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This game has a wonderful foundation and even if Paradox never fix it (which they will, albeit by breaking it in new and exciting ways as they go on) mods will give people the experiences they want.
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# ? Nov 14, 2022 11:31 |
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# ? Jun 4, 2024 11:25 |
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Gaius Marius posted:Starcraft wasn't even the best RTS released that year. V3 is very lucky Terra Invicta is not full releasing this year.
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# ? Nov 14, 2022 11:33 |
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Star posted:New patch dropped https://forum.paradoxplaza.com/forum/threads/patch-notes-for-1-0-6.1557300/ Good so far. Slightly irritated that a lot of the overflows aren't fixed, but at least some mods help with that (which makes the lack of a fix kind of silly?) The game definitely has more geopolitics when the AI is sharper. Running the Improved Automation mod helps a lot, and I've had France and Great Britain hit well over 6000 prestige, and be able to compete decently well on the world stage. Unfortunately for them, I was playing as China and kind of just rolled over the entire world because my technology had caught up to their and I outnumbered them by a factor of 10 and had virtually infinite manpower to throw into any war. But when the AI is on your level, they do interfere in your bullshit on the world stage. And similarly, you can interfere in their bullshit. Once we can tell the AI what would sway us into helping them out (give me a wargoal on GB to give me a treaty port or open their market or humiliate them, or whatever), then we can do the same sort of poo poo they do and snipe at each other around the world.
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# ? Nov 14, 2022 11:44 |
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Goa Tse-tung posted:V3 is very lucky Terra Invicta is not full releasing this year. terra invicta is a trainwreck of its own
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# ? Nov 14, 2022 12:12 |
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I‘ve not tried this but I assume most of the recommended mods to fix issues disable achievements, which are important for me.
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# ? Nov 14, 2022 12:28 |
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I'm also in the "wow this actually sucks" camp now. I wish all countries didn't feel the same. This game feels like one of those system toys like Democracy where it's like "wow what a cool system" but once the novelty wears off, you realise you wasted your money. I wanted to like it - I even liked the abstracted wars - but I'm not getting that experience of feeling like I'm playing a country at all. Really rather soured on it, and not because of the bugs.
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# ? Nov 14, 2022 12:33 |
Tahirovic posted:I‘ve not tried this but I assume most of the recommended mods to fix issues disable achievements, which are important for me. Mods don't disable achievements in this game.
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# ? Nov 14, 2022 12:34 |
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Tahirovic posted:I‘ve not tried this but I assume most of the recommended mods to fix issues disable achievements, which are important for me. nothing disables achievements except turning off achievements at the start of the game or switching countries with the "switch country" option in the escape menu
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# ? Nov 14, 2022 12:54 |
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Cease to Hope posted:nothing disables achievements except turning off achievements at the start of the game or switching countries with the "switch country" option in the escape menu Opening the game in debug mode for console commands also turns off achievements. edit: new patch! Can't wait to get home from work and play more, even though I've been playing all weekend someone please help me.
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# ? Nov 14, 2022 13:33 |
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Green Wing posted:I'm also in the "wow this actually sucks" camp now. I wish all countries didn't feel the same. This game feels like one of those system toys like Democracy where it's like "wow what a cool system" but once the novelty wears off, you realise you wasted your money. I wanted to like it - I even liked the abstracted wars - but I'm not getting that experience of feeling like I'm playing a country at all. I really think that this is just down to the game being so incredibly hosed by bugs and poor AI. On a related note; new huge bug that just got "discovered" today (although I think people felt that something was def wrong here) - tons of the game setup scripting doesn't do anything at all, possibly because it tries to run at a point when the game isn't fully ready to go yet. There's a bunch of flags which are supposed to change the starting literacy and SOL of pops and none of them do anything so the only thing which impact on these is the starting occupation for each pop. This is apparently fixable by taking the contents of the entire history/population folder, pasting it into a single event and then manually firing it after the game has started Edit: There's speculation that this might actually be working to some degree but it still seems like there must be some reason why isolated African tribes have the same starting literacy as most of Italy and this seems like a plausible cause RabidWeasel fucked around with this message at 13:59 on Nov 14, 2022 |
# ? Nov 14, 2022 13:49 |
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RabidWeasel posted:On a related note; new huge bug that just got "discovered" today (although I think people felt that something was def wrong here) - tons of the game setup scripting doesn't do anything at all, possibly because it tries to run at a point when the game isn't fully ready to go yet. I played Victoria Revolutions and this is the content that takes me back to tophats building silly factroys. I'm glad Paradox is keeping the experience alive in the spirit of its origins (For real, given how many moving parts this has interacting with one another and the challenge its systems offer, it's still a good release given the company and in particular this series)
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# ? Nov 14, 2022 15:47 |
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Gort posted:rulers living way too long How is this so hard for them to fix
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# ? Nov 14, 2022 16:24 |
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monarchist bias
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# ? Nov 14, 2022 17:23 |
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HerpicleOmnicron5 posted:This game has a wonderful foundation and even if Paradox never fix it (which they will, albeit by breaking it in new and exciting ways as they go on) mods will give people the experiences they want. How bad are the glitches? Playable but save regularly?
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# ? Nov 14, 2022 17:32 |
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Cpt_Obvious posted:How bad are the glitches? Playable but save regularly? imo you always want to save regularly when playing any Paradox game. They’re all complex enough that even aside from glitches, something unintended / annoying / stupid can easily happen in the background before you notice.
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# ? Nov 14, 2022 17:36 |
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eXXon posted:How is this so hard for them to fix I imagine it's something along the lines of * Bugfix 69 - Rulers who are also generals die too much, lowered death chances ... * Bugfix 420 - Ruler death calculation was running daily, moved to monthly ... Open Bug - Rulers are now immortal
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# ? Nov 14, 2022 17:41 |
And its probably a fairly low priority bug
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# ? Nov 14, 2022 17:43 |
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game is good, definitely not gonna be everyone's cup of tea even leaving out the release issues. aside from bug fixes imo the game just needs more flavor. US has a lot of journal entries, they should try to get some in for other important countries. the feeling when your gdp expands enough that you no longer run a deficit with construction >>>>> sex
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# ? Nov 14, 2022 17:44 |
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Cpt_Obvious posted:How bad are the glitches? Playable but save regularly? There are hardware performance-tied crashes slowdown but the game is otherwise stable
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# ? Nov 14, 2022 17:47 |
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Agean90 posted:gdp expands enough please clarify, gdp is never enough. Line must go up at all times and as sharply as possible! (if you're in the green while constructing, it just means you need more construction sectors )
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# ? Nov 14, 2022 17:48 |
TorakFade posted:(if you're in the green while constructing, it just means you need more construction sectors )
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# ? Nov 14, 2022 17:51 |
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TorakFade posted:please clarify, gdp is never enough. Line must go up at all times and as sharply as possible! it's when ur deficit goes down to like -500 the byou build a new factory and the new taxes make it positive I'm fully in deficit spending gang but I gotta reduce my outstanding credit a bit. My plan is that steel frame buildings are much easier to scale than iron so I'm gonna wait for that before I drop construction sectors in every state
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# ? Nov 14, 2022 17:54 |
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I wonder why they are so uninterested in using the Betas part of steam.
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# ? Nov 14, 2022 18:11 |
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I'm gonna be in the camp that people should wait a couple of months before getting this. It's fine but they need to fix the bugs and change up some systems.
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# ? Nov 14, 2022 18:41 |
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Blorange posted:I imagine it's something along the lines of Probably more like: "Bug 123, Victoria's reign is more like Liz Truss's". (I do wonder if they have deep philosophical discussions on whether giving her extra long life as a special case is appropriate....)
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# ? Nov 14, 2022 18:45 |
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Like others said this is a pretty good base but it needs alot of fleshing out.
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# ? Nov 14, 2022 18:47 |
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eXXon posted:How is this so hard for them to fix Presumably leaders tend to live long in Victoria because they don't want famously long lived Queen Victoria dying 15 years into the game
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# ? Nov 14, 2022 19:50 |
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They should probably get over it. Victoria barely exists in the other games lol, she shows up in one event and then the British monarch is never mentioned again.
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# ? Nov 14, 2022 19:54 |
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Cpt_Obvious posted:How bad are the glitches? Playable but save regularly? It's mostly stuff you can't save/load around, like political parties getting so powerful they will themselves out of existence. The game is very playable up to endgame but has a large number of small annoyances that add up, chief among them being the endgame slowdown.
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# ? Nov 14, 2022 20:00 |
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HerpicleOmnicron5 posted:It's mostly stuff you can't save/load around, like political parties getting so powerful they will themselves out of existence. The game is very playable up to endgame but has a large number of small annoyances that add up, chief among them being the endgame slowdown. The latest patch was meant to address the endgame slowdown though. How successful has it been?
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# ? Nov 14, 2022 20:07 |
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who the gently caress is this??? It's almost certainly not Victoria btw. If it's supposed to be her it's an impossibly bad likeness.
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# ? Nov 14, 2022 20:08 |
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Dr. Video Games 0031 posted:The latest patch was meant to address the endgame slowdown though. How successful has it been? Pretty successful so far. It still exists (but am running on a save from a previous verison with rapid assimilation so its hard to say for a fully fresh save) but is very notably better. It's more comparable now to your average late game pdox slowdown instead of "melt your cpu a month in realtime" that it was before.
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# ? Nov 14, 2022 20:20 |
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I've been reading all the patch notes but don't see anything about fixing the AI to like... actually build stuff and grow their economy? We still getting empty gold mines and oil wells into the late game? Still getting global rubber shortages while vast tropical reserves go untapped even by vassals within your own market?
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# ? Nov 14, 2022 20:28 |
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Baronjutter posted:I've been reading all the patch notes but don't see anything about fixing the AI to like... actually build stuff and grow their economy? We still getting empty gold mines and oil wells into the late game? Still getting global rubber shortages while vast tropical reserves go untapped even by vassals within your own market? They've said they know and are working on a fix.
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# ? Nov 14, 2022 20:48 |
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Slim Jim Pickens posted:who the gently caress is this??? were you not around for Napoleon Leg
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# ? Nov 14, 2022 21:07 |
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I'd forgotten about it, tbh
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# ? Nov 14, 2022 21:08 |
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Baronjutter posted:I've been reading all the patch notes but don't see anything about fixing the AI to like... actually build stuff and grow their economy? We still getting empty gold mines and oil wells into the late game? Still getting global rubber shortages while vast tropical reserves go untapped even by vassals within your own market? Decision-control for an economy can be one hell of a computational job tbqf Going by what has been posted before, it seems that the AI isn't accounting for possible future demand for reasons, which can be a serious clusterfuck depending on the details of how it is programmed currently - it's important to not only get them to build the things but also be good enough in terms of performance. One reason to not have stockpiles (even if that doesn't make much real world sense) is that the game would have another variable that can be incredibly demanding in future demand calculation (on that note: V3 proves a sentiment that I had back in uni: econometrics classes would have been so much better if we did economic planning exercises instead of MMT and macroeconomic textbookery lmao)
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# ? Nov 14, 2022 21:36 |
Blorange posted:I imagine it's something along the lines of I'm assuming based on the separate retirement and death messages that they had some slightly more complex behavior in mind that just isn't working/wasn't finished.
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# ? Nov 14, 2022 21:38 |
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Slim Jim Pickens posted:who the gently caress is this??? its goku
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# ? Nov 14, 2022 21:53 |
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# ? Jun 4, 2024 11:25 |
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RabidWeasel posted:I really think that this is just down to the game being so incredibly hosed by bugs and poor AI. Ticket got closed as WAD lol.
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# ? Nov 14, 2022 21:56 |