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Why did they let me have this
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# ? Oct 16, 2022 01:46 |
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# ? May 24, 2024 15:35 |
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Stormblood and post Stormblood MSQ down. Now it's time to punch the light, or the shadow, or like...I dunno, whoever else decides to come back into the story all willy nilly. Starting to doubt the lethality of my fists, here.
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# ? Oct 16, 2022 02:06 |
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e: wrong xiv thread
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# ? Oct 16, 2022 04:01 |
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Shinjobi posted:Stormblood and post Stormblood MSQ down. Now it's time to punch the light, or the shadow, or like...I dunno, whoever else decides to come back into the story all willy nilly. I strongly recommend the Stormblood raids and especially the 'Four Lords' trials and dungeons you unlock, starting from the Hell's Lid optional dungeon, if you haven't done them already. Leads to some very impressive fights that play with boss mechanics.
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# ? Oct 16, 2022 11:26 |
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To this day I have no idea how I cleared one of the Four Lords fights. I did it twice, didn't clear the first time, did it again and I died halfway through and nobody raised me so I didn't quite get to see the rest of the fight.
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# ? Oct 16, 2022 11:31 |
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Another fun benefit of doing the Four Lords trial series is that it can give you more dialog options in holiday events and some other places any time you meet a talking animal
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# ? Oct 16, 2022 17:18 |
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The best part of doing Four Lords is dunking on Alphinaud for the rest of his life about a sword. Also the fights are kickin' rad.
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# ? Oct 16, 2022 17:57 |
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Four Lords has great stuff with Tataru. Do the Four Lords
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# ? Oct 16, 2022 20:03 |
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Shinjobi posted:Starting to doubt the lethality of my fists, here. If they don't dissipate into a cloud of darkness or sparkles, they ain't dead.
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# ? Oct 16, 2022 20:43 |
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Had a great Copperbell Mine run. This comment by our healer I think says it best: "This is the best most cursed copperbell mine run I've ever seen."
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# ? Oct 17, 2022 05:13 |
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Raenir Salazar posted:Had a great Copperbell Mine run. This comment by our healer I think says it best: "This is the best most cursed copperbell mine run I've ever seen."
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# ? Oct 17, 2022 05:16 |
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Raenir Salazar posted:Had a great Copperbell Mine run. This comment by our healer I think says it best: "This is the best most cursed copperbell mine run I've ever seen." That's saying something if that guy has seen old copperbell mine even once
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# ? Oct 17, 2022 05:16 |
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I only noticed a couple of things, mainly that the tank had pulled maybe a bit too hard and we wiped; I think what had happened was a combination of two things; (1) some of the mobs de-aggro, which I think made the tank go deeper, until the mobs stopped de-aggro'ing? (2) And I think maybe was just slightly out of range of our healer. After that I started to cheekily cast Physick on the tank, because you know, gotta be safe and protect the tank! At one point the tank stopped for a moment, and seemed to be pondering something and he realizes/informs us that the reason why it was going slow was because his equipment was broken! Eventually he also notices I've also been healing him (as a Summoner) and he was like, "Wait that was you!? I was so confused for the longest time!" (When the healer also realizes this he joins in on healing the tank at non-combat times too) Probably nothing all that cursed but we were having fun. I got two commendations!
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# ? Oct 17, 2022 05:31 |
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Oh, yeah, I've seen the Copperbell mob de-aggro thing hit groups hard, because a lot of tanks will overestimate how many mobs will drop off of them while running and end up with much bigger pulls than they expect. You can effectively outrun a lot of those early mobs and get them to de-aggro you, but it's a risky game, especially if the healer isn't keeping up. A lot of people write off trash at those levels, but between the limited player toolkit and how much a lot of the ARR dungeons will let you overpull, trying stupid tank tricks can be really dangerous.
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# ? Oct 17, 2022 05:54 |
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The actual level of you as a tank will influence how well these pulls will go. Due to the unlocking feature of role skills it's very possible to go into the initial dungeons with only a single defensive cooldown (rampart) which is a huge difference to syncing down to two or three (reprisal, arm's length). And whether you're the only one with AoE or if there's one or two DPS with it (THM/BLM, RDM or one of the ranged classes and jobs) and whether some mobs die on the move. I recently ran a Copperbell on some melee (single target everything ) and the tank was trying to run all the way to the first exploding rock, and finally died there. It wasn't inevitable but the healer got caught off-guard and probably lagged behind at first, and then made the usual mistake of trying to slow raise the tank while mobs ate everyone else in the meantime. I think it's a good idea to announce these plans if you have any doubt the healer, especially, is ready for it. orcane fucked around with this message at 08:42 on Oct 17, 2022 |
# ? Oct 17, 2022 08:33 |
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orcane posted:The actual level of you as a tank will influence how well these pulls will go. Due to the unlocking feature of role skills it's very possible to go into the initial dungeons with only a single defensive cooldown (rampart) which is a huge difference to syncing down to two or three (reprisal, arm's length). It's kind of weird how you don't lose role actions when you sync down. (And then it's more or less irrelevant except for tanks, since everyone else's role actions are pretty niche, although having Peloton in early dungeons is nice)
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# ? Oct 17, 2022 09:29 |
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The tank having aoe is sufficient alone at low level dungeons
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# ? Oct 17, 2022 15:25 |
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Qwertycoatl posted:It's kind of weird how you don't lose role actions when you sync down. (And then it's more or less irrelevant except for tanks, since everyone else's role actions are pretty niche, although having Peloton in early dungeons is nice) almost like they should do this for all actions
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# ? Oct 17, 2022 16:44 |
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Badger of Basra posted:almost like they should do this for all actions This would make balancing any lower level dungeon really difficult since you can't account for if the group are all synced down level 90s or fresh level 20s or whatever. It's fine how it is.
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# ? Oct 17, 2022 16:48 |
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I think every job should have a complete kit at level 50 and it should just be potency upgrades after that
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# ? Oct 17, 2022 16:55 |
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FuturePastNow posted:I think every job should have a complete kit at level 50 and it should just be potency upgrades after that That would be boring imo. Make it like Monk where the kit feels complete at level 50, but there's still room to add on. Like level 50 summoner would feel a lot better if Aether Trance made Ruin instacast.
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# ? Oct 17, 2022 17:06 |
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Monk absolutely does not feel feature complete at 50 anymore. The job revolves around Masterful Blitz and you don't get that until 60.
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# ? Oct 17, 2022 17:22 |
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WrightOfWay posted:Monk absolutely does not feel feature complete at 50 anymore. The job revolves around Masterful Blitz and you don't get that until 60. Maybe I'm thinking of Ninja then?
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# ? Oct 17, 2022 17:23 |
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Ninja is total poo poo at 50 because you don't have Armour Crush so you have to waste a mudra on huton every time
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# ? Oct 17, 2022 17:34 |
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FuturePastNow posted:I think every job should have a complete kit at level 50 and it should just be potency upgrades after that There's so much content that syncs you to 50 that job playability at that level should be addressed; there's the three MSQ roulette duties, the most likely alliance raid roulette duties, up to 12 trials based on unlocks, and however many post-ARR dungeons there are.
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# ? Oct 17, 2022 17:44 |
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Some jobs are technically toolkit complete at lvl 50, but they are missing qol features that they’d be getting at later levels. Summoner practically has its basic rotation by lvl 30 and everything after is speeding it up or adding more to it.
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# ? Oct 17, 2022 17:47 |
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It could be boring if we never/rarely got new skills after level 50 in a level 90 game, but FFXIV doesn't lock us down to a single class per character so if you get bored you can always just play something else for a bit. What's really boring is having to use a limited skillset for hundreds of hours and ~80% of available dungeon/group content. It's not like the dungeons were designed for those available skills, either, as most jobs have changed repeatedly.
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# ? Oct 17, 2022 17:55 |
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Qwertycoatl posted:Ninja is total poo poo at 50 because you don't have Armour Crush so you have to waste a mudra on huton every time I never had a problem with it, granted I tend to forget about it until the party reaches the next boss.
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# ? Oct 17, 2022 17:56 |
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It's less egregious in dungeons because there's so much downtime it's easy to refresh. Trials or raids low level is worse.
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# ? Oct 17, 2022 18:01 |
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iPodschun posted:I don't particularly agree with the last part but do agree with the first. Bard only has two songs at level 50 which is absolute garbage, to include another example to what's already been mentioned. It's come up a couple of times and everybody puts the marker in different places, but generally somewhere between 50 and 70 is when jobs are complete enough that you can really feel the shape of them. It would be nice if they could figure out what each job needed for that and got them to hit it at 50. All three bard songs, the full Dragoon combo chain, move some of Warrior's self-heals lower, not a full toolkit but the basic skeleton that other stuff fits around. It would be a lot of WORK and some people would find things to complain about, but it would be nice.
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# ? Oct 17, 2022 18:06 |
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Bruceski posted:It's come up a couple of times and everybody puts the marker in different places, but generally somewhere between 50 and 70 is when jobs are complete enough that you can really feel the shape of them. It would be nice if they could figure out what each job needed for that and got them to hit it at 50. All three bard songs, the full Dragoon combo chain, move some of Warrior's self-heals lower, not a full toolkit but the basic skeleton that other stuff fits around. Paladin should have at least some spellcasting at/before 50. Loads of PLD NPCs have it (even Bruce the level 10 Gladiator can heal).
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# ? Oct 17, 2022 18:52 |
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My personal list of the level when jobs feel good to play/relatively complete/has an identity. A lot of this is pretty game feel based and others might have different ideas of when jobs feel better. Tanks: PLD: 68, Requiescat WAR: 70, Inner Release DRK: 70, The Blackest Night. It's actually pretty ok in non-dungeon content from level 40 (Edge of Darkness) on, but your dungeon mitigation really feels bad before TBN GNB: 70, Continuation Healers: WHM: 56, Assize. You could also argue 45 for Holy or 76 for Afflatus Rapture (and Afflatus Misery two levels before that) SCH: 52, Indomitability AST: 50, various card related abilities. I think 60 for Celestial Opposition or 62 for Earthly Star are valid, but GCD healing feels a bit less bad on AST than the other healers for some reason SGE: 52, Ixochole Melee: MNK: 60, Masterful Blitz DRG: 64, Lance Mastery, the trait that allows you to have a 5 hit combo NIN: 54, Armor Crush SAM: 62, Kenki Mastery II. I think you could argue 50 for Midare, but I think the additional Kenki gain massively increases the pace of the job and feels much better RPR: 80, Enshroud Phys Ranged: BRD: 52, The Wanderer's Minuet. It's been 5 years since they redesigned Bard to revolve around 3 songs and it's ridiculous that the third is still not available at 50 MCH: 58, Drill. You could also say 50 for Ricochet, but I feel like tracking cooldowns is more core to MCH's play than Hypercharge. DNC: Honestly kinda hard to pin down. I want to say 45 for Bloodshower, the last of the proc GCDs, but I think 60 for Closed Position (which is more class identity than gameplay) or 70 for Technical Step are also valid Casters: BLM: 60, Fire IV. BLM gets a ton of QoL stuff later though, so I could see someone really hating to play without Triple Cast or Xenoglossy or whatever. SMN: Comedy option: 26 for Outburst and summon Outburst. Funnier comedy option: 86 for Astral Flow in gem summons. In truth it's probably 58 for Dreadwyrm Trance and its instant cast not-Ruins. RDM: 50 for the third hit of your melee combo and Accelerate in non-dungeons, 52 for Moulinet in dungeons. 64 for Verraise is also applicable, we've all been in a lowish level dungeon where the healer died and the Red Mage has to inform the party that they don't have a raise at this level
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# ? Oct 17, 2022 18:54 |
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the game needs a hatless update. I've been saying this
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# ? Oct 17, 2022 18:57 |
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Vitamean posted:the game needs a hatless update. I've been saying this
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# ? Oct 17, 2022 18:59 |
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I'm okay with GNB before Continuation because you still have resource spenders for a burst phase. Missing the gap closer (56) feels worse and there's just a load of junk between that and 70. WHM is fine after Regen at 35.
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# ? Oct 17, 2022 19:05 |
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WHM feels so bad before you get an instant heal as a person who mainly heals as AST
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# ? Oct 17, 2022 19:06 |
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All I really think SMN needs is more button art for its low-level gem actions Having buttons that turn into looking like your basic attacks, just with different names and a border, ends up hella confusing on a first look
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# ? Oct 17, 2022 19:20 |
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Arist posted:WHM feels so bad before you get an instant heal as a person who mainly heals as AST Swiftcast does in a pinch. I don't do a lot of healing admittedly.
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# ? Oct 17, 2022 19:21 |
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Arist posted:WHM feels so bad before you get an instant heal as a person who mainly heals as AST It's mostly this but also partially that WHM's MP economy is pretty dire before Assize. It mostly doesn't matter for stuff of that level but you really feel it when you have an undergeared tank pulling all of Snowcloak or you have more than two deaths on the final boss of ARR.
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# ? Oct 17, 2022 19:30 |
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# ? May 24, 2024 15:35 |
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WrightOfWay posted:It's mostly this but also partially that WHM's MP economy is pretty dire before Assize. It mostly doesn't matter for stuff of that level but you really feel it when you have an undergeared tank pulling all of Snowcloak or you have more than two deaths on the final boss of ARR. I've found WHM's MP works fine so long as you're hitting your Lucid Dreaming cooldowns and only using Cure II when it's absolutely necessary. It's really easy to run out if all you're doing is standing in the middle of the group spamming Medica, which is why you should not be doing that.
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# ? Oct 17, 2022 19:53 |