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Upsidads
Jan 11, 2007
Now and then we had a hope that if we lived and were good, God would permit us to be pirates


Tilt Shift Pokemon is way better than sword and shield

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Carthag Tuek
Oct 15, 2005

Tider skal komme,
tider skal henrulle,
slægt skal følge slægters gang



Upsidads posted:

Tilt Shift Pokemon is way better than sword and shield

is it called bokemon

Upsidads
Jan 11, 2007
Now and then we had a hope that if we lived and were good, God would permit us to be pirates


Woops meant Tilt Cart Pokemon

Owl Inspector
Sep 14, 2011

https://twitter.com/Nata3Pit/status/1593845001209147398

https://twitter.com/PhoenixRaves/status/1593539486113468416

cohsae
Jun 19, 2015

Bet some kid is already doing those on TikTok

Owl Inspector
Sep 14, 2011

https://www.reddit.com/r/NintendoSwitch/comments/yzxu2n/in_pok%C3%A9mon_scarlet_and_violet_you_can_greatly/

https://twitter.com/munosnail/status/1594292538898321414

https://twitter.com/MrSinnoh/status/1594306075729068034?t=79fwigucAsR87xoDcRdcDw&s=19

Owl Inspector has a new favorite as of 22:08 on Nov 20, 2022

Haystack
Jan 23, 2005





https://twitter.com/KOPURISTA/status/1594004441593958401?s=20&t=d5cvwVLgBkHe1_0vTdxGaQ

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

lmao

GyverMac
Aug 3, 2006
My posting is like I Love Lucy without the funny bits. Basically, WAAAAAAAAAAAA
AAAAAAAAAAAHHH
HHHHHHHHHHHHHH

What

Is the flamingo using a human as a pokemon?

GO! Schnappy!

Necrothatcher
Mar 26, 2005




https://twitter.com/ferraris26/status/1594462756568277000?s=20&t=hUhv0oB3i_K4W6k2RkXIIQ

Megillah Gorilla
Sep 22, 2003

If only all of life's problems could be solved by smoking a professor of ancient evil texts.



Bread Liar
I'm so glad Twitter lasted just long enough to bring us these.

Croccers
Jun 15, 2012
I'm getting none of these glitches :( I can't even get the melonball thing to launch me in any interesting way.
The best I'm getting is sometimes the camera will glitch through the floor if I start a battle at a weird angle.

I don't have the controller set-up for the Run speed one (I can tell what version of the game speedrunners will use).
https://twitter.com/gigglenox/status/1594545914902810624

credburn
Jun 22, 2016
A tangled skein of bad opinions, the hottest takes, and the the world's most misinformed nonsense. Do not engage with me, it's useless, and better yet, put me on ignore.
Doesn't the second joystick just control the camera?

e: nevermind answered right above

Owl Inspector
Sep 14, 2011

Me browsing the thread

https://twitter.com/kocha8164/status/1594698507033640963?s=20&t=yAEwZPtkLWpGE66bGOIXtA

haveblue
Aug 15, 2005



Toilet Rascal
Oh that's got to become an emote now

:eyepop: :gowron: :trumppop: :bernpop: :captainpop: :chanpop: :elongate: :randpop: :shittypop:

Barry Bluejeans
Feb 2, 2017

ATTENTHUN THITIZENTH

Remember me, Ash?! When I killed your Pikachu, I talked just...like...THIIIIIIIIIIIIISSSSSSS

Zereth
Jul 9, 2003



:popeye:

Wasabi the J
Jan 23, 2008

MOM WAS RIGHT
I hope they don't fix it honest

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
I recall hearing about a lot of older games that, if the joystick was mis-zeroed would let you run extra fast.

Like, unplug controller, hold the stick all the way down, plug it back in. When you release the stick and it flicks back to 'zero' the game interprets that as 'fully forward' and then when you actually push it forwards, now it's going extra-forwards. I think Turok was one of them?

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Hell, Goldeneye made it so that strafe-walking was faster than just walking or just strafing. And I'm pretty sure it's not alone in that regard. Sometimes the devs relied on hardware limits, sometimes they just weren't thinking about it.

Commander Keene
Dec 21, 2016

Faster than the others



Not quite the same thing, but in the same vein are games from before analog sticks became the standard where diagonal movement was faster than walking straight forward because speed was calculated by the direction you were holding on the pad, and diagonal movement was technically pressing two directions at once. IIRC Mega Man Legends worked like that, speedruns have MM sprinting at a drunken tilt.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
It’s a fairly common phenomenon, yeah. It’s just the pythagorean theorem: if holding forward makes you go forward at speed X, and holding right makes you move right at speed X, and you don’t do any special handling for diagonals, then diagonal movement will be faster because A2 + B2 = C2

credburn
Jun 22, 2016
A tangled skein of bad opinions, the hottest takes, and the the world's most misinformed nonsense. Do not engage with me, it's useless, and better yet, put me on ignore.
Pythagoras the OG straferunner

Everyone wondered how he would get around so fast, with that weird way he'd walk.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



https://twitter.com/HachuruiDhoro/status/1595318120306151424

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH

Magnemite > Magnetron > Metatron

Perestroika
Apr 8, 2010

Re: diagonal movement speeds: As I recall there was a whole thing in Quake-engine games where that sort of bug turned into an intentional mechanic. At first it was basically the same: By moving forwards and sideways at the same time, your movement speed vectors combined to make you move faster than you would be able in just one direction. The game actually expected and accounted for this, by basically implementing a ground friction that capped your total movement speed when you were touching the ground.

However, that mechanism didn't apply when you were in the air, so players learned to circumvent it by just repeatedly jumping while moving diagonally, as there was a short grace period upon touching the ground where the friction didn't yet apply. Even more, they learned that by turning at a particular rate while doing this, they would continually add new vectors which would combine with their total overall velocity with almost no upper limit (short of slamming into a wall). People actually sat down and mathed out the perfect turning speed to get maximum acceleration, and a whole scene sprang up around creating specialised maps that could only be traversed using this particular mechanic.

Eventually it got so popular that when Quake got a remake, the devs made a particular effort to ensure that this once-exploit was replicated exactly. :allears:

Dabir
Nov 10, 2012

And that's carried all the way through into future games based on Quake. It's a key part of Soldier and Demoman in TF2. I wouldn't be surprised if Titanfall still had airstrafing.

ToxicFrog
Apr 26, 2008


IIRC that's how skiing originated in Tribes, too -- it was a bug in Tribes 1, they intentionally replicated it in T2 because it was rad as hell and then gave it a dedicated button and graphics (glowing friction-nullifier fields coming out of your boots) in Tribes Vengeance.

Commander Keene posted:

Not quite the same thing, but in the same vein are games from before analog sticks became the standard where diagonal movement was faster than walking straight forward because speed was calculated by the direction you were holding on the pad, and diagonal movement was technically pressing two directions at once. IIRC Mega Man Legends worked like that, speedruns have MM sprinting at a drunken tilt.

Descent takes this to the next level by having three axes of movement, so peak speed is achieved by "triple-chording", moving forward, sideways, and up at the same time.

Milo and POTUS
Sep 3, 2017

I will not shut up about the Mighty Morphin Power Rangers. I talk about them all the time and work them into every conversation I have. I built a shrine in my room for the yellow one who died because sadly no one noticed because she died around 9/11. Wanna see it?

Snake Maze posted:

It’s a fairly common phenomenon, yeah. It’s just the pythagorean theorem: if holding forward makes you go forward at speed X, and holding right makes you move right at speed X, and you don’t do any special handling for diagonals, then diagonal movement will be faster because A2 + B2 = C2

Is this why you can't move diagnoally in advance wars

Kennel
May 1, 2008

BAWWW-UNH!
And that's why we invented hexagons.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

Milo and POTUS posted:

Is this why you can't move diagnoally in advance wars

Adder’s CO power, Sidewinder, increases his units movement range. Presumably it’s called that because his units all turn and strafe diagonally towards their destination.

MadDogMike
Apr 9, 2008

Cute but fanged

Angel uses Be Not Afraid! It isn’t very effective!

credburn
Jun 22, 2016
A tangled skein of bad opinions, the hottest takes, and the the world's most misinformed nonsense. Do not engage with me, it's useless, and better yet, put me on ignore.
Angels as described in the Bible are loving weird.

Waste of Breath
Dec 30, 2021

I only know🧠 one1️⃣ thing🪨: I😡 want😤 to 🔪kill☠️… 😈Chaos😱… I need🥵 to. [TIME⏰ TO DIE☠️]
:same:
My biggest regret is never learning to surf in games

ToxicFrog posted:

Descent takes this to the next level by having three axes of movement, so peak speed is achieved by "triple-chording", moving forward, sideways, and up at the same time.

Someone should make a Descent clone for vr, I wanna be violently ill.

XenoCrab
Mar 30, 2012

XenoCrab is the least important character in the Alien movie franchise. He's not even in the top ten characters.

Waste of Breath posted:

Someone should make a Descent clone for vr, I wanna be violently ill.

Good news! https://store.steampowered.com/app/448850/Overload/

credburn
Jun 22, 2016
A tangled skein of bad opinions, the hottest takes, and the the world's most misinformed nonsense. Do not engage with me, it's useless, and better yet, put me on ignore.
Overload is a loving perfect Descent spiritual sequel.

My rarest achievement in Steam is from Overload. I got it for finishing the entire end part without upgrading my ship once during that segment.

... I did not know it could be upgraded during that segment or I would have ...




There's a part in Wolfenstein: The New Blood where you can snap these safety brakes off an elevator, and I think the gimmick is that you die immediately when it happens and since the checkpoint is at that exact spot I think you're supposed to die in a funny way, like why would you shoot these brakes while standing on the elevator dummy? But I found that I could time it just right to snap the brake at the same time I grabbed the rope. The view went really weird for a second, and then as I climbed the rope I discovered BJ HAS THREE ARMS

credburn has a new favorite as of 23:51 on Nov 24, 2022

Tesseraction
Apr 5, 2009

credburn posted:

BJ HAS THREE ARMS

The secret behind his fellatic nickname revealed he's more of a hands-on approach after all.

CitizenKain
May 27, 2001

That was Gary Cooper, asshole.

Nap Ghost

ToxicFrog posted:

IIRC that's how skiing originated in Tribes, too -- it was a bug in Tribes 1, they intentionally replicated it in T2 because it was rad as hell and then gave it a dedicated button and graphics (glowing friction-nullifier fields coming out of your boots) in Tribes Vengeance.

Playing Tribes pre-skiing being a thing and after as pretty wild, as it completely changed how maps worked. It was hilarious to see CTF maps where it was designed around someone coming in a certain way, but with skiing, you could have a heavy zip through the base and grab the flag and pretty much zip out as fast as a light armor.

The downside is it did kinda ruin the thing with getting a transport craft and flying around a group of dudes with mortars.

Dareon
Apr 6, 2009

by vyelkin

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The Wicked ZOGA
Jan 27, 2022

https://clips.twitch.tv/SpinelessPreciousOwlTinyFace-Lg46fLUY4coh2nvT

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