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Carcer posted:High tech factions should probably guard their tech stuff more jealously than they do, maybe gate what the player can buy with certain relation levels. https://steamcommunity.com/sharedfiles/filedetails/?id=2878731010&searchtext=RunAndGun+Continued+1.4 Edit: Ha! Official one just got updated too. https://steamcommunity.com/sharedfiles/filedetails/?id=1204108550
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# ? Oct 24, 2022 16:33 |
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# ? May 31, 2024 00:52 |
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i eagerly await the outstandingly-damaging-to-game-balance MendAndRecycle...
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# ? Oct 24, 2022 16:37 |
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Repair Bench is updated and a little less unbalanced and M&R if you'd prefer that one.
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# ? Oct 24, 2022 16:38 |
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juggalo baby coffin posted:yeah thats why it bugs me, the factions always come with really high quality stuff, but it starts to feel a little goofy when you have like basically the entire breadth of human historical development on the same planet. i know thats kind of present by default in rimworld as an element of the setting, but it feels a lot weirder to have like a full roman empire on a planet with an ultratech empire than it does to have scattered tribals / mad max bandits on a planet with an ultratech empire Just envision the tribal societies as primitivist cults. All Rimworld does is simulate the state of New York, but on a world basis.
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# ? Oct 24, 2022 16:53 |
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The longer you rim, the more primitive you become. Those who have rimmed the longest have made beasts of themselves and freed themselves from the pain of being a person.
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# ? Oct 24, 2022 16:55 |
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Omnicarus posted:Repair Bench is updated and a little less unbalanced and M&R if you'd prefer that one. Oh my god finally, I'll take anything
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# ? Oct 24, 2022 16:57 |
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I just really, really want Kill for Me updated. ARandomKiwi updated like all their other mods but not that one Vanilla attack animal behavior is so, so terrible.
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# ? Oct 24, 2022 17:33 |
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Mods for new genes are starting to show up on the workshop and based on what's already there I could see most of the non turbo anime alien race mods being effectively replaced with the Xenotype system. There's already elf/orc ones for example. Probably would work a lot better with the new pregnancy system with inheritable/non inheritable genes and whatnot.
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# ? Oct 24, 2022 17:49 |
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Forced a vampire to land near my base, plugged his drat kneecaps from half a kilometer away, and ripped his vampire bits right out of him. Now my science guy is a vampire I also learned that the vampire xenotype overrides other xenohuman stuff, I had a highmate who lost his social traits which prompted me to reload
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# ? Oct 24, 2022 18:05 |
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If I want to clear my mods and start fresh once more things get updated to 1.4 is the simplest thing to just delete my mod folder?
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# ? Oct 24, 2022 18:09 |
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BadLlama posted:If I want to clear my mods and start fresh once more things get updated to 1.4 is the simplest thing to just delete my mod folder? Steam has an unsubscribe from all button which should take care of it. If you've been doing it manually, then yeah just delete the contents of the mod folder (besides Core of course)
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# ? Oct 24, 2022 18:12 |
holy crap i just figure out that they fixed the production bills to account for something that makes multiples of something. So when creating stone and selecting " do until i have X" and you click +, it increases in multiples of 20 I love 1.4
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# ? Oct 24, 2022 18:18 |
Danaru posted:Steam has an unsubscribe from all button which should take care of it. If you've been doing it manually, then yeah just delete the contents of the mod folder (besides Core of course) If you had a ton of mods, the best thing to do (besides clicking the Unsubscribe All button) is deleting Rimworld's config folder since a lot of mods save their stuff there. quote:
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# ? Oct 24, 2022 18:19 |
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Danaru posted:Steam has an unsubscribe from all button which should take care of it. Thanks! that took care of that!
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# ? Oct 24, 2022 18:20 |
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RimWorld also just cleared my mod config for 1.4 and nothing loaded by default anyway
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# ? Oct 24, 2022 18:35 |
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Is Steam going through some poo poo today or is it just me? Trying to subscribe to some mods for this and it keeps telling me I'm logged out of Steam and never really working when I click sign in. It's super weird. Edit: looks good now explosivo fucked around with this message at 19:14 on Oct 24, 2022 |
# ? Oct 24, 2022 18:52 |
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Omnicarus posted:Repair Bench is updated and a little less unbalanced and M&R if you'd prefer that one. Is the thing that makes Repair Bench less unbalanced just that it requires more resources? I know Mend and Repair wants repair kits to fuel its workbench, and they do last a pretty long time.
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# ? Oct 24, 2022 18:57 |
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Jesus Christ, Randy. You wanna chill out?
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# ? Oct 24, 2022 20:14 |
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I'm seeing some odd behaviour with my crafter, I'm trying to make flak vests and I have all the ingredients but they seem to just keep loading and unloading cloth instead of actually starting the build. If I try to 'prioritize' the bench, they will just loop and pick up the three ingredients over and over again until they're carrying waaaaaay more than they should be able to. It's only flak vests so far that I've seen this behaviour, but I think it's the first 3-ingredient item I've tried to craft so far. Has anyone seen this behavior? My mod list is pretty short and all at least says it's compatible with 1.4: Wall Light Common Sense Door Mat Combat Readiness Check TechAdvancing RimHUD Replace Stuff Pick Up And Haul Vanilla Expanded Framework Fhqwhgads fucked around with this message at 20:25 on Oct 24, 2022 |
# ? Oct 24, 2022 20:18 |
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Hihohe posted:holy crap i just figure out that they fixed the production bills to account for something that makes multiples of something. So when creating stone and selecting " do until i have X" and you click +, it increases in multiples of 20 Try holding ctrl or shift when hitting + or -
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# ? Oct 24, 2022 20:19 |
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Fhqwhgads posted:I'm seeing some odd behaviour with my crafter, I'm trying to make flak vests and I have all the ingredients but they seem to just keep loading and unloading cloth instead of actually starting the build. If I try to 'prioritize' the bench, they will just loop and pick up the three ingredients over and over again until they're carrying waaaaaay more than they should be able to. It's only flak vests so far that I've seen this behaviour, but I think it's the first 3-ingredient item I've tried to craft so far. Has anyone seen this behavior? There's something occupying the space the crafter sits in, I've seen the same issue with my cook and crafters.
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# ? Oct 24, 2022 20:21 |
Flesh Forge posted:Try holding ctrl or shift when hitting + or - gently caress.
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# ? Oct 24, 2022 20:23 |
Fhqwhgads posted:I'm seeing some odd behaviour with my crafter, I'm trying to make flak vests and I have all the ingredients but they seem to just keep loading and unloading cloth instead of actually starting the build. If I try to 'prioritize' the bench, they will just loop and pick up the three ingredients over and over again until they're carrying waaaaaay more than they should be able to. It's only flak vests so far that I've seen this behaviour, but I think it's the first 3-ingredient item I've tried to craft so far. Has anyone seen this behavior?
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# ? Oct 24, 2022 20:28 |
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Carcer posted:There's something occupying the space the crafter sits in, I've seen the same issue with my cook and crafters. That didn't seem to do it, I removed their chair to check and I just have the tiled floor underneath their spot. lunar detritus posted:Pick Up And Haul seems to have comments saying they have the same problem. Welp, let's try removing that one to see what's up.
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# ? Oct 24, 2022 20:28 |
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Possibly Common Sense as well, I just looked into that one to install for the first time and saw some people saying the same thing in the comments.
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# ? Oct 24, 2022 20:31 |
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It was Common Sense that was doing it! Guess I'll disable it until I'm done with flak vests.
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# ? Oct 24, 2022 20:34 |
Fhqwhgads posted:It was Common Sense that was doing it! Guess I'll disable it until I'm done with flak vests. Yeah, I really miss Common Sense and Pick Up and Haul but they both touch too many things.
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# ? Oct 24, 2022 20:40 |
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They’re both being actively worked on with updates pushed at least so they’ll eventually get working.
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# ? Oct 24, 2022 20:47 |
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Really wish I could mod out having beer bottles and biocoded/bonded weapons count against slave rebellion interval. Those two things makes base design stupidly micromanagey. I can keep them out of the weapon lockers, but the kitchen and smelting areas are pointless to isolate.
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# ? Oct 24, 2022 20:53 |
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Um, my first quest is giving me the option for a ressurector mech serum? How much more expensive are the other xenotypes compared to baseliners because I don't really have much of anything.
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# ? Oct 24, 2022 21:04 |
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Hellioning posted:Um, my first quest is giving me the option for a ressurector mech serum? Yeah a lot of the Far End stuff like that is much more accessible this rev, not sure if that is intended
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# ? Oct 24, 2022 21:47 |
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Fuckin which mod looked like this my family is dying
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# ? Oct 24, 2022 21:50 |
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Dubs Mint Menus?
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# ? Oct 24, 2022 21:57 |
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god jesus thank you, my tailoring bench menu is already unreadable from the amount of poo poo in it
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# ? Oct 24, 2022 21:59 |
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does ted cruz have quality levels, and is the actual ted cruz high or low quality? like is he an awful version of something that is supposed to be cool or is he a legendary quality ted cruz, operating at peak performance?
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# ? Oct 24, 2022 22:08 |
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lunar detritus posted:Yeah, I really miss Common Sense and Pick Up and Haul but they both touch too many things. Oh, Pick Up and Haul has been working fine for me so far.
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# ? Oct 24, 2022 22:50 |
So it seems like if you have a charitable ideoligion and you accept refugees who plan on stabbing you in the back the game thinks you've rejected them and you get a negative mood modifier as if you sent them away. It was pretty silly- some poor old man and his child show up begging for help. I accept and my priest immediately goes on a mental break hiding in his room because we failed to help innocent refugees. A few days later the kid is playing around with my comms console and just goes berserk along with the guy. I guess we didn't help out innocent travelers, but I dunno how my pawns knew that. I've gotten a positive mood with some charity stuff, but the negative mood thing happened twice, both with groups that betrayed me. So something's up. Otherwise I'm loving this expansion! Playing the robot start is so fun. But I was surprised that I didn't start with anything that could mine or cut trees, so my wimpy artist/crafter had to spend the first day cutting trees while the first ag-bot booted up, and had to miserably keep mining steel for most of the first year, with zero stats, until I captured and tamed a toxic mutant who was good at mining. Haven't gotten to tier two yet. Maybe it would have been easier to blitz to that (if there are indeed miners at that tier), but I'm taking things slow for my first time through.
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# ? Oct 24, 2022 23:05 |
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I haven't played Rimworld for 5 years. I'm not averse to dropping expansion money to catch up but what I'm worried about is new game set up or UI onboarding turning into an absolute mess with new options while I get my organ harvesting legs. Is it tidy enough to jump in 100% or should I play a warm up round and buy expansions when I can recognize what they are advertising they add?
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# ? Oct 24, 2022 23:05 |
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I was about to ask a question as to why none of the needed cooking was being done. Can you correctly identify the problem I was having with making Fine Meals? Farming Hysteresis updated, but the default settings apparently allow you to get into a situation where despite drowning in meat and meat substitutes, you have no vegetables. Somehow.
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# ? Oct 24, 2022 23:06 |
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# ? May 31, 2024 00:52 |
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Nooo whyyy. Farming Hysteresis doesn't work with the other mod with that button that prevents harvesting full stop. Can't we all just get along?
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# ? Oct 24, 2022 23:58 |