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Maximo Roboto
Feb 4, 2012

What feels more like a complete game at this point, Vicky 3 or Terra Invicta?

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Fat-Lip-Sum-41.mp3
Nov 15, 2003
Because I'm dumb here's what I've gathered about Customs Unions.

1) Daddy sells all your inputs to you, if they're available, at their market price. Daddy also sells you all the things your pops need that you don't have. Daddy buys all your surplus output. This costs 0 bureaucracy and 0 convoys.

2) You can use your own convoys to do other things like undercut Daddy if something he sells is too expensive. You can also sell things you don't have. For instance, you can sell Silk to Qing even though you don't make Silk. I guess this means your merchants go out and source Silk from Daddy and sell it to Qing for a profit, so you can use Custom Unions to do arbitrage.

Slim Jim Pickens
Jan 16, 2012
When you're in a customs Union, and in general when you're in another country's market, you become part of it. You aren't buying or selling things with the market leader, you have access to those goods at exactly the same prices.

You can see some of it as an arbitrage sure. There's an abstraction to it that isn't true to reality.

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.

Fat-Lip-Sum-41.mp3 posted:

If i want to exit the customs union at some point i will have to ensure adequate domestic supply to keep my economy going.


Sorry Mr. Sunak, you have to do your own homework

John Charity Spring
Nov 4, 2009

SCREEEEE

Maximo Roboto posted:

What feels more like a complete game at this point, Vicky 3 or Terra Invicta?

victoria 3 by far, there's no contest

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!

Fat-Lip-Sum-41.mp3 posted:

Because I'm dumb here's what I've gathered about Customs Unions.

1) Daddy sells all your inputs to you, if they're available, at their market price. Daddy also sells you all the things your pops need that you don't have. Daddy buys all your surplus output. This costs 0 bureaucracy and 0 convoys.

2) You can use your own convoys to do other things like undercut Daddy if something he sells is too expensive. You can also sell things you don't have. For instance, you can sell Silk to Qing even though you don't make Silk. I guess this means your merchants go out and source Silk from Daddy and sell it to Qing for a profit, so you can use Custom Unions to do arbitrage.

Not having to use convoys seems like an insane benefit. Sucks from a simulation perspective though as apparently goods can cross oceans through the magic power of a common market?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Orange Devil posted:

Not having to use convoys seems like an insane benefit. Sucks from a simulation perspective though as apparently goods can cross oceans through the magic power of a common market?

Dominic Raab believed this

John Charity Spring
Nov 4, 2009

SCREEEEE
I think the game seriously overmodels the number of convoys needed for functional trade. As Scandinavia I had some 60,000 convoys in operation by 1900 and I hadn't even come close to maxing out my ports. Even assuming every one of those convoys is a single merchant ship, I think that's more merchant ships than existed in the world at that time, just for one country. It's hard to get a bearing on this exactly but for reference I believe the British merchant navy in the 1930s was around 4500 ships and that was the largest in the world

Lostconfused
Oct 1, 2008

Orange Devil posted:

Not having to use convoys seems like an insane benefit. Sucks from a simulation perspective though as apparently goods can cross oceans through the magic power of a common market?

Edit: It's determined by market accesss, which is tied to infrastructure.



I am not sure if it got changed, or relying on infrastructure is easier. Port infrastructure is tied to the number of convoys it generates anyway.

Lostconfused has issued a correction as of 00:48 on Oct 29, 2022

Slim Jim Pickens
Jan 16, 2012

John Charity Spring posted:

I think the game seriously overmodels the number of convoys needed for functional trade. As Scandinavia I had some 60,000 convoys in operation by 1900 and I hadn't even come close to maxing out my ports. Even assuming every one of those convoys is a single merchant ship, I think that's more merchant ships than existed in the world at that time, just for one country. It's hard to get a bearing on this exactly but for reference I believe the British merchant navy in the 1930s was around 4500 ships and that was the largest in the world

It's just an abstract number. It has to theoretically compensate for the difference between 200 tonnage clippers and 10,000 tonnage steamers, as well as facility throughput

John Charity Spring
Nov 4, 2009

SCREEEEE

Slim Jim Pickens posted:

It's just an abstract number. It has to theoretically compensate for the difference between 200 tonnage clippers and 10,000 tonnage steamers, as well as facility throughput

Yeah I guess that's fair. Needing to account for varying tonnages etc hadn't actually crossed my mind, and now I feel stupid lol

Lostconfused
Oct 1, 2008


The follow tweets are great too

https://twitter.com/BadSocialisms/status/1585191012128858113

edit: Also just realized that they meant to read it as "soviet" republic, lol. God I am terrible at word games.

Lostconfused has issued a correction as of 05:29 on Oct 30, 2022

BrotherJayne
Nov 28, 2019

John Charity Spring posted:

victoria 3 by far, there's no contest

lol what

John Charity Spring
Nov 4, 2009

SCREEEEE
I stand by it, Terra Invicta has a lot of separate systems that don't really cohere very well and it's terribly paced even though it's got great ideas and ambition and compelling mechanics. I think a lot of it is going to change significantly over the course of early access, while Victoria 3 already largely does what you want it to as a game even though it has issues like the AI not handling the lategame economy well at all

also Terra Invicta's UI is much worse about hiding key information from the player

John Charity Spring has issued a correction as of 10:23 on Oct 30, 2022

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Slim Jim Pickens posted:



Everybody's a genius when they play Prussia

Tell that to Wilhelm the second

Mandoric posted:


The world at the end of (the war at the end of) an era.



Those are god awful borders all across the world.

Lostconfused posted:

The follow tweets are great too

https://twitter.com/BadSocialisms/status/1585191012128858113

edit: Also just realized that they meant to read it as "soviet" republic, lol. God I am terrible at word games.


Do you need pharmaceuticals to reach anarchism or am I seeing it wrong?

John Charity Spring
Nov 4, 2009

SCREEEEE

Mans posted:

Do you need pharmaceuticals to reach anarchism or am I seeing it wrong?

It's not a prerequisite, the line goes from Egalitarianism to Anarchism behind Quinine not via it.

Danann
Aug 4, 2013

Going to put out a recommendation for the improved automation and Anbeeld AI mod. The former makes it so that autobuild doesn't build a hundred levels of railroad in the middle of nowhere and in general makes autobuild better and with the latter mod I've had the AI build resources like rubber and oil which allowed me to make late game goods even as a country which doesn't have those RGOs natively.
https://steamcommunity.com/workshop/filedetails/?id=2880152075
https://steamcommunity.com/sharedfiles/filedetails/?id=2879922071

Edit: for UI I use dense market and dense trade routes:
https://steamcommunity.com/sharedfiles/filedetails/?id=2881762225
https://steamcommunity.com/sharedfiles/filedetails/?id=2881996099

Danann
Aug 4, 2013

unrelatedly i kinda broke my friend austria by intervening

Danann has issued a correction as of 03:33 on Oct 31, 2022

Lostconfused
Oct 1, 2008

lol that the AI still didn't manage to form Germany by 1930.

Atrocious Joe
Sep 2, 2011

is the Vicky 3 economy getting out of the AI's control in the late game a bug or a feature

seems sort of historically accurate

Lostconfused
Oct 1, 2008

The AI is never in control of the economy, and that's kind of a problem.

Mandoric
Mar 15, 2003

Mans posted:

Those are god awful borders all across the world.

I'm especially proud of the 105th meridian being Candian, American, Canadian again, American again, Japanese, Mexican, American for a third time, Confederate, and finally Mexican again. A few years earlier and there would also have been 2x whatever the Montreal Commune is called interleaving with the first Canada.

Still having trouble getting immediate US divestment into New England off the ground, there's just too much that isn't produced locally to not go into either goods death spiral or no bureaucracy no tax death spiral. Maybe hopping in a bloc would do it. But in the meantime I starting a game as Qing, and with the sure future of the entire world loathing me for annexing the Heavenly Kingdom anyway, I've taken a simple approach to dealing with Europeans:

Agreeing in principle to the idea of a treaty port when they bring it up. :getin:

Lostconfused
Oct 1, 2008

Game devs had a similar idea on one of the streams but when I tried it you only get Eceabat and not Constantinople.

Ignorant Hick
Mar 26, 2010



Lucked out on my fourth try and got what I think was an abolitionist revolt in the US. It was a nice tutorial on how to build your own market from scratch. The screenshot is from just after a hellwar with the British to take what I needed for Manifest Mexico. Even with fully modern units, all the techs, and a healthy numbers advantage probably seventy percent of my attacks failed.

KomradeX
Oct 29, 2011

So GMT has a US vs modern Russia game planned


Danann
Aug 4, 2013

KomradeX posted:

So GMT has a US vs modern Russia game planned




time for human wave asiatic russians despite the btg structure literally being organized in the opposite manner

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Lol the US unit is literally called ACAB

KomradeX
Oct 29, 2011

gradenko_2000 posted:

Lol the US unit is literally called ACAB

Lol I didn't notice that

lobster shirt
Jun 14, 2021

how does electricity work in victoria 3, do i need to make power plants in every state or can it be traded across my country's market?

KomradeX
Oct 29, 2011

Danann posted:

time for human wave asiatic russians despite the btg structure literally being organized in the opposite manner

Is going to be really funny to see how the game will be designed where American equipment just constantly outasses the Russians

Lostconfused
Oct 1, 2008

When the RNG gets a bit too political.

Danann
Aug 4, 2013

lobster shirt posted:

how does electricity work in victoria 3, do i need to make power plants in every state or can it be traded across my country's market?

You can in theory make a power plant in only one province and have it power the whole country yeah.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
https://twitter.com/GarbageApe/status/1586929953844740097?t=_hkjjpXW-2iR8WX592j2EA&s=19

Weembles
Apr 19, 2004

I don't think I have the hang of this game yet.






someone who is good at the economy please help me budge this.
my country is dying.

Lostconfused
Oct 1, 2008

Only 89% literacy rate? Gotta get those numbers up.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!
lol those welfare payments

Create some jobs. Like seriously, maybe get rid of some labour-saving production techniques/machines?

lobster shirt
Jun 14, 2021

raise taxes, try importing/exporting if your laws have tariffs. i stupidly way overbuilt government admin buildings so i have massive amounts of extra bureaucracy, maintaining massive trade routes is not an issue in my game. im makign a ton of money off it, so i will never change my laws away from protectionism.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!
Free trade is something you impose on other countries through force of arms, not something you voluntarily adopt.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
This is maybe only the second time ever I've gotten to a late date in Victoria 2* - it's 1910 and I'm closing in on 90% literacy and still climbing, and I might be able to get Brazil up to Great Power status just by spamming Dreadnoughts and increasing military spending; as fueled by my industry, but I've never been able to get anywhere more left than Interventionism so I can't tightly control what my factories are.

I bring this up because I feel like there's something to be said about the exponential growth of the game (and the world it's simulating) making it so that things don't really take off until the last three decades, and I find that aspect fascinating to think about.

___

* just let go and let the game run full speed is apparently a way to really get ahead in these games

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Weembles
Apr 19, 2004

Orange Devil posted:

lol those welfare payments

Create some jobs. Like seriously, maybe get rid of some labour-saving production techniques/machines?

No.

Seriously, though - what happened was that I started my welfare state too early and my peasant and unemployed populations grew at a faster rate than I could grow the economy.

Since my commie-fascist goverment was so popular, all the intrest groups that would agree to lower the welfare system to a cheaper law were marginalized. All I could so was watch the debt pile up until I was permanently bankrupt.

You need to be thoroughly industrialized before transitioning to a worker state. This is not a game for Maoists, it turns out.

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