|
Tann posted:roll better, scrub Go on then, explain how Gnolls are even remotely fair or well balanced. They can appear as early as floor 3, they are completely immune to damage of less than 2 from any source, and they can OHKO level 1 characters.
|
# ? Oct 4, 2022 16:53 |
|
|
# ? May 25, 2024 05:16 |
|
CainFortea posted:I know that letting enemies run away has no impact on gameplay. But it triggers a Chase and kill predatory system inside me somehow and I absolutely hate to let them run away. Watching that last goblin flee infuriates me Let them do it enough and there's an unlockable item that makes them run away sooner, which has saved my rear end a few times
|
# ? Oct 4, 2022 17:03 |
|
Jedit posted:Go on then, explain how Gnolls are even remotely fair or well balanced. They can appear as early as floor 3, they are completely immune to damage of less than 2 from any source, and they can OHKO level 1 characters. I think that was a joke. Anyway Gnolls are fine. A hard early monster, sure, but as long as they don't smash your yellow character 5 turns in a row they're beatable. And even then to be honest. Just focus on getting hits of 2/mana for burst. That's doable even at level 1.
|
# ? Oct 4, 2022 17:16 |
|
I just want to "Thank you tann!" This is 100% my favorite game of the year and will be installed on my phone until the end of time.
|
# ? Oct 4, 2022 17:29 |
|
I want to say "gently caress you, tann" because this game makes me late for work when I play it for 45 minutes every morning I think my only balance complaint is that ranged damage is ridiculously valuable now with the addition of Thorns and more on-hit effects, to the point that Ranger and Sharpshooter are way ahead of the other orange upgrades
|
# ? Oct 4, 2022 17:45 |
This is the best mobile game out there. Also wow I was not expecting this big of an update.
|
|
# ? Oct 4, 2022 18:01 |
|
I'm avoiding using the Unlock It All button, just went through my first Normal fight. Lotta new, but it doesn't really feel all that different from version 1 yet. Won on my first go, beating a Dragon/Caw/Archer final boss with a Ludus/Barbarian/Keeper/Shaman/Weaver team.
|
# ? Oct 4, 2022 19:12 |
Amazing update, thank you so much. Things definitely feel a lot harder, but a lot of that may just be due to needing to get used to the new stuff and the spikes it can generate. Definitely feels like being able to stack a lot of single target block has become much better than it was with the addition of fanatics.
|
|
# ? Oct 4, 2022 19:26 |
|
Raid mode sure is a thing. Especially the final boss Really crazy how many modes and difficulties there are in the game now!
|
# ? Oct 4, 2022 20:45 |
|
Have to say, so far I'm not enjoying it as much as I did before the update. I was pretty good at completing normal difficulty and had started doing hard but now I'm struggling to get through normal. Not even in a fun way, enemies seem harder and my characters seem worse.
|
# ? Oct 4, 2022 21:21 |
|
Someone explain mend to my dumbass please.
|
# ? Oct 4, 2022 21:24 |
|
Mend sets a hero's current HP to 3. If for some godforsaken reason they have less than 3 max HP it'll set their max HP to 3 as well. Incidentally, I haven't noticed that much of an increase in difficulty? There are definitely more monsters with more gimmicks but it feels like you just gotta have a balanced team able to react to many situations. And IMO, the state of items are way better. Feels like there's a ton more stuff that's directly useful or just interacts with heroes better.
|
# ? Oct 4, 2022 21:41 |
|
Maybe it is a bit harder, I used a different system for balancing this time. There's also >100 blessings available on easy mode now. You don't really get anything for winning on harder difficulties (except unlocking even harder stuff) so just play whichever thing you find most fun.
|
# ? Oct 4, 2022 21:58 |
|
Arzaac posted:Mend sets a hero's current HP to 3. If for some godforsaken reason they have less than 3 max HP it'll set their max HP to 3 as well. I literally just had a hero that was about to die with +1 used mend and he went to +2. It made him more dead.
|
# ? Oct 4, 2022 22:00 |
|
Mend will also reduce a hero's HP to 3 if it's more than 3 so that's probably what happened. Like the spell says, it sets it to 3 no matter what value it was previously
|
# ? Oct 4, 2022 22:04 |
|
Really wish I could undershoot the blessing point requirement like I can overshoot a curse point requirement. Really sucks to get two blessings that would be fun together but not be able to run them because I can't make exact change with what's left over.
|
# ? Oct 4, 2022 22:24 |
|
The game is definitely harder across the board now but the accursed Goblins + Wisps level 13-15 room that was harder than either of the final bosses no longer exists, so it's a net loss in difficulty IMO
|
# ? Oct 4, 2022 22:30 |
|
One of the final bosses now has an ability that damages your bottom party member when you use mana. Which is a new kick in the nuts.
|
# ? Oct 4, 2022 22:55 |
|
I'm getting some absolutely disgusting synergy with Wizard, Enchanter, and Leader. All three of them can enhance or modify other allies' sides, many of those boosts can stack, throw in an inspiration spell and some really stupid numbers started coming out of my attacks. It lasted until the Dragon ate my entire team
|
# ? Oct 4, 2022 23:08 |
|
drat this items only mode is no loving joke. I made it to Dragon but my team simply didn't have the capacity to kill him before he killed everyone.
|
# ? Oct 5, 2022 00:32 |
|
redleader posted:😭 that was such a rare treat anyway That note is a lie anyway, because there is the unlimited power of Dragon Egg Sushi! You can even use it on sorcerer and generate infinite* mana! *Note that running this build is the kind of painful that makes a developer reply to requests to remove it with statements like "The DevTeam has arranged an automatic and savage punishment for pudding farming. It's called pudding farming." My favorite effect so far is definitely Echo. Wanna get that dolphin again ASAP.
|
# ? Oct 5, 2022 03:14 |
|
Overkilling a Caw between two Bandits appears to only cause the top one to flee. I checked that it works properly when other enemies are between the Bandits, but not with a Caw. (Maybe the "move to the back on damage" script interrupts the Bandit overkill check?) The Path To True Ultimate Power: unlock Generated heroes in the beta version of 2.0, turn option on, use a Custom Party, load up current 2.0, begin Custom Party with your new party of five Glitches, upgrade your Glitches to tier 5 and then tier 6 generated blue heroes, enjoy your guaranteed 15+ HP and horrifying mana generation. (I did load up the beta after doing a run or two of the current version, which may have something to do with the Glitches appearing?) That was the goofiest Hard run I have ever done. The "Bones appear on enemy death" Curse is a lot of fun, and it adds some serious tension to getting the Alpha boss. Past a certain point it feels more beneficial to you than to the enemy side, though: the free +1 damage to enemies adds up (and provides a good way to kill ranged enemies or weakened Caws), and from mid t2 onward it's pretty trivial to kill the Bones before they actually threaten you. That Unfair run was easier than most of the Hard runs I've done.
|
# ? Oct 5, 2022 06:47 |
|
Since playing the demo I have regretted my ownership of an apple cleverphone. I 100% understand this is a non-trivial task but I certainly wish Slice & Dice was available for my device.
|
# ? Oct 5, 2022 07:45 |
|
Teledahn posted:Since playing the demo I have regretted my ownership of an apple cleverphone. I 100% understand this is a non-trivial task but I certainly wish Slice & Dice was available for my device. I have a lovely old Android phone that it plays nicely on. You could easily get some cheap old working thing and have it as a shitter game station.
|
# ? Oct 5, 2022 08:12 |
|
I've got a weird interaction where I put a mirror mask on a twin, but only one twin gets the other hero's sides. I see why it's happening, the evil twin is copying the hero 'above' (the terrible base sides of the good twin), but it doesn't feel like what should happen to me.
|
# ? Oct 5, 2022 10:47 |
|
Really nice as a quick mobile game, demo is a lot of fun, just purchased.
|
# ? Oct 5, 2022 13:08 |
|
"The grave is trying to flee! Do you let them escape?" Well, that's one way to get Benevolence.
|
# ? Oct 5, 2022 13:17 |
|
Surely putting ritual on a +reroll cantrip won't matter. Im never going to actually use that dice so it's a free powerup for extra rerolls Narrator: it mattered
|
# ? Oct 5, 2022 14:42 |
|
Won a couple times on normal. Not finding it massively more difficult, but there is certainly more to think about with the greater enemy variety and unfamiliar character types.
|
# ? Oct 5, 2022 16:48 |
|
I feel like my success rate on Hard would probably be higher if I didn't slam pick the blessing and immediately get far over my head. Enemy single-use is so delicious though.
|
# ? Oct 5, 2022 18:27 |
|
I had an interesting custom Unfair run where I took all blues, the curse that kills you the third time you use a die on your turn, the blessing that gives you +2 mana on death, and a couple of other irrelevant curses that I don't remember. Every round was a DPS race where I would let someone who was going to die anyway sacrifice himself to the curse, but toward the end my mana generation was through the roof. I beat hexia in one turn but I almost wiped my whole party in the process from mana burn.
|
# ? Oct 5, 2022 22:30 |
|
Slaan posted:Surely putting ritual on a +reroll cantrip won't matter. Im never going to actually use that dice so it's a free powerup for extra rerolls Do you mean rite? I too found out that rule interaction did not work how I had hoped.
|
# ? Oct 6, 2022 02:14 |
|
Whoops, yeah, rite
|
# ? Oct 6, 2022 02:14 |
|
Man, looking at some of the unlocks, how the hell do you beat a Classic run in 35 turns or less? Even on Easy this seems like a ridiculous ask.
|
# ? Oct 6, 2022 05:44 |
|
You probably need to build a turn1 infinite combo so you can spend at least half the run winning on turn1
|
# ? Oct 6, 2022 07:00 |
|
Finally got a win on Normal with 3 blue/2 red. Felt like a busted combo but was a little tight against the mana burn final boss. Really enjoying the game. Doesn't feel like it has quite the depth or flexibility of StS or Into the Breach, but those are basically perfect games so can't hold it against it. Maybe when I get better I'll notice more combo opportunities etc
|
# ? Oct 6, 2022 10:25 |
|
I love how all (most?) of the level 0 items don't do anything but each one doesn't do anything in a unique way.
YggiDee fucked around with this message at 12:11 on Oct 6, 2022 |
# ? Oct 6, 2022 12:05 |
|
Some of them are secretly useful in niche situations!
|
# ? Oct 6, 2022 12:20 |
|
One of the level 0 items adds a side with 7 pip damage all with mana cost. It was pretty nice to combine it with a blindfold to remove the keyword from it.
|
# ? Oct 6, 2022 12:46 |
|
|
# ? May 25, 2024 05:16 |
|
Culka posted:One of the level 0 items adds a side with 7 pip damage all with mana cost. It was pretty nice to combine it with a blindfold to remove the keyword from it. I changed it to replace the bottom side because I thought that was too easy
|
# ? Oct 6, 2022 12:49 |