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DNK
Sep 18, 2004

but what if you never need to reload?

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King of Bleh
Mar 3, 2007

A kingdom of rats.
I just got a similar combo (via advanced depot) and the somewhat disappointing answer appears to be "there's an unlisted maximum of +2".

Which, to be fair, is still bonkers good.

Turin Turambar
Jun 5, 2011



A small patch

quote:

New Exclusive Spirit Blessings:
[Energy Draining] (Li)
After casting Spiritual Flame, enter Burn Out state. +150% Weapon DMG, +10% Attack Speed, +10% Movement Speed, and recover 2 energy when inflicting Burning Effect, but consume 5 energy per second. Energy consumption and bonus effect increases by 100% for every 5s in Burn Out (up to 5 times). It ends when re-casting Spiritual Flame or energy runs out.
[First Strike] (Xing Zhe)
+5% Weapon DMG for every remaining ammo in the magazine.


Hero
Ascension Adjustment
[Li]
[Burning Bullet]
Lv1: CD 2.5s -> 1.5s
Lv3:
Old: The next shot will consume 30 energy to gain +210% Lucky Shot Chance when energy is more than 30, or recover 15 energy when it is less than 30. (CD 1.5s)
New: The next shot will consume 30 energy to gain +210% Lucky Shot Chance when energy is more than 50%, or recover 15 energy when it is less than 50%. (CD 1.5s)
[Flare Calling] Lv1
CD 2.5s->1.5s
[Molten Meteor] Lv3
Old: +150% DMG for next weapon shot.
New: +150% DMG and +20% Elemental Chance for next weapon shot.
[Flame Forged]
Old: After casting Spiritual Flame, for every 1 max energy, +0.8% Weapon and Skill DMG for 6s. Recover 1s duration for every enemy killed during this period.
New: After casting Spiritual Flame, for every 1 max energy, +0.8% Weapon and Skill DMG for 6s. Recover 1s duration for every Burning Effect inflicted during this period.

[Tao]
[Flower Chain]DMG Type: Weapon DMG -> Base Weapon DMG

Ascension Adjustment
[Lighting Ksana] is now included in [Gifted Man] – [Get a “patrimonial” sniper rifle]


Stage
[Spiritual Link] Effect Adjustment
[Robust Body]
Max HP +75% -> +50%
[Bloodbath]
+2 Max HP upon taking damage, up to 200 ->150. This bonus expires when you are knocked down.

Also, the game is on gamepass now.

explosivo
May 23, 2004

Fueled by Satan

Anyone know if gamepass players can play with Steam? I know they have a whole room code system in the game that I think is specifically to support cross platform lobbies so I figured it was possible but people in Steam comments seem to think you can't.

Evil Kit
May 29, 2013

I'm viable ladies.

Haven't had a chance to even try it yet. I'm down to experiment at least, unless the devs confirm you can/can't before that happens officially.

Fishstick
Jul 9, 2005

Does not require preheating

Turin Turambar posted:

[Flower Chain]DMG Type: Weapon DMG -> Base Weapon DMG


What uh, what does this mean?

Evil Kit
May 29, 2013

I'm viable ladies.

Fishstick posted:

What uh, what does this mean?

My gut reaction is it's a weird nerf with some edge case buffs.

Working on an assumption of my own understanding of the game, my best guess is it means the damage transferred by Flower Chain used to be whatever the final damage calculation you did to the original target was based on %weapon dmg boosts, lucky shot/crit multipliers etc. Maybe it then did something funky like take that final damage value after all mods and made it the "base" damage to the chain target, and then further modified it by other things so you'd get weird damage numbers out of it?

Now it appears to be deal the listed flat damage value a weapon has to the target, no modifiers I guess, or only use the applicable modifiers it should have in the first place.

This is just a personal guess though, could be wildly off base.

John Murdoch
May 19, 2009

I can tune a fish.
Patch seems a little undercooked. Game's feeling a bit off and there's some definite bugs. Most obviously, try comparing a weapon with Z at the phantom peddler.

Fishstick
Jul 9, 2005

Does not require preheating
Just had a hilarious run with Fox running fire sword on R8, its actually ridiculously effective with the spirit blessing that gives a 10-stacking 30% weapon damage bonus each time you apply burning, as well as some synergy with skills that summon meteors on hit (and meteors increase next hit damage), and massive boosts to lucky shot.

I was not expecting it to work out so incredibly well. It needs some RNG help for defensive scrolls like fire enthusiast and spirit feline but once you get tsome sustainability, whoa boy.

Fishstick fucked around with this message at 22:53 on Nov 1, 2022

John Murdoch
May 19, 2009

I can tune a fish.
That's a new one. Had two Phantom Peddlers in the first act. Pretty sure that's not supposed to happen...

Evil Kit
May 29, 2013

I'm viable ladies.

I have actually seen double Phantom Peddlers as well as double Regular Peddlers. It happens really rarely, and usually causes a double take.

John Murdoch
May 19, 2009

I can tune a fish.
Speaking of, I do wish they would fix the map configurations that fail to spawn vaults or craftsmen.

Evil Kit
May 29, 2013

I'm viable ladies.

I'm kind okay with not always getting a craftsman, but no vault sucks. Especially early on in Tomb when you really need them to get rolling.

John Murdoch
May 19, 2009

I can tune a fish.
Given he shows up 99% of the time it's just conspicuous when he doesn't. And it's happened before when I'm flush with copper and could really use a weapon boost to help my build take off.

Fuck You And Diebold
Sep 15, 2004

by Athanatos
had probably my wildest run with fox



with strive to survive I would get into a zone, press the attack button and hold it until everything was dead. started with the raging inferno spiritual blessing but ended up with so many good weapon scrolls I switched it out for flame dance in the 4th zone. absolutely erased the final boss.

Im_Special
Jan 2, 2011

Look At This!!! WOW!
It's F*cking Nothing.
https://store.steampowered.com/news/app/1217060/view/3504392437859085082

:siren::siren::siren:

quote:

What’s up, folks!
Finally, here comes the Autumn Update of Gunfire Reborn. In this update, there is a new game mode – Spiritual Assault. In Spiritual Assault, you will have a more intense combat experience and massive monsters assault. You have to survive to the very end and defeat the final boss – Gluttony. Meanwhile, there are 2 new weapons [Wheel Saw] and [Radioactive Gauntlet]. Hope you guys will like it!

Spiritual Assault is our new experiment for rapid combat style There are more details that could be improved. If you have any problems and suggestions during the game, please let us know. We will keep polishing the game in the future.
P.S. Gluttony only appears as the final boss in Spiritual Assault. Perhaps Gluttony will be one of the random boss of the main stage in the future.

Have fun in Gunfire Reborn!

---Gunfire Reborn Studio

New Game Mode – Spiritual Assault
GIF

• Spiritual Assault is a whole new game mode. It will be unlocked when you reach Level 60. You can enter it from main menu. Currently there is a new map – Mid Fjord – in this mode, and there will be more new maps in the future.
• In this mode, general Talents are not available except the Exclusive Talents of each Hero. Instead, you have to use Spirit Concentrator and Spiritual Jade.
• *There are 7 different shapes of [Spiritual Jade]. Each [Spiritual Jade] offers a unique bonus for you.
• [Spirit Concentrator] is where you place [Spiritual Jades], and make them in effect during the game. You could expand the capacity of [Spirit Concentrator] with Soul Essences.
• Instead of putting all [Spiritual Jades] in [Spirit Concentrator] at once, you have to manage the limited space based on your builds.
• *Some [Spiritual Jades] need to be unlocked.
• In Spiritual Assault, players have to survive and fight against constant assault of numerous enemies. By defeating enemies, there will be EXP drops. Obtain it and level yourself up. Every time you level up, you could choose a reward. In team-play, EXP progression is synchronized.
• For every 10 minutes, there will be a Massive Elite Monster challenge. You could obtain the [Spiritual Goblet] once you finish the challenge. It will offer a powerful Spiritual Ascension to you.
• *Spiritual Ascension is divided into General and Exclusive one. Ascensions taken in each category increase the odds of getting a Spiritual Ascension related to that specific category. The options can be refreshed by costing Soul Essence.
• Once you survived for 30 minutes, the Portal that leads to Chaos Realm will open. You have to defeat the horrible boss – Gluttony.
• Players will get Soul Essence based on their survive time as the reward.
• Weapons, Occult Scrolls, and Achievements cannot be unlocked in Spiritual Assault. Some Occult Scrolls, Ascensions, and Talents will be changed as well in Spiritual Assault. You could check it out at the preparation phase.
• Spiritual Assault requires higher performance of your device. If the frame rate is too low, you could try to lower [Graphic level] or disable Teammate Visual Effects to have better performance. We will keep optimizing it in future updates.

Spiritual Jade Effects:
• Stronger Arrow [General]: +3% Weapon DMG every time you level up.
• Ammo Backpack [General]: Normal Ammo Capacity +180, Large Ammo Capacity +60, Special Ammo Capacity +15
• Lightning Conversion [General]: DMG type of current Weapon converts from Normal to Lightning DMG.
• Fire Conversion [General]: DMG type of current Weapon converts from Normal to Fire DMG.
• Corrosion Conversion [General]: DMG type of current Weapon converts from Normal to Corrosion DMG.
• Overloaded Dynamite [General]: When using Launchers, +3m Explosion AoE.
• Handful Grip [General]: When using Pistols, -40% Reload Time.
• Penetrating Point [General]: When using Snipers, +3 Piercing.
• Focusing Sight [General]: When using Shotguns, +60% Accuracy.
• Stable Stock [General]: When using SMGs, +60% Stability.
• Energy Recovery [General]: When using Injectors, recover 1 reserve ammo for every 3 ammo consumed.
• Extended Magazine [General]: When using Rifles, +60% Magazine Capacity.
• Edge of Gale [General]: When using Melee Weapons, +30% Attack Speed.
• Collateral Aftermath [General]: After defeating an enemy, deal True DMG to enemies within 8m. The DMG is equivalent to 50% of its current HP and current Shield/Armor (CD: 3s).
• Target Marked [General]: +15% enemy DMG Taken for 5s upon dealing a Crit Hit, up to 3 stacks.
• Valiant Assault [General]: +25% Movement Speed and RoF for 5s upon defeating an enemy.
• Trick Shot [General]: +75% Lucky Shot Chance and 50% Crit Hit Chance for the first hit after swapping weapons or reloading.
• Extermination Shot [General]: Every time you deal a Crit Hit, there is a 30% chance to deal extra DMG to Normal enemies. The DMG is equivalent to 30% of its current HP and current Shield/Armor.
• Blessed Arms [General]: Weapon DMG has 35% chance to Crit Hit.
• Copycat [General]: Upon killing (or assisting on kill) an enhanced monster, you obtain their enhanced effects, which lasts for some time. Different enhanced effects will be applied at the same time while the same effect can be stacked, up to 3 stacks.
• Skill Enhancement [General]: +6% Skill DMG every time you level up.
• Expert Proficiency [General]: Secondary Skill uses +5
• Rich Accumulation [General]: Double the next DMG of Secondary Skill after it deals DMG 4 times.
• Internal Circulation [General]: Recover 5 Secondary Skill uses upon casting Primary Skill.
• Extra Shot [General]: Refresh the cooldown of Primary Skill upon casting it 2 times.
• Occult Collection [General]: +4/2/1% Weapon and Skill DMG for every Legendary/Rare/Normal Occult Scroll you have.
• Air Surfer [General]: You can jump 1 more time in mid-air.
• Effective Sweeper [General]: +100% auto pick up range.
• Shrinking Ground [General]: +6m Dash distance.
• A Good Man [General]: +15% Weapon and Skill DMG and +3% Movement Speed for 180s after reviving yourself or teammates (up to 10 stacks).
• Benevolence [General]: You won't be knocked while reviving a teammate in multiplayer, during which your HP will at least have 1.
• Cardiac Pacing [General]: Instantly revive downed teammates within 10m upon casting Primary Skill (CD: 15s).
• Prepaid Defense [General]: +100 Max HP, +100 Max Armor/Shield. Reduce the bonus by 2% every time you level up. The effect cannot drop below 0.
• Deft Move [General]: There is a 15% chance to be immune to all DMG.
• Thorny Cape [General]: Remove all Elemental Effects upon losing 20% HP.
• Sustainable Fight [General]: Obtain 1 Secondary Skill use for every 3 enemies defeated.
• Revitalization [General]: Remove 1 stack of [Down Penalty] every time you revive a teammate.
• Fake Death [General]: You will not be killed when your HP is reduced to 0. Instead, you will enter a 10-second Fake Death state. Killing any enemy within this duration will end the state and make you Invulnerable for 3 seconds. (CD: 180s).
• Reincarnated [General]: +2 Revive Chance.
• Reliable Bun [General]: When HP is full, HP recovery effect will work on Armor/Shield.
• Arsenal Raider [General]: Get 1 extra Weapon drop after leveling up 5 times.
• Exclusive Inscription [General]: Each weapon can have up to 3 Exclusive Inscriptions. +30% chance to have an Exclusive Inscription.
• Weapon Enhancement [General]: Whenever a weapon drops, there is a 20%/30%/40% chance that it becomes an [Enhanced] one.
• Advanced Armory [General]: +3 Weapon Levels when obtaining a weapon.
• Top Client [General]: Obtained weapons are guaranteed to have at least 1 Exclusive Inscription.
• Skilled Craftsman [General]: +1 total enhancements at the Craftsman.
• Legendary Craftsman [General]: The Craftsman can now [etch] an additional inscription onto your weapon, but he cannot exceed the inscription upper limit of the weapon.
• Supreme Craftsman [General]: You can [reroll] all inscriptions of a weapon at the craftsman. Craftsman can [reroll] each weapon up to 3 times. [reroll]Cost no copper
• Windfall Copper [General]: +100 copper upon leveling up.
• Golden Touch [General]: You can recycle weapons and scrolls at 20% selling price
• New Look [General]: You can refresh items 1 times at the Peddler.
• Occult Booster [General]: Whenever a non-enhanced Occult Scroll appears, there is a 10% chance to become an [Enhanced] one.
• Craftsman's Inheritor [General]: You can upgrade/reforge/etch/reroll weapons for free, but you can only own up to 20 non-cursed scrolls.
• Hard Boot [Crown Prince]: Shield starts recovering upon casting Primary or Secondary Skill.
• Elemental Resonance [Crown Prince]: Inflicting an Elemental Effect with Weapon or Skill DMG will trigger an extra 100% DMG (CD: 3s).
• Old Soldier [Ao Bai]: Recover 1 HP for every Projectile hit (up to 6 HP/s).
• Empty Reserve [Ao Bai]: During Dual-Wield, double ammo consumption, but consume reserve ammo first when firing.
• Intimidating Aura [Qing Yan]: -30% DMG taken from enemies within 12m.
• Inborn Warrior [Qing Yan]: After casting Leap/Cleave, +500 Base DMG for the next time the other skill is cast.
• Rage Shot [Lei Luo]: +15% Crit DMG.
• Exclusive Territory [Lei Luo]: During Fatal Current, -50% DMG taken from and +50% DMG dealt to enemies 5m away.
• Unlimited Blade [Tao]: -1s cooldown for [Swords Out].
• Long-lasting Bloom [Tao]: Recover 15% Max Shield every time you cast Fatal Bloom.
• Burst Punch [Qian Sui]: +10% Base DMG of Striking Punch for 5s upon casting Striking Punch (up to 10 stacks).
• Constant Hurtle [Qian Sui]: +15% Hurtle DMG for 5s upon casting Hurtle (up to 10 stacks).
• Flexible Strike [Xing Zhe]: -75% Soul Strike cooldown when it misses.
• Skill Training [Xing Zhe]: +1 [Cudgel] hit, +1 Max target for Essence Chain.
• Flaming Trace [Li]: Recover 1 energy for every 2m moved.
• Meltdown [Li]: +50% Burning Effect DMG.

Spiritual Ascensions Effect:
• Grenade Shockwave [Ao Bai]:When hitting an enemy with a Launcher, there is a 60% chance to deal DMG multiple times. The DMG and times are equivalent to Explosive Grenade and its remaining uses.
• Veteran's Technique [Ao Bai]: +1% Weapon and Skill DMG for every 1 HP you have. -0.5% DMG taken for every 1% HP lost. Recover to full HP upon casting Dual-Wield.
• Rhythm Shooter [Ao Bai]: During the Dual-Wield, +50% DMG to right-hand weapon for every shot from left-hand weapon (up to 1000%). The bonus resets when right-hand weapon fires.
• Roving Orb [Crown Prince]: +100% Total DMG of Energy Orb and -50% its moving speed. Orb will explode and keep moving when hit the enemy, until it reaches the barrier or its max distance.
• Instant Toxins [Crown Prince]: Smoke Grenade dissipates immediately after it explodes, dealing all intended DMG instantly.
• Energy Shield [Crown Prince]: Shield Recovery Speed increased by 500%.
• Prepared Leap [Qing Yan]: +200% Base DMG when using Leap in the air; -60% remaining cooldown after using Leap on the ground.
• Claymore Slash [Qing Yan]: When Cleave defeats an enemy or hits an Elite/Boss, +20% Base DMG and +1m Range for Cleave for 3s (up to 7 stacks).
• Charging Bullet [Qing Yan]: +10% DMG for next shot for every 1m moved (up to 1000%).
• Patient Hunter [Lei Luo]: The first shot to hit an enemy during Fatal Current deals 100% DMG to all enemies within 10m around the target. The longer the duration of Fatal Current, the higher the DMG the shot will cause. For every 1s that Fatal Current lasts, the DMG of the shot increases by 100%, up to 1000%.
• Thunder Smite [Lei Luo]: +30% Lightning DMG and +5% enemy Lightning DMG taken for 10s when inflicting the Shock Effect on the enemy (up to 10 stacks).
• Lightning Glimpse [Lei Luo]: After using Dash, summon a [Thunderbolt] to the nearest 7 enemies within 25m.
• Be Right Back [Tao]: After defeating an enemy with a flying sword, refresh the cooldown of Swords Out immediately, and get full stacks of Blade Heart.
• Blooming Blade [Tao]: Every flying sword deals extra DMG that equivalent to Fatal Bloom
• Swordsmanship [Tao]: +5% Weapon and Skill DMG for 3s for every ammo consumed (up to 200 stacks).
• Tide Destroyer [Qian Sui]: -50% Dash cooldown. +3% [Hurtle] DMG for every Max Shield you have.
• Dynamic Recoil [Qian Sui]: Gain 10 stacks of [Fist Sensation] upon casting Striking Punch.
• Lucky Fist [Qian Sui]: +5% Lucky Shot Chance for every stack of [Fist Sensation] you have.
• Cudgel Freak [Xing Zhe]: +6 [Cudgel]. Soul Strike can bounce upon hitting a barrier.
• Evil Oppressor [Xing Zhe]: +50 Essence Chain Base DMG for 10s for every enemy hit by it. (up to 50 stacks).
• Ultra Luck [Xing Zhe]: Weapon obtained will have at least 2 Exclusive Inscriptions and +5 Weapon Level.
• Spiritual Ignition [Li]: Cast [Spiritual Ignition] once upon Dashing, dealing Fire DMG and inflicting Burning Effect to all enemies within 10m.
• Blazing Nova [Li]: When casting Blazing Meteor, there is a 33% chance to summon a [Blazing Nova]. [Blazing Nova] is larger than Blazing Meteor, has -50% fall speed, +500% DMG, +100% AoE, and is guaranteed to inflict Burning Effect.
• Penetrating Flame [Li]: Fire DMG ignores 50% Normal enemy's Shield/Armor.
• Firearm Specialist [General]: +100% Total Weapon DMG and -50% Total Skill DMG.
• Skill Specialist [General]: +100% Total Skill DMG and -50% Total Weapon DMG.
• Elemental Prohibition [General]: +100% Total Normal DMG but cannot deal Elemental DMG anymore.
• Elemental Amplifier [General]: +100% Total Elemental DMG, but weapon attacks cannot inflict Elemental Effect anymore.
• Well-trained [General]: When attacking with a weapon, +2x CritX if the enemy is in Elemental Effect; +75% Lucky Shot Chance if not.
• Scorching Force [General]: +200% Burning Effect DMG.
• Corrosive Touch [General]: Increase the Decay Effect by 50%, and -50% DMG taken from enemies in Decay Effect.
• Lightning Oppression [General]: Increase the Shock Effect by 100%, and +100% DMG to enemies in Shock Effect.
• Glass Canon [General]: +200% Total Weapon and Skill DMG, -50% Max HP.
• Slow and Steady [General]: -75% DMG taken, +75% DMG dealt while stationary. The bonus lasts for 5s upon moving, but Movement Speed is reduced by 50% for the duration. Remove the bonus and slow instantly upon Dashing.
• Solid Supplier [General]: Gain 1 Secondary Skill use every 3s. Every 5th use of the skill will restore 20% HP and ammo reserves.
• Buffer Shield [General]: If the Total DMG received is less than 30% of Max Shield/Armor, you are immune to the DMG.

Balance Adjustments in Spiritual Assault:
• Drop Disabled:
• [Dual-edge], [Deflection Shield], [Veteran], [3rd Time Unlucky], [Fountain of Life], [Shrine of Recovery], [Hidden Treasure], [Lone Ranger], [Old Battle Boots], [Enhanced On the House]

• Effect Adjustments:
Extravagant Consumption
Old: +1% All DMG for every 100 copper spent. If you bring over 500 copper to the next stage, the excess part will be spent automatically.
New: +1% All DMG for every 100 copper spent.  If you have over 1600 copper, the excess part will be spent automatically.

[Enhanced] Extravagant Consumption
Old: +1% All DMG for every 100 copper spent in the entire run. If you bring over 500 copper to the next stage, the excess part will be spent automatically.
New: +1% All DMG for every 100 copper spent in the entire run.  If you have over 1600 copper, the excess part will be spent automatically.

Elemental Relic
Old: +5% Elemental DMG for 10s whenever you kill an enemy affected by Elemental Effect.
New: +5% Elemental DMG for 10s whenever you kill an enemy affected by Elemental Effect (up to 50 stacks).

[Enhanced] Elemental Relic
Old: +5% Elemental DMG & +5% Elemental Effect Chance for 10s whenever you kill an enemy affected by Elemental Effect.
New: +5% Elemental DMG & +5% Elemental Effect Chance for 10s whenever you kill an enemy affected by Elemental Effect (up to 50 stacks).

Easy Kill [Qing Yan]
Old: Deal increased Cleave DMG to enemies with lower HP, and Cleave's base damage is permanently increased by +5 for each enemy slain by Cleave. (Include the enemies slain previously)
New: Deal increased Cleave DMG to enemies with lower HP, and Cleave's base damage is permanently increased by +2 for each enemy slain by Cleave. (Include the enemies slain previously, up to +3000)

Gifted Man[Lei Luo]
Old: After killing an enemy over 15m away with a crit hit, weapon damage will be increased by +0.3% permanently.
New: After killing an enemy over 15m away with a crit hit, weapon damage will be increased by +0.3% permanently (up to 200 stacks).

Shadow Knight[Lei Luo]
Old:
Lv1: +30% Weapon DMG and Skill DMG if there is no enemy within 10m
Lv2: +60% Weapon DMG and Skill DMG if there is no enemy within 10m
Lv3: +100% Weapon DMG and Skill DMG if there is no enemy within 5m
New:
Lv1: +30% Weapon DMG and Skill DMG if there is no enemy within 5m
Lv2: +60% Weapon DMG and Skill DMG if there is no enemy within 5m
Lv3: +100% Weapon DMG and Skill DMG if there is no enemy within 5m

Monsters

New Boss for Spiritual Assault – Gluttony
GIF

Over the Northern skyline, a purple aura spread all over the sky. It was supposed to be an auspicious sign, but as the sky became dark, the earth became darker, and the Evil Spirit tormented the continent, people start to realize that it was the source of the ominous disasters. A traveler trespassed into its Realm, and witnessed how IT devour the whole world and overshadow the Sun. Therefore it was named Gluttony. it is said that Gluttony is so destructive that it can reshape the continent, and corrode people’s mind.

Weapon
New Weapons – [Wheel Saw] and [Radioactive Gauntlet]

• [Wheel Saw]
GIF

Type: Shotgun
Dual-Wield: Support
Intro: If all Projectiles in a shot hit the enemy, the next Weapon Skill will be enhanced.
Weapon Skill: Deal Weapon DMG to the area ahead while reloading.
Unlock: Defeat [Lightning Swordsman] 15 times
Exclusive Inscription:
1.Enhanced Weapon Skill breaks normal enemy's Shield/Armor and deals DMG.

• [Radioactive Gauntlet]
GIF

Type: Injector
Dual-Wield: Support
Intro: Fires a corrosive laser that auto-locks onto a nearby enemy.
Weapon Skill: Activate it at the right timing will fire an Enhanced Laser. Enemies hit by the Enhanced Laser will refract the Laser to 3 nearby enemies within 6m.
Unlock: Defeat [Venomous Lizard] 20 times.
Exclusive Inscription:

• Every time the Enhanced Laser is activated, +20% Lucky Shot Chance, up to 100%. Reset when Enhanced Laser ends.

Weapon Adjustment
• [Wild Hunt] RoF: 650->450 (between 2 continuous shots).

Hero
• Optimized the description of [Soul Strike].

Daily Challenge
• The upper limit of Enhanced Monster now increases slightly according to Talent Level.
• Resurgency Adjustment
• Old:
• Heroes get 3 extra resurrections.
• New:
• +2 extra resurrections. Taking 20 DMG/s for 10s after revive. Become Immune to DMG for 3s upon defeating the enemy in the duration.
• Explosive Carnival Bonus – [Fusion Bomb] Adjustment
• Old:
• When killing the enemy with explosion DMG, accumulate the amount of overkill DMG. After accumulating overkill DMG for 5 times, your next explosion hit would apply all overkill accumulations as additional DMG.
• New:
• Accumulate 60% excess DMG when defeating enemies with Explosive DMG. After 5 accumulations, the next Explosive hit will deal extra DMG accumulated.

UI
• Added Spiritual Blessing Gallery in Logbook.
• Added Stuck Free function at pause menu in Spiritual Assault.
• Moved Arsenal into Logbook.
• Adjusted skill data display in Hero selection menu and backpack menu. Now it displays Base DMG without Talent bonus.
• Optimized damage display. Add a decreased damage icon when you hit damage decreasing area of the enemy.

Other
• New Achievements
• [Greater Evil Exorcised] - Defeat Gluttony for the first time.
• [Spiritual Jade] - Unlock 20 Spiritual Jade in [Spiritual Assault].
• Added Special Effects and Teammate Visual Effects options in settings.

Bug Fix
• Fixed an issue that when you fire with [Rainbow] mark, the trajectory does not display properly in teammate’s view.
• Fixed an issue that when [Cloud Weaver] recalls automatically, it interrupts revive.
• Fixed an issue that the view is locked when using weapon skill of [Talisman].
• Fixed an issue that under certain circumstances, the model of [Talisman] is improper.
• Fixed an issue that the penetration of [Dragonchaser] does not work properly.
• Fixed an issue that some charging weapons’ crosshair animation does not work properly.
• Fixed the possible error of the model of [Elite Kappa].
• Fixed an issue that [Elite Nihilation Monk] and [Nihilation Monk] keep life-stealing when player is downed.
• Fixed an issue that [Enhanced Gold Medal] does not work properly when casting Secondary Skill.
• Fixed an issue that [Fire Enthusiast] can be triggered by [Blazing Hoop] and its enhanced version, when they break the jar.
• Fixed an issue that Cursed Scrolls from [3rd Time Unlucky] can be discarded.
• Fixed an issue that [Qing Yan’s] Spiritual Blessing – [Oppressor] can infinitely stack HP.
• Fixed multiple stuck grounds.
• Fixed several places where the monster does not spawn properly.
• Fixed the data error of Compare panel at the Peddler.
• Fixed an issue that the effect of low HP warning does not disappear properly.
• Fixed an issue that under certain circumstances, [Rainbow] cannot stack “Spore” Geimi inscription properly.
:siren::siren::siren:

(To much? I'm thinking I posted to much.)

Im_Special fucked around with this message at 04:08 on Nov 24, 2022

PixoPoxo
Dec 11, 2006
Am get!
I tried the new game mode. It's fun, but it's hard to do solo.

Anyone in the goon group wanna play?

Turin Turambar
Jun 5, 2011



So the new mode is basically a horden mode then?

But it seems it's well done, if it has their own balance adjustment and a unique progression system.

DNK
Sep 18, 2004

The 2x2 +100 shield/+100 armor spirit grid thing is absolutely 100% required unless you’ve got 10+ hours of gameplay in this mode. The benefit does decay as you get further, but you need the assistance less when you have 30 scrolls and 15 ascensions.

The other good grid things
• The 3x3 corpse explosion proc. You need to unlock it by killing lantern spirits. It contributes SO much damage.
• The preferred weapon L-shapes. All of them are good, but the launcher one is insane. +3m explosion radius for a class of weapons that pretty often already have +2m as an affix? One launcher shot can hit an entire room!
•The 2x1 +1 secondary for every 3 enemies killed. You, uh, kill a lot of dudes. It lets you spam generally powerful, scaling skills.

FYADiebold and I beat it on our ~4th try with monkey (launcher spam) and bunny (fire synergy / skill spam). The final ~20% of the mode is a single-target DPS check. I don’t think it’s worth building around this, but heads-up.

Oh yeah: don’t camp a single area. They will eventually swarm you and manage to alpha strike you for 1000+ damage. We lost the first few runs due to hubris (I have lifesteal and do 1M dps!) and that works until the mobs manage to sneak in your entire healthbar worth of damage in-between bullet shots. No joke.

Turin Turambar
Jun 5, 2011



My impressions: it's very fun. It's high octane, balls-deep action. And the 'inventory tetris' as build + random 4 options is cool.
However, man, I thought I was doing pretty well and still was killed before the second mini boss (solo, so no revives). It's hard. And unlike the normal mode, there is no difficulty settings to choose.

Fuck You And Diebold
Sep 15, 2004

by Athanatos

DNK posted:

The 2x2 +100 shield/+100 armor spirit grid thing is absolutely 100% required unless you’ve got 10+ hours of gameplay in this mode. The benefit does decay as you get further, but you need the assistance less when you have 30 scrolls and 15 ascensions.

The other good grid things
• The 3x3 corpse explosion proc. You need to unlock it by killing lantern spirits. It contributes SO much damage.
• The preferred weapon L-shapes. All of them are good, but the launcher one is insane. +3m explosion radius for a class of weapons that pretty often already have +2m as an affix? One launcher shot can hit an entire room!
•The 2x1 +1 secondary for every 3 enemies killed. You, uh, kill a lot of dudes. It lets you spam generally powerful, scaling skills.

FYADiebold and I beat it on our ~4th try with monkey (launcher spam) and bunny (fire synergy / skill spam). The final ~20% of the mode is a single-target DPS check. I don’t think it’s worth building around this, but heads-up.

Oh yeah: don’t camp a single area. They will eventually swarm you and manage to alpha strike you for 1000+ damage. We lost the first few runs due to hubris (I have lifesteal and do 1M dps!) and that works until the mobs manage to sneak in your entire healthbar worth of damage in-between bullet shots. No joke.

Yeah we learned a lot our first few failed runs. The 100 shield/armor one is insanely strong, as dnk said. Monkey with launcher was very good for early to mid when you are getting swamped with hundreds of enemies but once it gets to the elites it isn't as good. I went fox with demonlore and against the flow(from dnk ty for that) and the special rewards I took 50% fire ignores armor/shields and then double fire damage. I ended up doing way more skill damage than gun damage.

Also the 1x1 skill dmg/weapon dmg/copper on level up are very good. You get to level 30+ so by the end they have contributed a bunch

Much more fast paced than when I play solo, I like it so far

Fuck You And Diebold fucked around with this message at 19:34 on Nov 24, 2022

Turin Turambar
Jun 5, 2011



It can get pretty crazy, almost to Doom slaughter wad-level of carnage, with unending streams of enemies sieging you. In that sense, I'm happy they made a real 'horde' mode, that feels different enough from the base game.

John Murdoch
May 19, 2009

I can tune a fish.
Idk, feels like it needs some tweaks. Wiping out the entire skill unlock tree and then selling it back to me piecemeal as tetris buffs feels incredibly bad and in general resources feel slightly too limited and enemies scale slightly too hard. Elites especially have way too much health for solo.

There's also half a dozen weird annoyances. Biggest one, even when solo the game doesn't pause when you compare weapons, so comparing and swapping out weapons is a huge nightmare but you really have no choice because unless you build for economy you can't rely on the peddler and craftsman that much. The map is full of bad corners that you can get stuck in real easily, not helped by the game in general not being built around kiting to this degree before. The enemies mostly work as hordes, but the elites particularly do not mesh well and probably the worst example are the Sharks that can spawn on top of you and hook you basically instantly or even get teleported around the map mid-hook so you get yanked by phantom hooks. Also some instances of stacked enhancement types (shielded + healing + loyal) that turn a swarm of enemies into an impenetrable mass.

Though I guess my biggest problem is that the appeal of the regular game is scaling exponentially out of control and having that big "pop" moment like other roguelites, whereas this mode keeps you treading water for the duration.

The new boss is okay, though nothing to write home about.

Turin Turambar
Jun 5, 2011



Oh yeah, it needs balance adjustments, it needs a few more times where the intensity lowers so yo have time to look at weapons on the ground, ideally it needs a pair of difficulty settings, some spawns can cause issues, etc

Turin Turambar
Jun 5, 2011



The new gauntlet seems good
https://www.youtube.com/watch?v=KzYK7j3iwNY

Runa
Feb 13, 2011

Yeah, horde mode without regular intervals to rest and account for your inventory or resources starts to feel very overwhelming very quickly. My friends and I did a couple of runs and we haven't managed to beat it yet.

The new way perks work is kinda neat but you feel a lot less capable than in regular runs and it doesn't really feel like what I enjoy out of the game.

Turin Turambar
Jun 5, 2011



You can 'buy' the ability to recycle the dropped weapons but drat, with the pace as it is you can't even get close to the weapons to hold the key to recycle them!

Turin Turambar
Jun 5, 2011



quote:

1.Combat Progression in [Spiritual Assault]
Adjusted the spawn time of Craftsman and Peddler.
When Craftsman and Peddler are spawned, all monsters will be removed and will not spawn for the next 30 seconds.

2.Difficulty Adjustment in [Spiritual Assault]
Reduced the enemy HP increase based on number of players in multiplayer.
Reduced the frequency of life-steal attack of [Elite Monk] and the life-steal efficiency in multi-play
Breaking the chaser orb of [Elite Monk] will drop a few ammo supplies and Secondary Skill uses.
Reduced the HP of [Pyro Lantern Spirit] and [Exploding Lantern Spirit].

3.Interaction Optimization in Multiplayer
In [Mid Fjord], players are now immune to All DMG and negative effects, and deals no DMG to enemies while selecting level up reward with reward selection panel (C).

4.Revive Optimization
New Spiritual Jade
1)Combat Medic [1*3]: -60% Revive Time when reviving teammates, and +30% time until death when knocked down.
2)Total Reborn [1*1]: Essence Revive or Peddler Revive removes all stacks of [Down Penalty].
Spirit Jade Effect Adjustments
1)Revitalization
Shape: [1*2] → [1*1]
Old: Remove 1 stack of [Down Penalty] every time you revive a teammate.
New: Remove 1 stack of [Down Penalty] every time you revive a teammate. Remove 2 stacks of [Down Penalty] every time you revive a teammate at the Peddler.
2)Benevolence
Shape: [2*3] → [1*5]
Old: You won't be knocked while reviving a teammate in multiplayer, during which your HP will at least have 1.
New: Immune to all DMG while reviving teammates.
General Adjustments
1)The minimal time until death when knocked down is now 6 seconds in Spiritual Assault.
2)In Spiritual Assault, the revive limit at the Peddler is removed. But the cost will increase as the revive times increases.

It should be better now. Although it seems they focused in making it easier in coop, what about in solo.

Turin Turambar
Jun 5, 2011



So, yes, it's somewhat easier in coop. And well, at least in the new mode it's easier to find players for coop, because there is a single pool, it isn't split up in several difficulties. Although, their connection system it still not very good, sometimes it wouldn't find a match in 120 seconds, I cancel, try again and suddenly it finds a group of 2-3 in 2 seconds.


We got carried by the bunny. 1.3B damage, drat.

Turin Turambar
Jun 5, 2011



I think the new glove is bugged. It does more damge than it should, like a weapon 3 or 4 levels above it. I think its' the CritX number, because it's an auto-aim weapon, it goes for the crit point and with the high rof, it does huge amounts of damage.
Look at this



Same weapon, but in the compare page it says 2x and in the normal page says 4x. Something wrong is going on, and I believe is that 4x CritX.

DNK
Sep 18, 2004

That happens due to Occult Scroll critX bonuses like Hawkeye Sight or, uh, the other one. Doesn’t show up until the weapon is in your hands.

Turin Turambar
Jun 5, 2011



DNK posted:

That happens due to Occult Scroll critX bonuses like Hawkeye Sight or, uh, the other one. Doesn’t show up until the weapon is in your hands.

Oh I guess that's why. Still, my final point stand, I feel the new gauntlet does more damage than it should, it's clearly better than the other gauntlets.

John Murdoch
May 19, 2009

I can tune a fish.
I've seen people elsewhere saying it's busted. Particularly if the rhythm element doesn't trouble you at all.

Runa
Feb 13, 2011

It's very strong and the rhythm function is pretty generous.

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

What's the secret to making the other gauntlets good, by the way? I've never had one that dealt worthwhile damage, which makes me think I should be looking for some particular quality or scroll combination or something, because I've HEARD of them whupping rear end.

Fuck You And Diebold
Sep 15, 2004

by Athanatos
The dog needs triple wield now so he can get all three lasers going

John Lee posted:

What's the secret to making the other gauntlets good, by the way? I've never had one that dealt worthwhile damage, which makes me think I should be looking for some particular quality or scroll combination or something, because I've HEARD of them whupping rear end.

Both fire/lightning one are pretty good on bunny since she just needs fast RoF to get blade stacks back. They can also be good with on hit/crit stuff (giant slayer, any create ball of x energy on crit, chance for swords/lightning on crit from bunny or cat, etc)

BrianRx
Jul 21, 2007
Is it possible to make a Prince build focused on Energy Orb? I like the character but the Primary skill seems so weak. It's a moderate amount of damage, a few seconds of freeze, and possibly infliction of elemental damage. Even with the spiritual blessing that triples the amount of projectiles, it's underwhelming. Granted, I don't know what to build toward when picking its ascensions, but what is its purpose as a primary skill?

John Murdoch
May 19, 2009

I can tune a fish.

John Lee posted:

What's the secret to making the other gauntlets good, by the way? I've never had one that dealt worthwhile damage, which makes me think I should be looking for some particular quality or scroll combination or something, because I've HEARD of them whupping rear end.

The two biggest ways to make injectors pop off are 1) spore Gemini them with basically any mid-high damage shotgun and get lightspeed spore stacks or 2) abuse elements for all they're worth. Gemini lightning and decay together and bam, you're racking up 9 stacks of miasma on everything with ease.

Fire gauntlets can lag behind slightly because no miasma potential, but they do get ramping single target damage and can melt anything with bare health if you've got a decent one.

One final huge secret is the scroll Wait for Good. "Once every 10 seconds your next shot crits" sounds pretty mediocre, except injectors are special and your 'next shot' is actually the entire uninterrupted duration you hold the trigger down.

John Murdoch
May 19, 2009

I can tune a fish.

BrianRx posted:

Is it possible to make a Prince build focused on Energy Orb? I like the character but the Primary skill seems so weak. It's a moderate amount of damage, a few seconds of freeze, and possibly infliction of elemental damage. Even with the spiritual blessing that triples the amount of projectiles, it's underwhelming. Granted, I don't know what to build toward when picking its ascensions, but what is its purpose as a primary skill?

Energy Orb is always going to be utility first and foremost. The utility ascensions are crazy good for letting you press pause on nastier enemies and stay safe.

If you get the skill damage scrolls to feed it, the +damage and multi explosion ascension can be kinda good. (And there might be some way to use it to rapidly multi-proc combustion.) But Energy Blade is the better way to go if you want to translate orbs into damage. Especially if you mix in Acidic Explosion and a beefy fire sniper.

John Murdoch fucked around with this message at 00:11 on Nov 28, 2022

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Runa
Feb 13, 2011

John Murdoch posted:

One final huge secret is the scroll Wait for Good. "Once every 10 seconds your next shot crits" sounds pretty mediocre, except injectors are special and your 'next shot' is actually the entire uninterrupted duration you hold the trigger down.

:kstare:

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