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jsoh
Mar 24, 2007

O Muhammad, I seek your intercession with my Lord for the return of my eyesight

Pakled posted:

So there's gotta be something causing the "bandit" trait to appear on leaders way more often than it should. In my current game, the leaders of Russia, Prussia, France, Spain, Britain, and Brazil are all Bandits, not to mention my own King of Dai Nam.

all kings are thieves. you just dont want to hear the truth

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DurosKlav
Jun 13, 2003

Enter your name pilot!

Let me right click on new wars to automatically choose to be neutral

BBJoey
Oct 31, 2012

If push came to shove imo you could merge military and civilian ships into a single good. You’d lose some fidelity from civilian vs military manufacturing but what’s currently there is pretty barebones.

DJ_Mindboggler
Nov 21, 2013
I'm all for new trade goods, but it's a distant second priority to fixing mid/lategame slowdown and all of the currently extant bugs.

jsoh posted:

all kings are thieves. you just dont want to hear the truth

I looked at Victoria's "Bandit" trait, looked at the EIC, and was like, "Yeah, that tracks"

megane
Jun 20, 2008



I made a Papal States mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2886314312

Now you can play as the Pope without going bankrupt before you can build your first government admin

Dirk the Average
Feb 7, 2012

"This may have been a mistake."
Trying to get the East India Company off the ground and it's definitely interesting. The payments to GB are quite high, and really stunting my growth. Also holy poo poo the amount of radicals is insane, and 20 year integration timers are brutal. I started off by making Burma and Siam into puppets because I start with a military advantage.

But all the backwards laws are harsh and it's tough to do anything while being linked to the British market. Tax income is terrible, and even going full into consumption taxes doesn't do a whole lot. And since I'm not in control of my own markets, I can't develop my raw resources and then my factories because raw resources just get slurped up by the rest of the market.

Also the complete lack of food producing buildings at the start of the game makes me very worried about what's coming down the pipeline.

TorakFade
Oct 3, 2006

I strongly disapprove


Tomn posted:

Look, if you don’t do imperialism someone else will and since they’re not as much of a softy as you are their imperialism will be worse so the only moral thing is to do imperialism to ensure that people are brought under your relatively benevolent reign. This is just facts. :colbert:

Actually did you go Two Sicilies -> Italy? It’s interesting that Two Sicilies can use its stronger position to leapfrog quickly into being the only real candidate for Italian unification, allowing you to potentially form Italy peacefully (minus northern Italy if you’re not willing to go to war with Austria), while starting as Sardinia-Piedmont keeps you on the back foot vs Sicilian influence and makes it harder to get the Italian minors into your sphere before they all form pacts and customs unions with other powers. This combined with Sicily’s status as a unification candidate means that where Sicily can potentially peacefully subsume the others into Italy, Sardinia is forced to fight at least one war, probably two and maybe even more in their own quest for unification and will be actively fighting to delay unification until they can wrest the crown from Sicily.

Yeah about Two Sicilies -> Italy, that is ... Almost word for word what happened in that game. I just grew my GDP and everyone rallied behind me, the only one smart enough to say "ok guys now build 10 tool factories instead of 6 more worthless farms".

As I am still bumbling around to learn the game I didn't take the opportunity to attack Austria and so did a peaceful unification and peaceful overall game - except that by the end even without the advanced resources I was still outpacing other countries' economies in a kinda ridiculous and piratey way. Building 20 buildings at a time with 400 construction points? Yes please. Who needs oil to make electricity when you can just queue up another 20 coal burning power plants? Anytime I imported or exported something, big shockwaves were felt in those markets...

(While I like and get the "no hard building limit" it did lead to weird things like Naples becoming bigger than any city in the world by a factor of like 5-10 and whole rear end states filled to the brim with just one type of industry - infrastructure soft caps? Yeah just build more railways, which incidentally after a certain point become a huge money maker due to new labor-reducing PMs using tons of transportation, I switched them to government run and removed any subsidies and they made me money hand over fist)

TorakFade fucked around with this message at 08:19 on Nov 9, 2022

Jazerus
May 24, 2011


italy can get very ridiculous yes. i think i was up to 2000 construction per week before slowdown killed my run in the 1890s. you're ideally placed to twist france and austria's economies to pieces with extremely large import/export deals and earn absurd tariffs off of them...even better if prussia manages to fully form germany since you just need switzerland in your customs union to get a direct connection to germany, too. as everybody in europe's production capabilities start to skyrocket you can earn hundreds of thousands, even millions in tariff income

Jazerus fucked around with this message at 08:27 on Nov 9, 2022

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead
as soon as I started powering up as Italy, Switzerland immediately and on their own initiative became my sniveling toadie and stayed that way for the entire rest of the game

if you're in that particular geopolitical situation, it's actually pretty sensible to become the kid leering over the bully's shoulder for the rest of eternity

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

spacebard posted:


But I've only played Shogunate and Portugal so far. The latter has been a nice wake-up call to the economy and war systems trying to unfuck Portugal. Construction sector there is so bad and slow.


Portugal is an interesting pick as it lost Brazil only 11 years before game start so you're saddled with a bunch of institutions and laws without the big profitable colony that was paying for it all. Plus the jerk UK always cancels your trade agreement a few months in and sticks you with a huge bureaucratic deficit.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

GreyjoyBastard posted:

as soon as I started powering up as Italy, Switzerland immediately and on their own initiative became my sniveling toadie and stayed that way for the entire rest of the game

if you're in that particular geopolitical situation, it's actually pretty sensible to become the kid leering over the bully's shoulder for the rest of eternity

What's that Nazi Germany and Fascist Italy? You want us to get around the League of Nations and make new weapons for you? Sure thing boss!

fuf
Sep 12, 2004

haha

GreyjoyBastard posted:

Is there a timeline or, even better, a mod for fixing the "can't do diplomatic actions to civil war nations and also they fairly regularly persist after the war"? That's the only bug that really renders some achievements infeasible, and in general it's the one that causes me the most annoyance.

Thanks for confirming this is a bug. I was hoping optimistically that it might expire.

In other bug news I just sent a 98 year old man to explore the Congo river.


Is there any way to get a sense of whether a power will intervene in a diplomatic play before launching it? It seems pretty unpredictable which tiny nations a great power will leap to the defence of.

One thing that would help is a "back down" option that doesn't enforce the opposing war goal. Like a "hehe just kidding" button that you can use early in the play and get a prestige hit or something. I ended up reloading saves instead which never feels good.


On more trade goods: I definitely don't want more goods until the trade screen becomes much easier to parse / sort / filter. One thing that would really help would be to add a "trade balance" column to the market screen next to the total balance, so you can see how much of the balance is coming from trade. Sometimes I'm tweaking my economy or trying to build up a local domestic industry and I forget that I have some massive trade route of engines or clippers or whatever that is throwing it all out of whack.

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan
declared conquest on a OPM, during buildup the lil dude gets a rebellion and splits in half

what happens: the rebels got all the army, the OPM instantly folds to me, buildup ends, the rebells win and reform the OPM or now One-half-PM



I actually dreaded declaring on them later, but it just went normally

Ignorant Hick
Mar 26, 2010

Playing as the shogunate, have passed a bunch of reforms and I've got abolish serfdom at a 22% chance of passing. It ticks over, I briefly see an event pop up that says emancipation, then it disappears before I have a chance to open it. There's no message in the log as to if it debated or stalled, I mouse over the progress percentage and there's no modifier to the chance. I've reloaded a few times now and its consistent, kind of sucks if I'm stuck with serfdom because of this.

Baron Porkface
Jan 22, 2007


Is there a mod that gets rid of the wargoal war exhaustion restriction?

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
Barbary's back, baby (I'm Algeria)



It really came down to the wire. I hit the 9th spot and became a major power but I was still unrecognized. Thankfully I could declare on Russia and then just wait until the long war score and the war support score dropped enough to get them to accept my peace offer. Not really realistic but who cares. I started working on reducing the landowners power too late into the game so I have poo poo laws and people hate me. Still only had to fight one revolution and some secessions over the entire game, despite having a government with 10-17 legitimacy during the final 20 years.

Fun achievement to do, can recommend.

scaterry
Sep 12, 2012

Star posted:

Barbary's back, baby (I'm Algeria)



It really came down to the wire. I hit the 9th spot and became a major power but I was still unrecognized. Thankfully I could declare on Russia and then just wait until the long war score and the war support score dropped enough to get them to accept my peace offer. Not really realistic but who cares. I started working on reducing the landowners power too late into the game so I have poo poo laws and people hate me. Still only had to fight one revolution and some secessions over the entire game, despite having a government with 10-17 legitimacy during the final 20 years.

Fun achievement to do, can recommend.

Out of curiosity, how long did it take to play to the end-date?

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


It's very hard to not conquer the world as Germany huh

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

scaterry posted:

Out of curiosity, how long did it take to play to the end-date?

Hard to say exactly but I’m guessing around 15? I ran it on speed 5 for a good part of the final third of the game.

Fister Roboto
Feb 21, 2008

How important is fixing a shortage of taxation capacity? Playing as the Sikh Empire, I start off with like -80% taxes collected in my capitol state. But every government building I construct doesn't seem to cover its expenses, even with filing cabinets and changing the laws that decrease my taxation capacity. Should I maybe focus on building up my industry first so I actually have something to tax?

megane
Jun 20, 2008



Yes, focus on industry first, because taxing starving peasants isn't very lucrative. You'll want to fill out your taxation capacity eventually, but it's a medium-term goal instead of a short-term one.

DJ_Mindboggler
Nov 21, 2013
Do pops move freely between incorporated states? For example, if I have jobs available in Virginia and unemployment in North Carolina, will pops migrate internally? I've been building out states to counter unemployment individually, but would it be better to just super-concentrate industry?

Fray
Oct 22, 2010

DJ_Mindboggler posted:

Do pops move freely between incorporated states? For example, if I have jobs available in Virginia and unemployment in North Carolina, will pops migrate internally? I've been building out states to counter unemployment individually, but would it be better to just super-concentrate industry?

They do, unless you have Closed Borders.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Star posted:

Barbary's back, baby (I'm Algeria)



It really came down to the wire. I hit the 9th spot and became a major power but I was still unrecognized. Thankfully I could declare on Russia and then just wait until the long war score and the war support score dropped enough to get them to accept my peace offer. Not really realistic but who cares. I started working on reducing the landowners power too late into the game so I have poo poo laws and people hate me. Still only had to fight one revolution and some secessions over the entire game, despite having a government with 10-17 legitimacy during the final 20 years.

Fun achievement to do, can recommend.

So how did you get on in the war against France in the end?

Baronjutter
Dec 31, 2007

"Tiny Trains"

Fray posted:

They do, unless you have Closed Borders.

I can't stand how closed borders for immigration also affects your internal borders. If I was a smart modman I'd make a mod that only turned off foreign immigration.

Fray
Oct 22, 2010

Baronjutter posted:

I can't stand how closed borders for immigration also affects your internal borders. If I was a smart modman I'd make a mod that only turned off foreign immigration.

I looked into it and unfortunately I don't think it's possible right now because the game just has a `country_disallow_migration` modifier which appears to affect all migration. Paradox would need to split that into something like `country_disallow_foreign_migration` and `country_disallow_domestic_migration`.

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy
any news on a patch? i've shelved this one for now until some of the well discussed bugs have been addressed

Hellioning
Jun 27, 2008

They are working on at least another hotfix patch as well as a 'big' patch but we don't know when.

Tankbuster
Oct 1, 2021
Playing as japan and after russia cockblocked by expansion into hokkaido a few times, I ended up starting off with researching colonization and rushing colonial resettlement and migration controls. Now the pezants hate me.

Away all Goats
Jul 5, 2005

Goose's rebellion

Finally starting to get the hang of how to minimize radicals and building a late game economy, I even had railroads in every province! Construction was self sustaining(turning a profit even with the production queue full) to the point I decided to allow the auto-construction of a few buildings....which promptly tanked my economy and then I spiraled into bankruptcy trying to fix it.

Time to apply lessons learned and try maybe Japan or Persia.

Eldoop
Jul 29, 2012

Cheeky? Us?
Why, I never!
Number one item on my wishlist right now: little handles on the construction queue items so I can drag them around instead of clicking the little buttons a million times

karmicknight
Aug 21, 2011

Eldoop posted:

Number one item on my wishlist right now: little handles on the construction queue items so I can drag them around instead of clicking the little buttons a million times

wukkar
Nov 27, 2009

Eldoop posted:

Number one item on my wishlist right now: little handles on the construction queue items so I can drag them around instead of clicking the little buttons a million times
And they already know how to do this via HOI4, it's wild that it isn't in.

Arrath
Apr 14, 2011


The fix is simple!

Just build 1000 construction capacity. Ordering doesn't matter when you can build 3 pages of the queue in parallel. :smug:

Blorange
Jan 31, 2007

A wizard did it

Eldoop posted:

Number one item on my wishlist right now: little handles on the construction queue items so I can drag them around instead of clicking the little buttons a million times

Drag would be nice, but alt-click moving something to the top or bottom of the queue has worked for 99% of my construction micro.

Baronjutter
Dec 31, 2007

"Tiny Trains"

The construction management gets a bit annoying in the late game where you have 8 pages of active construction and 20 pages of queued construction.

Arrath
Apr 14, 2011


The list when you're building things should:

*Show unemployed as well as peasants.
*When building railroads, show the market access in the state. I don't give a solitary gently caress how many railroads are in a state already, market access is all I care about. The heatmap shading in that lens mode is far too subtle, too.

I mean look at this!



Market access is short by 9%, yet the green is so very slightly different than Patagonia next door, which is at 100%. Just let me sort the list by market access please.

Arrath fucked around with this message at 20:56 on Nov 9, 2022

DJ_Mindboggler
Nov 21, 2013

Arrath posted:

The fix is simple!

Just build 1000 construction capacity. Ordering doesn't matter when you can build 3 pages of the queue in parallel. :smug:

In my last USA and GB games I had over 3K construction by 1900, and honestly could have used more. Population growth is nuts late game.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Arrath posted:

The list when you're building things should:

*Show unemployed as well as peasants.
*When building railroads, show the market access in the state. I don't give a solitary gently caress how many railroads are in a state already, market access is all I care about. The heatmap shading in that lens mode is far too subtle, too.

I mean look at this!



Market access is short by 9%, yet the green is so very slightly different than Patagonia next door, which is at 100%. Just let me sort the list by market access please.

yeah we're missing tons of poo poo like this. Like show me tax capacity when building government buildings, show me infra when building railways and so on.

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RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Eldoop posted:

Number one item on my wishlist right now: little handles on the construction queue items so I can drag them around instead of clicking the little buttons a million times

Sadly I'm about 90% sure that a dev mentioned that there was a technical reason why this was not possible right now (presumably requiring a serious rewrite of some UI code to accomodate)

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