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sigma 6 posted:
Not sure how much I can say cause of NDA stuff, and also because I'm an animator and don't understand a lot of the technical details about what's going on with the fx or cameras and stuff. The shot where the net destroys the log was the most technically complicated shot in the film but a lot of the impressive stuff in that was the result of cfx and fx departments. I did have to do a whole previz of how it would look though using alembics because they weren't sure how the net ball should come apart and how it the nets would be drawn back into it. Here's also some interviews with the studio side and client side vfx supes. Both really nice guys, though it was definitely a high pressure environment at the end to get some of these shots out: https://www.artofvfx.com/prey-ryan-cook-production-vfx-supervisor/ https://beforesandafters.com/2022/08/30/an-effects-artists-dream-project-predator-mandibles-cloaking-and-a-bear-fight-in-prey/
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# ? Oct 25, 2022 00:23 |
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# ? May 31, 2024 06:44 |
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Harvey Baldman posted:I'm sorry for bringing another dumb ZBrush question in here, but I'd appreciate the help. I think it's a bit of a turd job. You're always going to end up with 2 distinct looking geometry groups, since one will be highly detailed + the original noise and your new surface being clean. I would take your last result and repair corners/edges manually. I think you'll struggle to do it more procedurally otherwise. One alternative would be to do a clean version and blend it with the noisy version, masking in the areas that you want. (This I don't know how to do in Zbrush, I assume you can, but it would easy in Houdini).
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# ? Oct 25, 2022 03:12 |
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I'm thinking a crisp clay polish should give you a cleaner mesh you can project sections you want cleaned up from. just at a guess though.
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# ? Oct 25, 2022 06:22 |
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I would be tempted to retop it, then project the detail in the damaged areas so you can keep the flat areas perfectly flat
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# ? Oct 25, 2022 07:59 |
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EoinCannon posted:I would be tempted to retop it, then project the detail in the damaged areas so you can keep the flat areas perfectly flat This would have been my first guess too
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# ? Oct 25, 2022 08:03 |
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Yeah I’d do a multires, then bake the details to normal map
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# ? Oct 25, 2022 11:49 |
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What is the end purpose for the cube?
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# ? Oct 25, 2022 18:32 |
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So Ive been noodling around with Blender and Unreal 5, is it better to just stick with Blender for modeling or do everything in Unreal?
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# ? Oct 31, 2022 17:48 |
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DreadUnknown posted:So Ive been noodling around with Blender and Unreal 5, is it better to just stick with Blender for modeling or do everything in Unreal? Definitely stick to blender at the moment. Unreal's geometry tools are fairly new and ... maddening.
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# ? Oct 31, 2022 18:02 |
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Unreal brushes are 100% not a modeling tool.
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# ? Oct 31, 2022 20:15 |
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Alterian posted:Unreal brushes are 100% not a modeling tool. Unreal 5 introduces some rudimentary modeling capabilities which is what I assume the poster meant. But they aren't a match for Blender... Or any other DCC at the moment.
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# ? Oct 31, 2022 21:22 |
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Ahh ok, I was enjoying Blender's scupting tools quite a bit. Ill stick with it then.
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# ? Oct 31, 2022 22:45 |
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nodevember thread in the ‘pos https://forums.somethingawful.com/showthread.php?threadid=4015885
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# ? Nov 2, 2022 05:10 |
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Started making a greyhound for a job which was then cancelled so turned it into an anatomy and pose exercise I like dogs
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# ? Nov 4, 2022 05:17 |
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Very cool.
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# ? Nov 4, 2022 05:29 |
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God some of you are incredible sculptors. Amazing work! How is something like skin stretching/folding/bone exposure handled when posing? Is it like shot sculpting/CFX kind of stuff, are those all using posed bases that then get all the muscle/etc added?
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# ? Nov 4, 2022 14:42 |
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Slothful Bong posted:God some of you are incredible sculptors. Amazing work! Cheers It's not rigged, I just pose it in Zbrush with the transpose tools then resculpt the anatomy to suit each pose.
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# ? Nov 5, 2022 03:06 |
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EoinCannon posted:Started making a greyhound for a job which was then cancelled so turned it into an anatomy and pose exercise I need to start learning to sculpt again. I am envious.
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# ? Nov 5, 2022 03:51 |
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Did a couple of hour sculpt from a sphere in a single session which turned out kind of interesting Dunno if that video is going to embed properly https://imgur.com/6Wio2sl https://thumbs.gfycat.com/SatisfiedAmusedFawn-mobile.mp4 EoinCannon fucked around with this message at 23:38 on Nov 9, 2022 |
# ? Nov 9, 2022 23:07 |
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https://twitter.com/stvulture/status/1590235730025926656
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# ? Nov 10, 2022 07:27 |
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RETICULATING SPLINES https://www.youtube.com/watch?v=hEjXuuwI0oE Also hey y'all I'm from the YOSPOS Blender thread and I didn't even know this one existed!
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# ? Nov 11, 2022 03:32 |
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EoinCannon posted:Did a couple of hour sculpt from a sphere in a single session which turned out kind of interesting Nice work! Some content: sigma 6 fucked around with this message at 05:33 on Nov 11, 2022 |
# ? Nov 11, 2022 05:29 |
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I was wondering why I was blocked by this guy then I remembered I told him NFTs were dumb, lmao.
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# ? Nov 11, 2022 09:56 |
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Anybody know of any distinct advantage Redshift has over Arnold or Keyshot? I recently installed Redshift as part of the Maxon One suite and I am not sure why I should use it, other than it just comes very, very cheap in this case. Any big advantages over other PBR renderers? Anyone here actually use Redshift?
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# ? Nov 22, 2022 23:33 |
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sigma 6 posted:Anybody know of any distinct advantage Redshift has over Arnold or Keyshot? I recently installed Redshift as part of the Maxon One suite and I am not sure why I should use it, other than it just comes very, very cheap in this case. Any big advantages over other PBR renderers? I use Redshift just because it was cheaper than Octane and there were lots of people using it and publishing tutorials for it with the software I was using. I don't know enough about its pros/cons vs other renderers to answer why you would want to use it. They had some upgrades recently to stuff like SSS that were nice but I don't think there's any reason to switch if you're already using other tools and don't have any problems with them.
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# ? Nov 23, 2022 00:36 |
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sigma 6 posted:Anybody know of any distinct advantage Redshift has over Arnold or Keyshot? I recently installed Redshift as part of the Maxon One suite and I am not sure why I should use it, other than it just comes very, very cheap in this case. Any big advantages over other PBR renderers? The studio I work at uses it I haven't tested it against the other current generation of renderers and I last used vray 7 years ago so my observations are not very informed It's fast if you have good GPUs I has pretty much all the features needed for our production (vfx and animation for mostly tvcs) and they were pretty receptive to bug reports and feature requests, don't know how this will change with the maxxon acquisition
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# ? Nov 23, 2022 06:07 |
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If you are already fluent in Arnold, you aren't going to get too much more out of Redshift. Although I'm not sure the state of Arnold's GPU rendering. I know it's getting pretty good. Redshift is a good value if you're a C4D user and getting it with a bundle. A lot of people use it but it also falls into the "it's not going to give you a super power over any other renderer" category. I know some folks don't like how Redshift handles VDBs, so if you deal with those that might be an issue. But it also has a new Standard Material people love (that I think borrows a lot from Arnold). Personally I'm an avid Octane user. It's my favorite.
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# ? Nov 24, 2022 02:52 |
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BonoMan posted:If you are already fluent in Arnold, you aren't going to get too much more out of Redshift. Although I'm not sure the state of Arnold's GPU rendering. I know it's getting pretty good. I have really good things about Octane but Redshift happens to be bundled with the Maxon One suite. Now that I know Redshift has a Standard Material (PBR?) similar to Arnold's I might be inclined to make some render tests. Good news is I have a 3070 in this machine so I am curious to bench it against Arnold and Keyshot. Don't use VDBs yet so that part doesn't matter much to me. Thanks for the replies everyone! It seems to integrate well with Maya so it's time to do some tests. Also - not related but... has anyone tried the text to 3d model stuff yet? Seems to be more and more of it. Just like the 2d counterparts, more "text to *art*" software is popping up everywhere. https://mpost.io/text-to-3d-google-has-developed-a-neural-network-that-generates-3d-models-from-text-descriptions/
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# ? Nov 24, 2022 22:00 |
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sigma 6 posted:Also - not related but... has anyone tried the text to 3d model stuff yet? Seems to be more and more of it. Just like the 2d counterparts, more "text to *art*" software is popping up everywhere. gently caress all this stuff, I hate it
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# ? Nov 24, 2022 22:24 |
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EoinCannon posted:gently caress all this stuff, I hate it Pretty common reaction that any artist has towards text based Ai stuff but you can't stop it. This artist, for example, has been doing interesting work with it. https://www.instagram.com/wetterschneider/ Midjourney I think in this case. Regardless, it is everywhere, and getting more popular every day. The "make art" magic button has never more been a thing.
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# ? Nov 24, 2022 22:39 |
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sigma 6 posted:Pretty common reaction that any artist has towards text based Ai stuff but you can't stop it. Fair enough it's inevitable and popular, still hate it It's all built on the appropriation of art from actual artists
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# ? Nov 24, 2022 22:44 |
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EoinCannon posted:Fair enough it's inevitable and popular, still hate it You will get no argument out of me. However vs. photobashing reference together... it is arguably much faster for ideation.
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# ? Nov 24, 2022 22:46 |
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sigma 6 posted:I have really good things about Octane but Redshift happens to be bundled with the Maxon One suite. Now that I know Redshift has a Standard Material (PBR?) similar to Arnold's I might be inclined to make some render tests. Good news is I have a 3070 in this machine so I am curious to bench it against Arnold and Keyshot. Don't use VDBs yet so that part doesn't matter much to me. Yeah if money is a factor then it's a great value being included. Didn't realize it worked with Maya either! As for AI. I use midjourney for fun and v4 is getting seriously good. There's also some really cool stable diffusion tools that have integration into some DCC. I know Blender has something and NitroMan made one for c4d. There's tons of artists discussions and ethics to be talked about but I'm phone posting. The MoGraph.com slack is a great place to hang and talk about this stuff. I'm more interested in neural and AI models that are being implemented into simulations to run them orders of magnitudes faster. It's pretty intense.
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# ? Nov 24, 2022 23:10 |
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All this AI poo poo made me give up ever going back into digital art. gently caress this I'm just going to make pottery from now on. Its much more fun and if people want to steal poo poo at least I can punch their face in first.
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# ? Nov 25, 2022 00:10 |
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The AI art thing is interesting times. I think the whole AI area has several big inflection points in its future where it will have to figure out where it fits ethically into the larger landscape, culture, etc, but I don't think it'll be like crypto or NFTs which I could still see evaporating off into a small niche thing. Seems like a lot of potential but creative industries are going to have to adjust to it too. At some point I'll have to figure out where it would best serve me as an artist, but at the moment I'm much more art-centric and not tech/engineering-centric so I can't really do jack poo poo with rolling my own AI UV layout solver or whatever the gently caress.
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# ? Nov 25, 2022 00:54 |
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Meh, it's the same argument with digital photography, etc. It still leaves the client (and 'operator') without much control, so while it may be good for generic stuff. I mean, a large part of my work over the last 10 years has been how to make stuff not look like what the software really wants it to look like. There will always be room (and a requirement) for personal expression and not just what the computer gives you.
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# ? Nov 25, 2022 02:25 |
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I'm wanting to dabble in computer graphics again out of boredom. I've installed Blender, because it's free and such. Is there an option to display current viewport scale and/or cursor position in real time? I find it kind of weird that I have to trial and error at various zoom levels to figure out viewport scale, and then cat scratch a spline first and then start moving vertices into proper position. The transform pop out only updates when moving existing vertices.
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# ? Nov 28, 2022 20:37 |
Could you elaborate on what you're looking for? I know Blender a bit but not really any other 3d packages so I'm not sure exactly what you mean by "viewport scale" in this case.
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# ? Nov 29, 2022 17:19 |
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Yeah I can't really figure that post out.
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# ? Nov 29, 2022 17:47 |
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# ? May 31, 2024 06:44 |
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Its been a while since I've been in blender, but every 3d program that I know of has a grid you can turn on.
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# ? Nov 29, 2022 19:01 |