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MinistryofLard
Mar 22, 2013


Goblin babies did nothing wrong.


Is anyone else finding Welfare or Healthcare a trap? I find that it very quicklu becomes impossible to pay for.

I was running a huge surplus as Australia off of Gold minting alone but healthcare and 3rd stage Poor Laws drained it incredibly quickly. I guess it's a pop explosion thing but is it meant to be so expensive?

I figure that I'll keep running the surplus until it eats all my gold reserves and then pare it back but I went from +30k to -20 in the span of weeks I think.

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jsoh
Mar 24, 2007

O Muhammad, I seek your intercession with my Lord for the return of my eyesight
you can build multiple copies of skyscrapers or the panama canal if you have enough construction capacity for them to start and finish at the same time and they will have their full effect and jobs lol

The Cheshire Cat
Jun 10, 2008

Fun Shoe

MinistryofLard posted:

Is anyone else finding Welfare or Healthcare a trap? I find that it very quicklu becomes impossible to pay for.

I was running a huge surplus as Australia off of Gold minting alone but healthcare and 3rd stage Poor Laws drained it incredibly quickly. I guess it's a pop explosion thing but is it meant to be so expensive?

I figure that I'll keep running the surplus until it eats all my gold reserves and then pare it back but I went from +30k to -20 in the span of weeks I think.

Yeah the thing about a lot of the welfare stuff is that you end up with a bit of a "too much of a good thing" situation. You can only raise standard of living so high before the benefits start to plateau but the costs never do. What happens with welfare especially is that it has a particularly devastating combo with a high minimum wage, since the welfare payments are based on the average wage in your country, and having a high minimum wage means it's going to be harder for a lot of factories to run profitably at full employment, meaning more people are going to end up on welfare. Also the high standard of living leads to lots of immigration, leading to even more pops who won't be able to find a job. The big challenge in running an end game socialist utopia is just building fast enough to keep up with the influx of labour (a handy trick is to just go and turn all the automation production methods off. You don't want your businesses running lean and efficient, you want them to keep millions of people busy so they pay taxes instead of collecting welfare).

boo boo bear
Oct 1, 2009

I'm COMPLETELY OBSESSED with SEXY EGGS
you can avoid the welfare trap if you wind up getting a radical leader for the trade union power bloc and really lean into the role play. it's... uh... pretty special.

Gort
Aug 18, 2003

Good day what ho cup of tea
Massive new patch just dropped

quote:

- Changed so that Trade Centers cost 1 infrastructure per 10 levels instead of 1 infrastructure per level

Phigs
Jan 23, 2019

Jazerus posted:

i think the patch might have tuned AI willingness to jump into diplomatic plays a little too high...i can't even annex a subject without france deciding we're going to have a ruinous continental war over it. they've lost millions of dudes in the alps and still want to stick their dicks into everything i do. i'm gonna try to break occitania off of them just to get a buffer state at this rate

They need something to make the AI only jump in when it makes sense for them to care. Why should Germany care that I'm invading some tiny Indonesian state? There needs to be a more strict circle of interest for AIs so Germany would only care about Europe and maybe maybe some other countries they have relationships with. Not just, oh someone I hate is doing a thing time to get on the other side of this diplomatic move just to gently caress with them.

Like half the point of colonizing the new world and the east was to avoid having to fight the powers in Europe.

Phigs fucked around with this message at 10:35 on Nov 4, 2022

TheDeadlyShoe
Feb 14, 2014

probably needs a 'colonial war' setting for getting involved where they only commit troops based on their available flotillas and territory contiguous with their capital doesn't create fronts and can't be invaded. Also they're a lot more wiling to bow out and are casualty sensitive.

would also highlight the difference between a direct colonial possession and more autonomous stuff like the British Raj.

Schnitzler
Jul 28, 2006
Toilet Rascal

MinistryofLard posted:

Is anyone else finding Welfare or Healthcare a trap? I find that it very quickly becomes impossible to pay for.

I was running a huge surplus as Australia off of Gold minting alone but healthcare and 3rd stage Poor Laws drained it incredibly quickly. I guess it's a pop explosion thing but is it meant to be so expensive?

I figure that I'll keep running the surplus until it eats all my gold reserves and then pare it back but I went from +30k to -20 in the span of weeks I think.

I think the trap factor stems from the fact that in other games, healthcare and welfare would improve some kind of happiness metric in your population, so they are always beneficial. But here, healthcare just improves your population growth. Which is great when you need people, but causes issues at a certain point. Same with open borders. I found myself going closed borders around 1905 due to being unable to build fast enough outbuild population growth, causing steadily rising unemployment.

Welfare is the same, it's great when your population is dirt poor because it doesn't cost you much yet, but helps create demand in you country for the stuff you produce by giving your pops some level of wealth. Which creates issues once your pops get wealthier since the welfare payments scale with average wealth in the nation. This is especially bad if you concentrated wealth in only a small handful of states instead of spreading it around your country. That is also where minimum wage laws start becoming useful, because if your average standard of living is pushed up by one very wealthy state, you pay lots of welfare (and subsidies if activated) in other states where workers still work for peanuts and receive welfare to make up the difference. So minimum wage laws force the factories there to start paying up, reducing the welfare payments you have to make, but cutting into profits.

I really like they way these mechanics interact with each other, I think it's very well done.

biglads
Feb 21, 2007

I could've gone to Blatherwycke



Played a game as Serbia. Left the Ottoman market early and joined the Austrian one. Things were looking good despite staying as a 1 province state. Serbia was #1 GDP per capita and #1 QoL along with being progressive (votes for women, pensions, multi-culturalism etc).

Then Austria had a civil war and everything got hosed.

Basically I should have reclaimed all my rightful clay.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

biglads posted:

Played a game as Serbia. Left the Ottoman market early and joined the Austrian one. Things were looking good despite staying as a 1 province state. Serbia was #1 GDP per capita and #1 QoL along with being progressive (votes for women, pensions, multi-culturalism etc).

Then Austria had a civil war and everything got hosed.

Basically I should have reclaimed all my rightful clay.

It's very funny how the gameplay currently works as a minor, you latch on to a GP's market and get your economy turbo charged by integrating with it, but this causes you big problems further down the line if that market has any issues.

OddObserver
Apr 3, 2009

TheDeadlyShoe posted:

probably needs a 'colonial war' setting for getting involved where they only commit troops based on their available flotillas and territory contiguous with their capital doesn't create fronts and can't be invaded. Also they're a lot more wiling to bow out and are casualty sensitive.

would also highlight the difference between a direct colonial possession and more autonomous stuff like the British Raj.

The region split of armies and the transportation costs of deploying then feel like they are steps in the right direction but don't quite work. Maybe transporting troops far should cost more convoys than it does now? (Of course, the AI needs to also consider that...)

RattiRatto
Jun 26, 2014

:gary: :I'd like to borrow $200M
:whatfor:
:gary: :To make vidya game
Just came here to say i am enjoying very much this gay luxury communist simulator.

As for paradox releases, this is by far the one i am enjoying the most.

Finished first game with GB, France and Italy all with red flags and a giant alliance VS Germany(digested Austria) and Russia as autocracies. Cannot wait to start this massive war when the HOI4 converter comes out.

There are definitely some improvement which can be done but it is the first paradox release in which i feel like I want to start my second game right after the end of the first rather than wait for "next patch"

Agean90
Jun 28, 2008


drat, getting off land based taxation is so good

I can now do things without watching the debt-o-meter shoot up! This means I need to do even more things so I can start deficit spending again

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Jazerus posted:

in my experience a single level 5 general can in fact hold a front against very superior numbers and even push it if you have a quality advantage. early-game wars you generally can't get away with this at all but once there are hundreds of battalions on each side you can definitely begin to outplay the AI by concentrating less force into fronts than they do and just letting them run into your dudes until they start to crumble. the biggest single factor here seems to be the field medicine production methods - if you've secured a supply of opium your recovery rate will easily outmatch the poor AIs that can't import opium because it just doesn't exist on the world market and you'll start racking up stunning kill counts while your troops hold steady. opium pretty much turns your dudes into space marines

Vicky 3: Opium pretty much turns your dudes into space marines.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
EDIT:doublepost

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
Trying for the Algiers achievement but it’s rough. You start out with two provinces that are lacking some basic goods like wood. To the west you have a strong Morocco and to the east you have Tunisia which is an ottoman subject. My strategy so far has been to become a protectorate for Spain and let them help me fight, while starting to colonize southwards. Thankfully Tunisia joined a native uprising against me and for some reason Austria decided to help me out, so I could annex all of Tunisia in one sweep.

TwoQuestions
Aug 26, 2011

Baronjutter posted:

Yeah, auto-expand needs to be able to scale to be much more aggressive. If 10 more steel mills will barely dent local prices, go nuts, build 10 at a time. I get sick of having to manually expand everything in the late game where you have so many thousands of construction capacity it takes 5+ screens to use it all up. I also constantly have trouble with the auto-expand orders getting canceled. I'll go through the building screen and turn auto-expand on for every single building in my country, then check back and find they were mostly all off. Does it turn off if you manually build something??

Luckily, there's already a mod to help with auto-expand.

https://steamcommunity.com/sharedfiles/filedetails/?id=2879922071

Kraftwerk
Aug 13, 2011
i do not have 10,000 bircoins, please stop asking

So my US game is going pretty good now. I managed to build up massive tool manufacturing industries in Illinois and Ohio with some extras in New York.

It’s a bit roleplay-y but I built a massive iron, coal and steel industry in Pennsylvania as well. Then I passed a law to turn the US military into a professional force probably 100 years before it was supposed to happen. This pissed off the unions but they lacked the power to really challenge it.

I managed to launch the Mexican American war on schedule. I don’t know if there was an event that was supposed to trigger it but I set up all the states I wanted as a war goal. Unfortunately I hosed it up and there’s a half moon sized piece of Colorado encased within my borders that’s still considered Mexican territory after I won. The manifest destiny decision does not make a portion of Colorado and Texas a “return state” war goal so you have to conquer it the normal way. I’m not sure if I’m supposed to get infamy for what I did but I suppose historically conquering Mexican territory was a pretty dick move.

Now that I have all this land I just need to figure out how to settle the treaty of Washington and the Alaska purchase and Hawaii. I also need to figure out how to get dye for my paper and textile industry. The import routes do not produce nearly enough for my economy. I imagine I’ll have a similar problem where AIs will under-develop their rubber plantations leaving me with too little for my industry.

Do I need to conquer or vassalize territories that produce items I can’t make on the continental US?

Like I imagine I’ll have a major opium, rubber and dye problem later in the game.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

TwoQuestions posted:

Luckily, there's already a mod to help with auto-expand.

https://steamcommunity.com/sharedfiles/filedetails/?id=2879922071

It still won't build more than one building of a given type in a state at a time. Admittedly, that's only really a problem for nations with absurd amounts of spare labor, but it does stymie late game development.

Precambrian Video Games
Aug 19, 2002



Jamsque posted:

In my humble IMHO the biggest thing the game needs (besides the obvious fixes like AI not developing their resources or generals constantly going in to battle against overwhelming odds with the same 3 depleted units instead of fielding the many fresh troops that are available at the front) is STOCKPILES. Maybe not for every single resource, I'm not sure if I want to be managing my nation's tactical reserve of fine art, but for things like grain and oil and above all GUNS the current system just doesn't work well. If your army relies heavily on conscripts, as most armies do for most of the game, you are forced to massively overbuild weapons and munitions factories, only for them to lay idle 90% of the time and then be unable to meet demand the other 10%. Let me spend construction time and admin points to build some warehouses and then let me fill them with bullets and rifles.

I suspect they took out national stockpiles because they forced too much micro and led to frequent price swings as they depleted/replenished. But it would make a lot of sense for at least weapons, ammo and ships to get stored in barracks/ports.

It is weird that chronic food shortages don't really seem to lead to noticeable consequences, as opposed to being the single most important factor for most of the population.

Dayton Sports Bar
Oct 31, 2019

Dirk the Average posted:

It still won't build more than one building of a given type in a state at a time. Admittedly, that's only really a problem for nations with absurd amounts of spare labor, but it does stymie late game development.

In my experience the autobuild function in Anbeeld’s AI mod does do that. Not sure how consistently, but I’ve seen it queue up like a half dozen of the same building in a state when there’s a severe shortage of the relevant good.

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


wiz give ethiopia more mining opportunities or i riot

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands
As an aside, one thing I do like is that even with top tier techs late-game wars against peer opponents are painful, grinding things even when you're pretty sure you're going to win, unlike earlier tech levels where it's frequently possible to force a quick decision one way or another. Though I do feel that while the battles are grinding, the overall wars tend to be over way too fast, largely I think as I mentioned before because war support drops catastrophically if you hold even one province of the state you're trying to affect.

Kraftwerk posted:

Do I need to conquer or vassalize territories that produce items I can’t make on the continental US?

Like I imagine I’ll have a major opium, rubber and dye problem later in the game.

Welcome to colonialism.

Though yes hypothetically it should be possible to trade with the AI using economic imperialism but in practice the AI doesn't develop enough and securing outside sources of industrial input goods as well as tropical luxuries is a must. Indonesia is possibly the single most valuable bit of real estate in Victoria 3. Madagascar is pretty good and relatively easy for a Western major to knock over as well. Do feel free to puppet larger nations, but be advised that puppeting doesn't actually help them develop resources to add to your market, it's just that puppeting and then later annexing them is cheaper infamy-wise than conquering the lot. Smaller states are usually better off directly conquered.

Arrath
Apr 14, 2011


So if no one cares about the penalties for being underwater on Authority, during the Great Famine event you can take the "-25% cost of decrees" event option enough times to get the decree cost to 0. For any decree, not just the emergency relief one I imagine the event was intended for.

Then you could, for example, activate road maintenance, social mobility, encourage X focus, emergency relief, etc, across your entire country, and just eat the massive Authority deficit once the cost decrease expires. Who cares if IG's in opposition don't like me quite as much, I have free infrastructure and throughput bonuses sucker.

Arrath fucked around with this message at 18:42 on Nov 4, 2022

the JJ
Mar 31, 2011
I gotta stop playing this on ironman. Turns out England can keep raiding my convoys and completely cut me off from all my colonies and any Asian trade even though the war is years over.

A nice kick in the teeth since the war happened because I intervened to save the New Zealand natives in their uprising, successfully kicked the Brits off the island, and was grinding my way through Canada. Then the natives, despite having recaptured their whole rear end island and being under no threat (minus my colony) decided to capitulate and cede a chunk of southern France to the Brits on my behalf.

I guess it's time to pave this save over.

Jazerus
May 24, 2011


pro tip: protectorates can be converted to puppets if your relations with them are below cordial for very little infamy. convincing someone to become a protectorate and then lowering their relations enough to do this is a really long process, but if you steal protectorates in wars they can be converted to puppets and then annexed fairly rapidly

Hellioning
Jun 27, 2008

the JJ posted:

I gotta stop playing this on ironman. Turns out England can keep raiding my convoys and completely cut me off from all my colonies and any Asian trade even though the war is years over.

A nice kick in the teeth since the war happened because I intervened to save the New Zealand natives in their uprising, successfully kicked the Brits off the island, and was grinding my way through Canada. Then the natives, despite having recaptured their whole rear end island and being under no threat (minus my colony) decided to capitulate and cede a chunk of southern France to the Brits on my behalf.

I guess it's time to pave this save over.

You should be a negotiating participant if you're losing land, so I dunno how they would just press England's claims against you. Are you sure you didn't capitulate for hitting -100% war exhaustion?

Dirk the Average
Feb 7, 2012

"This may have been a mistake."
I've been annoyed by suppressing revolutions in puppets. Those wars will frequently end up with the revolting target having 0-3 divisions, with my army having just finished up a war, fully mobilized, with over 100 divisions. The revolting target then doesn't back down for some reason, and forces me to slowly pick apart their territory over the next few weeks, then wait a few more weeks for them to realize that being fully occupied by a technologically superior enemy with over 30 times your numbers means that you've lost the war.

A lot of those little curbstomp wars either need to not happen, need to be over a lot faster than they are, or need to not prevent the overlord from doing whatever the gently caress they actually want to be doing. I don't care that the little war is a drain on resources - that's just the price of doing business with puppets. I do care that a "war" (read: massacre) in east bumfuck stops me from doing anything geopolitically for the next few months.

THE BAR
Oct 20, 2011

You know what might look better on your nose?

You'd think that the game would auto-assign some token troops to take care of any minor fights that would pop up. Sort of what I assumed the automatic warfare thing was about.

Arrath
Apr 14, 2011


Unassigned troops do sit around and garrison states/regions, even defending fronts. I don't think they'll take to the attack though.

Magissima
Apr 15, 2013

I'd like to introduce you to some of the most special of our rocks and minerals.
Soiled Meat

ThatBasqueGuy posted:

wiz give ethiopia more mining opportunities or i riot

Conquering Yemen and Hejaz is mandatory as Ethiopia

Baronjutter
Dec 31, 2007

"Tiny Trains"

I think the huge problem with unemployment is that the AI just never builds much of an economy, so the world's migrants only have the player country as a valid target for immigration. Even if you have massive unemployment your country is still doing way better than any AI nation so it's still the best choice. Why live in the USA with 9 quality of life and massive oil shortages and 0/70 developed oil rigs when you could move to player country that has 20 average quality of life. neither have jobs but at least player country has some basic welfare.

If the AI could not be so crippled there'd maybe actually be other global targets for migrations. If the US had its historic massive increase in jobs and economy then all those unemployed europeans could go there. But that just doesn't happen in Victoria...

OddObserver
Apr 3, 2009
That would also make the automation techs useful.

stumblebum
May 8, 2022

no, what you want to do is get somebody mad enough to give you a red title you're proud of

Baronjutter posted:

I think the huge problem with unemployment is that the AI just never builds much of an economy, so the world's migrants only have the player country as a valid target for immigration. Even if you have massive unemployment your country is still doing way better than any AI nation so it's still the best choice. Why live in the USA with 9 quality of life and massive oil shortages and 0/70 developed oil rigs when you could move to player country that has 20 average quality of life. neither have jobs but at least player country has some basic welfare.

If the AI could not be so crippled there'd maybe actually be other global targets for migrations. If the US had its historic massive increase in jobs and economy then all those unemployed europeans could go there. But that just doesn't happen in Victoria...

More reason to give more options for communist countries to spread the revolution to other countries; if you're not the only functioning humane economy on Earth you won't be the sole target of all the world's dispossessed to overwhelm your capacity for employment.

DJ_Mindboggler
Nov 21, 2013

stumblebum posted:

More reason to give more options for communist countries to spread the revolution to other countries; if you're not the only functioning humane economy on Earth you won't be the sole target of all the world's dispossessed to overwhelm your capacity for employment.

You can spread communism just fine now with a Regime Change diplomatic play, but if you want to improve their standard of living you have to administer the territory yourself. Imperialism (perhaps with communist characteristics) or a global dark age, such is the current state of Vicky 3.

Pakled
Aug 6, 2011

WE ARE SMART

DJ_Mindboggler posted:

You can spread communism just fine now with a Regime Change diplomatic play, but if you want to improve their standard of living you have to administer the territory yourself. Imperialism (perhaps with communist characteristics) or a global dark age, such is the current state of Vicky 3.

Do regime changes... work?

I did a couple regime changes in the 1850s to try to turn some presidential dictatorships into constitutional monarchies like me and they just seemed to change a few laws one step in the direction of mine, kick all the IGs out of government, and leave the country mostly as it was. I feel like it should have a more dramatic impact on laws. This was before the 1.0.4 patch though and I haven't tried it since then.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



i would have gone with "Opium pretty much turns your dudes into space marines." for the title

Traxis
Jul 2, 2006

Right now the biggest disadvantage of Multiculturalism is the insane slowdown it causes from all the pop splitting. ~20 years in and this is what my pop makeup looks like:



My Japan game, where I had very little immigration, didn't get this slow until 1900+

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


racism helps performance

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Stairmaster
Jun 8, 2012

DJ_Mindboggler posted:

You can spread communism just fine now with a Regime Change diplomatic play, but if you want to improve their standard of living you have to administer the territory yourself. Imperialism (perhaps with communist characteristics) or a global dark age, such is the current state of Vicky 3.

regime changes dont actually make the country you conquer friendly to you lol

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