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Tilt Shift Pokemon is way better than sword and shield
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# ? Nov 19, 2022 08:32 |
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# ? May 14, 2024 14:15 |
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Upsidads posted:Tilt Shift Pokemon is way better than sword and shield is it called bokemon
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# ? Nov 19, 2022 09:01 |
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Woops meant Tilt Cart Pokemon
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# ? Nov 19, 2022 17:55 |
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https://twitter.com/Nata3Pit/status/1593845001209147398 https://twitter.com/PhoenixRaves/status/1593539486113468416
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# ? Nov 20, 2022 05:21 |
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Bet some kid is already doing those on TikTok
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# ? Nov 20, 2022 06:10 |
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https://www.reddit.com/r/NintendoSwitch/comments/yzxu2n/in_pok%C3%A9mon_scarlet_and_violet_you_can_greatly/ https://twitter.com/munosnail/status/1594292538898321414 https://twitter.com/MrSinnoh/status/1594306075729068034?t=79fwigucAsR87xoDcRdcDw&s=19 Owl Inspector has a new favorite as of 22:08 on Nov 20, 2022 |
# ? Nov 20, 2022 21:46 |
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https://twitter.com/KOPURISTA/status/1594004441593958401?s=20&t=d5cvwVLgBkHe1_0vTdxGaQ
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# ? Nov 21, 2022 04:13 |
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Haystack posted:https://twitter.com/KOPURISTA/status/1594004441593958401?s=20&t=d5cvwVLgBkHe1_0vTdxGaQ lmao
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# ? Nov 21, 2022 04:28 |
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Haystack posted:https://twitter.com/KOPURISTA/status/1594004441593958401?s=20&t=d5cvwVLgBkHe1_0vTdxGaQ What Is the flamingo using a human as a pokemon? GO! Schnappy!
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# ? Nov 21, 2022 10:16 |
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https://twitter.com/ferraris26/status/1594462756568277000?s=20&t=hUhv0oB3i_K4W6k2RkXIIQ
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# ? Nov 21, 2022 12:13 |
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I'm so glad Twitter lasted just long enough to bring us these.
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# ? Nov 22, 2022 10:23 |
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I'm getting none of these glitches I can't even get the melonball thing to launch me in any interesting way. The best I'm getting is sometimes the camera will glitch through the floor if I start a battle at a weird angle. I don't have the controller set-up for the Run speed one (I can tell what version of the game speedrunners will use). https://twitter.com/gigglenox/status/1594545914902810624
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# ? Nov 22, 2022 13:17 |
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Doesn't the second joystick just control the camera? e: nevermind answered right above
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# ? Nov 22, 2022 17:34 |
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Me browsing the thread https://twitter.com/kocha8164/status/1594698507033640963?s=20&t=yAEwZPtkLWpGE66bGOIXtA
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# ? Nov 22, 2022 21:53 |
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Oh that's got to become an emote now
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# ? Nov 22, 2022 21:56 |
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Gay Rat Wedding posted:Me browsing the thread Remember me, Ash?! When I killed your Pikachu, I talked just...like...THIIIIIIIIIIIIISSSSSSS
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# ? Nov 22, 2022 22:08 |
Gay Rat Wedding posted:Me browsing the thread
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# ? Nov 22, 2022 22:31 |
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I hope they don't fix it honest
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# ? Nov 23, 2022 20:42 |
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I recall hearing about a lot of older games that, if the joystick was mis-zeroed would let you run extra fast. Like, unplug controller, hold the stick all the way down, plug it back in. When you release the stick and it flicks back to 'zero' the game interprets that as 'fully forward' and then when you actually push it forwards, now it's going extra-forwards. I think Turok was one of them?
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# ? Nov 23, 2022 22:52 |
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Hell, Goldeneye made it so that strafe-walking was faster than just walking or just strafing. And I'm pretty sure it's not alone in that regard. Sometimes the devs relied on hardware limits, sometimes they just weren't thinking about it.
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# ? Nov 23, 2022 22:59 |
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Not quite the same thing, but in the same vein are games from before analog sticks became the standard where diagonal movement was faster than walking straight forward because speed was calculated by the direction you were holding on the pad, and diagonal movement was technically pressing two directions at once. IIRC Mega Man Legends worked like that, speedruns have MM sprinting at a drunken tilt.
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# ? Nov 23, 2022 23:32 |
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It’s a fairly common phenomenon, yeah. It’s just the pythagorean theorem: if holding forward makes you go forward at speed X, and holding right makes you move right at speed X, and you don’t do any special handling for diagonals, then diagonal movement will be faster because A2 + B2 = C2
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# ? Nov 23, 2022 23:46 |
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Pythagoras the OG straferunner Everyone wondered how he would get around so fast, with that weird way he'd walk.
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# ? Nov 24, 2022 01:33 |
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https://twitter.com/HachuruiDhoro/status/1595318120306151424
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# ? Nov 24, 2022 02:01 |
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Magnemite > Magnetron > Metatron
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# ? Nov 24, 2022 02:10 |
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Re: diagonal movement speeds: As I recall there was a whole thing in Quake-engine games where that sort of bug turned into an intentional mechanic. At first it was basically the same: By moving forwards and sideways at the same time, your movement speed vectors combined to make you move faster than you would be able in just one direction. The game actually expected and accounted for this, by basically implementing a ground friction that capped your total movement speed when you were touching the ground. However, that mechanism didn't apply when you were in the air, so players learned to circumvent it by just repeatedly jumping while moving diagonally, as there was a short grace period upon touching the ground where the friction didn't yet apply. Even more, they learned that by turning at a particular rate while doing this, they would continually add new vectors which would combine with their total overall velocity with almost no upper limit (short of slamming into a wall). People actually sat down and mathed out the perfect turning speed to get maximum acceleration, and a whole scene sprang up around creating specialised maps that could only be traversed using this particular mechanic. Eventually it got so popular that when Quake got a remake, the devs made a particular effort to ensure that this once-exploit was replicated exactly.
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# ? Nov 24, 2022 10:07 |
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And that's carried all the way through into future games based on Quake. It's a key part of Soldier and Demoman in TF2. I wouldn't be surprised if Titanfall still had airstrafing.
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# ? Nov 24, 2022 15:52 |
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IIRC that's how skiing originated in Tribes, too -- it was a bug in Tribes 1, they intentionally replicated it in T2 because it was rad as hell and then gave it a dedicated button and graphics (glowing friction-nullifier fields coming out of your boots) in Tribes Vengeance.Commander Keene posted:Not quite the same thing, but in the same vein are games from before analog sticks became the standard where diagonal movement was faster than walking straight forward because speed was calculated by the direction you were holding on the pad, and diagonal movement was technically pressing two directions at once. IIRC Mega Man Legends worked like that, speedruns have MM sprinting at a drunken tilt. Descent takes this to the next level by having three axes of movement, so peak speed is achieved by "triple-chording", moving forward, sideways, and up at the same time.
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# ? Nov 24, 2022 16:06 |
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Snake Maze posted:It’s a fairly common phenomenon, yeah. It’s just the pythagorean theorem: if holding forward makes you go forward at speed X, and holding right makes you move right at speed X, and you don’t do any special handling for diagonals, then diagonal movement will be faster because A2 + B2 = C2 Is this why you can't move diagnoally in advance wars
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# ? Nov 24, 2022 17:35 |
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And that's why we invented hexagons.
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# ? Nov 24, 2022 17:54 |
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Milo and POTUS posted:Is this why you can't move diagnoally in advance wars Adder’s CO power, Sidewinder, increases his units movement range. Presumably it’s called that because his units all turn and strafe diagonally towards their destination.
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# ? Nov 24, 2022 18:56 |
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Angel uses Be Not Afraid! It isn’t very effective!
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# ? Nov 24, 2022 20:27 |
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Angels as described in the Bible are loving weird.
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# ? Nov 24, 2022 20:53 |
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My biggest regret is never learning to surf in gamesToxicFrog posted:Descent takes this to the next level by having three axes of movement, so peak speed is achieved by "triple-chording", moving forward, sideways, and up at the same time. Someone should make a Descent clone for vr, I wanna be violently ill.
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# ? Nov 24, 2022 22:03 |
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Waste of Breath posted:Someone should make a Descent clone for vr, I wanna be violently ill. Good news! https://store.steampowered.com/app/448850/Overload/
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# ? Nov 24, 2022 23:24 |
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Overload is a loving perfect Descent spiritual sequel. My rarest achievement in Steam is from Overload. I got it for finishing the entire end part without upgrading my ship once during that segment. ... I did not know it could be upgraded during that segment or I would have ... There's a part in Wolfenstein: The New Blood where you can snap these safety brakes off an elevator, and I think the gimmick is that you die immediately when it happens and since the checkpoint is at that exact spot I think you're supposed to die in a funny way, like why would you shoot these brakes while standing on the elevator dummy? But I found that I could time it just right to snap the brake at the same time I grabbed the rope. The view went really weird for a second, and then as I climbed the rope I discovered BJ HAS THREE ARMS credburn has a new favorite as of 23:51 on Nov 24, 2022 |
# ? Nov 24, 2022 23:47 |
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credburn posted:BJ HAS THREE ARMS The secret behind his fellatic nickname revealed he's more of a hands-on approach after all.
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# ? Nov 25, 2022 02:46 |
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ToxicFrog posted:IIRC that's how skiing originated in Tribes, too -- it was a bug in Tribes 1, they intentionally replicated it in T2 because it was rad as hell and then gave it a dedicated button and graphics (glowing friction-nullifier fields coming out of your boots) in Tribes Vengeance. Playing Tribes pre-skiing being a thing and after as pretty wild, as it completely changed how maps worked. It was hilarious to see CTF maps where it was designed around someone coming in a certain way, but with skiing, you could have a heavy zip through the base and grab the flag and pretty much zip out as fast as a light armor. The downside is it did kinda ruin the thing with getting a transport craft and flying around a group of dudes with mortars.
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# ? Nov 25, 2022 04:13 |
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# ? Nov 26, 2022 13:51 |
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# ? May 14, 2024 14:15 |
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https://clips.twitch.tv/SpinelessPreciousOwlTinyFace-Lg46fLUY4coh2nvT
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# ? Nov 26, 2022 23:07 |