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Harold Fjord posted:They don't share MAP, except Summoner eidelon and mounts Is there a good reference for companion rules? One of my players rolled up an inventor with two robot companions and this conversation became very relevant to me.
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# ? Oct 6, 2022 18:59 |
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# ? Jun 5, 2024 03:39 |
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I would start with the Construct Companion rules
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# ? Oct 6, 2022 19:07 |
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Harold Fjord posted:They don't share MAP, except Summoner eidelon and mounts Crap. That makes sense since the last time I interacted with animal companions was my goblin ranger riding a wolf.
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# ? Oct 6, 2022 19:20 |
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Arrrthritis posted:Is there a good reference for companion rules? One of my players rolled up an inventor with two robot companions and this conversation became very relevant to me. Not sure how they have two robots, but in general, the Tl;dr for companions and summons is the player can give up one action on their turn to direct the companion to take two actions. They do not have their own initiative, and cannot act independently unless a specific feature says otherwise (a good example is a lot of the Mature Animal Companion upgrades allow them to move once undirected) The net result is basically that if you have a companion or summon something, you get 4 actions, but the companion has to take two of them.
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# ? Oct 6, 2022 20:28 |
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Chevy Slyme posted:Not sure how they have two robots, but in general, the Tl;dr for companions and summons is the player can give up one action on their turn to direct the companion to take two actions. They do not have their own initiative, and cannot act independently unless a specific feature says otherwise (a good example is a lot of the Mature Animal Companion upgrades allow them to move once undirected) They doubled down on construct companions (they took the Prototype companion feat and had an Increased Size construct companion as their innovation). By my understanding they can only have one out at a time, though.
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# ? Oct 6, 2022 21:46 |
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Arrrthritis posted:They doubled down on construct companions (they took the Prototype companion feat and had an Increased Size construct companion as their innovation). Yeah, the only way to ever get multiple out at once is the Beastmaster Archetype at high level and you still only get to split 2 actions between them.
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# ? Oct 6, 2022 21:51 |
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I think you can use the command action multiple times.
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# ? Oct 6, 2022 22:05 |
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https://2e.aonprd.com/Rules.aspx?ID=1600quote:You can have only one construct companion at a time, and you can have either a construct companion or an animal companion, but not both.
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# ? Oct 6, 2022 22:08 |
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Harold Fjord posted:I think you can use the command action multiple times. Nope https://2e.aonprd.com/Traits.aspx?ID=109 quote:Minion Weirdly you can do it for animals that aren't Animal Companions though https://2e.aonprd.com/Actions.aspx?ID=58 quote:Command an Animal
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# ? Oct 6, 2022 22:12 |
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That still supports multiple commands with multiple minions
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# ? Oct 6, 2022 22:15 |
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Harold Fjord posted:That still supports multiple commands with multiple minions Most sources of minions specify you can only have one. Or that if you have multiple only one can be active https://2e.aonprd.com/Archetypes.aspx?ID=50 The only exception is Beastmaster/Undead Master's level 16 feat quote:PFS Standard And even with that they have the exact same action economy as one Animal Companion, the only difference is you can have both move or have each Strike so there's no MAP. You can't even have both use their support action Zore fucked around with this message at 22:23 on Oct 6, 2022 |
# ? Oct 6, 2022 22:19 |
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My gm has been very generous with our beastmaster monk then. I thought he seemed overpowered
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# ? Oct 6, 2022 23:19 |
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Thanks all, that all sounds pretty great, and looking up the specific spells mentioned does make it look like it's gone in a pretty good direction. Are there any particularly cool examples of martials getting spell-like utility? I saw that medicine gives a pretty similar effect to Heal (well, assuming you keep up with training it).
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# ? Oct 6, 2022 23:31 |
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So my understanding of animal/robot companions is this, then. 1) If a character has multiple sources of companions, only one can be active at a time -Unless they're a beastmaster, then they can have two out at the same time. 2) They can only command one creature at a time, if more than one creature is out -Innovator can spend up to two actions to give two/three actions to one companion -Otherwise, a high level beastmaster can spend one action to give to multiple companions
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# ? Oct 6, 2022 23:32 |
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Arrrthritis posted:So my understanding of animal/robot companions is this, then. Yeah, basically action economy is very tightly controlled. And realistically the only sources of multiple companions is Beastmaster/Undead Master because virtually every other source of minions (Animal Companion, Eidolon, Invention) specifies you can't take it if you already have one of the others and can't get multiple. Zore fucked around with this message at 23:42 on Oct 6, 2022 |
# ? Oct 6, 2022 23:37 |
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I've got a rules question for y'all. I'm playing an undead bloodline sorcerer in a Blood Lords game, and since most of the party has negative healing, I'm the group's primary healer. My question is: when I cast Harm to restore HP, does my bloodline's blood magic effect increase the healing?
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# ? Oct 7, 2022 00:11 |
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Arrrthritis posted:So my understanding of animal/robot companions is this, then. No, a character can’t have multiple companions at all, even from multiple sources, unless explicitly allowed to do so, such as the beast master. Even then, the beast master can only have one out at a time without a level 16 Feat, so probably best to just forget it works when thinking about this stuff) quote:2) They can only command one creature at a time, if more than one creature is out In general, anyone with a companion spends one action to give the companion two. Construct Innovator inventors can spend two to give three, changing the action ratio to PC1, minion 3. A fairly common mid level feat for companion classes allows companions to use one action to Stride or Strike without being commanded - so, still 4 actions total, but the ratio becomes PC3/Minon 1 instead of 2/2. The 16th level beastmaster thing (again, better to forget it!) allows more bodies on the field but does not change this action economy formula in any way. It’s still 2/2 or 3/1
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# ? Oct 7, 2022 00:41 |
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Failboattootoot posted:Thanks all, that all sounds pretty great, and looking up the specific spells mentioned does make it look like it's gone in a pretty good direction. Are there any particularly cool examples of martials getting spell-like utility? I saw that medicine gives a pretty similar effect to Heal (well, assuming you keep up with training it). The Demoralize skill action and it’s related feats is extremely good and there are several classes and ancestries that offer different and interesting ways to buff it and change how it works.
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# ? Oct 7, 2022 00:43 |
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Alright, that clears things up for me. Thanks for the explanations, all!
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# ? Oct 7, 2022 00:51 |
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5-Headed Snake God posted:I've got a rules question for y'all. I'm playing an undead bloodline sorcerer in a Blood Lords game, and since most of the party has negative healing, I'm the group's primary healer. My question is: when I cast Harm to restore HP, does my bloodline's blood magic effect increase the healing? Blood magic effect adds negative damage I'm going to go check the effect of that converts negative damage to healing for undead "It does not take negative damage, and it is healed by negative effects that heal undead." RAW, sorcerer bloodline ability is not explicitly a negative effect that heals undead Harold Fjord fucked around with this message at 00:57 on Oct 7, 2022 |
# ? Oct 7, 2022 00:55 |
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Harold Fjord posted:Blood magic effect adds negative damage I'm going to go check the effect of that converts negative damage to healing for undead Ah, too bad, but thanks!
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# ? Oct 7, 2022 03:06 |
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Failboattootoot posted:Thanks all, that all sounds pretty great, and looking up the specific spells mentioned does make it look like it's gone in a pretty good direction. Are there any particularly cool examples of martials getting spell-like utility? I saw that medicine gives a pretty similar effect to Heal (well, assuming you keep up with training it). For instance the ultimate intimidation ability, which a specialist can get at 15 is Scare to Death, which is a save or die which does exactly what it says on the tin.
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# ? Oct 8, 2022 13:52 |
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Legendary Thief is a fun feat, but I really wish there was a follow up that let you steal literally impossible things. I want to steal hope from my enemies, or the memory of seeing me.
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# ? Oct 10, 2022 14:43 |
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CottonWolf posted:Legendary Thief is a fun feat, but I really wish there was a follow up that let you steal literally impossible things. I want to steal hope from my enemies, or the memory of seeing me. I am reminded of the Disgaea games letting you steal stats from your enemies. "What big muscles you have. Yoink!"
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# ? Oct 10, 2022 18:37 |
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Carmen Sandiego feat, yes
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# ? Oct 10, 2022 22:17 |
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CottonWolf posted:Legendary Thief is a fun feat, but I really wish there was a follow up that let you steal literally impossible things. I want to steal hope from my enemies, or the memory of seeing me. There was a 4e D&D Epic Destiny (Thief of Legend, Dragon #388) that allowed very similar things, including stealing your own soul away from Death itself. Maybe discuss it with your GM as an alternative 20th level Rogue feat? (Note: I'll be the first to lead the charge into a "4e sucks as an actual game outside of combat" debate, but I'll be damned if they didn't have some cool-rear end ideas for Epic Destinies.) Kvantum fucked around with this message at 23:40 on Oct 10, 2022 |
# ? Oct 10, 2022 23:37 |
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Someone in an epic level campaign I'm in that's been ongoing for half a decade used that ability to steal a douche we were fighting's voice because he wouldn't stop self aggrandizing
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# ? Oct 11, 2022 02:12 |
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Really love how this system does XP, but have now on a couple occassions ran into the issue where the players will hit the 1,000xp mark in the middle of a dungeon dive and I am always somewhat unsure about what to do in these situations. It feels weird to simply go "ahhh you've reached the magic number, immediately level up" while they are, for example, running away from a rising tide in a coastal marsh that floods the first floor of the dungeon, but it also feels really bad to give the players the XP and then withhold the fun part, which is getting new things to play with. I suppose the answer to this is "do milestone xp you dingus."
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# ? Oct 13, 2022 16:58 |
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ShallNoiseUpon posted:Really love how this system does XP, but have now on a couple occassions ran into the issue where the players will hit the 1,000xp mark in the middle of a dungeon dive and I am always somewhat unsure about what to do in these situations. It feels weird to simply go "ahhh you've reached the magic number, immediately level up" while they are, for example, running away from a rising tide in a coastal marsh that floods the first floor of the dungeon, but it also feels really bad to give the players the XP and then withhold the fun part, which is getting new things to play with. Or go completely the other way, stop mid-fight, and be like "You feel new power welling up inside you", dramatic music plays, and then you blast the baddie with your new toy. Live your inner Goku.
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# ? Oct 13, 2022 17:02 |
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CottonWolf posted:Or go completely the other way, stop mid-fight, and be like "You feel new power welling up inside you", dramatic music plays, and then you blast the baddie with your new toy.
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# ? Oct 13, 2022 17:02 |
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CottonWolf posted:Or go completely the other way, stop mid-fight, and be like "You feel new power welling up inside you", dramatic music plays, and then you blast the baddie with your new toy. We did leave off last week with them going up a water-magic-elevator and being faced with a group of boggards, so I could absolutely do this.
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# ? Oct 13, 2022 17:04 |
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CottonWolf posted:Or go completely the other way, stop mid-fight, and be like "You feel new power welling up inside you", dramatic music plays, and then you blast the baddie with your new toy. you have to blast this while it happens tho e: my own perspective as a player, I like it when XP turns out in my favor and giving me a power boost when I need it. I know there are people who prefer immersion over mechanics though, so as always be sure to consult your players and see what they prefer. Arrrthritis fucked around with this message at 17:09 on Oct 13, 2022 |
# ? Oct 13, 2022 17:06 |
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Arrrthritis posted:you have to blast this while it happens tho I'm gonna do it
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# ? Oct 13, 2022 17:07 |
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This is more of a general DMing tip and one that took me a long time to internalize, but when in doubt it will nearly always be more fun for the whole table if you err in favor of the players.
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# ? Oct 13, 2022 17:43 |
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Very true!
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# ? Oct 13, 2022 17:45 |
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CottonWolf posted:Or go completely the other way, stop mid-fight, and be like "You feel new power welling up inside you", dramatic music plays, and then you blast the baddie with your new toy. Hit the elite template on the creature and let them fight it after they level up.
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# ? Oct 13, 2022 18:15 |
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As a player and as a GM I don't care if we level up in the middle of the dungeon but I do prefer to have the actual leveling up process happen between sessions so people can take their time researching their options.
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# ? Oct 13, 2022 19:30 |
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Just bought the Alkenstar Foundry model before the price increase and wow it's high quality. Comes with a full map with landmarks you can reveal to the players. Ambient sound for rooms. It's just very sleek.
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# ? Oct 14, 2022 13:04 |
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Ambient sounds are some of the coolest things in the foundry models. No major spoilers but there we've run into quite a few in Abomination Vaults and every time is exciting.
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# ? Oct 14, 2022 20:37 |
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# ? Jun 5, 2024 03:39 |
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So I did run Pathfinder 2e Beginner Box on Foundry last week, and I have to say I love all of the QoL features it has. The premade modules being so well made, journal entries being detailed and well constructed, and the nice benefit that is the automatic animations makes it so sleek and I feel like I can run a campaign with minimal (10 mins) prep work. There's still a lot to learn re: the rules though. But it has been super fun so far!
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# ? Oct 17, 2022 03:21 |