of bonelab, it's jank. Has some neat touches but it runs like poo poo on Quest 2 and while the body tracking is improved, you still get stuck on physics objects and geometry way too easily.

Turin Turambar
Jun 5, 2011



By the way, at this pace I don't know if Meta is going to survive enough time to reach their lofty Metaverse vision...

Beastie
Nov 3, 2006

They used to call me tricky-kid, I lived the life they wish they did.


Bummer to hear Bonelabs is jank on native Quest 2. I had my hopes up as well when I saw it was 90hz but I should have known

mutata
Mar 1, 2003

Turin Turambar posted:

By the way, at this pace I don't know if Meta is going to survive enough time to reach their lofty Metaverse vision...


Inshallah.

koren
Sep 7, 2003

Bonelab just feels like more boneworks with no improvements to deal with the jank. In fact, it seems to be even jankier because now when I physically crouch or bend down to pick something up it keeps deciding I want to play in seated mode and stands my player character back up to full height again. It also ran like poo poo for me via steamvr on a relatively modern pc with a 3080 and 5800x.

Lemming
Apr 21, 2008

koren posted:

Bonelab just feels like more boneworks with no improvements to deal with the jank. In fact, it seems to be even jankier because now when I physically crouch or bend down to pick something up it keeps deciding I want to play in seated mode and stands my player character back up to full height again. It also ran like poo poo for me via steamvr on a relatively modern pc with a 3080 and 5800x.

Yeah, it's frustrating to have the experience of trying to do things for real and have the game pull you back and be like "oh lol unless you press the button it's gonna feel really weird!!"

TIP
Mar 21, 2006

Your move, creep.



koren posted:

Bonelab just feels like more boneworks with no improvements to deal with the jank. In fact, it seems to be even jankier because now when I physically crouch or bend down to pick something up it keeps deciding I want to play in seated mode and stands my player character back up to full height again. It also ran like poo poo for me via steamvr on a relatively modern pc with a 3080 and 5800x.

When they demonstrated this in their video before release they were so excited about it, "No more having to choose seated mode!" and I immediately thought it sounded like an idiotic idea that would cause more problems than it solves.

Who the hell regularly switches between seated and standing play while they're playing a game?

Roadie
Jun 30, 2013

TIP posted:

When they demonstrated this in their video before release they were so excited about it, "No more having to choose seated mode!" and I immediately thought it sounded like an idiotic idea that would cause more problems than it solves.

Who the hell regularly switches between seated and standing play while they're playing a game?

The only case I can think of where it's relatively common is VRChat, but that's because it's more socializing than it is "a game" most of the time.

SCheeseman
Apr 23, 2003

In other news, that official solution for Air Link (which appears to be a D-Link USB WiFi dongle with custom firmware) has finally been announced.
https://www.dlink.com/en/products/dwa-f18-vr-air-bridge
Just look at these features much wow

I'll probably get one though, my current setup is a bit too over complicated for my liking.

njsykora
Jan 23, 2012

Robots confuse squirrels.


I love having more dots.

EbolaIvory
Jul 6, 2007

NOM NOM NOM

Beastie posted:

Bummer to hear Bonelabs is jank on native Quest 2. I had my hopes up as well when I saw it was 90hz but I should have known

Rumor has it, PCVR has issues with index bindings. Like, for most people they simply don't exist. Can't grip, etc.

https://twitter.com/EricPresidentVR/status/1575579815004209152

Lemming
Apr 21, 2008
The Parkour mode in Bonelabs is staggeringly bad. It seems like they designed it on purpose to showcase all the shortcomings of their physics system with regards to how it affects locomotion. Jesus

Leathal
Oct 29, 2004

wanna be like gucci?
lil buddy eat your vegetables

SCheeseman posted:

Played a bit of bonelab, it's jank. Has some neat touches but it runs like poo poo on Quest 2 and while the body tracking is improved, you still get stuck on physics objects and geometry way too easily.

Extremely glad I held off on buying through the app at work.

The social media hype swing on Bonelab has been probably the most brutal I’ve seen yet on a VR game. Wouldn’t say it’s more negative than positive yet, but the amount of bitching is remarkable when ~8 hours ago all I was seeing was “thank you for saving VR” memes.

Biggest warning sign is the amount of cope being posted regarding mods ie: “this is the HL1 of VR and modders will lead us into the promised land”.

Overall it sounds like Bonelab is “more Boneworks” when I was hoping it was going to be all the good stuff from Boneworks de-jankified and maybe with an actual game attached this time.

Goodguy3
Aug 11, 2016

"What?! I'm not tangled up like this for fun, you know!"
Jesus at least Boneworks had levels to go through with some enemies to fight and some semblance of a plot. Bonelab so far has just been a bunch of bare, janky, and boring sub-games.

loving Christ, $40 for this. What the actual gently caress.

MeatRocket8
Aug 3, 2011

When I was checking out Bonelab videos a couple days ago, I kept seeing youtubers that were using the same video title. I searched the title, and found:

"Why Bonelab Will Change VR FOREVER!" (Virtual Chap)
"BONELAB Will Change VR Forever! | Quest 2 Gameplay" (Rhys Da King VR)
"Bonelab VR (Boneworks 2) Is Changing EVERYTHING!" (BMFVR)
"How BONELAB on Quest 2 will Change VR" (David Duggan)
"BoneLab Could SAVE VR GAMING" (Chiral)
"Bonelab will change the course of vr FOREVER" (AwakenToast)
"Bonelab will change the course of vr FOREVER" (Beardo Benjo)
"Why Bonelab will Change Vr" (Zeos the name)
"Bonelab is going to change VR FOREVER!" (CIPHVR)
"Bonelab is going to change VR FOREVER!" (Timstuh)
"This game will change VR FOREVER!" (Jankyland)
"Why Bonelab Will Change VR Forever" (chaseiscool)
"BONELAB will change VR" (gh9sti)
"BONELAB WILL Change VR (Even If You Think It Won't)" (madbrax)

And other various titles about how it will be the greatest VR game ever made.

I haven't played it enough yet to have an opinion on it. But I definitely like the robust selection of game modes. However, i've been playing the PCVR version, and I switched to the native Quest version to compare, and the downgrade in graphics is pretty significant when seeing it in the headset.

sdasdas
Dec 29, 2012
drat that's really disappointing, I actually liked Boneworks a lot and was looking forward to Bonelab. Smoothing over the physics jank and creating a more fleshed out campaign seems like an obvious slam dunk for the sequel, and yet they're basically on the same level as Boneworks?

Adbot
ADBOT LOVES YOU

Jokerpilled Drudge
Jan 27, 2010

by Pragmatica
bonelap looks like shite

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply