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M_Gargantua posted:Imagine being able to move five stones at once, without even the slow encumbrance penalty of one stone! Science! that's an excellent argument for using wheelbarrows minecarts as far as i can tell still have no use-case except for quantum stockpile exploits
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# ? Nov 2, 2022 01:21 |
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# ? Jun 10, 2024 08:47 |
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Tuxedo Catfish posted:that's an excellent argument for using wheelbarrows
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# ? Nov 2, 2022 01:25 |
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Tuxedo Catfish posted:that's an excellent argument for using wheelbarrows Wheelbarrows still only carry one at a time. Can minecarts carry more? I honestly don’t know, but if yes you could move more over a larger distance with fewer dwarves.
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# ? Nov 2, 2022 01:49 |
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I'm thinking about taking a day off work, not to play this but to watch twitch streamers who have no idea what they're getting into try to play it for the first time LIVE BEFORE THOUSANDS
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# ? Nov 2, 2022 01:51 |
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hoooooipe
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# ? Nov 2, 2022 01:57 |
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Clocks posted:I think last time I played DF was like 7 years ago so I am hella excited to completely fail at baby's first fortress on steam in a month! hell, same.
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# ? Nov 2, 2022 02:08 |
Tuxedo Catfish posted:that's an excellent argument for using wheelbarrows They're massively handy unless you're doing a microfort. Bringing all the ore/gems/pretty rocks from a far-flung mine to your crafters and smelters with simple dwarfpower is finicky as hell. Having a mine stockpile feeding into a minecart that runs to a stockpile near your crafters and smelters is far easier. If you like to move all your metalworking to the shores of the magma sea, but leave your main fort in the regular rock layers, it becomes even more useful to have rapid bulk movement of the products of those forges.
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# ? Nov 2, 2022 02:37 |
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If you don't abandon the whole rock-layer fort to relocate it all to the layer right above the magma sea, are you even a dwarf
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# ? Nov 2, 2022 02:43 |
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If you know how they work, it's easier to get a minecart full of lava up 100 floors than a similar pumpstack.
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# ? Nov 2, 2022 02:47 |
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Between this and the Slitherine Master of Magic remake, it's going to be a very happy holiday
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# ? Nov 2, 2022 03:59 |
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Bad Munki posted:Is there a shortlist of “most significant changes” somewhere? Like a super broadstroke executive summary…items like “graphics” and “multi-threaded” or something as applicable.
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# ? Nov 2, 2022 04:11 |
The Kins posted:
Lovely, thank you
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# ? Nov 2, 2022 04:31 |
Very curious what the day 1 Steam stats are for this. I think it's gonna be big, 30k peak.
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# ? Nov 2, 2022 04:31 |
The win condition in Dwarf Fortress is doing fan art and writing and recording songs for a succession fort and having no one in your life you can share it with.
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# ? Nov 2, 2022 04:41 |
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The last time I played Dwarf Fortress was when the map was single-layer, so I probably have a lot of learning to do
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# ? Nov 2, 2022 04:41 |
Cheap Trick posted:The last time I played Dwarf Fortress was when the map was single-layer, so I probably have a lot of learning to do Nah you’re fine just go for it
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# ? Nov 2, 2022 04:43 |
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Tuxedo Catfish posted:that's an excellent argument for using wheelbarrows So you could potentially set up a minecart system where you set up a stone stockpile down on your mining layer, and then dig out and carve in minecart tracks all the way from there back up to your stonecrafting area. Then you could set a minecart stop there that loads from that stockpile and then have it dump into a quantum stockpile at the other end. The alternative is upping the "wheelbarrow count" to 3 on a big stockpile next to your workshops and going off to build a big monument of a dwarf penis that ejaculates lava. Edit: Oh definitely set minecart tracks to "do not walk here" as well. That step is important. Probably. Spanish Matlock fucked around with this message at 04:56 on Nov 2, 2022 |
# ? Nov 2, 2022 04:52 |
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A new change is also needing to breach caverns for underground farming. Agriculture no longer being braindead easy is going to be Fun; I missed the trial by fire for new players in the 2D version when you had to set up your first farm by the cave river.
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# ? Nov 2, 2022 05:28 |
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Kibbles n Shits posted:Between this and the Slitherine Master of Magic remake, it's going to be a very happy holiday What in the what now THAT master of magic? The windows 95 or older fantasy civ-alike(I think)?
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# ? Nov 2, 2022 05:35 |
You can also make minecarts zip around fully autonomously. But that carries additional, substantial danger, and fun!
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# ? Nov 2, 2022 05:40 |
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https://twitter.com/KitfoxGames/status/1587508625005764609?t=_h-M8V60IWM0jjKlhiRB8w&s=19
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# ? Nov 2, 2022 05:46 |
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I predict the first weeks reviews will be about 50/50 positive/negative, with 99% of the negative ones being from people with <30 minutes played posting things like OH MY GOD YOU CANT EVEN MOVE YOUR GUYS OR TELL THEM TO DO THINGS WHAT IS THIS poo poo
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# ? Nov 2, 2022 05:55 |
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Fantasy RimWorld clone/10
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# ? Nov 2, 2022 05:59 |
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People who have only played rimworld building on the surface and never realizing there are z-levels.
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# ? Nov 2, 2022 06:08 |
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I imagine a decent amount of forts will run into some bother in the winter seasons when they forget to bring water into the fortress.
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# ? Nov 2, 2022 06:51 |
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Mochabeard posted:I imagine a decent amount of forts will run into some bother in the winter seasons when they forget to bring water into the fortress. What is water? Can you make socks out of it?
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# ? Nov 2, 2022 08:05 |
Spanish Matlock posted:What is water? Can you make socks out of it? It's a precursor to plump helmet wine.
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# ? Nov 2, 2022 08:07 |
I don't think I'm prepared for the honest-to-god 'this is a low-fi rimworld copy' takes that are going to come out. The real ones, I mean, not the fake ones.
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# ? Nov 2, 2022 10:48 |
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Popete posted:It's a precursor to plump helmet wine. That is a dirty lie. Plump helmet wine is made from mushrooms and labor. No true dwarf would drink anything else. Edit: Actually on this topic, considering that dwarf fortress has milk already is it not weird that Toady has not implemented Kumis? Spanish Matlock fucked around with this message at 10:56 on Nov 2, 2022 |
# ? Nov 2, 2022 10:53 |
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7c Nickel posted:If you know how they work, it's easier to get a minecart full of lava up 100 floors than a similar pumpstack. Magma pistons are superior.
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# ? Nov 2, 2022 11:10 |
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Mochabeard posted:I imagine a decent amount of forts will run into some bother in the winter seasons when they forget to bring water into the fortress.
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# ? Nov 2, 2022 11:10 |
SlyFrog posted:Did they ever put in a win condition or in game goals other than build more stuff?
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# ? Nov 2, 2022 11:24 |
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The French Army posted:Magma pistons are superior. They only work once. If you want to say, dump BOILING ROCK on dumb invaders, you need it to be repeatable.
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# ? Nov 2, 2022 11:37 |
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Cheap Trick posted:The last time I played Dwarf Fortress was when the map was single-layer, so I probably have a lot of learning to do Honestly, less then you might think.
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# ? Nov 2, 2022 12:48 |
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Schwarzwald posted:Honestly, less then you might think. At the least, I assume I'l need to remember to build supports underground so I don't accidentally entomb my dwarves - or is this not a thing?
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# ? Nov 2, 2022 13:26 |
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Cheap Trick posted:At the least, I assume I'l need to remember to build supports underground so I don't accidentally entomb my dwarves - or is this not a thing? Only in the sense that you need some supporting tile to keep things from collapsing, but you can hold a mountain up with a toothpick with no issues. Unless you intentionally try to do it (for example, trying to create a safe route through an aquifer, or having a lava casted sky hammer to drop on invaders), it's almost certainly never going to come up. Just be careful when deconstructing roof tiles when you make outdoors rooms, if you leave a tile disconnected from everything else without deconstructing it first, it's going to fall down and possibly hurt someone. my dad fucked around with this message at 13:34 on Nov 2, 2022 |
# ? Nov 2, 2022 13:30 |
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Yeah it used to be that you needed a form of support in every 7x7 space but that is no longer the case.
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# ? Nov 2, 2022 13:33 |
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There's basically 4 generations of DF: the 2 dimensional one, the version .40d one, the continuum of versions after the 2012-ish one that were still purely made by the Tarn brothers, and finally the one now being made and released. A lot has changed between every large leap, but the basic "delegate dorfs to do stupid poo poo, try not to die, watch them die anyway" gameplay is surprisingly similar.
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# ? Nov 2, 2022 13:45 |
Having a stack of a few layers fortifications staked on top of each other and hanging from a single vertical bar hooked to a lever, that can be dropped 20 layers on top of anyone below it creates enough concussive force to kill anything, even the worst monsters from the depths. Best of all, with a bit of planning, a single one of them can cover all entrances with some clever bridge placement, and you can make it multi-shot and reloadable.
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# ? Nov 2, 2022 13:49 |
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# ? Jun 10, 2024 08:47 |
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PinheadSlim posted:Yeah it used to be that you needed a form of support in every 7x7 space but that is no longer the case. That's very cool. Thanks for the advice, guys. Setting up "cave-in traps" sounds like fun too
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# ? Nov 2, 2022 13:58 |