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Beef Of Ages
Jan 11, 2003

Your dumb is leaking.
Even with the minimal traffic I see today, it's almost a certainty that the AI plane on short final in front of me will take ten minutes to clear the runway causing multiple goarounds. Super annoying.

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skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
Collisions aren't modeled so other than throwing off your game, it won't hurt to just land and clip through the dipshit AI

Squiggle
Sep 29, 2002

I don't think she likes the special sauce, Rick.


Been wondering this for a bit - what do you do when starting from a parking spot somewhere, and there's no pushback, but you're facing forward through a bunch of refueling poo poo or a building or something?

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

Squiggle posted:

Been wondering this for a bit - what do you do when starting from a parking spot somewhere, and there's no pushback, but you're facing forward through a bunch of refueling poo poo or a building or something?

Either use slew mode to turn around or use the pushback hot key.

Or reverse thrust, if available.

Squiggle
Sep 29, 2002

I don't think she likes the special sauce, Rick.


There's a slew mode? THERE'S A PUSHBACK HOTKEY?

slidebite
Nov 6, 2005

Good egg
:colbert:

Bedurndurn posted:

Wait a bit and get one of the new AMDs that can boost up to 5.5Ghz for a clock speed. There's a hell of a lot in this game that's still single thread/cpu bound.

Which ones are these?

Rot
Apr 18, 2005

Acting on wild impulse I just bought some MFG Crosswinds with the Cessna footrests. They should arrive next week maybe? The shipping estimate said 2 - 4 days which seems ambitious. It's also Cdn Thanksgiving this weekend but I don't know if that matters to DHL.

Anyone have any experience with the damper kit? I didn't bother adding it to my order but I was wondering how well it works for regular old GA flying. On a scale from SL to FL180 how do you rate the immersion?

If anyone has anything else to say about these pedals, I'm all ears - I love to plunk down $100s on hardware and then read reviews/thoughts afterwards.

When I get the Crosswinds I'll be selling my VKB Rudder mkIVs - I'll post here before putting them on eBay. If anyone is interested, shoot me a PM.

Theris
Oct 9, 2007

slidebite posted:

Which ones are these?

The new 7000 series. The 5800X3D is still quite a bit faster in MSFS, though. It will likely stay the best CPU for sims until the 7x00X3Ds release in six months or so.

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.

Squiggle posted:

There's a slew mode? THERE'S A PUSHBACK HOTKEY?

IIRC slew is dev mode.

Pushback is Shift P. I don't know the one to make it turn. No tug gets spawned or anything, your plane just rolls back.

azflyboy
Nov 9, 2005

skooma512 posted:

IIRC slew is dev mode.

Pushback is Shift P. I don't know the one to make it turn. No tug gets spawned or anything, your plane just rolls back.

Slew is available outside dev mode, but you'll have to assign keybinds and/or controller assignments for everything, since none of the slew functions are mapped by default.

slidebite
Nov 6, 2005

Good egg
:colbert:

Theris posted:

The new 7000 series. The 5800X3D is still quite a bit faster in MSFS, though. It will likely stay the best CPU for sims until the 7x00X3Ds release in six months or so.

Ah yes, I've heard of those. That 5800X3D does seem really good but I'll probably wait until the new gen X3D to make the leap if that's the case.

Is there a good tutorial for how to make scenery changes? There is a very major bridge close to where I live (it's a huge landmark) that is completely missing. I'd like to try my hand at crafting one if it's not totally impossible to do.

Filthy scum
Jul 7, 2003

Bentai posted:

FS Live Traffic Liveries finally released last week. They use the FlightRadar 24 API to inject live traffic into the game, which is then fully controlled by MSFS and interacts with ATC. Because it just injects, the aircraft will likely diverge from what is in FR24, but it provides a better level of life and activity than the default AI traffic does. VFR/GA flights are beta supported right now, they kinda work but eh.

Also, be sure to install the FSLTL base models. They have fully working flaps, thrust reverse animations, and lighting.

https://www.fslivetrafficliveries.com/

FSHud, the ATC app, works really well with FSLTL. FSLTL injects the traffic with the right models, and FSHud controls it, and most importantly, you in a non poo poo way. Of course, if you like to fly in a place where VATSIM coverage is good that's even better.

Fuzzie Dunlop
Apr 14, 2013
Speaking of AI traffic, is there a mod that improves the AI "indicator"/text overlay for lack of a better term?

This giant box that shows up from huge distances away and displays almost no information is obnoxious. FSX had a totally serviceable solution with comparatively subtle red text that told me everything I needed. With the current version I can't figure out distance, direction, etc. I'm honestly not even sure if the airport displayed is the origin or destination.

I keep it turned off these days but it was always fun to plane spot, even if I could barely see the actual plane, as I cruised along.

JayKay
Sep 11, 2001

And you thought they were cute and cuddly.

I use UI mods and tweaks (full pack)

Specifically you want to install [uimod]-mugz-tinyplates and [uimod]-mugz-hiddenui

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens
Since SU10 I've been noticing some extremely annoying pauzes/stutters at the exact moment of touchdown, and sometimes in the last moments leading up to touchdown. Almost like it's loading something or writing something and it just freezes, sometimes for whole seconds, causing the touchdown to go horribly wonky right when it comes back. It's insanely annoying because it'll completely ruin an otherwise decent landing. This'll happen on default scenery with the sim chugging along at rock solid high fps prior, so I can't really imagine it being a framerate issue. Tried turning down settings, clearing the community folder, everything short of a complete reinstall. Does anyone else have this? Or any ideas what might be causing it? Someone on the official forums said it might be a logbook thing but I have no way of verifying that.

FPS_Sage
Oct 25, 2007

This was a triumph
Gun Saliva

Steadiman posted:

Since SU10 I've been noticing some extremely annoying pauzes/stutters at the exact moment of touchdown, and sometimes in the last moments leading up to touchdown. Almost like it's loading something or writing something and it just freezes, sometimes for whole seconds, causing the touchdown to go horribly wonky right when it comes back. It's insanely annoying because it'll completely ruin an otherwise decent landing. This'll happen on default scenery with the sim chugging along at rock solid high fps prior, so I can't really imagine it being a framerate issue. Tried turning down settings, clearing the community folder, everything short of a complete reinstall. Does anyone else have this? Or any ideas what might be causing it? Someone on the official forums said it might be a logbook thing but I have no way of verifying that.

I also get random pauses, where mine last about half to one second. Luckily though, they don't seem to happen right at touchdown - usually as I'm either taking off, or as I'm on (very) short final. Almost like it's loading in/out some more detailed ground textures or airport objects. Annoying, but they haven't made me crash yet. I don't have any modes installed, so that at least eliminates that possiblity. I've thought about trying to mess with some different graphics settings but don't really want to take the time to try a million different combinations.

Beef Of Ages
Jan 11, 2003

Your dumb is leaking.

Steadiman posted:

Since SU10 I've been noticing some extremely annoying pauzes/stutters at the exact moment of touchdown, and sometimes in the last moments leading up to touchdown. Almost like it's loading something or writing something and it just freezes, sometimes for whole seconds, causing the touchdown to go horribly wonky right when it comes back. It's insanely annoying because it'll completely ruin an otherwise decent landing. This'll happen on default scenery with the sim chugging along at rock solid high fps prior, so I can't really imagine it being a framerate issue. Tried turning down settings, clearing the community folder, everything short of a complete reinstall. Does anyone else have this? Or any ideas what might be causing it? Someone on the official forums said it might be a logbook thing but I have no way of verifying that.

I've had that happen at Vr and cause a tail strike, good times.

Lord Stimperor
Jun 13, 2018

I'm a lovable meme.

I've had it twice now in different planes that my plane wouldn't pick up a VOR, despite the frequency dialed in was the exact same one shown in the VFR map and Garmin interface. Anyone recognize this?

Sagebrush
Feb 26, 2012

Are you within range? Are there mountains in between you and the VOR?

Bentai
Jul 8, 2004


NERF THIS!


I’ve had something like that happen in the just flight piper warrior. If I didn’t have COM2 turned on, NAV2 would not enable.

Bedurndurn
Dec 4, 2008

Lord Stimperor posted:

I've had it twice now in different planes that my plane wouldn't pick up a VOR, despite the frequency dialed in was the exact same one shown in the VFR map and Garmin interface. Anyone recognize this?

Which one and where are you? Last time somebody in this thread had a problem because something the map showed as a VOR actually was a different kind of radio beacon.

slidebite
Nov 6, 2005

Good egg
:colbert:

I actually noticed that pausing during a landing challenge. Huh. Glad to know it's not just me.

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

FPS_Sage posted:

I also get random pauses, where mine last about half to one second. Luckily though, they don't seem to happen right at touchdown - usually as I'm either taking off, or as I'm on (very) short final. Almost like it's loading in/out some more detailed ground textures or airport objects. Annoying, but they haven't made me crash yet. I don't have any modes installed, so that at least eliminates that possiblity. I've thought about trying to mess with some different graphics settings but don't really want to take the time to try a million different combinations.

Hadn't really paid attention during takeoff but yeah, now noticing it there too (though much less). It seems to happen just as the workload increases, which makes it so annoying because it'll briefly hang mid-action, resulting in me overreacting because nothing is happening. Hasn't made me crash yet, just some really RyanAir-ish landings. I don't think it's a graphic setting because it runs smooth as butter the rest of the time. It probably is a loading/unloading thing, just at the worst possible moment.

Vahakyla
May 3, 2013
Hey, so, right.
We have had these Let's Play Threads were we post briefings and plans for flights in our big PvE goon coop-campaign in DCS. Currently it's a 1990 Arab-Israeli War. It's played every saturday. The thread served as a recruiting tool for more air goons, but I think it's slowly time to abandon the LP thread and just sporadically post some cool bits here and there in other flight sim threads that might serve as a lure.


I'll post Yooper's, our faction commander, briefing for this weekend's game day so you can see the cool things that happen. If this seems like something you wanna get into, right now only Syria map is the financial obstacle. A-4s are a free mod.

As mentioned, the Let's Play thread will probably sunset soon-ish.

More in the dedicated thread: https://forums.somethingawful.com/showthread.php?threadid=3993395
Or DCS thread: https://forums.somethingawful.com/showthread.php?threadid=3633891
Or discord: https://discord.gg/airgoons

Yooper posted:

Remember that song Convoy from the 70's? What that convoy really needed was an airstrike. So, here we are.

Mission Goal
Primary Task - Destroy the escaping Syrian assets to nullify any southern incursions.
Secondary Task - DEAD of remaining SA-2 and EWR sites.

Flight Order
Ford > Devil > Enfield > Dodge's > Panthers > Colt

Intent (The Big Picture)
Ford escorts Devil to the AO, who performs TALD bait and HARM's any bad people. They loiter with IR mavs and thwack whatever needs it. Enfield launches to strike armor and while inbound Dodge takes up position to screen the AO. Panther goes in first with a primary goal of striking armor and SHORAD like Tunguska's. Colt goes in for mop up and hits what they can.

Ford

We're going to insert the USN over Jordan and use the clear space to get close to those SAM sites and make the CAP come to you. Use the space you have available.

Devil

You will pass through Jordan and patrol the Syrian-Jordanian border. There is a high likelihood of SA-2's activating as well as lingering SA-6's.

Enfield

Enfield will ingress and attempt to knock out the EWR in the center zone. After that they will transit to the Syrian army rear line and strike area BANANA.

Dodge 1

Dodge 1 will take the northern edge and patrol just above friendly units. Try to avoid going too far into Syria and make them come to you.

Dodge 2

Dodge 2 will be the southern orbit. If/When the SAM threat has been neutralized you will take up positions just to the east of BANANA.

Panther 1

Panther 1, the largest F-16 Flight, will take on ORANGE. Primary focus is on armor and SHORAD. Otherwise hit everything that you can. Secondary area is BANANA.

Panther 2

Panther 2 will strike Mangosteen, priority is on armor and SHORAD. Otherwise smuck everything you can. Secondary area is either ORANGE or LEMON.

Panther 3

Panther 3 will ingress over LEMON and exit over BANANA. You are the clean up crew in produce. See something juicy still moving? Mop it up.

Colt 1

Colt 1 will cover the junction of Lemon and Mangosteen. Strike targets at your discretion.

Colt 2

Colt 2 will cover BANANA to ORANGE, with a focus on delivering some pain to that long rear end convoy.

Coordination
See a juicy convoy that's stuck behind some rear end in a top hat but you're Winchester? Pass word to Matzomaker.

Combatflite
https://www.dropbox.com/s/ps3n01lke7uwkm9/Day%203%20Morning%20Convoy%20Strike.cf?dl=0

Air Threats
Expect MIG-29's out of Damascus, MIG-21's out of Khalkalah, and maybe some Iraqi poo poo.

Ground Threats
Potential for SA-2 and SA-6, Devil will try to hit them. Otherwise expect SA-8 / MANPADs / SHORAD.



Last week.

Vahakyla posted:

Muhlump and others took a buttload of excellent screenshots. I'm picking some of my favorites here:

















Chubby Henparty
Aug 13, 2007


No way I need any more kit but pleasantly surprised to see a worriying email from virpil headed 'price adjustment' saying that prices were, in fact, going down.

FPS_Sage
Oct 25, 2007

This was a triumph
Gun Saliva

Chubby Henparty posted:

No way I need any more kit but pleasantly surprised to see a worriying email from virpil headed 'price adjustment' saying that prices were, in fact, going down.

I know! Combined with their new US store, I'm tempted to upgrade to the new Alpha Prime even though I only got my Alpha "regular" about 6 months ago.

fuckpot
May 20, 2007

Lurking beneath the water
The future Immortal awaits

Team Anasta
Anyone know when DLSS3 implementation is due? I thought it was going to be October 17th but that has come and gone.

Sebastian Flyte
Jun 27, 2003

Golly

fuckpot posted:

Anyone know when DLSS3 implementation is due? I thought it was going to be October 17th but that has come and gone.

The public beta for the next sim update with DLSS3 was released on the 17th. The update is supposed to go live next month.

Edit: Actually, I think the beta was released last week, not the 17th...

Sebastian Flyte fucked around with this message at 18:52 on Oct 18, 2022

fuckpot
May 20, 2007

Lurking beneath the water
The future Immortal awaits

Team Anasta
Thanks for that. Unfortunately it doesn't appear frame generation is available in VR mode :(

Sebastian Flyte
Jun 27, 2003

Golly

fuckpot posted:

Thanks for that. Unfortunately it doesn't appear frame generation is available in VR mode :(

Yeah as far as I've read, DLSS3 doesn't work in any VR game. I'm guessing because all VR platforms already have their own kinds of frame generation with ASW/Motion Reprojection/etc, then DLSS3 will interfere with that in various ugly ways.

Rot
Apr 18, 2005

Alright folks, as I mentioned above, I'm putting my VKB Rudder MkIVs up for sale.

They're in great condition, especially considering that they lived on the floor under my desk for about a year.

Comes with the VKB Black Box and the required cables.

This offer is for Canadians only, as shipping internationally is a hassle.

$250 CDN and I can offer free shipping as long as you don't live somewhere crazy remote (in which case we can split the shipping).

I'll keep this ad up for a few days and if there's no takers they'll go on eBay.


Gone to eBay

Rot fucked around with this message at 15:55 on Oct 29, 2022

Dr. Video Games 0031
Jul 17, 2004

Have they improved instrument clarity with DLSS in the new beta? Or is that just gonna be how it is going forward?

Rot
Apr 18, 2005

Dr. Video Games 0031 posted:

Have they improved instrument clarity with DLSS in the new beta? Or is that just gonna be how it is going forward?

Looks the same, unfortunately.

I believe Asobo is working on a solution but there's no timeline or further information.

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
https://www.x-plane.com/2022/10/new-atc-features-v12/

The Air Traffic Control (ATC) system in X-Plane 12 has had a major re-vamp compared to that of X-Plane 11. This article will highlight some of the major changes and point out some of the more subtle ones to try and give you an idea of what to expect.

General New Features
6 distinct regions (Asia, Australia, Euro, India, USA and Global)
Male and female selectable pilot voices
Reception strength varies with distance from the transmitter, and intervening terrain
AI now wait for controller instructions to be spoken before obeying them




Oooh this looks neat. MFS ATC is busted and I've mostly stopped trying to use it, and in Xplane 11 I don't think there was an ATC at all, and the mod I got to put one in didn't do anything.

Theris
Oct 9, 2007

Sebastian Flyte posted:

Yeah as far as I've read, DLSS3 doesn't work in any VR game. I'm guessing because all VR platforms already have their own kinds of frame generation with ASW/Motion Reprojection/etc, then DLSS3 will interfere with that in various ugly ways.

I doubt you'll ever see DLSS3 supported in VR. VR specific frame generation/reprojection synthesizes a frame based on the previous actual rendered frame whenever the next rendered frame isn't going to be done in time to maintain the target framerate. DLSS3 needs the next actually rendered frame to already be done before it synthesizes a frame that goes between it and the prior actually rendered frame. That adds a lot of latency that can lead to motion sickness in VR.

Sebastian Flyte
Jun 27, 2003

Golly

Rot posted:

I believe Asobo is working on a solution but there's no timeline or further information.

Asobo is waiting for Nvidia to implement some DLSS exclusion mask, so the parts of the image with glass panels and whatnot can be excluded from DLSS upscaling and renedered at full resolution. So the timeline is somewhere between probably not Very Soon and probably not Valve Time.

Theris
Oct 9, 2007

skooma512 posted:

Oooh this looks neat. MFS ATC is busted and I've mostly stopped trying to use it, and in Xplane 11 I don't think there was an ATC at all, and the mod I got to put one in didn't do anything.

MSFS ATC is actually pretty ok now. It's not perfect - still hasn't figured out that fast aircraft cruising at high altitudes need to start descending well before they reach their destination - but it's generally usable, which isn't something you could say about it more than a couple updates ago. Even does a pretty decent job handling lots of traffic injected by FSLTL.

I only use it while I'm getting familiar with a new plane, though, otherwise I'm on VATSIM. So, maybe I just haven't been using it enough to see any other problems it still has.

slidebite
Nov 6, 2005

Good egg
:colbert:

Rot posted:

Alright folks, as I mentioned above, I'm putting my VKB Rudder MkIVs up for sale.



They're in great condition, especially considering that they lived on the floor under my desk for about a year.

Comes with the VKB Black Box and the required cables.

This offer is for Canadians only, as shipping internationally is a hassle.

$250 CDN and I can offer free shipping as long as you don't live somewhere crazy remote (in which case we can split the shipping).

I'll keep this ad up for a few days and if there's no takers they'll go on eBay.
Do these have brakes?

Rot
Apr 18, 2005

slidebite posted:

Do these have brakes?

Unfortunately, no. I got around this by using a slider on a different bit of hardware and just lived without differential braking.

VKB has some software that offers virtual brakes but I don't know how well that works.

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slidebite
Nov 6, 2005

Good egg
:colbert:

All cool, thanks :)

Finally hooked up my reverb G2. It's cool as hell. Have to get use to the fuzziness away from dead centre (Fresnel lens effect) but drat, it's pretty wild and convincing.

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