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Magissima
Apr 15, 2013

I'd like to introduce you to some of the most special of our rocks and minerals.
Soiled Meat

Another Person posted:

radical opinion: obligations have got to go. they are almost entirely bad.

they can almost never be called in meaningfully past early game (because conquering is just superior in all instances), and the AI almost exclusively offers you them in wars which would cost a fortune to take part in in place of more convincing things like reps, land, etc.

like, greece is giving me an obligation to fight the ottomans as russia, this will be expensive but not too difficult war. im not joining for a favor i can't call in.

They are at least useful for getting countries into your customs union and pretty much required for getting protectorates peacefully

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buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
Has anyone done anything with Anarchism in this game, or heck, just council republics?

dead gay comedy forums
Oct 21, 2011


V3 is personally the most playable release since ck3, it manages to beat paradox syndrome even while having these issues

imho they underestimated the manpower necessary to actually work these systems, but they managed to pull off the hardest part by far which is the economic core of gameplay. Imperialism happens as a consequence of development, and especially so if you have some major power breathing in your neck. Because development of capital and productive forces are the main drive of that core, Landowners are the greatest fuckers imaginable and act as the best internal enemy since shitlord characters in CK.

making sure that things proceed with some sense from that core is going to be something, which is where ideology should do more, I think. There should be, imo, alternatives to the process of legislation: if you are an autocracy, there should be the option of ramming anything in and deal with the collateral damage immediately, for example.

And through ideology, diplomacy might benefit a lot. I don’t see how something like the Crimean War can happen in the game as it is: the economic core offers some possibilities, I think, if the AI can work with “poo poo if Russia pulls this off they are going to become a problem to my position later on”. Or maybe a special Concert of Europe mechanic where the biggest European power must act in keeping poo poo together and the others try to work with it to avoid snafus

and of course performance improvements because lol the 1880s

DJ_Mindboggler
Nov 21, 2013

FirstnameLastname posted:

I think they were entirely focused on building systems that were able to model the important stuff, then had to launch early before they could flesh em out/balance them/flavor. it's really bare bones
right now but this game, could prob. model just about everything in euIV pretty seamlessly & that's impressive imo

any other developer in earth and id have returned it in the first 2hr
but i don't think paradox would go through the effort just to leave this game sitting with mixed reviews on steam indefinitely

Same. Between Stellaris, CKII/III, and EU4, Paradox has a great track record of turning games that were frankly mediocre at launch into all-timers (CKIII is probably the best "out the gate" launch they've ever done). I feel confident that in 1-2 years Vicky 3 will be a lot better than it is now, and I already find it pretty engaging.

dead gay comedy forums
Oct 21, 2011


buglord posted:

Has anyone done anything with Anarchism in this game, or heck, just council republics?

Council Republics are absolute fire by thoroughly destroying dividends and profits for upper classes and turning that to the workers. Internal demand explodes through the massive redistribution and subsequent social uplift, which allows your domestic industry to truly skyrocket. Standards of living come along, meaning that pop growth scales accordingly and loyalists just keep coming. Your upper strata is insanely pissed off and wants to murder everyone, yet loving lmao they have no income and start to die off accordingly.

It’s obscenely good for any player who wants to do “best country development”. Tbqf, I don’t know if Council Republics should have Worker Cooperatives available without a revision to Command Economy (to represent the state organization and coordination of those cooperatives, which is effectively the goal of a sophisticated socialist command economy). Or hell, Council Republics shouldn’t be possible at all by legislation. It should be an immediate turbofuck civil war option - it’s a life or death matter for the upper classes and respective interest groups

and anarchism lmao

Hellioning
Jun 27, 2008

In my experience if your upper class is in a position to start a civil war over council republics they will.

Zeron
Oct 23, 2010
Think part of the problem there is that Capitalists never really feel relevant? They help get rid of landowers and stuff but then never really hate the socialist stuff much either. Even with maxed out capitalist laws they just don't seem to ever have meaningful political influence despite having insane wealth. I've never felt any sort of backfire from maximizing Capitalists.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Much as I love the idea, I have to second the opinion that it shouldn't be easy (or maybe even possible) to legislate into Council Republic. It should be a late/endgame capstone that you can only achieve after a revolution or massive strike or upheaval.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!
The problem with that is the player doesn’t really control that. In real life that’s true but in a game where realistically you are the state it’s fine

Radia
Jul 14, 2021

And someday, together.. We'll shine.

DJ_Mindboggler posted:

Same. Between Stellaris, CKII/III, and EU4, Paradox has a great track record of turning games that were frankly mediocre at launch into all-timers (CKIII is probably the best "out the gate" launch they've ever done). I feel confident that in 1-2 years Vicky 3 will be a lot better than it is now, and I already find it pretty engaging.

this is some hardcore cherrypicking tho when you factor in HoI3, EU4 over half its lifetime, HoI4, Sengoku, March of the Eagles, and Imperator. even acknowledging Imperator was abandoned when it was actually reaching its potential

CrypticTriptych
Oct 16, 2013

Zeron posted:

Think part of the problem there is that Capitalists never really feel relevant? They help get rid of landowers and stuff but then never really hate the socialist stuff much either. Even with maxed out capitalist laws they just don't seem to ever have meaningful political influence despite having insane wealth. I've never felt any sort of backfire from maximizing Capitalists.

They can get pretty powerful on Wealth voting. I've had the industrialists up at ~40% clout. They should probably get angry about taxes the way the intelligentsia / armed forces get angry about wages.

Paradox should define the relationships between IGs not just by which slate of laws they support, but have them be directly (un)friendly to each other. IGs should bolster friendly IGs (and themselves!) and suppress their enemies. IGs should be pleased when they're powerful or in government and be angered by their enemies being so.

IGs in government also don't start political movements, for some reason. If anything being in gov't should result in *more forceful* political movements -- they're holding the reins, why are they sitting on their asses?!?

Basically, IGs should actively seek to increase and entrench their own power.

Nothingtoseehere
Nov 11, 2010


Game launched 3 months too early, but core systems work well enough it'll be a mainstay for awhile to come.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
IGs can't be buddies with IGs because there isn't nearly enough IGs in the game to make that actually work (and having to many would dilute them to irrelevancy)

if IGs had factions then you'd just have block A and B law groups to appease as opposed to nudging around the bundle. They could use a bit more teeth, but I think that'll be tidied up when people die more so leaders swap around more readily and there are mix ups.

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
I like how retiring generals is 100% fatal for them.

hailthefish
Oct 24, 2010

yeah the cut marks there are pretty obvious lol

Mandoric
Mar 15, 2003

Hellioning posted:

In my experience if your upper class is in a position to start a civil war over council republics they will.

In mine, I've repeatedly been standing there holding the guillotine lanyard and the capitalists seized the moment to... demand the restoration of private schooling.

I don't think having council republics legislatable is wrong for the game; it's sort of the inverse of being able to legislate to restore serfdom or chattel slavery, choices which respectively the rural folk and every discriminated pop should instantly have 999 radicalism about. It's a weakness of the legitimacy model that the legislation window is always force-extended for measures that alienate (or don't even; the biggest hit is -20 which isn't even a guaranteed resignation) a major IG rather than allowing the player to choose to take the opposition as extra radicalism rather than delays, though an understandable one given worries about human players' ability to cheese the CW, turning ten days that shook the world into eh, three or four years that tip over a lawn chair.

This is compounded as an issue by civil wars not really doing much to IG support (something which also plays into weirdness around Japanese westernization); something which invites immediate, violent reaction cannot be permitted because the CW winner will immediately go to war again unless the reform immediately destroys the aggrieved IG--ironically, council republics are one of the rare ones which do this. In general I like the materialist take that an IG's backing is determined by pop circumstances and demands are fixed based on what would benefit those in those circumstances, but there really should be representation of some sort of suppression/generational unwillingness to bleed again over it. State-by-state "well it still works that way here" based on spare authority vs. proportion of dissenters is an idea that sounds nice on the surface and would model things like the rise of the Klan, but it'd be an absolute nightmare to play, made worse by choice to use authority as a naturally declining resource. I guess you could go interesting places with modeling say the ACW USA as a Presidential Republic/Autocracy or Meiji Japan as a Parliamentary Republic/Oligarchy, but that would require further the further knockon effect of changing Distribution of Power laws from fixed support to "in-government IGs want higher on the list and out-of-government want lower". There's a hint of a solution in having legitimacy govern authority rather than legislation cycles, but that's getting pretty drat Derek Smart.

I do think that within the current system, vanguardism should be a much rarer roll by default with heavily scaled chances to occur based on exceptional SoL (unions/rural folk) or war losses (armed forces) radicalism in its potential IGs, and be required for any group to approve rather than be neutral on council republic and thus unlock the option.

DJ_Mindboggler
Nov 21, 2013

Waifu Radia posted:

this is some hardcore cherrypicking tho when you factor in HoI3, EU4 over half its lifetime, HoI4, Sengoku, March of the Eagles, and Imperator. even acknowledging Imperator was abandoned when it was actually reaching its potential

HoI4 wasn't really my cup of tea so I didn't keep up with the expansions (and thus can't fairly judge it one way or the other), and I never played the others mentioned. It's cherrypicking, but those are all of the Paradox titles I've played at launch through the present.

FirstnameLastname
Jul 10, 2022
Probation
Can't post for 3 hours!

Gamerofthegame posted:

IGs can't be buddies with IGs because there isn't nearly enough IGs in the game to make that actually work (and having to many would dilute them to irrelevancy)

if IGs had factions then you'd just have block A and B law groups to appease as opposed to nudging around the bundle. They could use a bit more teeth, but I think that'll be tidied up when people die more so leaders swap around more readily and there are mix ups.

for some reason every living character has +%100 health, i think thats why they don't die, i think it's for Victoria the character and maybe whatever other characters lived a longass time, Bismarck
when that's not there they die in their 60s & 70s

FirstnameLastname
Jul 10, 2022
Probation
Can't post for 3 hours!

CrypticTriptych posted:

They can get pretty powerful on Wealth voting. I've had the industrialists up at ~40% clout. They should probably get angry about taxes the way the intelligentsia / armed forces get angry about wages.

Paradox should define the relationships between IGs not just by which slate of laws they support, but have them be directly (un)friendly to each other. IGs should bolster friendly IGs (and themselves!) and suppress their enemies. IGs should be pleased when they're powerful or in government and be angered by their enemies being so.

IGs in government also don't start political movements, for some reason. If anything being in gov't should result in *more forceful* political movements -- they're holding the reins, why are they sitting on their asses?!?

Basically, IGs should actively seek to increase and entrench their own power.

pleasing the influential IGs should be the thing that pushes your nation into most stuff imo

the Junkers should be yelling about Alsace-Lorraine or east Posen, a country getting too cozy w/ the military and petty bourgeoisie later in the game should get you fascism or a junta that tries to start a dumb war with a neighbor.

if you're a country with industry that has the capacity to use a lot of oil or some other rare good and not much supply, the capitalists ot aristocrats should be pressing powerful countries to go in and secure a strategic preserve from a vulnerable nation & competition. if separatists pop up the landowners or military should want to fight them but maybe not rural folk, religious, etc

that kind of stuff would be cool imo & give more motivation and personality to the different countries' decisions

it should also split some extra IGs up to at least the one biggest minority culture if its over 15-20% of pop

Bold Robot
Jan 6, 2009

Be brave.



If you have Multiculturalism enabled, is there any difference between Migration Controls and No Migration Controls, since there are no discriminated pops?

Hellioning
Jun 27, 2008

Bold Robot posted:

If you have Multiculturalism enabled, is there any difference between Migration Controls and No Migration Controls, since there are no discriminated pops?

Not in terms of the actual law. It's entirely possible to support migration controls with multiculturalism just so the Petite Bourgeois think you're being kind of discriminatory.

hailthefish
Oct 24, 2010

I still really wish there were some way to have internal migration separate from external migration, because it's extremely stupid that you have to basically do the entire meiji restoration in order to have more than five people living in hokkaido

trapped mouse
May 25, 2008

by Azathoth


What poet could the game possibly be referring to? :iiam:

DJ_Mindboggler
Nov 21, 2013

Bold Robot posted:

If you have Multiculturalism enabled, is there any difference between Migration Controls and No Migration Controls, since there are no discriminated pops?

Not at all. It's good (in a gamey way) to pass Migration Controls later if the Petite Boug/other bigoted IGs are getting restless since there's no downside.

Cease to Hope
Dec 12, 2011

Bold Robot posted:

If you have Multiculturalism enabled, is there any difference between Migration Controls and No Migration Controls, since there are no discriminated pops?

No difference with the law but you need actual No Mugration Controls to get the permanent +25% immigration event.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!


Layer cakes!

The Cheshire Cat
Jun 10, 2008

Fun Shoe

DrSunshine posted:



Layer cakes!

Honestly I hope they keep this and just find a way to fix the issue where the top level state ends up incapable of annexing the revolts within the revolts. I love the whole "People's Front of Judea vs. the Judean People's Front" thing.

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
When building an economy, should I be focusing on getting things as not-expensive as possible for the lowest class and working upwards, or someplace else?

The Cheshire Cat
Jun 10, 2008

Fun Shoe

buglord posted:

When building an economy, should I be focusing on getting things as not-expensive as possible for the lowest class and working upwards, or someplace else?

You usually want to aim for everything being in the silver range - too cheap and the people producing it won't be able to make enough money to stay operational, too expensive and people won't be able to afford to buy it. If you're subsidizing production, cheaper goods can be okay because the factory doesn't need to make a profit, but you don't really need to subsidize staples. So in general when building your economy, you want to see what you have shortages of and what you have too much of - if you have a shortage, build more stuff that produces it (or import it), and if you have a surplus, build more stuff that consumes it (or export it).

Dirk the Average
Feb 7, 2012

"This may have been a mistake."
Speaking of cheap goods, I find the event that forces a famine to be very silly sometimes. I can have a massive surplus of grain that drives the price down to drat near the minimum, and states with 100% market access and pops who can easily afford the super-cheap food will somehow experience a famine. I get that they happened historically, but it feels like something that should be triggered by pops starving, rather than just a roll of the RNG.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
IGs definitely need to be more aggressive and prone to conflict. I have all of my non-marginalized IGs in government right now, all six of them and i still have a legitimacy of 98%.

Ithle01
May 28, 2013
As Russia I got a nice bonus to my switch over to council republic because the industrialist IG leader had the republican trait and was really into switching over to worker collectives from monarchy. Thanks buddy, I think I will. The church and landowners hated it and threatened a revolution, but they never got strong enough. On the other hand, if they had revolted almost all of my country would've gone with them despite only having a combined 10% clout in government and being outnumber by loyalists three to one.

Mahasamatman
Nov 8, 2006

Flame on the trail headed for the powder keg
You always keep your capital in revolt so make sure to stack barracks there. If I don’t start with professional army it’s the first thing I pass so I can stomp out any trouble later by keeping all or most of my army in the capital.

Ithle01
May 28, 2013

Mahasamatman posted:

You always keep your capital in revolt so make sure to stack barracks there. If I don’t start with professional army it’s the first thing I pass so I can stomp out any trouble later by keeping all or most of my army in the capital.

I know, but I'm Russia so there's a limit on how much of my army I can stack in one area. It's just dumb that almost all of my country would revolt even though radicals are outnumbered by loyalists and the IGs that are revolting are individually both below the insignificant margin for their clout.

Of course, it was also dumb that the industrialist leader was a ride or die republican and he literally cut his IG into nothingness by backing me.

Bold Robot
Jan 6, 2009

Be brave.



Will the AI ever agree to a white peace if a war goes on long enough? I'm stuck in a war where I don't have a land border with the other side anymore. I can't pull off a naval invasion because I don't have enough flotillas - my naval bases are not hiring for reasons that are not super clear to me (labor is available). We've been stuck at 0-0 for a year or two now and I want to end this, but no way am I gonna pay them reparations.

TheDeadlyShoe
Feb 14, 2014

In my experience distant powers will always white peace out after a while, it's the local powers who have a wargoal on you but not a land border that screws you.

I'd just take the reparations if need be. You can always carve it out of them later.

trapped mouse
May 25, 2008

by Azathoth
Does anyone know where the save games are stored? I checked the Victoria 3 subfolder in my Documents folder but I was only able to find the auto saves. Deleting the saves one file at a time is a hassle to do while the game is open.

Hellioning
Jun 27, 2008

By default, you save to the cloud. If you want to save onto your computer you have to uncheck that box.

trapped mouse
May 25, 2008

by Azathoth

Hellioning posted:

By default, you save to the cloud. If you want to save onto your computer you have to uncheck that box.

Ohh I see. Hmm...it's definitely annoying to have all those extra saves lying around especially if they are made obsolete by new patches, but if they aren't taking up any space on my computer then I may just do my best to ignore them.

Also, some of the achievements are definitely screwy. I just got the Belle Époque achievement while having the #5 largest GDP per capita, when the achievement states you need to be #1. Just looked it up, and apparently the achievement just checks to make sure you have the largest GDP in game, but doesn't check the per capita rating at all. Also, the "Learn the Game" achievement seems like complete RNG to earn, I got no journal entries for about 50 years in the middle of the game and then it suddenly started throwing a bunch of inconvenient journal entries in the last 20 years. For example, it asked me to improve relations with France while France had expelled my diplomats. I looked it up and I wasn't even close to earning the achievement as it just never gave me the journal entries I needed to complete it.

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Fister Roboto
Feb 21, 2008

trapped mouse posted:

Ohh I see. Hmm...it's definitely annoying to have all those extra saves lying around especially if they are made obsolete by new patches, but if they aren't taking up any space on my computer then I may just do my best to ignore them.

Also, some of the achievements are definitely screwy. I just got the Belle Époque achievement while having the #5 largest GDP per capita, when the achievement states you need to be #1. Just looked it up, and apparently the achievement just checks to make sure you have the largest GDP in game, but doesn't check the per capita rating at all. Also, the "Learn the Game" achievement seems like complete RNG to earn, I got no journal entries for about 50 years in the middle of the game and then it suddenly started throwing a bunch of inconvenient journal entries in the last 20 years. For example, it asked me to improve relations with France while France had expelled my diplomats. I looked it up and I wasn't even close to earning the achievement as it just never gave me the journal entries I needed to complete it.

Yeah, on my first attempt for that as Sweden, my first journal entry was to build and fully staff a level 3 ranch on Gotland. Gotland has like 500 people at the start.

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