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Whoever thought that bringing back spreading plague was a good idea needs to be fired
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# ? Nov 8, 2022 18:50 |
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# ? May 24, 2024 20:40 |
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New 1 and 2 frost rune cards are up on twitter, 3 frost rune cards are coming in 30 minutes: https://twitter.com/PlayHearthstone 1 frost rune cards seem insanely strong and absolutely worth splashing (better conc that draws a card and 3 mana frostbolt+swipe, on top of some insane tempo/aggro cards). 2 frost rune cards are strong too, but in a way that has frost synergy to the point where you probably might as well go 3 - depends what the payoff is, I'm not sold on the 7 mana spell that has been revealed already. edit: Ok this card is bonkers combined with how good frost spells are, how easy it is to draw them, and how many of them can go face. Oenis fucked around with this message at 21:26 on Nov 8, 2022 |
# ? Nov 8, 2022 20:29 |
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Saying death coil and death grip don’t match class identity when those just are the identities of the class from the previous games is pretty funny.
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# ? Nov 8, 2022 21:12 |
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More than anything, I am impressed with them rolling out death night as a class. especially considering how much legwork it seems it'll have to put into it moving forward. The OverWatch and world of Warcraft developers seem to be loving the dog non-stop. meanwhile, hearthstone doesn't seem to be suffering from that as much. except for maybe the new monetization garbage.
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# ? Nov 8, 2022 22:22 |
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Frost looks like generic-rear end miracle/combo/burst stuff, which is less than boring to me. I didn’t like it when Rogue did it, I didn’t like it when Priest did it, I I didn’t like it when Druid did it, I didn’t like it when Mage did it, and I didn’t like it when Demon Hunter did it, so I can’t imagine this take on it will be the one that grabs me. Hopefully Unholy and Blood have some stuff that’s more my speed. It’s kind of weird in retrospect that they went all-in on the Volatile Skeletons theme for Mage last set knowing that ability would be in Death Knight’s wheelhouse going forward.
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# ? Nov 8, 2022 22:47 |
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bravesword posted:Frost looks like generic-rear end miracle/combo/burst stuff, which is less than boring to me. I didn’t like it when Rogue did it, I didn’t like it when Priest did it, I I didn’t like it when Druid did it, I didn’t like it when Mage did it, and I didn’t like it when Demon Hunter did it, so I can’t imagine this take on it will be the one that grabs me. Hopefully Unholy and Blood have some stuff that’s more my speed. Might have been a test? I know during Brode's time as HS Team 5 leader they said they make expansions months in advance, but I don't think that's true anymore. Maybe some base prototypes but the expansions seem to reflect where the current game is going.
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# ? Nov 8, 2022 22:58 |
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I think it is still true because I remember when the warrior quest came out a dev commented that they were still using it during playtesting for the expansion due in 12 months or something. Here are all the new DK spoilers:
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# ? Nov 9, 2022 00:27 |
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Big Coffin Hunter fucked around with this message at 01:56 on Nov 9, 2022 |
# ? Nov 9, 2022 01:27 |
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Kalko posted:I think it is still true because I remember when the warrior quest came out a dev commented that they were still using it during playtesting for the expansion due in 12 months or something. It’s never been confirmed, but I feel absolutely certain that the Suspicious Pirate from Nathria was nerfed in development as a direct result of the Questline. The other two Suspicious guys are one mana 1/3s, but the Pirate one is a Spider Tank, despite its effect not really being any stronger — but it does have the Pirate tag, and after nerfing the Pirate Questline twice, I bet they were leery about giving that deck another cheap Pirate to work with.
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# ? Nov 9, 2022 01:42 |
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I've only been playing a couple years, and casual at that, but I have a question about RNG matchmaking in battlegrounds. Last week I was around 6300 ranking and fairly steadily moving up. Just as I got close to 6500, I started getting absolutely shithammered by builds that were easily double my strength by endgame. This continued, for a week. I kept getting hammered and hammered with a string of finishes at 6 or 7. It took me down to 6000 and hung there for a bit. Then, all of a sudden, I was competitive again and putting together finishes of 2 or 3. Nothing changed in my play style, what am I missing?
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# ? Nov 9, 2022 19:07 |
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meatpimp posted:I've only been playing a couple years, and casual at that, but I have a question about RNG matchmaking in battlegrounds. I believe there was a rank floor at one point around 6000, but really, it's that you are reaching the point where you cross over from "people who play BGs on the toilet" in the 6000-6500 range and into the "tryhard" range in 7k+. The players have all the same resources you do, so it's just about learning the meta and getting better, at this point.
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# ? Nov 9, 2022 19:14 |
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Toshimo posted:I believe there was a rank floor at one point around 6000, but really, it's that you are reaching the point where you cross over from "people who play BGs on the toilet" in the 6000-6500 range and into the "tryhard" range in 7k+. The players have all the same resources you do, so it's just about learning the meta and getting better, at this point. Fair enough. What's a good place to deep dive on the meta? God help me, I shouldn't ask that.
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# ? Nov 9, 2022 21:44 |
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Unholy isnt looking as strong as the other runes but I absolutely love this card
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# ? Nov 9, 2022 21:51 |
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Unholy DK seems to have solid self synergy and value generation. It's the most likely to have some kind of looming presence in most metas. Frost seems very Miracle focused and may not always have the gas it needs to fight for a spot in the meta. Blood being control based means good luck, it'll either dominate or suck.
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# ? Nov 9, 2022 21:56 |
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i... forgot who i picked
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# ? Nov 9, 2022 23:00 |
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frajaq posted:Unholy isnt looking as strong as the other runes but I absolutely love this card It gets Bloodlust so I disagree
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# ? Nov 9, 2022 23:07 |
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Unholy gets a giant that decreases with cost when they spend corpses, I think Unholy power level looks really strong tbh. Card draw seems to be its real weakness.
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# ? Nov 9, 2022 23:11 |
I'm going to submit an early hot take and say that any of the triple rune DK builds will have to be super focused with big payoff, and so far none of the payoffs look good enough. The 1-rune cards are overall stronger, and it would have to take way more than what we've seen to not do hybrid builds. example: All the 1-frost cards that do flexible burn damage are stronger and fit better with 2-unholy cards than 3-unholy stuff does. AnacondaHL fucked around with this message at 23:54 on Nov 9, 2022 |
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# ? Nov 9, 2022 23:39 |
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I can't believe Patchwerk is only one blood rune. Going to be an easy splash for that I think depending on the rest of blood
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# ? Nov 10, 2022 00:16 |
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Here are the other revealed cards from today: I'm here for The Scourge.
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# ? Nov 10, 2022 00:53 |
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The Scourge looks perfect For jackpot rogue!!!
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# ? Nov 10, 2022 01:37 |
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Yep, I'm looking forward to high rolling some of these DK cards that cost multiple runes because it feels like bonus value when you get to disregard the deck building cost. But then all the ones that require corpses are also clogging up the pool so it probably evens out.
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# ? Nov 10, 2022 02:00 |
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AnacondaHL posted:I'm going to submit an early hot take and say that any of the triple rune DK builds will have to be super focused with big payoff, and so far none of the payoffs look good enough. The 1-rune cards are overall stronger, and it would have to take way more than what we've seen to not do hybrid builds. For now, I'm probably going to think about triple-rune DK builds as a deck simplicity thing and not a "this is a way to make the best deck for any given meta" thing. Like, you don't make a triple-undead deck because you want literally the best token deck in most metas, because being the best token deck means having tools to deal with weird stuff without folding instantly. But having those tools requires someone thinking about what tools are best for the meta and which pieces of 1* blood/frost are the best for them and it's just a lot of deckbuilding. Or... I could just go pure undead and put two copies of a Bloodlust equivalent in my deck and my playstyle is going to be painfully rigid in a lot of ways but that's fine because that's what I chose.
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# ? Nov 10, 2022 03:03 |
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The only DK discover card we've seen so far explicitly states it can only find cards of its own rune type, but I assume neutral discover effects will let you get anything. That might be one way to cheat some value, especially seeing as how small discover pools amplify the power of the effect.
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# ? Nov 10, 2022 03:17 |
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I believe they did confirm that “discover a spell” disregards runes. School Teacher seems absurd in DK if so — there are very few whiffs, and lots of strong cards. (Imagine doubling Vampiric Blood with Brann, going to 60, and also incidentally drawing two cards.)
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# ? Nov 10, 2022 04:15 |
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I keep reading on reddit that reborn minions only ever give one corpse instead of 2 like I had assumed, does anyone have an official source for that handy? I couldn't find one and I want to know for sure.
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# ? Nov 10, 2022 10:41 |
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I don’t know why that would be the case when they have a specific text for that. Anything with Risen in the name typically doesn’t give a corpse and has text saying so. On the other hand it kind of makes sense because of what reborn means for the literal characters corpse. But then how are you extracting anima from them twice to infuse anyway? Disargeria fucked around with this message at 11:50 on Nov 10, 2022 |
# ? Nov 10, 2022 11:48 |
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Oenis posted:I keep reading on reddit that reborn minions only ever give one corpse instead of 2 like I had assumed, does anyone have an official source for that handy? I couldn't find one and I want to know for sure. Reborn minions give corpses. Risen minons generated from corpses have specific text saying that they don't generate corpses
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# ? Nov 10, 2022 13:33 |
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There was a patch today The basic set is included in the arena now. Unfortunately, the pools for discovers and random generation are empty, making a bunch of cards not do anything, so they shut the arena down.
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# ? Nov 10, 2022 20:55 |
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Luff posted:There was a patch today small indie game dev
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# ? Nov 10, 2022 21:20 |
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huh
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# ? Nov 10, 2022 21:33 |
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Brannable, lol
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# ? Nov 10, 2022 21:52 |
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frajaq posted:huh fun question of “how many turns do you need for it to be worth playing a War Golem” I’d say probably 5-6? It’s an ok wincon but only if you play it pretty early
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# ? Nov 10, 2022 21:54 |
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Brann him out for 6 damage a turn? It's not so much a finisher as a strategy to achieve victory eventually by playing very reactive/passively. Seems like it would only be good in a very specific kind of control deck.
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# ? Nov 10, 2022 22:18 |
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It would be an incredibly powerful effect in the right deck/meta because certain kinds of aggressive decks only care about face damage after turn 6. And a 7/7 body isnt good enough but it's still a real threat. I havent read the DK pool enough to see how it will fit.
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# ? Nov 10, 2022 22:23 |
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It's the kind of effect hardcore blood control needs to actually have a win condition that isn't boring as hell, so I'm not going to complain.
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# ? Nov 10, 2022 22:25 |
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meatpimp posted:I've only been playing a couple years, and casual at that, but I have a question about RNG matchmaking in battlegrounds. A similar kind of thing happened to me. The mmr for battlegrounds (and constructed too I think) has a visible number you see that gets reset, and a hidden value that isn't reset. The hidden value is the only thing that's used for matchmaking.
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# ? Nov 10, 2022 22:27 |
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All the cards released today Hard to say yet if mono Blood DK will work
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# ? Nov 10, 2022 23:25 |
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I'm not seeing it but I'm usually hilariously wrong so Blood DK tier 0 meta tyrant I guess
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# ? Nov 10, 2022 23:34 |
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# ? May 24, 2024 20:40 |
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I'm liking blood the most so far. It has that classic control feel plus some hand buff which is often bad but fun to imagine working well.
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# ? Nov 10, 2022 23:51 |