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floppyspud
Jul 21, 2022

WilWheaton posted:

When I first came back to eve I figured that the reserve bank was some kind of trust fund for the alliance taxes -- like they'd eventually be given to the alliance so there'd be some reason for them to fight over it and it was exciting to see the billions in there...

and then when I found out the reality of how that mechanic actually works it was so, so depressing how poorly thought out that was , I never could have imagined how stupid it was.

Literally trillions if isk that should've been given to ratters, instead it gets dumped into this box that nobody cares about.

Some alliances do actually bother to take it out as an alliance tax on ratters (fraternity do) but goons just let it sit, I think they're hoping they'll just remove that feature and dump all the money into the sov holders wallet. Which is a pretty good bet tbh, I reckon it'll be happening fairly soon (or it gets changed.)

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Kchama
Jul 25, 2007
What is this Reserve Bank and how does it work?

Mr. Pickles
Mar 19, 2014



captainclaw posted:

Allow me to save you the journey to that poo poo heap


Here's the history summarised (Edit not really in chronological order mostly!):

1. CCP years ago turned the Rorqual into a capital that could mine obsence amounts of ore. Everyone at the time said "This will screw up the game economy." CCP ignored the people because having a "Mining Capital" encouraged people to skill inject into it; stimulating the $ market (as it's required for extracting and injecting.)
2. After 2-3 years of rorqual mining, the entire game economy was hosed up. Mineral prices fell massively as super blocs concentrated Rorqual fleets on strip mining the infinitely respawning ore sites. Capitals were being produced in hours as rorqual fleets stripped entire systems. The titan, once a noteworthy-for-existing goal for an alliance of thousands of players, became attainable in weeks for a guy multiboxing \~8 rorquals (in range of an alliance's super fleet to be dropped on anyone attempting to kill the rorquals).
3. CCP decided the only way to unfuck their mistake is to introduce an "age of scarcity" and remove 90% of ore from the game in most places, sites don't respawn anywhere near as fast anymore.
4. After 2-3 years of scarcity CCP announces "The End of scarcity!" and reintroduce ore back to (Edit, ty for who told me) 10% of it's original values and after protest uncreases it to 20% of original values. (Still -80% compared to pre-scarcity). The playerbase is unhappy.
5. CCP announce sweeping industry changes that make it harder to manufacture almost everything. The playerbase is unhappy.
6. The industy changes vastly increase the cost of capital ship production. Industrialists and players who like to use capitals are unhappy.
7. Due to the cost of capitals being so high, people are using them less (too expensive to replace). The people who like to hunt capitals have nothing to hunt, these players are unhappy.
8. The changes made many faction ships not worth producing, blueprints fall in value. Players who used to like hunting pirate faction ships for blueprints are unhappy.
9. The new industry changes require people to do more PI. PI is a chore clickfest shitpile that people have asked for saved layouts, quick updating etc for years. CCP doesn't address these. People interacting with PI are unhappy (and more people are forced into it).
10. CCP introduced the "Dynamic Bounty System", reducing ISK payouts on bounties in nullsec based on how much PvP is in that system. Because inherently people who want to do PvE would prefer to be in areas with little PvP, the vast majority of systems have their DBS rating fall to 50%, cutting nullsec PvE'ers income in half. Nullsec PvE'ers are unhappy, many stop doing it, leaving mostly bots or afk pilots (launch drones and then go afk until the site is done) because the sites no longer reward enough for people's attention. Nullsec PvEer's are unhappy.
11. Because there are only bots or afk people to hunt, there is less active players doing interesting poo poo (smartbomb Machs in havens, carriers in havens, etc) to hunt, so people who used to hunt nullsec PvEer's have fewer targets, fewer interesting targets, so they are unhappy, many stop playing/hunting.
12. Well before the DBS CCP introduces instanced PvE (abyssals), anyone who liked "Eve is a sandbox" is unhappy. Initially, to run the most valuable "T5" abyssals, you had to be in lowsec or nullsec to encourage risk. This is rapidly reverted so that abyssal farmers can operate in highsec in relative safety. CCP even later introduces T6 abyssals, still usable in highsec. PvEer's who switch to abyssals and lose valuable ships to disconnects because CCP can't make the server stable, and these losses aren't reimbursed, are unhappy. Anyone who cares about number of players in space in the "real world" aka not an instance is unhappy.
13. In the "End of Scarcity" CCP altered ore values everywhere, making it so that certain minerals are concentrated in lowsec, attempting to revive the "dead area" that lowsec has substantially been activity wise for 15 years. This didn't really work very well at all. Lowsec denizens who liked it as a lawless and un-ownable space disliked the fact that now giga blobs of Rorquals mining mandatory minerals was what their outlaw zone was for. These players were unhappy.
14. CCP's "End of Scarcity" adjusted how mining is done, adding "loss" to inefficency, generally making the "End of Scarcity" even more laughable, and they also made asteroids much smaller, forcing miners to more actively change asteroid targets - taking the "relaxing" style of mining (one of the most boring activities in the game) and forcing greater activity into it. Miners were unhappy.
15. AFTER ALL OF THIS CLUSTER gently caress OF BAD DESIGN, MORONIC DECISIONS CCP announces that the cost of subscription (via $ or plex) is increasing by \~35%, far more for countries with unfavourable exchange rates to the USD/Euro.
16. So previous design changes made: Industrialists, miners, nullsec PvEer's, nullsec PvPer's, anyone who liked "Eve sandbox", almost all of lowsec, people who liked flying capitals, people who liked hunting capitals, and anyone who cares about the games economy/ecosystem unhappy. Now the price was going up. Everyone becomes double unhappy, and new people who were fine with the catastrophic changes above (i.e. highsec miners, highsec mission runners, traders) aren't happy about the price increases.
17. CCP says "Just wait for fanfest, we have the biggest content update ever." (almost actual quote, can't remember exact wording).
18. At fanfest nothing substantive is announced at all. Some new cosmetics for ships. "We are going to try to finally fix faction warfare after 10+ years of abject stagnation." Anyone who trusted CCP (lol) becomes more unhappy.
19. Almost the entire playerbase is now "TRIPLE unhappy", many are leaving.
20. CCP is already selling Skillpoints for money (Which they promised not to do in writing) and then begin selling Ships for money! Buy a mining barge pack for $15. Industrialists, miners ingame become "QUAD unhappy" at the idea that their value ingame, their time, investment, manufacturing skill, shipping, is replaced by "magic poo poo that appears for real money". Anyone concerned with the state of the economy also becomes QUAD unhappy.
21. When CCP introduced Citadels they made the explicit promise that assets were safe via the specifically named "Asset Safety" system. When a citadel dies (except wormhole space, where everything drops!) assets are automatically recovered to a nearby lowsec NPC station or even the same system if there is a NPC station it in. Except in Forsaken Fortress, with something like 2 months notice, "Lol we changing it", so unfueled structures become "Abandoned" and then everything drops. Many long dormant players unsuprisingly don't read emails or have activity - relying on the solid information given by CCP that Assets were safe. Smart players exploit CCP's stupidity, and start shooting structures on the test server, the ones that drop good stuff also drop that good stuff on the live server when the patch hits it. Some dude scoops 5 Tril of TII BPOs (not an exaggeration) and many other vast fortunes staked in structures CCP promised were safe are lost. Almost everyone is unhappy about this, particularly as a broken promise.
22. By this point anyone with any kind of view of the game's metastate/condition knows that CCP has absolutely no idea what they are doing. Repeated negative changes that make the game worse for entire playstyles keep coming, CCP continues to lie about what they will not do or what "biggest update ever" will be announced. Many players no longer have any faith in CCP at all - like getting to see inside the cockpit of the plane you are on and finding the Pilot is eating glue and the co-pilot is the corpse of Amelia Earhart.
23. Playerbase craters - playercount begins to drop to 2008 levels, then 2007 levels, and currently towards the lowest number of online active players since 2006, and continuing to fall. CCP takes no action, and worse, claims "It's just summer lol". That glue-eating Pilot just said, over the intercom "Well we might be falling but we're still in the air lol, don't worry about it." and continues eating glue.
24. Everyone who loves Eve is now QUINTUPLE unhappy because we are powerless to save something we dearly love. The playercount is falling so much that space feels empty. The ISK velocity is plummeting because there are no longer people buying and selling items (Imagine human population of your country falling by 500% in 5 years and the impacts it would have...)
25. The pilot, serene in the knowledge that this is his rodeo and he "must" be qualified enough to fly the plane due to the fact that he is the one piloting it (Looking at you, Hilmar), takes no course corrective action at all, and the descent continues.

For context, I have two accounts and I am subbed until 2025. I love this game. I have played for 17 years.

Edit - removed the pubbie reddit gubbins

I didn't even realize how happy I am until I read this post

PS I seem to recall concurrent playercounts of 40k+ in 2008, 70k+ during prime times

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:

Kchama posted:

What is this Reserve Bank and how does it work?

https://wiki.eveuniversity.org/Encounter_Surveillance_System#Reserve_Bank

Rutibex
Sep 9, 2001

by Fluffdaddy

So they designed a bank who's sole purpose is being robbed

yoloer420
May 19, 2006

Rutibex posted:

So they designed a bank who's sole purpose is being robbed

Yes.

floppyspud
Jul 21, 2022

yeah except nobody loving does because it takes like 3 hours, is way too much effort, you'll barely earn anything anyways because of the dumbass keys, and you will get blobbed immediately anyways so who cares.

this thing had better go soon, that's the same patch as when they revert scarcity ore/ice changes, btw. well, I did say they would fix the blood raider ships in the same patch as when they fixed ratting and I was wrong about that, so maybe not.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

floppyspud posted:

yeah except nobody loving does because it takes like 3 hours, is way too much effort, you'll barely earn anything anyways because of the dumbass keys, and you will get blobbed immediately anyways so who cares.

this thing had better go soon, that's the same patch as when they revert scarcity ore/ice changes, btw. well, I did say they would fix the blood raider ships in the same patch as when they fixed ratting and I was wrong about that, so maybe not.

the reserve bank seems like one of these stillborn ideas CCP sometimes has, like loot spew and moongoo siphons, just dead on arrival and hanging around until the devs can eventually scrounge up the courage to delete them despite the pride and effort that went into making them

like, did anyone ever actually use moongoo siphons? where there people traveling around with their Pilgrims, trying to stealthily suck tiny amounts of goo or something

Wibla
Feb 16, 2011

MOA used siphons to grief us in pure blind, but it wasn't really that effective :v:

Feliday Melody
May 8, 2021

https://www.hoboleaks.space/Singularity_2140837-2141324

It looks like all HACs might be facing pretty large nerfs to range.

WilWheaton
Oct 11, 2006

It'd be hard to get bored on this ship!
Last night I left my viator accidentally 10km off the MO gate in 1dq1, uncloaked

for 20 minutes

nothing happened.

ShaneMacGowansTeeth
May 22, 2007



I think this is it... I think this is how it ends
I just did a day trip back to the ancestral homelands of Syndicate. I have so many safes, instawarps and perches

psilocybin laden
Jul 29, 2022

Feliday Melody posted:

https://www.hoboleaks.space/Singularity_2140837-2141324

It looks like all HACs might be facing pretty large nerfs to range.

delicious

WilWheaton
Oct 11, 2006

It'd be hard to get bored on this ship!

ShaneMacGowansTeeth posted:

I just did a day trip back to the ancestral homelands of Syndicate. I have so many safes, instawarps and perches

insta bookmarks from the pre-warp-to-0 days are still hilarious to me

PhilippAchtel
May 31, 2011

WilWheaton posted:

insta bookmarks from the pre-warp-to-0 days are still hilarious to me

Incredible that such a thing ever existed.

This is a weird game

ShaneMacGowansTeeth
May 22, 2007



I think this is it... I think this is how it ends

WilWheaton posted:

insta bookmarks from the pre-warp-to-0 days are still hilarious to me

I think I lived there with Groon after that, but I was down there for about five hours and barely saw another soul, just a few haulers in DSTs and BRs running stuff out

That Works
Jul 22, 2006

Every revolution evaporates and leaves behind only the slime of a new bureaucracy


I have a bookmarks shuttle sitting in Orvolle still

ploots
Mar 19, 2010

Feliday Melody posted:

https://www.hoboleaks.space/Singularity_2140837-2141324

It looks like all HACs might be facing pretty large nerfs to range.

changed the muninn to a missile ship lol

Potato Salad
Oct 23, 2014

nobody cares


Feliday Melody posted:

https://www.hoboleaks.space/Singularity_2140837-2141324

It looks like all HACs might be facing pretty large nerfs to range.

The Cerberus HAM range increase increase is neat but good lord, switching range to shield boost kills the ship lol

good

Dieting Hippo
Jan 5, 2006

THIS IS NOT A PROPER DIET FOR A HIPPO

Potato Salad posted:

The Cerberus HAM range increase increase is neat but good lord, switching range to shield boost kills the ship lol

good

but i just got a cerb :negative:

Potato Salad
Oct 23, 2014

nobody cares


uhhhh the eagle getting a tracking bonus rather than range is actually kinda cool

problem for me with the eagles has always been tracking at optimal -- plug it into pyfa with spike m against even a relatively fat cruiser and it has application problems at reasonable transversal

the tracking is going to be really really cool. it's not like medium rails are hurting for range anyway

Potato Salad fucked around with this message at 20:04 on Oct 24, 2022

Potato Salad
Oct 23, 2014

nobody cares


ploots posted:

changed the muninn to a missile ship lol

Lol just got to that part

RIP Elo Knight

Potato Salad
Oct 23, 2014

nobody cares


oh FUUUUUUUUUUUUUUUCK, Navy Geddon with full torpedo and drone bonuses, plus neuts?

it's a sawed-off shotgun now

Wibla
Feb 16, 2011

Dieting Hippo posted:

but i just got a cerb :negative:

I just built 56 :negative:

psilocybin laden
Jul 29, 2022

Dieting Hippo posted:

but i just got a cerb :negative:

i just sold one to some guy in ASCEE for 100m, I know they're 140 in jita but i'm guessing the value is going to crater the moment people read the patch notes

floppyspud
Jul 21, 2022

psilocybin laden posted:

i just sold one to some guy in ASCEE for 100m, I know they're 140 in jita but i'm guessing the value is going to crater the moment people read the patch notes

Oh yeah the patch is coming later tonight, or morning, or...

In about 14.5 hours, right?

PhilippAchtel
May 31, 2011

Potato Salad posted:

The Cerberus HAM range increase increase is neat but good lord, switching range to shield boost kills the ship lol

good

What is the purpose of that change? Do they want the cerb to be a pve ship?

PhilippAchtel
May 31, 2011

Wibla posted:

I just built 56 :negative:

I was just thinking of moving into hulls yesterday.

Guess I'll be sticking to T2 modules and ammo

Potato Salad
Oct 23, 2014

nobody cares


PhilippAchtel posted:

What is the purpose of that change? Do they want the cerb to be a pve ship?

pretty sure they want it to be buried next to the Muninn and end years of HACs Online

It looks like they don't mind the identity of assault cruisers as tankier cruisers with mad speed, they just don't seem to appreciate that these fuckers so dramatically outperform things like Zealots that have been a decent baseline of heavy assault cruiser power for ages. It does make sense to put the two problem hulls in the ground rather than rebalance every other ship weight to make them attractive again.

Potato Salad fucked around with this message at 22:45 on Oct 24, 2022

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:

Potato Salad posted:

The Cerberus HAM range increase increase is neat but good lord, switching range to shield boost kills the ship lol

good

tengu supremacy

Potato Salad
Oct 23, 2014

nobody cares


Sacrileges make more sense again now too. Shame about the Zealot's crippling capacitor never getting addressed.

these feel like good changes

floppyspud
Jul 21, 2022

Will they bring back passive moons in some way? I hear a lot about passive moons being a good reason to actually control space and were great income for little groups in lowsec or wormholes, when you have to send fleets out to mine them people don't really bother fighting for them, they're just a side-effect.

I also hear people whining that moon money was taken by alliance/corp directors and used for their own benefits rather than srp or structure stuff, but that really just sounds like lovely directors.

madjack
Dec 31, 2013
The ones whining about wanting passive moons back are the people (mostly euros) from the days of the lowsec megablocs, where all they had to do was have fights gifted to them on a platter by other timezones doing the initial POS bashing for them (AU and sometimes US). Maybe farm some L5s once or twice a week too to make a small personal income, since the massive SRP income a passive moon empire before jump fatigue gave them was enough to cover most of an x-type machariel.

Rose tinted glasses, basically.

Edit: Hell, even post jump fatigue, you can still project some serious power over serious territory, just not the whole map PL style.

madjack fucked around with this message at 02:37 on Oct 25, 2022

dragonshardz
May 2, 2017

Tonight, Geese got a connection to a C5 Wolf-Rayet with a bunch of sites.

Seeing all that bread, we decided to go munch on it. As we headed in, we got cross-jumped by a spaceman in a Helios. Since we were in a decent Kiki gang fitted for Rayhats (2 Draugr, 7 Kikimora, Confessor, 2 Guardians) we decided to roll the dice on him being a hostile scout, figuring we'd either make money or get a nice brawl.

We completed the first site, a Core Garrison, and spotted Sisters Combat Probes on D-SCAN. Figuring the Helios would angle to pop the MTU and scoop the blue loot thanks to the 90% PvP droprate from the Crimson Harvest, we scooped the loot we had assembled and continued on to the next site, leaving the MTU to finish its work.

About 3/4 of the way through the second site, just as the Decloaked Transmission Array appeared, the Helios decloaked!

And zapped the DTA with a Republic Fleet Target Painter, spawning an Arithmos Tyrannos. Unfortunately, we'd already locked him, and his cloak delay was still cycling.

Three T2 Disintegrator shots later, he dead.

Now we just had the Math TeacherTM to deal with. Being in wing command, I warped everyone off grid, as we didn't have enough DPS or logi to confidently handle the Drifter.

Unfortunately for us, not everyone made it out. We mourned our poor lost Guardian, then, as we scooped the remaining loot, noticed MORE probes on scan. Being that discretion was the better part of valor, we decided to wind down operations for the night.

As part of the post-op paperwork, I made the call that the Helios loot would go to the Guardian pilot, the Guardian loot to the owner of said (it was a loaned ship), and the rest to corp...the Guardian pilot noticed something about that Abyssal MWD.



...Oh. What?



WHAT. Someone grabbed a price estimation tool for Abyssal mods and the result was...2B. This guy had a 2B frigate-sized MWD on his covops frigate, which he used to...find C5 ratters and sic a Drifter on them early. Good play, dude, but you underestimated the lock speed on a fleet of destroyers.

Well...only one thing to do.

PhilippAchtel
May 31, 2011

This was me in local. I regret nothing.



floppyspud
Jul 21, 2022

Unplated guardian? Also coatings, spod bless.

I have a few a type reps I got from DEDs, I should turn them into worthless junk with abyssal mods! My favourite system.

Dieting Hippo
Jan 5, 2006

THIS IS NOT A PROPER DIET FOR A HIPPO
So glad that Helios decided to save us the time of running 8 Core Garrisons and just gave us the money directly :allears: I have never slammed F1 harder to kill a covops.

WorkerThread
Feb 15, 2012


epic

dragonshardz
May 2, 2017

floppyspud posted:

Unplated guardian? Also coatings, spod bless.

I have a few a type reps I got from DEDs, I should turn them into worthless junk with abyssal mods! My favourite system.

They're fitted to be able to keep up with Kikimoras and stuff doing C5 WR sites. Sigtank, basically.

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grumplestiltzkin
Jun 7, 2012

Ass, gas, or grass. No one rides for free.
with that one kill im suddenly isk positive since restarting:smuggo:

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