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That's just Major Alan "Dutch" Schaefer
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# ? Oct 24, 2022 16:16 |
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# ? Jun 7, 2024 13:59 |
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Dawgstar posted:Do you WANT scorpions the size of tanks? Because that's how you get scorpions the size of tanks. Do you not?!
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# ? Oct 24, 2022 16:19 |
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I just want giant 2-handed bludgeoning weapons for my big beautiful boi.
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# ? Oct 24, 2022 16:25 |
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Ravenfood posted:Do you not?! Valid.
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# ? Oct 24, 2022 16:39 |
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Orv posted:Exceptional sound design, hugely aesthetic visual design, extremely solid gameplay. It was a technical shitshow and the parts of the game I could make out in between sections of tortured frame rate showed numerous regressions from their previous games with a number of other red flags concerning mechanics we couldn’t fully digest in a demo period. I would call that experience poorly crafted. they are coasting heavily on aesthetics, which greatly matter to an action game but don’t tell close to the whole story.
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# ? Oct 24, 2022 16:48 |
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I want to slap more chaos baddies, hopefully soon
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# ? Oct 24, 2022 16:49 |
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Just ran across someone who took a look at how the enemy AI behaved while he was waiting for rescue. The melee mobs seem simple enough, but the behavior of the ranged mobs is worth noting. I suspect the game monitors how many players are able to shoot back (down/suppressed/???) and toggles whether the las troops are restricted to cover or allowed to path anywhere to get a firing angle. Could also be an emergent property of the suppression system, though I suspect there's a bit more going on. Either way, it must have been part of why failure spirals were so brutal in the beta. The AI is aware enough to go all-in for the kill if you gently caress up.
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# ? Oct 24, 2022 16:52 |
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Ravenfood posted:Can't watch the video now but does the commisar rapier come with an offhand pistol? The current speculation is that you can add-on the Las pistol / ogryn shield to a 1 handed weapon as a weapon mod and it'll modify your special attack. We haven't seen any of the crafting yet. If I had to guess, plasma gun is probably going to fully be like the fireball staff, including overheat = kaboom mechanic. But yeah, milk and cookies did a spoiler video going over all the Leaked weapons. We have no gameplay footage, but you can guess what everything will behave like. https://youtu.be/lCOuP1bld70 Kind of bummed about the lack of variety in ogryn ranged weapons. We have the two known weapons, grenade launcher, stubber (or autocannon) , and that's about it. I'm guessing the first post launch ogryn class is going to be a gun lugger and he'll get more access to heavy guns - multi melta, heavy flamer, multi-las, ect.
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# ? Oct 24, 2022 17:02 |
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Ogryn Autocannon is all you really need. Once you can fulfill a Heavy Weapons Guy cosplay, the class is basically complete. "It costs four hundred thousand dollars to fire this weapon... for twelve seconds."
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# ? Oct 24, 2022 17:20 |
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Edmond Dantes posted:That's just Major Alan "Dutch" Schaefer Blatant theft of action film celebrity likenesses is pretty much the number-one reason I even collect these plastic space-barbies:
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# ? Oct 24, 2022 17:22 |
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Termyie posted:I do hope Fatshark was able to work in some Jungle Deathworlds so I can relive all the Catachan jungle fighter short stories. Hell, even some Catachan cosmetics is all I am asking for. I'm hoping some of the DLC involves webway gates to other parts of the galaxy, maybe this game's version of Chaos Wastes, or even Darktide 2. In 40k terms it would be more surprising if this kind of planetary defense didn't have the later twist of "oh yeah, it's not just Chaos anymore, it turns out Orks and Necrons and Dark Eldar and Genestealers have come to have a big party and it's all because a Craftworld Eldar Farseer had a vision 1000 years ago that he could save a single Eldar life by dooming Atoma Prime". When it doesn't happen it'll be because of Fatshark and development/budget limitations. But lorewise I want this to turn into a massive galactic reunion. Brendan Rodgers fucked around with this message at 17:28 on Oct 24, 2022 |
# ? Oct 24, 2022 17:23 |
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Corbeau posted:Just ran across someone who took a look at how the enemy AI behaved while he was waiting for rescue. The melee mobs seem simple enough, but the behavior of the ranged mobs is worth noting. I suspect the game monitors how many players are able to shoot back (down/suppressed/???) and toggles whether the las troops are restricted to cover or allowed to path anywhere to get a firing angle. Could also be an emergent property of the suppression system, though I suspect there's a bit more going on. Either way, it must have been part of why failure spirals were so brutal in the beta. The AI is aware enough to go all-in for the kill if you gently caress up.
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# ? Oct 24, 2022 17:25 |
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Fishstick posted:Vermintide 2 update just added nurglings for a seasonal event They did what with the what now? Might be time to reinstall the ol’ Ratfite.
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# ? Oct 24, 2022 17:30 |
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Al-Saqr posted:https://www.youtube.com/watch?v=lCOuP1bld70 gently caress yes
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# ? Oct 24, 2022 17:37 |
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ChickenHeart posted:Blatant theft of action film celebrity likenesses is pretty much the number-one reason I even collect these plastic space-barbies: Oh HELL yeah.
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# ? Oct 24, 2022 17:47 |
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Bussamove posted:They did what with the what now? I've been playing it again since the end of the Darktide beta. I'm on both the Vermintide discord and the coop goons discord as "DJ Footfingers" if you ping me in the chat most evenings I will probably hammer rats.
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# ? Oct 24, 2022 17:54 |
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ChickenHeart posted:Blatant theft of action film celebrity likenesses is pretty much the number-one reason I even collect these plastic space-barbies: Aw, darn, I don't wanna play IG.
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# ? Oct 24, 2022 18:19 |
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So I've been having a think about the post-launch class support. I hope when they start adding new classes that they do something to differentiate the archetypes. So that they don't just do "zealot but also sharpshooter". I think Vermintide does really well with that, but Vermintide also has very few shared weapons between heroes where in Darktide the human classes share more weapons than not. I have to assume post launch classes will be piggybacked off of one of the base classes and you can swap between classes of an archetype like Vermintide. Like, give the sharpshooter an alternate class as a catachan tectics that is guerilla focused, ambush, hit and run, melee but also shotgun focused. Give the zealot a pistolero spec where they get the extra ammo, but the class gets to dual wield any pistol class weapon (so like dual autopistols, Las pistols, and revolvers) , rather than sharpshooter being the more rifle focused spec. Makes them more of a mid - short range blaster It's do a lot to give their respective specialties a bit more uniqueness post-launch. DeathSandwich fucked around with this message at 18:30 on Oct 24, 2022 |
# ? Oct 24, 2022 18:23 |
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Bussamove posted:They did what with the what now? DeathSandwich posted:I've been playing it again since the end of the Darktide beta. I'm on both the Vermintide discord and the coop goons discord as "DJ Footfingers" if you ping me in the chat most evenings I will probably hammer rats. Yeah, I've been ratting a bit as well in the Goonintide discord. Drop by, kill some rats. Speaking of, the goon discord situation for co-opping games is kinda wack; there's at least 4 servers (Goonintide, Serious Overchill, Co-op Goons -which this thread's op points to-, Pro Elite Gaming Society) and they all got channels for most big co-op/horde games. Feels like we could have a much bigger/healthier playerbase for any given game but it's not really feasible to consolidate them by game at this point, each server is its own little community
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# ? Oct 24, 2022 18:34 |
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DeathSandwich posted:So I've been having a think about the post-launch class support. I hope when they start adding new classes that they do something to differentiate the archetypes. So that they don't just do "zealot but also sharpshooter". I think Vermintide does really well with that, but Vermintide also has very few shared weapons between heroes where in Darktide the human classes share more weapons than not. There's an article recently where the Fatshark dev emphasized that their subclasses are meant to be a lot more distinctive than Vermintide 2's careers or whatever they were called. Hard to confirm that with only 1 sublcass per class, but that was what they claimed anyway. I'd guess as long as the class is both something that works as a normal-ish prisoner-turned-Inquisitorial-varlet it's potentially on the menu.
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# ? Oct 24, 2022 18:40 |
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Lassitude posted:There's an article recently where the Fatshark dev emphasized that their subclasses are meant to be a lot more distinctive than Vermintide 2's careers or whatever they were called. Hard to confirm that with only 1 sublcass per class, but that was what they claimed anyway. I'd guess as long as the class is both something that works as a normal-ish prisoner-turned-Inquisitorial-varlet it's potentially on the menu. They almost have to be. Part of what made Vermintide 2s class selection so unique was specifically the level feats (which, were to be fair, fairly same) but the other part was the weapon availability and behaviors, which largely were unique even on weapons that were similar in usage (I. E. Krubers longbow felt different than Kerrelians). Darktide feels like it's going for the logical opposite: its going to have very samey weapon availability for non-ogryn, so it only makes sense that they pull classes apart based on class features. Edit: as far as the idea of making the classes completely separate new creations - that seems like the sort of hilariously insurmountable thing for developers (in terms of new asset / voice / rigging needed) and also the most annoying from the players perspective (I. E. Everything has to be leveled from 1, separate inventories) compared to how it worked in VT1, so if course it's what Fatshark is going to do. DeathSandwich fucked around with this message at 20:03 on Oct 24, 2022 |
# ? Oct 24, 2022 19:16 |
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Dawgstar posted:Aw, darn, I don't wanna play IG. Yeah...that guy was a limited promo release that now costs a cool $80+ (yes that much for a 1.5-inch, 2-power piece of plastic that dies in a single melee phase. Catachans haven't seen a non-promo release in decades.
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# ? Oct 24, 2022 19:18 |
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At least the new Imperial Guard/Cadian-pattern flak armor and stuff from the promo'd casts looks great. It'll be nice to see it in Darktide. The existing flak armor look isn't terrible, but the new stuff looks pretty cool.
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# ? Oct 24, 2022 19:21 |
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Salvar chem dog could absolutely drop in as a subclass in this game. Press F to do drugs.
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# ? Oct 24, 2022 19:37 |
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Play with sound https://vimeo.com/763520414
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# ? Oct 24, 2022 20:36 |
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Alchenar posted:Play with sound lol they didn't get the joke though. when he says "foreshortened lifespans" it sounds like he said "four shortened lifespans" implying the 4 party members are going to die, and he's backpedaling trying to say a numberless "foreshortened lifespans" as the swarms of enemies against them are going to die Cowcaster fucked around with this message at 20:49 on Oct 24, 2022 |
# ? Oct 24, 2022 20:39 |
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Loooolll the psykers breaking the fourth wall and screaming at the subtitles is such a funny bit
Al-Saqr fucked around with this message at 20:51 on Oct 24, 2022 |
# ? Oct 24, 2022 20:49 |
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Bussamove posted:They did what with the what now? Doesn't go active till the 26th. Also if you haven't played since before the Chaos Waste dropped, go try that as well.
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# ? Oct 24, 2022 21:17 |
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Al-Saqr posted:Loooolll the psykers breaking the fourth wall and screaming at the subtitles is such a funny bit Oh my god, it's so good.
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# ? Oct 24, 2022 22:38 |
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Alchenar posted:Play with sound Okay that is comedy gold
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# ? Oct 25, 2022 00:07 |
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Alchenar posted:Play with sound https://www.youtube.com/watch?v=OskxARomyO8 You got to post the full video at the least, this guy covers 40k Arma 3 for crying out loud. He lives for this stuff. https://www.youtube.com/watch?v=-R1a1UAk3tw Fake Edit: For shame.
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# ? Oct 25, 2022 00:36 |
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I played this last beta test and am wondering if there are more than just "go here, press this, survive the wave" and "go here, kill this boss" types of missions?
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# ? Oct 25, 2022 01:17 |
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Jebediah posted:I played this last beta test and am wondering if there are more than just "go here, press this, survive the wave" and "go here, kill this boss" types of missions? We flat out don't know.
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# ? Oct 25, 2022 01:18 |
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Sometimes you gotta interact with a barrel and carry it to a barrel shaped hole and plug it in. Sometimes you gotta play a little symbol game I don't understand
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# ? Oct 25, 2022 01:56 |
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Literally just left click when the icon is over the glowy symbol
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# ? Oct 25, 2022 01:58 |
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Ogryns should get a different mini-game where they hit the machine until it works
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# ? Oct 25, 2022 02:14 |
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Diephoon posted:Ogryns should get a different mini-game where they hit the machine until it works Just furiously mashing every key on your keyboard to fill a bar, I can get behind that.
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# ? Oct 25, 2022 03:16 |
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I don't really recall much different types of objectives in VT2, TBH.
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# ? Oct 25, 2022 04:11 |
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Bussamove posted:Just furiously mashing every key on your keyboard to fill a bar, I can get behind that. I'm picturing the tank sequence from Out of This World where every button press makes something ridiculous happen, like releasing caustic gas into the room or dispensing recaff from a side compartment in the console.
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# ? Oct 25, 2022 04:58 |
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# ? Jun 7, 2024 13:59 |
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I gotta say I really like the various personalities they've given the psykers, they are by far the most unique characters -- eccentric German scientist -- Hopelessly Romantic French Lady -- A free thinker who thinks society could be better than this (super duper heresy lol)
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# ? Oct 25, 2022 08:24 |