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How long did multiplayer games of Solium Infernum take back in the day? Or was it a asynchronous type thing?
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# ? Sep 25, 2022 15:49 |
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# ? May 31, 2024 12:27 |
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SI was PBEM only, so yeah async.
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# ? Sep 25, 2022 15:53 |
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Captain Beans posted:How long did multiplayer games of Solium Infernum take back in the day? I would say 1turn/day, around 30 turns (there were game length options)
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# ? Sep 25, 2022 16:12 |
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As a reminder, Terra Invicta comes out tomorrow. Pretty sure the demo is still up for anyone who's undecided.
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# ? Sep 26, 2022 03:26 |
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Their post on what the early access will be like:quote:Why Early Access? I’m on the fence about picking TI up during EA, but I’ll definitely snag it at some point.
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# ? Sep 26, 2022 03:42 |
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Has anybody played Ozymandius? Is it any good?
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# ? Oct 12, 2022 09:22 |
TI owns, and the thread is pretty active. There’s an LP too.
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# ? Oct 12, 2022 10:47 |
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Started playing Lord of Rigel and I'm liking it quite a bit so far. It's a fun combination of Endless Space 2 and MOO2. Though so far it feels like the AI isn't really doing poo poo but I've only got a couple hours into it and only explored a small section of the galaxy and it's still pretty early game. My only major complaint is the UI is buggy as hell, I lost count of the number of times I got it into a bad state where you'd have things break and there'd be invisible menus open on the screen or multiple levels of overlapping menus when one hidden behind the other or everything just stops working on the galaxy map until you open and close some other menu. There's also inconsistent ways of closing windows throughout the game, tab usually backs out of menus but sometimes you need to hit escape instead and sometimes neither works and yo have to click close. The build menu also requires confirmation and if you make changes and close the window with tab the changes are silently discarded.
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# ? Oct 14, 2022 15:40 |
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Random question, back when strategy guides were a thing, does anyone remember any particularly good ones? I kinda collect them; for example the Imperialism 2 one is great
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# ? Oct 14, 2022 16:10 |
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The Chad Jihad posted:Random question, back when strategy guides were a thing, does anyone remember any particularly good ones? I kinda collect them; for example the Imperialism 2 one is great The classic one is Alan Emrich's Master of Orion. He did a few more as well, you can probably find his titles on Wikipedia.
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# ? Oct 14, 2022 16:17 |
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I still remember the ascendancy guide as a work of art even though the game barely had an ai.
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# ? Oct 14, 2022 16:18 |
Mayveena posted:The classic one is Alan Emrich's Master of Orion. He did a few more as well, you can probably find his titles on Wikipedia. then he went on to lead moo3
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# ? Oct 14, 2022 16:18 |
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uber_stoat posted:then he went on to lead moo3 Well he's not good at EVERYTHING
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# ? Oct 14, 2022 16:59 |
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The Chad Jihad posted:Random question, back when strategy guides were a thing, does anyone remember any particularly good ones? I kinda collect them; for example the Imperialism 2 one is great https://gamefaqs.gamespot.com/pc/96102-sid-meiers-alpha-centauri/faqs/2480
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# ? Oct 14, 2022 17:08 |
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its not a strategy guide but i always found the manual for Homeworld incredibly engrossing and i still have it on my lil bathroom reading shelf. better than twitter on most days
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# ? Oct 14, 2022 17:21 |
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Yeah I remember that thing, was rad as hell. One of the few bits of video game memorabilia I wouldn't mind displaying... if I still had it.
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# ? Oct 14, 2022 17:40 |
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Same but my mechwarrior 2 manual
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# ? Oct 14, 2022 20:58 |
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Jinnigan posted:its not a strategy guide but i always found the manual for Homeworld incredibly engrossing and i still have it on my lil bathroom reading shelf. better than twitter on most days I asked for Civ III for Christmas as a kid. We then went to the grandparent's house for like a week and a half and I read the manual the entire car trip before bogarting their computer the entire time. My dad, a senior IBM engineer, looks at this massive tome and starts flipping through it because he's amused that a game would have something so dense. The day after we get back from seeing the grandparents he asks for a turn...only for my mom to get him and ask why he's still awake and playing at 5 AM. That manual turned my dad into a Civ addict who still plays to this day (albeit with far better ability to manage his time). Though he apparently pouted and moped around a lot when I went to college and took my Alpha Centauri disk with me.
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# ? Oct 14, 2022 21:24 |
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Orange Devil posted:Has anybody played Ozymandius? Is it any good? I've played three games now, and I really like it. The power mechanic takes some figuring out, but here's a tip: after selecting the Power tab, hover over the four different tabs to get a breakdowns of where your points come from. Edit: The story mode is the tutorial. I'm not sure why they didn't just call it that.
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# ? Oct 15, 2022 08:25 |
Missed this thread when I asked a bit ago, what are some 4x games that are fun with a gamepad?
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# ? Oct 15, 2022 09:42 |
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Simcity 2000 had a amazing book as its manual with a bunch of essays and articles about urban planning.
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# ? Oct 15, 2022 10:57 |
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The SimAnt manual was like 30% just various ant facts and stuff. In an age before wikipedia, how thoughtful of them. Ants
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# ? Oct 15, 2022 12:34 |
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For a modern 4x game with an old school manual, check out Old World. Here’s the 100+ page manual, a delightful blast from the past: https://drive.google.com/file/d/1hb4dmDKxpf3pJJtpdFA4y4OOY-d2yrz1/view (The author is the same guy who wrote the SMAC strategy guide back in the day!)
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# ? Oct 15, 2022 16:13 |
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Google Butt posted:Missed this thread when I asked a bit ago, what are some 4x games that are fun with a gamepad? With a gamepad Uh... I guess Civ II? I played the horrible PSX-port, but the many problems of that version were not in the control-department, it played perfectly fine with gamepad. Sim City on the SNES (though you could cheat by using the Nintendo-mouse instead) was good. If we want to stay closer to the 4x-genre, Utopia: The Creation of a Nation was also fun to play. Though again I switched to my Nintendo-mouse to play most of it. Any modern 4x-games though, ha ha hell no
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# ? Oct 15, 2022 16:48 |
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Libluini posted:If we want to stay closer to the 4x-genre, Utopia: The Creation of a Nation was also fun to play. Though again I switched to my Nintendo-mouse to play most of it. TIL that Utopia got consoles releases. Great game. I played the poo poo out of it on DOS while a friend was at it on his Atari ST. Pretty amazing the flavour they managed to extract from a relatively static building game. The colourful buildings, varied planet tilesets and spying lore bits carried the game well beyond its otherwise standard-ish building gameplay.
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# ? Oct 15, 2022 17:01 |
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Alkydere posted:Though he apparently pouted and moped around a lot when I went to college and took my Alpha Centauri disk with me awww that's adorable I am playing Endless Legend again, it scratches something on that direction (of Alpha Centauri). I don't know why Endless Space 2 feels like a step back somehow, though.
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# ? Oct 15, 2022 17:30 |
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Google Butt posted:Missed this thread when I asked a bit ago, what are some 4x games that are fun with a gamepad? only one I can think of is Civilization: Revolutions, which was designed for gamepads. (consoles only) Not a 4X, but consider Tooth and Tail, an RTS designed for gamepads. doctorfrog fucked around with this message at 18:28 on Oct 15, 2022 |
# ? Oct 15, 2022 18:00 |
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Stellaris has a console version. I don’t know if the control scheme is there on the PC version though.
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# ? Oct 15, 2022 18:24 |
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dead gay comedy forums posted:I am playing Endless Legend again, it scratches something on that direction (of Alpha Centauri). I don't know why Endless Space 2 feels like a step back somehow, though. I found Endless Legend to be an incredibly ugly game in a weird way. The design is kind of overwhelming on the eyes, and feels like it lacked direction and went for saturation instead.
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# ? Oct 15, 2022 18:41 |
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yeti friend posted:Stellaris has a console version. I don’t know if the control scheme is there on the PC version though. How does it play on console? Is it feature complete/on parity with the PC version and all expansions?
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# ? Oct 15, 2022 18:47 |
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my dad posted:I found Endless Legend to be an incredibly ugly game in a weird way. The design is kind of overwhelming on the eyes, and feels like it lacked direction and went for saturation instead. The models always look like they're trying to load in, but never do.
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# ? Oct 15, 2022 18:57 |
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I definitely feel the opposite and feel that one thing Amplitude has down to a science is a strong aesthetic and visual style. ES2 and EL are some of the most gorgeous 4Xs I’ve played.
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# ? Oct 15, 2022 19:02 |
chaosapiant posted:How does it play on console? Is it feature complete/on parity with the PC version and all expansions? It’s a bit behind on expansions, but I think has slowly trended towards catching up. The Overlord expansion is set for early 2023 on consoles and that’s the most recent major Stellaris expansion.
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# ? Oct 15, 2022 19:43 |
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alcaras posted:For a modern 4x game with an old school manual, check out Old World. Just wanna say I remember Velocyrix' guide from back then, and it definitely helped me develop as a strategic thinker, in SMAC and in general.
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# ? Oct 15, 2022 19:58 |
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RandomBlue posted:Started playing Lord of Rigel and I'm liking it quite a bit so far. It's a fun combination of Endless Space 2 and MOO2. Though so far it feels like the AI isn't really doing poo poo but I've only got a couple hours into it and only explored a small section of the galaxy and it's still pretty early game. Hi Random Blue, if there's bugs especially with the UI let us know on the Steam forums for LoR. We've been doing a lot of hotfixes but one consistent issue has been UI focus on Unreal getting lost and sometimes requiring clicking on the screen for hotkeys to work. If there's conditions causing phantom menus or the galaxy map locking let us know. Based on user feedback escape should bring up the top menu, tab and right click always close menus or go back a screen up to galaxy (also acting as cancel), and enter acts as an accept button. AI wise we're using EA to work on balance. We've had complaints in some games of the AI being too aggressive and others where it's passive so working on that tuning based on feedback but right now the big thing has been UI issues so saves and steps that cause issues really help! We are keeping issues in a tracker so build not requiring confirmation is a quality of life thing we can add in if there's enough of a push from that. We're trying to be pretty data driven as to be honest some of the feedback from closed beta took us the opposite direction of what people wanted when the demo came out. Atarask fucked around with this message at 23:53 on Oct 15, 2022 |
# ? Oct 15, 2022 23:48 |
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my dad posted:I found Endless Legend to be an incredibly ugly game in a weird way. The design is kind of overwhelming on the eyes, and feels like it lacked direction and went for saturation instead. imho Amplitude’s design is incredibly strong, but I get what you mean. I think it’s especially noticeable in Humankind, but in Endless Legend it helps to make every civ distinctive (even if it can be “too much”)
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# ? Oct 15, 2022 23:59 |
Libluini posted:With a gamepad Hmmm I see, would I be able to get by with a keyboard that has a somewhat lovely track pad attached to it for a modern 4x? Basically I want to stream to my new big rear end OLED tv and play from my couch without a mouse. Google Butt fucked around with this message at 00:59 on Oct 16, 2022 |
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# ? Oct 16, 2022 00:56 |
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dead gay comedy forums posted:imho Amplitude’s design is incredibly strong, but I get what you mean. I think it’s especially noticeable in Humankind, but in Endless Legend it helps to make every civ distinctive (even if it can be “too much”) EL looks absolutely gorgeous imo and was my favorite civ-like for a while- buuut I'll say the visual style distracted me from quickly understanding the field, like I can with more iconographic games
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# ? Oct 16, 2022 01:10 |
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Peanut Butler posted:EL looks absolutely gorgeous imo and was my favorite civ-like for a while- buuut I'll say the visual style distracted me from quickly understanding the field, like I can with more iconographic games like with the FIDS layout and stuff?
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# ? Oct 16, 2022 01:40 |
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# ? May 31, 2024 12:27 |
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One thing I really like about Amplitude's methods is that they respect your need for information. I'm talking specifically about diplomacy pop ups. When another faction proposes a deal, I can minimize it and then have access to the full interface and get everything I need to consider the deal. Compare that to Civilization where the AI proposes a treaty and you're locked in a data-barren screen until you make a decision. Oh, you don't have the entire map and each deal between each other faction memorized? Too bad, gently caress you. Maybe check and memorize the diplomacy screen between each and every turn next game.
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# ? Oct 16, 2022 02:37 |