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HerpicleOmnicron5 posted:racism helps performance Say what you will about %reactionary_leader, but he made the game run on time.
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# ? Nov 4, 2022 22:10 |
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# ? May 29, 2024 02:31 |
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HerpicleOmnicron5 posted:racism helps performance v3 is teaching me so much
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# ? Nov 4, 2022 22:12 |
DJ_Mindboggler posted:You can spread communism just fine now with a Regime Change diplomatic play, but if you want to improve their standard of living you have to administer the territory yourself. Imperialism (perhaps with communist characteristics) or a global dark age, such is the current state of Vicky 3. I've asked a few times if anyone else has gotten it to work and so far no one has said they have.
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# ? Nov 4, 2022 22:16 |
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HerpicleOmnicron5 posted:racism helps performance New thread title.
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# ? Nov 4, 2022 22:19 |
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Stairmaster posted:regime changes dont actually make the country you conquer friendly to you lol It aligns the government towards your values, but it doesn't make the AI any better at managing their resources, which no AI gov type currently can. I was responding toward someone saying that spreading communism would be helpful, but unless you're "spreading communism" WWII Soviet-style, you won't make the newly socialist states any better run (aside from RP considerations). I've had some regime changes revert almost immediately, the play hardly seems worth it atm.
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# ? Nov 4, 2022 22:25 |
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Traxis posted:Right now the biggest disadvantage of Multiculturalism is the insane slowdown it causes from all the pop splitting. ~20 years in and this is what my pop makeup looks like: So apparently the bigger issue is that their dependents migrate as well, and are tracked separately. What ends up happening there is that even if (and sometimes especially if) you assimilate all of the non-dependent pops, you now have dependents who have no working pops to actually support them. And since they apparently have issues assimilating that are separate from the way working pops assimilate, there's another wrinkle to the lag. Regardless, it's on their radar to fix, and apparently an internal branch already has a fix in place, but man is it a crippling issue at the moment.
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# ? Nov 4, 2022 22:33 |
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Tomn posted:As an aside, one thing I do like is that even with top tier techs late-game wars against peer opponents are painful, grinding things even when you're pretty sure you're going to win, unlike earlier tech levels where it's frequently possible to force a quick decision one way or another. Though I do feel that while the battles are grinding, the overall wars tend to be over way too fast, largely I think as I mentioned before because war support drops catastrophically if you hold even one province of the state you're trying to affect. Yeah I feel like at the moment it's pretty much impossible to have a true Great War situation, since even when multiple GPs get involved in a war, as soon as momentum swings even a little bit one way, the ticking warscore will finish them off pretty quickly. Locking war support at a minimum of 0 for not controlling the war target or the enemy capital does help, but it seems like that goes away sometimes without accomplishing either of those things.
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# ? Nov 4, 2022 22:48 |
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I want in V3 the same thing I've always wanted in Stellaris but never really got. I want to be able to really play an aggressively internationalist communist power that's forging a huge ideological bloc. Something between a vassal and a ally, but a relationship based on ideology where we're all locked into certain politics but otherwise independent. A big happy united socialist common market. Something that has some unique abilities to rally the working class of enemy nations and fund revolts we can intervene in to support. Something that lets us sink resources into creating radicals in other nations, forcing them to pass more progressive laws in the long run. I just want to be able to get the full experience of being a force of worker emancipation in the world and have some mechanics and flavour that goes along with it.
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# ? Nov 4, 2022 22:51 |
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France has imploded into a three-way civil war, with Communist France breaking off and shortly thereafter Fascist France breaking off from that, so it's thunderdome rules. Regular France is a Constutitonal Monarchy headed by a 91 year old d'Orleans guy, Fash France is headed by a theocratic Emperor called Louis d'Artois. So far, so reasonably cogent. Only thing is, 'Communist' France is a Constitutional Empire headed by Louis Bonaparte, but he in turn is an Anarchist. Kinda love this game tbh.
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# ? Nov 4, 2022 23:03 |
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HerpicleOmnicron5 posted:racism helps performance Kinda like being a genocide doer in Stellaris for no reason other than trying to keep the game playable long enough to see a cool crisis
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# ? Nov 4, 2022 23:05 |
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I wonder what's up with the underlying mechanics that make it so breakaway states don't always take border provinces so there's always a far-flung exclave
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# ? Nov 4, 2022 23:06 |
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Dirk the Average posted:Regardless, it's on their radar to fix, and apparently an internal branch already has a fix in place, but man is it a crippling issue at the moment. When’s that actually kick in though - does it need a few decades for migration to start happening first?
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# ? Nov 4, 2022 23:11 |
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I wish there were no double-purpose buildings. Give me a textile factory and a luxury clothing factory. If you want me to toggle between them then make it absolute so I'm not making GBS threads up my production with goods I don't want just to get the ones I do.
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# ? Nov 4, 2022 23:26 |
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Phigs posted:I wish there were no double-purpose buildings. Give me a textile factory and a luxury clothing factory. If you want me to toggle between them then make it absolute so I'm not making GBS threads up my production with goods I don't want just to get the ones I do. Yeah, some of them kind of work because in typical conditions the ratios are fine. But so often the ratios are NOT fine, like with hardwood or wine.
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# ? Nov 4, 2022 23:28 |
Give me military shipyards or an "Exclusively Military Ship Production" PM for shipyards, please. So many steamers, so little profit, just to get enough ironclads for my navy.
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# ? Nov 4, 2022 23:29 |
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Baronjutter posted:I want in V3 the same thing I've always wanted in Stellaris but never really got. I want to be able to really play an aggressively internationalist communist power that's forging a huge ideological bloc. Something between a vassal and a ally, but a relationship based on ideology where we're all locked into certain politics but otherwise independent. A big happy united socialist common market. Something that has some unique abilities to rally the working class of enemy nations and fund revolts we can intervene in to support. Something that lets us sink resources into creating radicals in other nations, forcing them to pass more progressive laws in the long run. I just want to be able to get the full experience of being a force of worker emancipation in the world and have some mechanics and flavour that goes along with it. until v3 gets there u should play hoi4 lol
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# ? Nov 4, 2022 23:35 |
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Really wish if you won a Cut Down to Size war you'd get an infamy reduction, otherwise it's just a pain in the rear end cycling through multiple such wars until it finally ticks down. Like, okay, I intimidated the Netherlands into transferring the Dutch East Indies to me, but that was 7 years ago now and I've killed like 700,000 Spanish and Austrian dudes and another 300,000 Prussians so you'd think people would end up going "Fine, gently caress, we'll just give you the stink-eye" by this point. But no, once I make Prussia gently caress off I'm gonna have to fight the Brits or some drat thing.
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# ? Nov 4, 2022 23:41 |
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The Cheshire Cat posted:Yeah I feel like at the moment it's pretty much impossible to have a true Great War situation, since even when multiple GPs get involved in a war, as soon as momentum swings even a little bit one way, the ticking warscore will finish them off pretty quickly. Locking war support at a minimum of 0 for not controlling the war target or the enemy capital does help, but it seems like that goes away sometimes without accomplishing either of those things. The trick is that you don't actually need to control the ENTIRE target state for the war goals to count them as 100% occupied. I'm not entirely sure if this is a bug or some weird working as intended thing, but if all you own is one tiny little farmhouse on the outskirts of Paris that's good as filling as the Champs-Élysées full of occupation troops, and that in turn is good enough to remove the 0 war score limiter. And if you're fighting for control of a border territory, all you need to do is to successfully advance in the states you're aiming at exactly once and then switch over to defense and wait for warscore to tick down, no need to try and grind your way across the whole state.
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# ? Nov 4, 2022 23:47 |
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I’m giving Japan a go and successfully caused my entire country to revolt against the province of Kansai by abolishing serfdom. Whoops. So, uh, how do I get the bakufu to go away and put Virtual Meiji in charge? You can’t kick them out of office and you can’t Suppress them because they’re in charge. Luigi Thirty fucked around with this message at 00:05 on Nov 5, 2022 |
# ? Nov 5, 2022 00:03 |
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Is there a new bug in the latest little patch? There are several countries stuck in war. England not being able to naval invade Tidore for years. Been mobilized and have paid 20 million so far to Tidores 30k, have loans and generally in trouble. Lubeck and Prussia stuck in war with 10 million spent and a ton of loans. All wars with 0/0 in war exhaustion, not changing, no ticking war score on either side, no-one backing down/white peacing.. Not being able to naval invade seems bugged as well. Worked great yesterday, now not so much. Also Ottomans and Egypts first war is still going on. Both countries have lost like a million men each. It seems like both armies are on defensive, so no-one is pusing, so the borders have barely moved. I think they have been at war for at least 10 years. Edit: the ottoman egypt war seems to be just very even. But yes, the naval invasion thing feels different. Tried swapping to Prussia and England, both could invade if they wanted to. Instead admirals were just convoy raiding for a decade. Pooned fucked around with this message at 00:17 on Nov 5, 2022 |
# ? Nov 5, 2022 00:09 |
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Getting bored in my Brazil game now that I'm running 1.5B GPD, more than half the GPD of the world. I would just happily quit but I gotta run out the clock to get this Tycoon achievement. Oh well, not a big deal and it was pretty fun game until now though. I definitely recommend Brazil or someone else in South America. All those mountains and forests make for an interesting early game.
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# ? Nov 5, 2022 00:09 |
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The US annexed Shikoku off Japan sometime in the 1870s. No clue how or why but it's very funny. Those dudes in Edo are gonna REVANCH.
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# ? Nov 5, 2022 00:12 |
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Luigi Thirty posted:I’m giving Japan a go and successfully caused my entire country to revolt against the province of Kansai by abolishing serfdom. Whoops. It's a fairly slow process but there's a few different aspects. You can coalition other IGs into government with the Shogunate to pass laws you want - you just need to kind of play it smart and realize that abolishing serfdom probably isn't going to be the first thing you can get done. Passing things like professional army and dedicated police force will weaken them without pissing them off too much (they are only neutral on those laws, they don't actively oppose them). You can also keep an eye out on the shogunate's party leader (which for whatever reason is not the same person as the shogun himself), you might get lucky and get a reformer which makes them happy to pass laws that they would otherwise oppose and you can use that as a buffer to avoid pissing them off so much that they leave government. The other side of things is just building out your economy to naturally weaken their influence. The main strongholds for landowners are agriculture and subsistence farms. If you develop a more industrial economy, you'll get more capitalists and other pop types that will favour other IGs, which you can bolster to boost their support even more. If you eventually research mutual funds, you can even boot them out of the agriculture industry by switching it all over to publicly traded, but it takes a while to get there so it's not something you should be sitting around waiting for to make the strategy work. The Cheshire Cat fucked around with this message at 00:18 on Nov 5, 2022 |
# ? Nov 5, 2022 00:16 |
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Luigi Thirty posted:I’m giving Japan a go and successfully caused my entire country to revolt against the province of Kansai by abolishing serfdom. Whoops. it takes a while. the shogunate IG are like the end boss of all landlords. you can't just immediately piss them off without a war, but you may want to do that to beat them up. they'll come back sooner rather than later though hover over the shogunate's clout bar. there are a bunch of +25% and +50% bonuses. you need to remove each of those laws, one by one. good early ones to go for are dedicated police and national militia. you also want to balance this by giving the shogunate IG laws that make them happy, like agrarianism. it takes a few decades but you should be able to take away their clout bonuses bit by bit, slowly they will lose power as your industrialists/intelligentsia gain power i dont think its possible without enormous luck to trigger the restoration before the historical date, but you can get close. basically you just have to spend the first 1/3 of the game dragging japan out of medieval isolation
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# ? Nov 5, 2022 00:20 |
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Also a real galaxy brain strategy is that if you get into a war with a GP, sometimes they might set "open markets" as a wargoal and even if you're winning the war it could be worth offering a "compromise" peace deal where you give them that wargoal because it's actually kind of good for you.
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# ? Nov 5, 2022 00:24 |
open markets is good if you're small, yeah. it's only severely punishing if you're pushing it on a european great power because the inter-GP trade network gives such ridiculous tariffs
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# ? Nov 5, 2022 00:35 |
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Stairmaster posted:regime changes dont actually make the country you conquer friendly to you lol it also doesn't actually change most of their laws beyond government type, actually spreading the revolution seems to basically require annexation right now
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# ? Nov 5, 2022 00:36 |
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Mr. Fall Down Terror posted:i dont think its possible without enormous luck to trigger the restoration before the historical date, but you can get close. basically you just have to spend the first 1/3 of the game dragging japan out of medieval isolation Tbf the historical restoration only came after a civil war so doing it peacefully should take longer
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# ? Nov 5, 2022 01:47 |
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Magissima posted:Tbf the historical restoration only came after a civil war so doing it peacefully should take longer The historical circumstances of the Meiji restoration are one of those things where it's kind of hard to replicate it organically through gameplay systems. Like it could happen, but it probably won't, since what would be required is A) foreign pressure to open up trade culminating in military threats and a bunch of unequal treaties to avoid an invasion, B) increasing foreign influence within the country as a result, and internal pressure to throw them back out and finally C) a civil war between the Shogunate and Imperial factions. All three of those are modelled by existing in-game systems, but not in a way that would guarantee that A leads to B leads to C. So what tends to happen instead is that it's just a slow, peaceful crawl to push the landowners out of power and modernize without any sort of foreign influence at all.
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# ? Nov 5, 2022 02:20 |
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Phigs posted:I wish there were no double-purpose buildings. Give me a textile factory and a luxury clothing factory. If you want me to toggle between them then make it absolute so I'm not making GBS threads up my production with goods I don't want just to get the ones I do. Maybe the production method could represent a cap on how much of the luxury good can be produced but the building has a slider for how much of the throughput goes to that good. Or it just automatically picks based on profitability. Fiddling with production methods to get the exact quantity of each good you want is so, so annoying.
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# ? Nov 5, 2022 03:03 |
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How in the world do I win the opium wars as Qing? I have a huge numbers advantage but I lose the front after they make a naval invasion every single time.
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# ? Nov 5, 2022 03:09 |
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The slowdown is pretty noticeable now in my USA game
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# ? Nov 5, 2022 03:14 |
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buglord posted:How in the world do I win the opium wars as Qing? I have a huge numbers advantage but I lose the front after they make a naval invasion every single time. Just let them in first and wait for the uk to get into a fight with Burma or something instead so you can get a truce timer while fighting in someone else's country. Then you can crackdown on the opium in peace.
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# ? Nov 5, 2022 03:16 |
Game is fun and good but I'm waiting on a patch to fix the late game lag so I can see what the late game is like by next month.
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# ? Nov 5, 2022 03:17 |
Lawman 0 posted:The slowdown is pretty noticeable now in my USA game Yeah I'm up to 1922 in my Chile game, and i think i need to finish it out on my desktop. The laptop just doesn't have enough grunt.
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# ? Nov 5, 2022 03:19 |
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Arrath posted:Yeah I'm up to 1922 in my Chile game, and i think i need to finish it out on my desktop. The laptop just doesn't have enough grunt. I'm only up to 1860 and I've been running multiculturalism for like the whole game lmao.
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# ? Nov 5, 2022 03:25 |
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buglord posted:How in the world do I win the opium wars as Qing? I have a huge numbers advantage but I lose the front after they make a naval invasion every single time. Your armies are peasant levies. They are atrocious, and they're not going to get much better. I've found I have much better results by not fighting the opium war - after all, that's just one more good to put a consumption tax on and an import tax on to fill my coffers in the early game. Also, it gets GB off your back in the early game, which lets you do things like vassalize Dai Nam and Siam. If you do defy GB, then immediately start improving relations with them, because you desperately need time to build up. Ideally you wait out that 5 year modifier that tanks your offense and defense, build up a substantial industrial base, pass a professional army (you can reform the government immediately and put the armed forces in to start working on that), and get a military tech or two. In practice, either GB or the East India Company are going to declare on you relatively early. It's going to be harder to fight the early game wars to bully smaller nations because those two will be trying to beat you up at the slightest provocation. Your armies will not stack up until the opium debuff is gone after 5 years, and even then you're going to be on the back foot. Once you do get small arms factories and can swap over to professional army with cannons and better infantry, then you can start going toe to toe with the EIC, and later on fight GB. In the late game, it's imperative that you get a treaty port somewhere in England just to stick it to them.
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# ? Nov 5, 2022 03:28 |
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buglord posted:How in the world do I win the opium wars as Qing? I have a huge numbers advantage but I lose the front after they make a naval invasion every single time. its possible to slam out reforms/tech to get line infantry out before the British come at you. Shove up taxes, build out your construction industry, and then try to get your navy up to speed as well. Try to get an ally as well, if you can, but you don't get much time to do so. Hold the invaders at the coasts as best you can, and aggressively naval invade your own shores. Focus on defense until the opium debuff goes away, then, just start dumping invasions on the British isles until you get lucky and take a bit, so you can force peace. It's fairly luck dependent, and can go south fast.
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# ? Nov 5, 2022 03:36 |
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also having read a bit about the history of haiti, it brought yet again to mind that there is a lot of underepresentation about just how loving awful an entrenched political elite can be. China had the same problem, as did Russia to a lesser extent; you have smart people fundamentally understand the need for reform and a new political order but the old elites would be perfectly willing to just murder five rulers/ministers in a row until either the country fell into utter ruin or some Ivan the Terrible style leader went berserk and murdered every single one of them. Pretty much every major country had to go thru a civil war involving aristocratic (or aristocratic wannabes) having to be smoked out of their estates one way or another. e: great qing does somewhat capture a major problem for China in that it is just loving big. both them and Russia had proverbs that were essentially "God is in Heaven, and the ruler is far away" - a general could refuse to give up command down in Chengdu and itd take around a decade to sort things out. Tiler Kiwi fucked around with this message at 03:51 on Nov 5, 2022 |
# ? Nov 5, 2022 03:46 |
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# ? May 29, 2024 02:31 |
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I’ve read a big chunk of this thread and watched way too many hours of YouTube about this game and I have to ask this, Does the game actually deserve the mixed rating it’s getting on steam? I realize the game does have its issues but overall it seems (to me at least) a pretty solid game. I’m still on the fence about buying it but it’s definitely on my short list.
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# ? Nov 5, 2022 03:49 |