Agean90 posted:Lol apparently the reason France is so swole is that Pondicherry in India counts as a treaty port, so they get full access to British markets That's really funny. I imagine a convoy manager screaming til he's red in the face about how much money he is losing sailing all the way to India when "I can SEE England, it's RIGHT THERE"
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# ? Oct 31, 2022 18:48 |
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# ? May 30, 2024 14:34 |
NewMars posted:A major source of opium demand is pops: if they want opium, they need it for their luxury needs. It's not just military.
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# ? Oct 31, 2022 18:50 |
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Kalko posted:Still learning the game with Japan and working out how to keep supply and demand balanced with a strictly domestic market, but I haven't been able to keep Hokkaido stable, at least in terms of employment. Just about everything I build there goes into "can't hire people" mode where it says they all want better paying jobs (and I can't subsidize anything). Is that because it's a relatively small population and they have better living standards or something? I worked out I need to build a port there because their market access always drops after the first few years, but yeah, I can't seem to keep them satisfied. if you only have that one little slice of hokkaido then you've got like 40k spare peasants there which is not very many. thats like 3-4 buildings worth of labor. if you build more than that, the buildings start bidding against each other for workers, and all your workers keep rushing back and forth chasing higher wages in a wage spiral. this will also cause their demands for standard of living to increase, and consumption of goods to increase, because they have fat wallets in theory more migrants would show up eventually to expand the labor pool and drive wages back down but, if you've still got closed migration policy, that won't happen. basically you have to keep a very close eye on your available labor pool (peasants) and not overemploy them. easy to forget as japan because a lot of your states have an inexhaustible pool of like 700k peasants
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# ? Oct 31, 2022 18:52 |
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Coupling goods together in a single building was a real bad move for stuff that often has a higher demand than it's "primary" good. Stuff like wine and hardwood I have constantly at over +50% price while softwood and wheat will be at -20% and wasted as I desperately try to over-produce to get the secondary goods. Stuff like hardwood or wine should be their own individual building or there should be production modes that more radically shift your outputs towards those secondary goods. What would also cut down greatly on production method micro is simply letting buildings like that automatically adjust their production based on prices. So if wine is drastically more expensive than wheat, buildings set to "auto" would automatically ramp up wine production.
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# ? Oct 31, 2022 18:54 |
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Eiba posted:Is that one of those demands that only triggers if you have some? I had essentially zero demand for opium (or at least zero buy orders) until like 1920 as Japan when I got a colony for medicine. I even had a fair number of Han pops, which I assume had an obsession. I even had a few events about opium addiction. But there was no obvious downside to just never having any opium available for them. It's an intoxicants need thing. See, pop needs are grouped into categories that can be filled by a ranged of goods, but some of these goods are better at it than others and will be prioritized if you have access to them. For instance, electricity replaces coal replaces wood for heating and opium replaces tobacco replaces alcohol for intoxicants. For luxury drinks, incidentally, tea, wine and coffee all are worth the same.
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# ? Oct 31, 2022 18:54 |
Baronjutter posted:Coupling goods together in a single building was a real bad move for stuff that often has a higher demand than it's "primary" good. Stuff like wine and hardwood I have constantly at over +50% price while softwood and wheat will be at -20% and wasted as I desperately try to over-produce to get the secondary goods. Stuff like hardwood or wine should be their own individual building or there should be production modes that more radically shift your outputs towards those secondary goods. What would also cut down greatly on production method micro is simply letting buildings like that automatically adjust their production based on prices. So if wine is drastically more expensive than wheat, buildings set to "auto" would automatically ramp up wine production. It would be interesting to have the production dynamically shift but it also would cause spikes in base materials supply so it's a mixed bag. For things like wood I just have lumber mills built in different areas, one set to prioritize each type of wood, and then build extra depending on what I need.
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# ? Oct 31, 2022 18:56 |
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Baronjutter posted:Coupling goods together in a single building was a real bad move for stuff that often has a higher demand than it's "primary" good. Stuff like wine and hardwood I have constantly at over +50% price while softwood and wheat will be at -20% and wasted as I desperately try to over-produce to get the secondary goods. Stuff like hardwood or wine should be their own individual building or there should be production modes that more radically shift your outputs towards those secondary goods. What would also cut down greatly on production method micro is simply letting buildings like that automatically adjust their production based on prices. So if wine is drastically more expensive than wheat, buildings set to "auto" would automatically ramp up wine production. Yeah there should be automated production method selection for everything. Maybe a tiny percentage of people care to micro-optimize but it's not fun or engaging. Being able to switch instantly at no cost also makes very little sense.
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# ? Oct 31, 2022 18:57 |
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Wiz mentioned that they might add sliders to let you choose how much e.g. hardwood vs. softwood you generate, it would be a huge QoL improvement if this could be done on a nationwide level
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# ? Oct 31, 2022 18:59 |
NewMars posted:It's an intoxicants need thing. See, pop needs are grouped into categories that can be filled by a ranged of goods, but some of these goods are better at it than others and will be prioritized if you have access to them. For instance, electricity replaces coal replaces wood for heating and opium replaces tobacco replaces alcohol for intoxicants. Unless I'm misinterpreting what you mean by "replaces". I've got tobacco and liquor both going strong. It doesn't obviously seem any different than my coffee and tea situation.
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# ? Oct 31, 2022 19:23 |
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NewMars posted:It's an intoxicants need thing. See, pop needs are grouped into categories that can be filled by a ranged of goods, but some of these goods are better at it than others and will be prioritized if you have access to them. For instance, electricity replaces coal replaces wood for heating and opium replaces tobacco replaces alcohol for intoxicants. And the reason some times you'll see a huge need for opium (military use aside) when you play countries like Persia, Afghanistan, Egypt, etc. -- is that they're Muslim countries where liquor is taboo so they get their intoxicant needs purely from opium.
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# ? Oct 31, 2022 19:25 |
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RabidWeasel posted:Wiz mentioned that they might add sliders to let you choose how much e.g. hardwood vs. softwood you generate, it would be a huge QoL improvement if this could be done on a nationwide level Yeah, that would be a godsend for small countries especially. Also if you could gradually transition a big stack of mines to atmospheric engines, for example.
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# ? Oct 31, 2022 19:25 |
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Yeah, being able to change production methods on only a few of a big stack of buildings would help a lot. Especially given that the game incentivises you to build big stacks of buildings through the economy of scale bonus.
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# ? Oct 31, 2022 19:27 |
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piratepilates posted:And the reason some times you'll see a huge need for opium (military use aside) when you play countries like Persia, Afghanistan, Egypt, etc. -- is that they're Muslim countries where liquor is taboo so they get their intoxicant needs purely from opium. tobacco?
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# ? Oct 31, 2022 19:27 |
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It's still wild that it's almost impossible the get the French Second Empire going.
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# ? Oct 31, 2022 19:30 |
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Is there any chatter on when we're getting a hotfix for some of the most blatant problems?
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# ? Oct 31, 2022 19:35 |
MonsieurChoc posted:It's still wild that it's almost impossible the get the French Second Empire going.
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# ? Oct 31, 2022 19:39 |
Baronjutter posted:Is there any chatter on when we're getting a hotfix for some of the most blatant problems? This week sometime.
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# ? Oct 31, 2022 19:47 |
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Gort posted:Yeah, being able to change production methods on only a few of a big stack of buildings would help a lot. I feel like this at least makes sense as a tradeoff though, if you want that economy of scale you have to forfeit some flexibility
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# ? Oct 31, 2022 19:49 |
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Baronjutter posted:Is there any chatter on when we're getting a hotfix for some of the most blatant problems? They posted this on Thursday and said "sometime next week"
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# ? Oct 31, 2022 19:50 |
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Eiba posted:I saw the AI make an imperial France. It had a different relative of Napoleon in charge though. How is the 2nd Empire supposed to happen in this game? Any particular kind of rebellion? Historically, the restored monarchy collapses, a second Republic emerges, Louis-Napoleon wins, and then after hsi first mandate decides he's actually an emperore and the Second Republic becomes the Second Empire. Not sure how to do something approaching that in current Victoria 3. Hell, for most of my France tutorial run, the Orleanist and Bonapartists were ruling as a coalition!
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# ? Oct 31, 2022 19:51 |
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Traxis posted:They posted this on Thursday and said "sometime next week" guess ill wait to do a nother nation then
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# ? Oct 31, 2022 19:58 |
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MonsieurChoc posted:Historically, the restored monarchy collapses, a second Republic emerges, Louis-Napoleon wins, and then after hsi first mandate decides he's actually an emperore and the Second Republic becomes the Second Empire. my guess is it’d be a movement to end the monarchy getting v radical and forcing one of the non-monarchic reforms, folllowed by the petit bourgeoisie becoming the most powerful IG and pushing for restoring it
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# ? Oct 31, 2022 20:47 |
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anyone played with the fixed typos from the defines?
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# ? Oct 31, 2022 21:24 |
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Political movements seem pretty anemic, pretty much a non-entity outside the ones that pop up in response when you're passing a law. Definitely seeing AI nations wracked by massive turmoil and radicalism with no political movements at all. It actually fucks with the AI a bit because conceding to movements is supposed to push it to reforms and act as a release valve for popular anger but the pops just don't make any demands. Hope they tune them to appear more.
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# ? Oct 31, 2022 21:24 |
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when do i get to stop paying the French for independence as Haiti? I did some things not sure what but I'm only losing 700$ a week which is a real improvement for me but these 2k payments to the French are loving stuff up! I want the number to be green!
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# ? Oct 31, 2022 21:29 |
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verbal enema posted:when do i get to stop paying the French for independence as Haiti? That's the best part! You don't
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# ? Oct 31, 2022 21:32 |
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RabidWeasel posted:Wiz mentioned that they might add sliders
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# ? Oct 31, 2022 21:33 |
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Gaius Marius posted:That's the best part! You don't what the gently caress!!!
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# ? Oct 31, 2022 21:33 |
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https://www.nytimes.com/interactive/2022/05/20/world/americas/enslaved-haiti-debt-timeline.html
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# ? Oct 31, 2022 21:34 |
dead gay comedy forums posted:anyone played with the fixed typos from the defines? Not yet, I want to finish my current campaign first but then I will.
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# ? Oct 31, 2022 21:35 |
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Gaius Marius posted:https://www.nytimes.com/interactive/2022/05/20/world/americas/enslaved-haiti-debt-timeline.html im not subscribing to a loving NYTimes lol
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# ? Oct 31, 2022 21:36 |
Guildencrantz posted:Political movements seem pretty anemic, pretty much a non-entity outside the ones that pop up in response when you're passing a law. Definitely seeing AI nations wracked by massive turmoil and radicalism with no political movements at all. It actually fucks with the AI a bit because conceding to movements is supposed to push it to reforms and act as a release valve for popular anger but the pops just don't make any demands. Hope they tune them to appear more.
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# ? Oct 31, 2022 21:36 |
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verbal enema posted:what the gently caress!!! turns out we were all too busy noticing the english were assholes to see that the french were also huge assholes
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# ? Oct 31, 2022 21:36 |
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Tiler Kiwi posted:turns out we were all too busy noticing the english were assholes to see that the french were also huge assholes well i think there should be a way to tell them to gently caress off
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# ? Oct 31, 2022 21:41 |
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Federating Australia not changing your country's name to Australia has to be an oversight, surely.
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# ? Oct 31, 2022 21:42 |
verbal enema posted:well i think there should be a way to tell them to gently caress off I'm pretty sure there is a way, maybe under decisions?
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# ? Oct 31, 2022 21:42 |
verbal enema posted:well i think there should be a way to tell them to gently caress off you can but they don't like it very much. might be able to sucker some other europeans into fighting them for you though
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# ? Oct 31, 2022 21:43 |
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Green Wing posted:Federating Australia not changing your country's name to Australia has to be an oversight, surely. Australia is a hoax. Educate yourself https://www.hit.com.au/story/this-woman-is-convinced-that-australia-doesn-t-even-exist-she-has-evidence-19841
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# ? Oct 31, 2022 21:44 |
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VideoWitch posted:I'm pretty sure there is a way, maybe under decisions? oh i forgot some countries might have unique decisions thanks! im gonna suck up to america and GB and then tell France off
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# ? Oct 31, 2022 21:46 |
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# ? May 30, 2024 14:34 |
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verbal enema posted:well i think there should be a way to tell them to gently caress off there is an option to stop the payments under Decisions, in exchange for giving France claims on you and dropping your relations with them by 50 points it's actually pretty easy to avoid consequences for it if you plan a few years ahead and spend the intervening time improving your relations with them
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# ? Oct 31, 2022 21:47 |