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Frank Frank
Jun 13, 2001

Mirrored

Manager Hoyden posted:

The only thing dragging Tunic down is the very last puzzle (which is completely optional). There is no way to reasonably ask a player to do that

Otherwise it is a perfect game

Which one?

The golden path "pore over every single page and try and figure out where the path goes" this one especially sucks because the only way to do it is to whip out graph paper. I remember doing this in Wizardry in the 80's and it still isn't fun
or the
Find all the stupid faeries by solving puzzles that only sometimes make sense using the D-pad over and over

Also I stand by my points that the fixed perspective sucks rear end and that they absolutely overuse the D-pad gimmick.

Frank Frank has a new favorite as of 22:08 on Oct 6, 2022

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Manager Hoyden
Mar 5, 2020

Frank Frank posted:

Which one?

The golden path "pore over every single page and try and figure out where the path goes"
or the
Find all the stupid faeries by solving puzzles that only sometimes make sense using the D-pad over and over

Also I stand by my point that the fixed perspective sucks rear end.

Neither!

The one where you have to literally translate the manual's language to read a paragraph detailing the last puzzle instructions

Frank Frank
Jun 13, 2001

Mirrored

Manager Hoyden posted:

Neither!

The one where you have to literally translate the manual's language to read a paragraph detailing the last puzzle instructions

I have no idea how to do that yet. I'm assuming it's locked behind one or both of the two I mentioned. Like, there are a few context clues in the manual and in-game alerts but translating the entire language without some sort of key would be impossible.

I do actually like the game and what it's trying to do though. The manual is a neat little gimmick made even more engaging because you can't understand the language it's written in so you have to try to piece it together on your own. I definitely groaned outloud when I figured out what the "holy cross" was

Owl Inspector
Sep 14, 2011

I solved the door in the mountains and found all the fairies without looking anything up. Solving the door after drawing the whole thing out on paper was incredible and justified the whole game even though some of the combat was pretty crummy

I did not translate the language and I’m not sure what you actually need it for. Which is good because having looked up how it actually works there isn’t a chance in hell I could have figured it out myself.

ilmucche
Mar 16, 2016

credburn posted:

Death Loop seems like a fun game, but it has an issue where the frame rate constantly shifts between smooth 60 fps and jagged jerky 20 fps, and when poo poo really heats up sometimes it shifts down to like 1 fps or even seconds-long freezes. All the settings are at their lowest... it seems I guess it's time to upgrade my rig to something that can handle this better. As it is, the game is unplayable; very frequently I am murdered by something I can't see during a frozen-screen assault.

The only other game that performs this badly on my machine is Cyberpunk 2077. It's an old PC I guess but can still usually maintain ~50 fps on modern releases on medium settings.

I enjoyed deathloop after messing around with the settings to get it to not crash but for some reason it still felt really hollow. I did have to close every other open application on my computer to get it to even start because my computer is old.

It was fun and I'm kind of tempted to boot it up to find different ways of killing the various visionaries at different times of the day, but it did kind of feel a bit linear in that there's one solution to kill everyone in one shot and you end up looping for just one level at times to grab one piece of info and move on.

oldpainless
Oct 30, 2009

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I bounced off of Deathloop. Just kept dying over and over again at the same place.

Philippe
Aug 9, 2013

(she/her)

onionradish posted:

On outdated rigs (I have one too), are there tools that can tell whether lousy performance is due to CPU or GPU constraint? GPU prices are finally more reasonable and I'd love to know if throwing a beefier card in would help or not.

There's a tool called 3dMark on Steam that'll help you. It's a benchmark program that analyses your computer's performance (CPU, GPU, hard drive speed, etc).

verbal enema
May 23, 2009

onlymarfans.com

Philippe posted:

There's a tool called 3dMark on Steam that'll help you. It's a benchmark program that analyses your computer's performance (CPU, GPU, hard drive speed, etc).

I also appreciate this

Opopanax
Aug 8, 2007

I HEX YE!!!


oldpainless posted:

I bounced off of Deathloop. Just kept dying over and over again at the same place.

More like oldgroundhogless

credburn
Jun 22, 2016
A tangled skein of bad opinions, the hottest takes, and the the world's most misinformed nonsense. Do not engage with me, it's useless, and better yet, put me on ignore.
Monster Train seems fun but I beat my first run on my first try and I feel like this violates some code of roguelites.

Perestroika
Apr 8, 2010

credburn posted:

Monster Train seems fun but I beat my first run on my first try and I feel like this violates some code of roguelites.

Yeah, same. It certainly seems balanced more for long runs topped by frequent victories, which seems a departure from most of the genre. While there is a system to increase meta difficulty, somehow that doesn't feel quite as interesting as roguelites with trickier bosses.

Manager Hoyden
Mar 5, 2020

I think it was a design choice to make the non-ascention runs almost a guaranteed win

I'm not sure how good a decision that is, but it does let you get acquainted with the mechanics of each faction before doing the "real" runs

Leal
Oct 2, 2009
I'm playing Let Us Cling Together (Yes I know its remake is out next month) and god the chaos frame stuff sucks rear end, especially when some characters and an ending is locked behind it. There are dialogue choices that effects it and ok, fair. But then you get stuff like if you kill a unit of a clan with another unit of that same clan you lose CF points. To earn CF points you need to... let your units of a clan get incapacitated during battle. You just hire a bunch of units of a clan and let them run forward into the enemy and let them die. Over and over. It just seems backwards that letting my units die gives me points instead of the opposite. And apparently if I use the World system to go back and replay a scene with the dialogue, the CF changes don't carry over unless I play all the way to the end from that point?



Also I'm trying to get the 30 glass pumpkins for Deneb and this poo poo sucks.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Wait, losing a unit of a given clan gives you Chaos Frame? I know about losing CF when you had people killing their clanmates, but gaining because you got someone killed? The gently caress?

Leal
Oct 2, 2009

marshmallow creep posted:

Wait, losing a unit of a given clan gives you Chaos Frame? I know about losing CF when you had people killing their clanmates, but gaining because you got someone killed? The gently caress?

Yeah, its absolutely counter intuitive. There is even a phrase for this in the community: The Death March.

And apparently each incapacitation is only worth a fraction of a CF point, so you'll need to sacrifice hundreds of people if you happen to have an extremely low CF. It may just be faster for me to World back to the start of the game and do a complete playthrough making the correct dialogue choices. I mean I should do the rest of the routes anyways, but still.

Arrath
Apr 14, 2011


I don't think I'll ever actually complete a loop of Synthetik, but man do I love shooting robots.

RenegadeStyle1
Jun 7, 2005

Baby Come Back
I always hate in video games when you go through 1000 troops of the Bad Guy then get to Bed Guy and it gives you a moral choice of whether you should kill him or not. Are the last 1000 guys I killed less deserving of forgiveness then this guy? They are probably less guilty then the guy you're now saying makes me a bad guy if I kill.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

RenegadeStyle1 posted:

I always hate in video games when you go through 1000 troops of the Bad Guy then get to Bed Guy and it gives you a moral choice of whether you should kill him or not. Are the last 1000 guys I killed less deserving of forgiveness then this guy? They are probably less guilty then the guy you're now saying makes me a bad guy if I kill.

Unfortunately, the Great Man Theory of History does make for more satisfying game design.

RenegadeStyle1
Jun 7, 2005

Baby Come Back
Oops. Double post.

RenegadeStyle1
Jun 7, 2005

Baby Come Back

Cleretic posted:

Unfortunately, the Great Man Theory of History does make for more satisfying game design.

I always choose kill on principle. You aren't better than your subordinates shithead.

jjack229
Feb 14, 2008
Articulate your needs. I'm here to listen.

RenegadeStyle1 posted:

I always hate in video games when you go through 1000 troops of the Bad Guy then get to Bed Guy and it gives you a moral choice of whether you should kill him or not. Are the last 1000 guys I killed less deserving of forgiveness then this guy? They are probably less guilty then the guy you're now saying makes me a bad guy if I kill.

Also a common trope in movies. Especially then having the main character decide not to kill the Bad Guy followed by the Bad Guy attacking the main character so that they can kill out of self-defense.

Kennel
May 1, 2008

BAWWW-UNH!
Bed Guy did nothing wrong.

kazil
Jul 24, 2005

Derpmph trial star reporter!

Bed Guy just wants you to sleep on it before doing anything rash

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
The idea generally is that the regular grunts are attacking you and you're defending yourself, and when you get to the villain they end up subdued and you have the choice to execute them or spare them, either so they can serve some other function or because killing a defenseless enemy(as opposed to an active threat) is not cool in the game's value system.

Like in Mass Effect you get attacked by the Rachni, and you kill them because they're attacking you, and then you get to the Rachni Queen who is trapped and defenseless, and she says "hey let me go and we'll stop bothering you" and you can say "you better" or "you already bothered me, DIE!" The queen isn't better than her soldiers, but it's still a situation where killing them was justifiable in a way killing her might not be

PhazonLink
Jul 17, 2010
except you get more blue points in the 3rd game if you spare her.

bing bang boom, just do what the moral ???? calculus says is better.

Read After Burning
Feb 19, 2013

"All this, for me? 💃Ah, you didn't have to! 🥰"

Kennel posted:

Bed Guy did nothing wrong.

https://twitter.com/ArcSystemWorksU/status/1187751167058571264

:confused:

onionradish
Jul 6, 2006

That's spicy.

Philippe posted:

There's a tool called 3dMark on Steam that'll help you. It's a benchmark program that analyses your computer's performance (CPU, GPU, hard drive speed, etc).

Thanks for this!

I also poked around in the nVidia GeForce panel and found an overlay that displays GPU/CPU utilization, and it looks like it's my GPU capping out. That's potentially fantastic if I can throw a few bucks at a new card vs. motherboard/CPU.

Cheers!

Bussamove
Feb 25, 2006


No no, that’d BedMAN.

You’re thinking of the main character, Sol Bedguy.

Opopanax
Aug 8, 2007

I HEX YE!!!


2house2fly posted:

The idea generally is that the regular grunts are attacking you and you're defending yourself, and when you get to the villain they end up subdued and you have the choice to execute them or spare them, either so they can serve some other function or because killing a defenseless enemy(as opposed to an active threat) is not cool in the game's value system.

Like in Mass Effect you get attacked by the Rachni, and you kill them because they're attacking you, and then you get to the Rachni Queen who is trapped and defenseless, and she says "hey let me go and we'll stop bothering you" and you can say "you better" or "you already bothered me, DIE!" The queen isn't better than her soldiers, but it's still a situation where killing them was justifiable in a way killing her might not be

Those Rachnai are corrupted by the experiments, there’s no hope for them. If you let the queen live she leaves on her own to have new, non indoctrinated babies
:goonsay:

Phigs
Jan 23, 2019

Creators who think whether or not to execute the big bad when you get the chance is an interesting moral dilemma shouldn't make media where the protagonist murders tonnes of people on the way to the big bad guy.

Alhazred
Feb 16, 2011




oldpainless posted:

I bounced off of Deathloop. Just kept dying over and over again at the same place.

So you got stuck in some sort of...death loop?

bawk
Mar 31, 2013

Phigs posted:

Creators who think whether or not to execute the big bad when you get the chance is an interesting moral dilemma shouldn't make media where the protagonist murders tonnes of people on the way to the big bad guy.

"Welcome to your orientation to the Royal Guard of Dunwall, my name is Corvo Attano. Look to your left, then to your right. Stastistically speaking, one out of three of you will be eaten alive by rats after I've choked you unconscious. Don't worry! That's still considered only mildly chaotic :eng101:"

Waste of Breath
Dec 30, 2021

I only know🧠 one1️⃣ thing🪨: I😡 want😤 to 🔪kill☠️… 😈Chaos😱… I need🥵 to. [TIME⏰ TO DIE☠️]
:same:

the rare male anime upskirt

Mr. Bad Guy
Jun 28, 2006

RenegadeStyle1 posted:

I always hate in video games when you go through 1000 troops of the Bad Guy then get to Bed Guy and it gives you a moral choice of whether you should kill him or not. Are the last 1000 guys I killed less deserving of forgiveness then this guy? They are probably less guilty then the guy you're now saying makes me a bad guy if I kill.

gently caress you.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Alter Echo discusses that mildly in a rather funny scene once you defeat Kess.

"Well, I bet your expecting me to do this big speech about how much I regret my actions, how many people I've hurt, conned and killed"
"No, not really. *Echo: I'm going to have to Teleport you away now* Fine with me." and he just abandons her to be absorbed into Echo's consciousness. I thought that that was funny.

Sally
Jan 9, 2007


Don't post Small Dash!

Mr. Bad Guy posted:

gently caress you.

me, lowering gun and beginning to walk away: No... I will not stoop to your level.

Mr. Bad Guy
Jun 28, 2006

Sally posted:

me, lowering gun and beginning to walk away: No... I will not stoop to your level.

Me, yelling over my shoulder as I bend over, spreading my rear end cheecks: You think that makes you better than me? Tell that to the wives and husbands of all my henchmen that you hosed to get to me!

Waste of Breath
Dec 30, 2021

I only know🧠 one1️⃣ thing🪨: I😡 want😤 to 🔪kill☠️… 😈Chaos😱… I need🥵 to. [TIME⏰ TO DIE☠️]
:same:
I'll preface this by saying that I'll play anything that Ryu Ga Gotoku puts out, and overall I'm enjoying my time with Judgement. And I understand that a lot of the Yakuza games are about the city as a character, taking up time to add flavor without much game benefit. I do like stuff like hanging out in the smoking areas, wandering around to Tak's haunts to find out who has a new case for me, or checking out my office to see what my landlady has cooked me today--but this isn't the 'favorite things' thread, so...

Hidden object minigames in first person. They aren't interesting, the first person view is a distracting choice, and because I don't play with headphones finding a cat based on an intermittent meow can be an exercise in frustration. The detective parts in general feel pretty boring, all paths lead to the correct answer.

Pick the right key to open the door--just why? Maybe if this was ever used during a chase sequence as a way to avoid an additional encounter, but EVERY time I want to go to the casino or my office? It's not difficult, just a time waster. Maybe instead of highlighting the correct key, the skill upgrade should just have Tak pick the correct key for you and skip the minigame if you've opened the lock before.

The enemy encounter rate feels ridiculously high, same goes for the gang leader appearances. I'm 23 hours in, currently on chapter 7, and while I enjoy the combat system I am completely done with random street fights. Normally there is an item or something you can find to reduce encounter rate, but I haven't had any luck in finding such a thing in Judgement.

Tailing and chase minigames--occasionally refreshing, but be prepared to do these a LOT if you're doing all the side stories. Most seem to involve at least one, if not both. The tailing minigame in particular has 6 different upgrades you can buy to make it easier, but you are still slowly following someone through the city and pausing to check your phone while they spend 30 seconds peering around for pursuers.

Not leaving Kamurocho. I didn't realize how cramped and rote the city begins to feel when you spend every chapter there, and I appreciate the Yakuza games a lot more now for usually taking place in at least two different locations.

A good chunk of this is probably because I am mainlining the side cases as soon as they open up--I'm sure someone taking a more leisurely stroll through the main story may not have issues with a lot of these. I'm looking forward to Lost Judgement, I think people seem to really like it? Although I heard they got rid of mortal wounds, a mechanic that I hated at first but grew on me as I realized it was just conditioning my fighting style.

Philippe
Aug 9, 2013

(she/her)

Mr. Bad Guy posted:

Me, yelling over my shoulder as I bend over, spreading my rear end cheecks: You think that makes you better than me? Tell that to the wives and husbands of all my henchmen that you hosed to get to me!

Alpha Protocol did it best with its orphan counter.

If you don't know, Alpha Protocol had a counter at the end of every level of how many orphans you had created, based on how many people you had killed. It even adjusted depending on where the level took place, so in China there was one orphan per kill, and in the US there were two or three, and so on. You got to see that your actions had consequences!

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2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
And don't think you're off the hook if you play non-lethal and just beat people up, because there was also a hospital bill counter!

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