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Even with the minimal traffic I see today, it's almost a certainty that the AI plane on short final in front of me will take ten minutes to clear the runway causing multiple goarounds. Super annoying.
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# ? Oct 6, 2022 18:21 |
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# ? May 25, 2024 04:54 |
Collisions aren't modeled so other than throwing off your game, it won't hurt to just land and clip through the dipshit AI
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# ? Oct 6, 2022 19:56 |
Been wondering this for a bit - what do you do when starting from a parking spot somewhere, and there's no pushback, but you're facing forward through a bunch of refueling poo poo or a building or something?
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# ? Oct 6, 2022 19:58 |
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Squiggle posted:Been wondering this for a bit - what do you do when starting from a parking spot somewhere, and there's no pushback, but you're facing forward through a bunch of refueling poo poo or a building or something? Either use slew mode to turn around or use the pushback hot key. Or reverse thrust, if available.
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# ? Oct 6, 2022 21:20 |
There's a slew mode? THERE'S A PUSHBACK HOTKEY?
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# ? Oct 6, 2022 21:25 |
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Bedurndurn posted:Wait a bit and get one of the new AMDs that can boost up to 5.5Ghz for a clock speed. There's a hell of a lot in this game that's still single thread/cpu bound. Which ones are these?
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# ? Oct 6, 2022 22:45 |
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Acting on wild impulse I just bought some MFG Crosswinds with the Cessna footrests. They should arrive next week maybe? The shipping estimate said 2 - 4 days which seems ambitious. It's also Cdn Thanksgiving this weekend but I don't know if that matters to DHL. Anyone have any experience with the damper kit? I didn't bother adding it to my order but I was wondering how well it works for regular old GA flying. On a scale from SL to FL180 how do you rate the immersion? If anyone has anything else to say about these pedals, I'm all ears - I love to plunk down $100s on hardware and then read reviews/thoughts afterwards. When I get the Crosswinds I'll be selling my VKB Rudder mkIVs - I'll post here before putting them on eBay. If anyone is interested, shoot me a PM.
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# ? Oct 6, 2022 22:51 |
slidebite posted:Which ones are these? The new 7000 series. The 5800X3D is still quite a bit faster in MSFS, though. It will likely stay the best CPU for sims until the 7x00X3Ds release in six months or so.
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# ? Oct 7, 2022 00:23 |
Squiggle posted:There's a slew mode? THERE'S A PUSHBACK HOTKEY? IIRC slew is dev mode. Pushback is Shift P. I don't know the one to make it turn. No tug gets spawned or anything, your plane just rolls back.
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# ? Oct 7, 2022 01:03 |
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skooma512 posted:IIRC slew is dev mode. Slew is available outside dev mode, but you'll have to assign keybinds and/or controller assignments for everything, since none of the slew functions are mapped by default.
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# ? Oct 7, 2022 01:53 |
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Theris posted:The new 7000 series. The 5800X3D is still quite a bit faster in MSFS, though. It will likely stay the best CPU for sims until the 7x00X3Ds release in six months or so. Ah yes, I've heard of those. That 5800X3D does seem really good but I'll probably wait until the new gen X3D to make the leap if that's the case. Is there a good tutorial for how to make scenery changes? There is a very major bridge close to where I live (it's a huge landmark) that is completely missing. I'd like to try my hand at crafting one if it's not totally impossible to do.
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# ? Oct 9, 2022 16:50 |
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Bentai posted:FS Live Traffic Liveries finally released last week. They use the FlightRadar 24 API to inject live traffic into the game, which is then fully controlled by MSFS and interacts with ATC. Because it just injects, the aircraft will likely diverge from what is in FR24, but it provides a better level of life and activity than the default AI traffic does. VFR/GA flights are beta supported right now, they kinda work but eh. FSHud, the ATC app, works really well with FSLTL. FSLTL injects the traffic with the right models, and FSHud controls it, and most importantly, you in a non poo poo way. Of course, if you like to fly in a place where VATSIM coverage is good that's even better.
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# ? Oct 10, 2022 10:00 |
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Speaking of AI traffic, is there a mod that improves the AI "indicator"/text overlay for lack of a better term? This giant box that shows up from huge distances away and displays almost no information is obnoxious. FSX had a totally serviceable solution with comparatively subtle red text that told me everything I needed. With the current version I can't figure out distance, direction, etc. I'm honestly not even sure if the airport displayed is the origin or destination. I keep it turned off these days but it was always fun to plane spot, even if I could barely see the actual plane, as I cruised along.
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# ? Oct 11, 2022 21:06 |
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I use UI mods and tweaks (full pack) Specifically you want to install [uimod]-mugz-tinyplates and [uimod]-mugz-hiddenui
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# ? Oct 11, 2022 21:17 |
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Since SU10 I've been noticing some extremely annoying pauzes/stutters at the exact moment of touchdown, and sometimes in the last moments leading up to touchdown. Almost like it's loading something or writing something and it just freezes, sometimes for whole seconds, causing the touchdown to go horribly wonky right when it comes back. It's insanely annoying because it'll completely ruin an otherwise decent landing. This'll happen on default scenery with the sim chugging along at rock solid high fps prior, so I can't really imagine it being a framerate issue. Tried turning down settings, clearing the community folder, everything short of a complete reinstall. Does anyone else have this? Or any ideas what might be causing it? Someone on the official forums said it might be a logbook thing but I have no way of verifying that.
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# ? Oct 12, 2022 13:19 |
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Steadiman posted:Since SU10 I've been noticing some extremely annoying pauzes/stutters at the exact moment of touchdown, and sometimes in the last moments leading up to touchdown. Almost like it's loading something or writing something and it just freezes, sometimes for whole seconds, causing the touchdown to go horribly wonky right when it comes back. It's insanely annoying because it'll completely ruin an otherwise decent landing. This'll happen on default scenery with the sim chugging along at rock solid high fps prior, so I can't really imagine it being a framerate issue. Tried turning down settings, clearing the community folder, everything short of a complete reinstall. Does anyone else have this? Or any ideas what might be causing it? Someone on the official forums said it might be a logbook thing but I have no way of verifying that. I also get random pauses, where mine last about half to one second. Luckily though, they don't seem to happen right at touchdown - usually as I'm either taking off, or as I'm on (very) short final. Almost like it's loading in/out some more detailed ground textures or airport objects. Annoying, but they haven't made me crash yet. I don't have any modes installed, so that at least eliminates that possiblity. I've thought about trying to mess with some different graphics settings but don't really want to take the time to try a million different combinations.
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# ? Oct 12, 2022 16:02 |
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Steadiman posted:Since SU10 I've been noticing some extremely annoying pauzes/stutters at the exact moment of touchdown, and sometimes in the last moments leading up to touchdown. Almost like it's loading something or writing something and it just freezes, sometimes for whole seconds, causing the touchdown to go horribly wonky right when it comes back. It's insanely annoying because it'll completely ruin an otherwise decent landing. This'll happen on default scenery with the sim chugging along at rock solid high fps prior, so I can't really imagine it being a framerate issue. Tried turning down settings, clearing the community folder, everything short of a complete reinstall. Does anyone else have this? Or any ideas what might be causing it? Someone on the official forums said it might be a logbook thing but I have no way of verifying that. I've had that happen at Vr and cause a tail strike, good times.
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# ? Oct 12, 2022 18:18 |
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I've had it twice now in different planes that my plane wouldn't pick up a VOR, despite the frequency dialed in was the exact same one shown in the VFR map and Garmin interface. Anyone recognize this?
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# ? Oct 12, 2022 18:39 |
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Are you within range? Are there mountains in between you and the VOR?
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# ? Oct 12, 2022 18:47 |
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I’ve had something like that happen in the just flight piper warrior. If I didn’t have COM2 turned on, NAV2 would not enable.
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# ? Oct 12, 2022 18:52 |
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Lord Stimperor posted:I've had it twice now in different planes that my plane wouldn't pick up a VOR, despite the frequency dialed in was the exact same one shown in the VFR map and Garmin interface. Anyone recognize this? Which one and where are you? Last time somebody in this thread had a problem because something the map showed as a VOR actually was a different kind of radio beacon.
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# ? Oct 12, 2022 19:58 |
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I actually noticed that pausing during a landing challenge. Huh. Glad to know it's not just me.
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# ? Oct 12, 2022 20:04 |
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FPS_Sage posted:I also get random pauses, where mine last about half to one second. Luckily though, they don't seem to happen right at touchdown - usually as I'm either taking off, or as I'm on (very) short final. Almost like it's loading in/out some more detailed ground textures or airport objects. Annoying, but they haven't made me crash yet. I don't have any modes installed, so that at least eliminates that possiblity. I've thought about trying to mess with some different graphics settings but don't really want to take the time to try a million different combinations. Hadn't really paid attention during takeoff but yeah, now noticing it there too (though much less). It seems to happen just as the workload increases, which makes it so annoying because it'll briefly hang mid-action, resulting in me overreacting because nothing is happening. Hasn't made me crash yet, just some really RyanAir-ish landings. I don't think it's a graphic setting because it runs smooth as butter the rest of the time. It probably is a loading/unloading thing, just at the worst possible moment.
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# ? Oct 12, 2022 20:14 |
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Hey, so, right. We have had these Let's Play Threads were we post briefings and plans for flights in our big PvE goon coop-campaign in DCS. Currently it's a 1990 Arab-Israeli War. It's played every saturday. The thread served as a recruiting tool for more air goons, but I think it's slowly time to abandon the LP thread and just sporadically post some cool bits here and there in other flight sim threads that might serve as a lure. I'll post Yooper's, our faction commander, briefing for this weekend's game day so you can see the cool things that happen. If this seems like something you wanna get into, right now only Syria map is the financial obstacle. A-4s are a free mod. As mentioned, the Let's Play thread will probably sunset soon-ish. More in the dedicated thread: https://forums.somethingawful.com/showthread.php?threadid=3993395 Or DCS thread: https://forums.somethingawful.com/showthread.php?threadid=3633891 Or discord: https://discord.gg/airgoons Yooper posted:Remember that song Convoy from the 70's? What that convoy really needed was an airstrike. So, here we are. Last week. Vahakyla posted:Muhlump and others took a buttload of excellent screenshots. I'm picking some of my favorites here:
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# ? Oct 13, 2022 01:07 |
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No way I need any more kit but pleasantly surprised to see a worriying email from virpil headed 'price adjustment' saying that prices were, in fact, going down.
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# ? Oct 17, 2022 07:57 |
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Chubby Henparty posted:No way I need any more kit but pleasantly surprised to see a worriying email from virpil headed 'price adjustment' saying that prices were, in fact, going down. I know! Combined with their new US store, I'm tempted to upgrade to the new Alpha Prime even though I only got my Alpha "regular" about 6 months ago.
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# ? Oct 18, 2022 00:56 |
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Anyone know when DLSS3 implementation is due? I thought it was going to be October 17th but that has come and gone.
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# ? Oct 18, 2022 16:17 |
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fuckpot posted:Anyone know when DLSS3 implementation is due? I thought it was going to be October 17th but that has come and gone. The public beta for the next sim update with DLSS3 was released on the 17th. The update is supposed to go live next month. Edit: Actually, I think the beta was released last week, not the 17th... Sebastian Flyte fucked around with this message at 18:52 on Oct 18, 2022 |
# ? Oct 18, 2022 18:50 |
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Thanks for that. Unfortunately it doesn't appear frame generation is available in VR mode
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# ? Oct 18, 2022 22:06 |
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fuckpot posted:Thanks for that. Unfortunately it doesn't appear frame generation is available in VR mode Yeah as far as I've read, DLSS3 doesn't work in any VR game. I'm guessing because all VR platforms already have their own kinds of frame generation with ASW/Motion Reprojection/etc, then DLSS3 will interfere with that in various ugly ways.
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# ? Oct 18, 2022 22:13 |
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They're in great condition, especially considering that they lived on the floor under my desk for about a year. Comes with the VKB Black Box and the required cables. This offer is for Canadians only, as shipping internationally is a hassle. $250 CDN and I can offer free shipping as long as you don't live somewhere crazy remote (in which case we can split the shipping). I'll keep this ad up for a few days and if there's no takers they'll go on eBay. Gone to eBay Rot fucked around with this message at 15:55 on Oct 29, 2022 |
# ? Oct 19, 2022 00:20 |
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Have they improved instrument clarity with DLSS in the new beta? Or is that just gonna be how it is going forward?
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# ? Oct 19, 2022 00:21 |
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Dr. Video Games 0031 posted:Have they improved instrument clarity with DLSS in the new beta? Or is that just gonna be how it is going forward? Looks the same, unfortunately. I believe Asobo is working on a solution but there's no timeline or further information.
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# ? Oct 19, 2022 00:34 |
https://www.x-plane.com/2022/10/new-atc-features-v12/ The Air Traffic Control (ATC) system in X-Plane 12 has had a major re-vamp compared to that of X-Plane 11. This article will highlight some of the major changes and point out some of the more subtle ones to try and give you an idea of what to expect. General New Features 6 distinct regions (Asia, Australia, Euro, India, USA and Global) Male and female selectable pilot voices Reception strength varies with distance from the transmitter, and intervening terrain AI now wait for controller instructions to be spoken before obeying them Oooh this looks neat. MFS ATC is busted and I've mostly stopped trying to use it, and in Xplane 11 I don't think there was an ATC at all, and the mod I got to put one in didn't do anything.
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# ? Oct 19, 2022 00:53 |
Sebastian Flyte posted:Yeah as far as I've read, DLSS3 doesn't work in any VR game. I'm guessing because all VR platforms already have their own kinds of frame generation with ASW/Motion Reprojection/etc, then DLSS3 will interfere with that in various ugly ways. I doubt you'll ever see DLSS3 supported in VR. VR specific frame generation/reprojection synthesizes a frame based on the previous actual rendered frame whenever the next rendered frame isn't going to be done in time to maintain the target framerate. DLSS3 needs the next actually rendered frame to already be done before it synthesizes a frame that goes between it and the prior actually rendered frame. That adds a lot of latency that can lead to motion sickness in VR.
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# ? Oct 19, 2022 03:24 |
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Rot posted:I believe Asobo is working on a solution but there's no timeline or further information. Asobo is waiting for Nvidia to implement some DLSS exclusion mask, so the parts of the image with glass panels and whatnot can be excluded from DLSS upscaling and renedered at full resolution. So the timeline is somewhere between probably not Very Soon and probably not Valve Time.
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# ? Oct 19, 2022 07:45 |
skooma512 posted:Oooh this looks neat. MFS ATC is busted and I've mostly stopped trying to use it, and in Xplane 11 I don't think there was an ATC at all, and the mod I got to put one in didn't do anything. MSFS ATC is actually pretty ok now. It's not perfect - still hasn't figured out that fast aircraft cruising at high altitudes need to start descending well before they reach their destination - but it's generally usable, which isn't something you could say about it more than a couple updates ago. Even does a pretty decent job handling lots of traffic injected by FSLTL. I only use it while I'm getting familiar with a new plane, though, otherwise I'm on VATSIM. So, maybe I just haven't been using it enough to see any other problems it still has.
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# ? Oct 19, 2022 13:54 |
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Rot posted:Alright folks, as I mentioned above, I'm putting my VKB Rudder MkIVs up for sale.
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# ? Oct 23, 2022 17:00 |
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slidebite posted:Do these have brakes? Unfortunately, no. I got around this by using a slider on a different bit of hardware and just lived without differential braking. VKB has some software that offers virtual brakes but I don't know how well that works.
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# ? Oct 23, 2022 18:39 |
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# ? May 25, 2024 04:54 |
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All cool, thanks Finally hooked up my reverb G2. It's cool as hell. Have to get use to the fuzziness away from dead centre (Fresnel lens effect) but drat, it's pretty wild and convincing.
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# ? Oct 24, 2022 00:11 |