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OK, I'll try it out. I am finding the mechanics and math super opaque and difficult to understand so far.
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# ? Nov 21, 2022 20:44 |
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# ? May 31, 2024 11:53 |
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Salvor_Hardin posted:OK, I'll try it out. I am finding the mechanics and math super opaque and difficult to understand so far. FE000000 has a few key mathematical concepts that you need to know to be able to make decisions in the game. If you know them, the game isn't too complicated, but if not, everything can seem very confusing and arbitrary. It's almost all basic calculus, but it can be hard to recognize the numeric laws involved. Let me try to lay them out. First, in the options, I highly recommend going to "Show Other Options" and switching the numeric display to base-16 numbers. To do this, switch "Display base" and "Exponent base" to 16. It's fine to leave it on scientific notation. Base-16 (or hexadecimal) is a way of writing numbers so that there are 16 digits, not just 10; it adds ABCDEF after 0 through 9. The reason it's a good idea to switch to hex is because a ton of things in FE000000 double a lot. For example, in hex, you can infinity at 1e40; in decimal it's something arbitrary like 1.3e77 or something (I don't remember exactly). You'll see lots more round numbers in hex notation, and that makes it easier to see patterns and understand what's going on. A second important thing to understand is how various multipliers interact. For example, take normal stars and normal generators. Your normal stars increase based on the number of normal generator 1s you have; if you doubled the number of normal generator 1s you had, you'd double the number of normal stars you get every second. The same thing is true with the multiplier; the multiplier makes your generators twice as effective, so if you doubled your generator 1 multiplier, that'd double the number of normal stars you get. In calculus terms, at any time t, the rate of change of your stars—the first derivative, s'(t), where t is the current time—, is equal to the number of generator 1s you have multiplied by your multiplier. (I don't think this is exactly right; I might have forgotten another factor involved. But it's roughly accurate.) What about the other generators? Well, your generator 2s make generator 1s. So the first derivative of your generator 1 count is equal to the number of generator 2s you have multiplied by your generator 2 multiplier. This means that the second derivative of your stars, s'', is roughly equal to your generator 2 count multiplied by your generator 2 multiplier. And so on; it continues this way for all of the generators. Okay, you might be asking. So what? What can I learn from this? Well, from the fundamental theorem of calculus, we know we can use the integral to reverse a derivative. And if you have a constant multiplier in a function being integrated, the integral doesn't touch it; the same constant factor will be present in the integrated function. In other words, if you double your multiplier for a generator 1, or any other normal generator, this will double the number of stars you have. This also means that doubling any normal generator multiplier has the same effect; it doesn't matter whether you double generator 1, generator 2, or any of the other ones. (As such, there's no need to worry about which generators to buy more of first. The only real exception to this rule is that buying the first generator of a type tends to have a big impact: after all, you're going from 0, so it's an infinitely huge jump.) Similarly, you can sort of use this to see how much infinity generators do. Each infinity star makes every normal generator type more effective; as such, stuff that increases the multiplier on an infinity generator tends to be 8 times as effective as stuff that increases the multiplier on a normal generator. (The exact number changes depending on your upgrades, since one of the upgrades applies an exponent to this number, but it's around that.) Another useful numeric trick to know is that if you apply an exponent to a number in scientific notation, that's about the same as multiplying the exponent number in the scientific notation by the new power you're applying. In other words, for example, (1e40)^2 is 1e80. This can make it easier to tell what the heck various power effects actually do. But to be honest you don't really need to think about this, all you need to know is that exponent effects tend to be really really good. Okay, I wrote all that up and I'm not actually convinced it helps anyone at all. You don't need to know all this stuff to succeed, honest. But I already typed it so I'm gonna post now.
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# ? Nov 21, 2022 21:31 |
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Always good to have a refresher there's people probably 30 years removed from the classroom reading this.
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# ? Nov 21, 2022 21:37 |
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That all makes sense and sort of takes me back to calc class. The fact that generators produce the previous generator was what I didn't understand. And that makes sense why the 8th generator is multiplied by a sacrifice condition since its the end of the line. Thanks.
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# ? Nov 21, 2022 21:52 |
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FE000000 actually has a built-in guide written by the creator that looks at your save and only shows sections up to the part you're on to prevent spoilers: https://dan-simon.github.io/misc/fe000000/guide/index.html Of course if you want to figure things out yourself don't look at it unless you get stuck. It's very detailed.
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# ? Nov 21, 2022 22:04 |
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I like that that was available from the creator, it makes it fun to figure out and if you get stuck you don't immediately have to wander around a discord and dampen the drive to keep playing mine defense did the same thing and that's still one of the best idlers out there even though a lot of the mechanics are wildly out of date
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# ? Nov 21, 2022 22:10 |
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so in a bizarre combination of idle game and like... doodle god, there's this https://everest-pipkin.com/barnacle-goose/
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# ? Nov 21, 2022 22:26 |
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I'm surprised I never see Legends of Idleon discussed here. That was my go-to for a long time but it eventually became too much upkeep and I had to pull the plug. But it was really fun for what it did.
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# ? Nov 21, 2022 23:03 |
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Salvor_Hardin posted:I'm surprised I never see Legends of Idleon discussed here. That was my go-to for a long time but it eventually became too much upkeep and I had to pull the plug. But it was really fun for what it did. I think the consensus was: cool game, way too loving tedious to do dailies over 7+ characters. Perhaps they've automated things since, but nobody knows since they all quit already, so basically what you said lol
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# ? Nov 21, 2022 23:13 |
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Residual Toast posted:so in a bizarre combination of idle game and like... doodle god, there's this https://everest-pipkin.com/barnacle-goose/ It's a fun one, I wrapped it in about 12 hours yesterday. Unsure if it has a loop function or just a "new game?" at the end since the finale went into a recursive loop for me and then it just crashed back to its title screen.
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# ? Nov 21, 2022 23:52 |
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I assume I'm done with FE000000 but just to confirm, there's no "game finished" screen, right? Just faster finalities forever?
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# ? Nov 22, 2022 01:27 |
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is there any reason these aren't auto-assigning?
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# ? Nov 22, 2022 01:37 |
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Saraiguma posted:
Are you in a challenge?
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# ? Nov 22, 2022 01:37 |
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yes, do challenges disable auto buy?
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# ? Nov 22, 2022 01:38 |
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Saraiguma posted:
Is the autowheel in the upper left spinning?
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# ? Nov 22, 2022 01:49 |
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Cobalt60 posted:I assume I'm done with FE000000 but just to confirm, there's no "game finished" screen, right? Just faster finalities forever?
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# ? Nov 22, 2022 01:52 |
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Spazzle posted:Is the autowheel in the upper left spinning? no and clicking it doesn't make it spin
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# ? Nov 22, 2022 01:54 |
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Saraiguma posted:no and clicking it doesn't make it spin Whoops, you need to click on each icon, sword, heart, etc.
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# ? Nov 22, 2022 01:57 |
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Spazzle posted:Whoops, you need to click on each icon, sword, heart, etc. those are all spinning
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# ? Nov 22, 2022 01:58 |
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Does this challenge disable skull purchases? You still get them so you can spend them when you leave the challenge.
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# ? Nov 22, 2022 02:03 |
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it doesn't seem to say it does
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# ? Nov 22, 2022 02:05 |
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Saraiguma posted:yes, do challenges disable auto buy? There are a couple of challenges that disable all skulls but the 3rd page skulls. But you shouldn’t have been able to buy anything on that first page. I think I had a similar bug a month ago where nothing was auto buying. I toggled the master auto buy thing a few times to turn everything off (disable all individual auto buys), then back on and it seemed to fix it.
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# ? Nov 22, 2022 02:06 |
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Orvin posted:There are a couple of challenges that disable all skulls but the 3rd page skulls. But you shouldn’t have been able to buy anything on that first page. that seems to have done it, thanks!
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# ? Nov 22, 2022 02:10 |
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Residual Toast posted:so in a bizarre combination of idle game and like... doodle god, there's this https://everest-pipkin.com/barnacle-goose/ I... can't figure out if my game is bugged/doesn't like firefox or if it's just inscrutably weird. Like I can't figure out how to drink rain even though the game says I can?
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# ? Nov 22, 2022 02:48 |
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If you can't do something with a verb, you might need another item. You might need, say, a cup to drink things.
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# ? Nov 22, 2022 02:51 |
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Infinity Gaia posted:I... can't figure out if my game is bugged/doesn't like firefox or if it's just inscrutably weird. Like I can't figure out how to drink rain even though the game says I can? it's inscrutablely weird. to drink rain you need a cup. Several actions are like that in that they require other things to get them. To help things get started I would recommend getting and WEARing a Journal ASAP which can be made of Blood + Paper the second ingredient listed there can be made of Piss + Mushroom All the other ingredients in the recipe are easily attainable if you actively ignore your living meter
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# ? Nov 22, 2022 02:53 |
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Residual Toast posted:it's inscrutablely weird. to drink rain you need a cup. Several actions are like that in that they require other things to get them. Oh, I'd been trying really hard to not die. Now that I've died progress makes a lot more sense.
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# ? Nov 22, 2022 03:11 |
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Residual Toast posted:it's inscrutablely weird. to drink rain you need a cup. Several actions are like that in that they require other things to get them. None of the ITEMS/RECIPES/NOTES/GAME links in the journal seem to do anything. Is this intentional? e: Nevermind, refreshing fixed this issue. ZZT the Fifth fucked around with this message at 04:52 on Nov 22, 2022 |
# ? Nov 22, 2022 04:49 |
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I feel like I'm missing something in FAPI. I've done a couple reincarnations and got the level above 100 but none of the bonuses have been game changing. In my 3rd run I am stalled out in 1-9 like the first two and even with full resurrect gear and getting up to a +25% ressurect node I would only get 10 ressurect levels for 2 more points. This would unlock one of the 10-pointers from the 2nd row but none seem like gamechangers. I got all my potato and skull skills auto filling and worms doing their thing. Gear is mixed purple/yellow with some upgrades.
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# ? Nov 22, 2022 05:52 |
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Salvor_Hardin posted:I feel like I'm missing something in FAPI. I've done a couple reincarnations and got the level above 100 but none of the bonuses have been game changing. In my 3rd run I am stalled out in 1-9 like the first two and even with full resurrect gear and getting up to a +25% ressurect node I would only get 10 ressurect levels for 2 more points. This would unlock one of the 10-pointers from the 2nd row but none seem like gamechangers. Do more reincarnations. If you can keep them around 8-12 hours that’s plenty for the beginning of the game as you start to acquire all the extras. Don’t leave it auto-pushing the highest level either, push as far as it goes and then go farm back where it’s easier. Push once more at least before hitting the button to start again. The beginning was a little slow, but the more R levels you can grab the faster the game starts to go. Do some short runs to get all the classes started to gain extra skill points for run starts. It’s just a lot of R’s at the beginning of the game before it settles in somewhere around 500-750 R levels into those longer runs.
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# ? Nov 22, 2022 05:59 |
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Jhet posted:Do more reincarnations. If you can keep them around 8-12 hours that’s plenty for the beginning of the game as you start to acquire all the extras. Don’t leave it auto-pushing the highest level either, push as far as it goes and then go farm back where it’s easier. Push once more at least before hitting the button to start again. The beginning was a little slow, but the more R levels you can grab the faster the game starts to go. Do some short runs to get all the classes started to gain extra skill points for run starts. It’s just a lot of R’s at the beginning of the game before it settles in somewhere around 500-750 R levels into those longer runs. Cool thanks. What should I prioritize for the rezz upgrades?
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# ? Nov 22, 2022 06:04 |
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Salvor_Hardin posted:Cool thanks. What should I prioritize for the rezz upgrades? Honestly, whichever seems to be the most useful at the time. Equipment will eventually be the thing you'll want to push to better numbers, but it's too early in the game that it's still difficult to prioritize. Keep getting the Reincarnation nodes, but don't skip the Attribute increase nodes (the other 25 point nodes) entirely either. You won't have enough to do both sides of the tree yet almost certainly, but chip away at it with quicker Rs and you'll start picking up steam. I like the Base Stat and Item level Reincarnation upgrades the most I'd think, but I don't remember the order I used.
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# ? Nov 22, 2022 06:16 |
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Residual Toast posted:so in a bizarre combination of idle game and like... doodle god, there's this https://everest-pipkin.com/barnacle-goose/ I was hoping for something layered and complex like the Alkahistorian series except based in piss and poo poo, and instead it's just literally keep combining any combination of words you can, forever, with arbitrarily long wait times for you to forget what you last did.
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# ? Nov 22, 2022 07:46 |
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Salvor_Hardin posted:OK, I'll try it out. I am finding the mechanics and math super opaque and difficult to understand so far. from what I've read in this thread it seems a little complicated but when someone says "complex math" I just think about realm grinder and how you needed a fuckin math degree to play even remotely optimally enough to get some of the challenges / prestiges done
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# ? Nov 22, 2022 07:49 |
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Grapplejack posted:from what I've read in this thread it seems a little complicated but when someone says "complex math" I just think about realm grinder and how you needed a fuckin math degree to play even remotely optimally enough to get some of the challenges / prestiges done I'm a college dropout and in no way a math guy but FE is cool because the math is front and center in a way that even I can figure it out. Realm Grinder everything is obfuscated behind different bonuses with different names but in FE it's just layers of like "Ok, this number is getting multiplied by another number" and it makes it relatively easy to wrap my head about it.
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# ? Nov 22, 2022 08:33 |
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Sivart13 posted:I was excited about this game since someone had retweeted an in-progress screenshot into my face, but the end product is a bit too Purple Monkey Dishwasher for me and I'm not sure I'll finish it. A lot of later stuff makes more or less sense. Also: spoiler question about the ending, don't read: I went out the airlock but stuff never stopped breaking down. I can't decide if that is a metaphor for life outside the dome or just a bug. Is that just the ending, or did I horde too much stuff? Yes I know, that was probably the bad ending since I never got to make a sunset or the moon.
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# ? Nov 22, 2022 09:03 |
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habituallyred posted:A lot of later stuff makes more or less sense. Also: spoiler question about the ending, don't read: Responding to that question: I did indeed make a sunset and moon (the former is basically just there to break down into some convenient materials and a Rusty, the latter makes meteorites regularly), but I had the same issue, that's the bug I was referring to. All of my stuff broke down, and then it started breaking down into things it had already broken down, and somewhere in the middle when I went from ~5000 items to 25000 it just crashed and turned into the title screen again.
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# ? Nov 22, 2022 09:07 |
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Orvin posted:How do you not have poop assigned until 4 hours into a run? cyrn posted:The slow progress really doesn't have anything to do with picking milk. Its about my playstyle, or play opportunities. I will start a new run e.g. in the morning, then not have an opportunity to check in on it until i come home from work. But that is only if the kids don't have activities after school that day, at which point i can't really check in on the game until late in the evening. At that point the run is already so old i might as well reset instead of assigning poop and waiting even longer. Basically, when poop don't get auto assigned i essentially have 0 poop for the duration of most of my runs.
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# ? Nov 22, 2022 10:05 |
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Residual Toast posted:so in a bizarre combination of idle game and like... doodle god, there's this https://everest-pipkin.com/barnacle-goose/ I don't understand how stuff that spawns other stuff works. Does it need to be in my inventory, or can it just be on the floor? I have another room, the Spring, that says it makes Rain, but I've not had Rain show up ever automatically
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# ? Nov 22, 2022 11:45 |
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# ? May 31, 2024 11:53 |
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habituallyred posted:A lot of later stuff makes more or less sense. Also: spoiler question about the ending, don't read: I've checked the game code and yeah that's the end no matter what. I would have reached it a lot earlier except that I stashed all the letters out of the way early on... Good game, I'm a sucker for short finishable idlers.
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# ? Nov 22, 2022 11:56 |