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Pakled
Aug 6, 2011

WE ARE SMART
Don't bother with expeditions right now, they're bugged. I sent a general on an expedition 20 years ago, and the expedition was successful, but he's permanently stuck as "busy," so he can't be given any orders in war. This octogenarian gently caress just sits on his rear end tying up 16 divisions that can't be used in war. Console command kill character doesn't have any affect on him, and I can't figure out how to edit the savegame either. Googling the problem reveals a bunch of reddit posts saying the same thing (and none of the potential solutions they offer worked for me either).

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DurosKlav
Jun 13, 2003

Enter your name pilot!

Gort posted:

Does anyone have tips for beating The Sick Man of Europe as the Ottomans

Just managed to complete it with 17 months left to go. Its not that hard tbh. You get one free more or less. then the 2 military ones work together so you can easily build up your army and beat Egypt.

The last one I did was the urbanization and I actually started it pretty late when I realized I couldnt get the second Egypt one. Its going to sound weird but I first deleted every construction thing I had built. Then I built about 20-30 in some of the provinces I needed to get urban points up. Then I bum rushed army barracks and then just filled out the rest with a few rural buildings or a few more construction buildings. I just barely avoided defaulting a few times though. Just pause the building for a little bit and your income should drop your credit and unpause when its at a nice point.







Now I will just go back and delete most of the constructions and I can focus on building things I actually need.

Precambrian Video Games
Aug 19, 2002



CharlieFoxtrot posted:

Hmm am I missing something?



Yes, why aren't you telling us more about the New Africa right there??

Away all Goats
Jul 5, 2005

Goose's rebellion

Is there some way to see if I have unemployed pops in a province? Hard to tell if my factory isn't being staffed because there's no workers or if it's other factors

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


ItohRespectArmy posted:

it's wherever radicals are, if you hover over the radical icon at the top it shows you the map.

Is there like a threshold or something? Every province has radicals in it. I don't see any difference between the ones that rebelled and the ones that didn't.

Stux
Nov 17, 2006

Away all Goats posted:

Is there some way to see if I have unemployed pops in a province? Hard to tell if my factory isn't being staffed because there's no workers or if it's other factors

on the state overview, hover the population icon or number

Arrath
Apr 14, 2011


Away all Goats posted:

Is there some way to see if I have unemployed pops in a province? Hard to tell if my factory isn't being staffed because there's no workers or if it's other factors

Select a state and then the buildings tab, look in the bottom. On the left hand side it will list the number of peasants and unemployed pops in that state.

E: Or that ^^^

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Problem Sleuth posted:

The number one thing I want is more names for countries. The flag changing just isn't enough

eXXon posted:

Yes, why aren't you telling us more about the New Africa right there??

When I caused political instability in Dixie by taking Texas, that sparked the "Afro-American Uprising," which then split into the "New African Republic" and "Fascist New Africa." (Ironically they broke away from the abolitionist Free States of America and not the United States, which was still a slave country)

Fascist New Africa was overthrown by the New African Proletarian Revolt


A few years later the Confederate States of America broke free from them lol

CharlieFoxtrot fucked around with this message at 22:44 on Oct 28, 2022

Pakled
Aug 6, 2011

WE ARE SMART

Away all Goats posted:

Is there some way to see if I have unemployed pops in a province? Hard to tell if my factory isn't being staffed because there's no workers or if it's other factors

When you're in the building map mode (from selecting a building to construct in the "building" menu) and you mouse over a state, it'll tell you in the tooltip how many peasants and unemployed are in the state.

You can also see the number of unemployed and peasants in a state by clicking on the state and going to the "population" tab, it shows up in a box in the menu there.

As far as I know, there's no "unemployed" or "available labor" mapmode. It would be nice to have. I had a hell of a time addressing an unemployment crisis in Brazil recently, after ending discrimination it felt like my population was growing faster than I could possibly build jobs for them, and even in what appeared to be profitable industries, a lot of them simply weren't hiring. It turned out the solution for me was subsidizing all my power plants. Electricity was at a weird price where neither the power plants nor almost anything that used electricity was turning a profit, and nobody in the coal or engine industries (my input goods for electricity) wanted to hire to help me drive down the price of electricity by making input goods less expenisve, so I said to hell with it and subsidized electricity, and my economy and budget were healthy again within a few months.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Classic move, got the Americans to intervene on my side and the Shogunate is being rinsed by General Longstreet. Their armies are terrifyingly more powerful than Japan's finest.

Eldoop
Jul 29, 2012

Cheeky? Us?
Why, I never!
God I would give anything for them to just put a ledger in the game, the menus are very nice but the pretty icons take up a lot of space that could be devoted to Data. Especially when I want to just glance at my trade routes or compare prices for something, I just want to have it all in front of me instead of having to scroll through a big list and click back and forth between markets. There's a reason people use spreadsheets for this type of thing instead of fancy graphical interfaces!

Magil Zeal
Nov 24, 2008

So for a Command Economy/max welfare, this is what I found: disable all building production modes that just reduce labor and provide no other benefits if it will get more people working. It's better to work inefficiently than have them sit around and just collect welfare. And trade is mandatory, get as much bureaucracy as you can, import expensive goods and export ones you're overproducing all the time. Taking puppets is good but a dangerous game, if your infamy gets too high and you get locked out of trade you might self-destruct, unless you somehow get enough to be self-sufficient.

I have no idea if this is the best strategy but maybe we can compare notes.

Phigs
Jan 23, 2019

Yeah a lot wrong with this game feels like failing at trying not to be a spreadsheet game.

James Garfield
May 5, 2012
Am I a manipulative abuser in real life, or do I just roleplay one on the Internet for fun? You decide!

Tomn posted:

Edit: on the other hand going hard on trade means if a trade route ever gets cut off for whatever reason (like, say, becoming an enemy of a trade partner) you’re turbo-boned, and the more you rely on trade the harder you crash when it goes wrong so trying yo be cautious about trade routes is perfectly valid, even if GDP doesn’t go up as fast.

In my Mexico game the US has been importing large amounts of steel and explosives from me and then doing an embargo and invading me every time the truce runs out. It probably has something to do with how their GDP has been flat for 20 years and they're at like 30% radicals.

I'm also the world's only ironclads producer even though I'm not in the top 3 for steamers, it must have the same issue as oil and rubber. I assume the US cutting off the supply of Mexican ironclads was bad for their navy, but I couldn't get a naval battle to happen even though they were raiding my convoys and my navy was on escort.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Phigs posted:

Yeah a lot wrong with this game feels like failing at trying not to be a spreadsheet game.

even the ability to have two different info windows open at the same time would be helpful but they really only let you pop out one thing at a time lol

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Why won't the US explode when I play as the Indian territories?

Baronjutter
Dec 31, 2007

"Tiny Trains"

I need oil so urgently but only the US produces a tiny bit of it. Do I need to start a massive invasion of the middle east in the hopes of finding oil? Is there a map on where it MIGHT appear or do I just have to wait?

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
I hope they tidy up MP stability (after like, ten anyway) because the AI is pretty loving bad and I know they won't fix that.

It's disappointing in that regard. The world faceplants unless the player has access to locations with dye, opium, oil, and rubber so they can actually push it out onto the market. I can beatstick the AI because no one has enough industrious output to vomit out ammo, so their armies are inept. It's Stellaris and EU4 AI all over, but this hurts a lot more.

Quorum
Sep 24, 2014

REMIND ME AGAIN HOW THE LITTLE HORSE-SHAPED ONES MOVE?
I felt like I had the economy thing sort of in the right place in my Belgium tutorial mission, so I decided to try to see what the Papal States were looking like. Holy poo poo, that 100% tax waste from having zero bureaucracy is a killer. I tried a couple of ways to work my way out of that hole but ended up instantly destroying my economy every time. Has anyone else figured out an approach that works to building that up?

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Welp, hope the laws I have are good because I can't change them ever again apparently. With the Shogunate out of government my legitimacy is nothing, none of the parties I can add in help, and now the law changing cycle thing is like 12 years. Permanent isolation!

Zeron
Oct 23, 2010

Baronjutter posted:

I need oil so urgently but only the US produces a tiny bit of it. Do I need to start a massive invasion of the middle east in the hopes of finding oil? Is there a map on where it MIGHT appear or do I just have to wait?

I believe there's a number of places it can spawn, but it's a percent chance to uncover it (probably boosted by tech). In my game US/Canada/Germany obviously had some, then leftmost state of Venezuela, right side of Brunei, bit of Japan, Iraq, Libya, and Trucial States all had some. You will have to conquer and build oil rigs yourself cause no one else will. Clicking the trade good in market will give you a Potentials map that shows where it's spawned and not yet been worked yet.


Grand Fromage posted:

Welp, hope the laws I have are good because I can't change them ever again apparently. With the Shogunate out of government my legitimacy is nothing, none of the parties I can add in help, and now the law changing cycle thing is like 12 years. Permanent isolation!

You'll have a journey entry to lower their power and keep them out of government that will help once it's done. I got rid of all the laws boosting their power first, but at some point you just have to eat the 0% legitimacy.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Zeron posted:

You'll have a journey entry to lower their power and keep them out of government that will help once it's done. I got rid of all the laws boosting their power first, but at some point you just have to eat the 0% legitimacy.

Yeah the honorable restoration thing is chugging along. I have no idea what it does since there's no information but I am guessing when that completes I get Meiji'd and the government will work again?

creamcorn
Oct 26, 2007

automatic gun for fast, continuous firing

Baronjutter posted:

I need oil so urgently but only the US produces a tiny bit of it. Do I need to start a massive invasion of the middle east in the hopes of finding oil? Is there a map on where it MIGHT appear or do I just have to wait?

check all your coastal states for whale resources, you might have some domestically you aren't using. the ai is definitely dumb about producing it rn, although if you import from the US it should hopefully drive demand up for production in the US.

unrelated: president quincy jones, enacting a tiller- and thriller- based economy.

Pylons
Mar 16, 2009




This is disgusting.

Popoto
Oct 21, 2012

miaow

Pylons posted:




This is disgusting.

Very vicky II of them

Baronjutter
Dec 31, 2007

"Tiny Trains"

God I wish we had more interactions with vassals. I'm a revolutionary anarchist france and I want to set forth and rouse europe into revolution! I want to create a network of vassals or just plain old friends! I have vassals and I can't even lean on them in any way to adopt more progressive politics, I have to just sit there seeing Spain as a legacy slavery monarchy on my doorstep.

Also I should be able to directly invest in buildings for my vassals. I'm fine paying, just loving develop your god drat rubber!! Our market needs rubber!!

No Pants
Dec 10, 2000

eXXon posted:

Yes, why aren't you telling us more about the New Africa right there??

I saw this fun one in the 1920s when I looked over at what the US was doing. All the countries in this picture still have the legacy slavery law.

James Garfield
May 5, 2012
Am I a manipulative abuser in real life, or do I just roleplay one on the Internet for fun? You decide!

creamcorn posted:

check all your coastal states for whale resources, you might have some domestically you aren't using. the ai is definitely dumb about producing it rn, although if you import from the US it should hopefully drive demand up for production in the US.

I don't know if oil is the same, but most of the AI great powers are importing my ironclads in my game where I'm the only producer. I thought they would switch their shipyards over to the option that makes ironclads when they lost access to mine, but Austria and France both had revolutions cut off their trade routes and the US embargoed me and I'm still the only producer.

Popoto
Oct 21, 2012

miaow
Is there a direct advantage to building a manufacture in a state that extracts the resources it needs as input? Vicky2 if I remember gave you a throughput bonus or something. But is that the case here or it's doesn't matter as long as it's in the same market? Couldn't find anything in the tooltips...

Arrath
Apr 14, 2011


Popoto posted:

Is there a direct advantage to building a manufacture in a state that extracts the resources it needs as input? Vicky2 if I remember gave you a throughput bonus or something. But is that the case here or it's doesn't matter as long as it's in the same market? Couldn't find anything in the tooltips...

No throughput advantage that I can find. Mostly useful in centralizing infrastructure requirements and increasing urbanization it seems.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Magil Zeal posted:

So for a Command Economy/max welfare, this is what I found: disable all building production modes that just reduce labor and provide no other benefits if it will get more people working. It's better to work inefficiently than have them sit around and just collect welfare. And trade is mandatory, get as much bureaucracy as you can, import expensive goods and export ones you're overproducing all the time. Taking puppets is good but a dangerous game, if your infamy gets too high and you get locked out of trade you might self-destruct, unless you somehow get enough to be self-sufficient.

I have no idea if this is the best strategy but maybe we can compare notes.

Omobono posted:

EDIT: minimum wage is strictly a negative the way the simulation works because if the industry can't pay the pop it simply fires them and Regulations has the actually useful death reduction at same power.

EDIT 2: the communism journal points to level 5 workers' rights. Since under council republic ALL profit made by the industry goes into the workers pockets one way or the other, the effect is completely useless.


Thinking about this, yeah the command economy subsidies + worker ownership + welfare + minimum wage was too redundant and made it impossible for me to keep the economy going, two out of four would probably have been enough to keep minimum SOL high while allowing for enough revenue to keep developing. All of those together, however, forced my economy to contract hard

...is this what a liquidity trap is

Dramicus
Mar 26, 2010
Grimey Drawer
Man, the RNG on passing laws can be total bullshit. I'm doing a second run as Japan as I have a far better understanding on how to industrialize now, but I'm doing way worse than my first run where I had no clue what I was doing. This is because I can't pass gently caress all for reforms. I'm getting hit with negative result after negative result. It's 1865 and I still can't trade with anyone. I've been trying to get mercantilism for like 20 years. Holy gently caress this.

Tekma
Apr 27, 2006

Finished my first game and it definitely didn't go without issues. Experienced 3 different market crashes because of being part of a bigger market that i suddenly lost access to.

Which brings me to the question: does anyone know how exactly shipping lanes and port connections work?

I was playing as finland (mostly being under russia but broke off around 1900) and had a few south african colonies that couldn't connect to my market no matter what i tried if i was an independent market. There was a clear route to the colonies and I had lots of ports and up to like 8000 convoys and still nothing. I was trading with USA and Qing no problem so i definitely had enough convoys to reach far off locations. Joining a bigger market seemd to mystically fix this but i really don't know why. And it was fine until inevitably the senior partner of customs union got itself into a war which instantly dropped my market access to 0% everywhere, despite no land being occupied or anything. There was also no apparent convoy raiding or anything either. Absolutely no idea how the gently caress is this supposed to work.

Only thing I can think of is that I had no navy of my own because I wasn't doing really any kind of war things, but even then again there was no apparent presence of enemy fleets within my routes, they just vanished instantly as war broke out. Earlier on I did lose some trade route efficiency to convoy raiding while being part of russia so its definitely not that mechanic at least.

Really do like the game but it kinda needs a lot more work and content. Hopefully such things are to come!

Dirk the Average
Feb 7, 2012

"This may have been a mistake."
Something interesting to note: do not ignore Generals and Admirals.

They have party affiliations, and the maximum promotion for both is a whopping 20% increase in clout for that faction. It's often a good part of why the landowners have so much clout in the beginning of the game.

I've been trying out more China starts, and one thing I realized is that if you're not passing reforms, landowner opinion really doesn't matter other than the debuff to rural output. You can often fairly comfortably find a point where you can just fire all of their generals, hire new ones (firing the landowner generals if you get a pick where both candidates are landowners), and wait 5 years for that to blow over. It takes a huge chunk of their clout out and makes it much easier to get the other groups of your country to actually become influential and able to pass laws.

Of course, now I have an issue where the armed forces have a ton of clout, but that's at least much less of a problem on the grounds that they have a pretty narrow scope and tend to not oppose reforms.

Magil Zeal
Nov 24, 2008

Omobono posted:

EDIT: minimum wage is strictly a negative the way the simulation works because if the industry can't pay the pop it simply fires them and Regulations has the actually useful death reduction at same power.

EDIT 2: the communism journal points to level 5 workers' rights. Since under council republic ALL profit made by the industry goes into the workers pockets one way or the other, the effect is completely useless.

I think this is where I am at, it is way too hard to keep industries productive with the minimum wage increase. Even if I'm producing gold outputs using silvers I often end up losing money, or making the barest minimum of profit. And because industry won't hire if they don't have funds (and hires very slowly if it's getting a trickle), this can lead to subsidizing becoming a necessity regardless of whether you even have a command economy.

Maybe someone better at the game can make it work; I've only managed to hit the end screen for the first time a few minutes ago. But it just kind of fell apart at the end and I had to scale back my protections quite a bit.

Dramicus
Mar 26, 2010
Grimey Drawer
Some things I have learned in general.

Be very careful with what production methods you choose especially if you have social reforms enacted. A lot of the production methods only do one thing: They consume more of something like tools, coal, engines, etc and in return all they do is reduce the number of workers necessary for the building.

Why is this one million percent important? It might make the building more profitable because it has to pay fewer wages, especially if the new resource it uses is cheap. However, you have just put as many as 100k people out of job. They are now unemployed because you just mechanized their job away. If you have a social safety net, you are now also paying for them. Due to the nature of job qualifications, if you just laid off 100k labourers, they can't just waltz into your state-of-the-art manufactories and work as machinists. By switching a large enough industry to a new method, you have potentially just put your country's economy into a death spiral.

If you don't have a social net, the consequences are far less dire for you, namely the government, those people will become destitute and may return to being peasants. They might cause a bit of turmoil, but it's easily dealt with a strong police institution. So, it's ultimately not your problem, it's theirs.

Another thing to watch out for, be HYPER CAREFUL with raising the minimum wage, it can turn all of your fundamental resource industries non-profitable. This means they will start firing employees, who then go on welfare, as discussed above. You can cause the same death-spiral as your basic resource production dries up and it works its way up the chain where your mid and high end production becomes unprofitable due to resource input prices.

Implementing social reforms and mechanizing needs to be done very carefully and step by step. Do not just click level 5 minimum wage just because the button is there and you can. Trust me, I found out the hard way.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Ah, I see... incrementalism is the way

Edit: I will admit I was chatting with someone and I wrote the sentence "I think the spike in immigration is making the welfare payments skyrocket" and I felt dirty

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands
Man, I'd come here to post my own wacky American story and screenshot but apparently others have had it even wackier. All I had was the Civil War proper fizzing out when Spain, as a vital American trade partner, joined in on the side of the Union and convinced the rebels to surrender peacefully, allowing slavery to be wiped out without any fuss.

Or without any apparent fuss, because later the Afro-American Uprising broke out in the South and was ruthlessly crushed.

Sometime later after that apparently US capitalists got fed up of waiting for the law to be changed away from interventionism because they launched a capitalist uprising that encompassed almost all of the developed parts of the US save for a bit of Maine and the Western territories. Near as I can tell their politics are almost identical except for laissez-faire economics - the old Union hadn't even passed much in the way of worker protections.

So on an unrelated note, as Sardinia-Piedmont (uniting Italy is REALLY hard if Austria remains strong) I decided to get into the colonization game to see if that could provide my economy with a shot in the arm, and what I discovered is that there's apparently a reason why the AI often flubs naval invasions. So let's say you have a flotilla large enough to accommodate your general, you pick a good target for the offense, and your enemy is some Southeast Asian nation with outdated but numerous troops. You then set out all the way from Europe to begin the attack on a mission that could take over a month, finally landing and handily beating back the enemy and seizing their capital. All's well, right?

Except: NOT if you happened to land in a large enough region that the front automatically splits into two directions. If that happens, your invading general will automatically be assigned to one front, but the other will be left empty. Since all your troops are in Europe and since you can only assign one general per invasion fleet, it'll take over a month for a new general to come and shore up the front, and before they can do that the enemy will have used their crappy but more numerous troops and generals to effortlessly eat their way into the undefended front, and when that undefended front meets up with the front that IS defended both fronts collapse and your very confused, otherwise wholly successful general is booted back to Europe to start the dance over again. I worked out that the trick is to pick an initial landing site that only provides you with one avenue for advance, thus allowing you to avoid having undefended fronts until you can get more generals into the fray (if you ever need to at all). Although it's possible to grind down warscore just by having sicknasty K/D ratios, if your chosen wargoal requires capturing the capital or a territory the AI apparently just can't deal with it, which is how the British Empire managed to end up paying war reparations to a couple of Indonesian randos.

Also naval combat seems pretty hard to trigger and weird to anticipate? Like, when I was at war in Brunei against the Qing, Qing fleets were located raiding my convoys in the Baltic loving Sea - when I have a fully international trade system, how the hell am I supposed to correctly anticipate where someone might raid if they have apparently unlimited range and no restrictions on their movement? And even when I did have fleets patrolling where there was Qing activity, no battle ever triggered - which was a shame because I was really looking forward to seeing what monitors would do to men o' war.

Anyone else got any thoughts or experiences to share from naval warfare or invasions?

Dramicus
Mar 26, 2010
Grimey Drawer

CharlieFoxtrot posted:

Ah, I see... incrementalism is the way

Edit: I will admit I was chatting with someone and I wrote the sentence "I think the spike in immigration is making the welfare payments skyrocket" and I felt dirty

I know what you mean. The industrialist ideology in game makes total sense: open the borders, let everyone in so they can work, but don't pay them a dime. If they lose their job, it's up to them to sort their own mess out. It's logically consistent with the goal of industrializing, but man it feels dirty.

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Popoto
Oct 21, 2012

miaow

CharlieFoxtrot posted:

Ah, I see... incrementalism is the way

Edit: I will admit I was chatting with someone and I wrote the sentence "I think the spike in immigration is making the welfare payments skyrocket" and I felt dirty

this game is very hood despite its flaws, to produce such phrasings just from systems.

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