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NikkolasKing
Apr 3, 2010



Sydin posted:

Like all the adult romance confidants, it is never explicitly confirmed or not if they have past sexual experience because weird nerds need to be able to believe their mid-30's teacher waifu is a pure virgin. Kawakami maybe or maybe didn't do sex work as part of her side gig, Chihaya maybe or maybe didn't work in an adult-oriented club prior to joining the ADP, Ohya maybe or maybe wasn't romantically involved with her old partner. With Takemi I don't think anything on the topic ever even comes up.

I was thinking of Kashiwagi from P4 and that naturally lead to thinking of Kawakami. You go from mocking your teacher to dating them.

According to the megami wiki, Kawakami is I guess somewhere between 27-33. Kashiwagi's age is not given I don't believe but, again, the whole "joke" is that she's "old" and I seriously doubt she'd really much older then Kawakami.


So, when you think about it, P5 is actually a bit more progressive? Or maybe this is the epitome of a lateral step. At least they gave both women great VAs, love McGlynn and Ruff.

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Mirello
Jan 29, 2006

by Fluffdaddy

NikkolasKing posted:

I was thinking of Kashiwagi from P4 and that naturally lead to thinking of Kawakami. You go from mocking your teacher to dating them.

According to the megami wiki, Kawakami is I guess somewhere between 27-33. Kashiwagi's age is not given I don't believe but, again, the whole "joke" is that she's "old" and I seriously doubt she'd really much older then Kawakami.


So, when you think about it, P5 is actually a bit more progressive? Or maybe this is the epitome of a lateral step. At least they gave both women great VAs, love McGlynn and Ruff.

Rofl, it's more feminist because I can gently caress them? Put this post in a museum.

Edit: to give this post a bit more substance, if anything the transition from p3 to p5 shows how much we've regressed. In that game, it's implied to be totally insane that a teacher would be into a student, totally devious behavior, whereas in 5, it's cool... And even encouraged.

Mirello fucked around with this message at 00:23 on Dec 2, 2022

Arist
Feb 13, 2012

who, me?


I don't think that poster was trying to say that, but nevertheless it kind of underlines how flawed that metric is here

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!

Sydin posted:

Yeah the writers kinda shot themselves in the foot by trying to play this coy game of hiding Shido from the player to hold back the "reveal" of him being the one who falsely accused Joker, even though anybody with two brain cells to rub together will realize this the as soon as you bump into him at the buffet in the early game.

They don't hide that at all, though. Once you run into him there, you get a still image flashback so you, the player, know for a fact that he is the same guy (though it is still very obvious without that, yes). That does make it dafter that Joker doesn't realise for months on end especially since he's like "oh I know this guy from somewhere! Eh, not important I guess" but also there is this thing called dramatic irony that it's trying to use but completely whiffing on.

Zulily Zoetrope
Jun 1, 2011

Muldoon
Obviously, Joker did realize at the time who Shido was, and again that other time his name comes up and it's obvious he's the big bad, but then forgot after getting drugged by the cops and had to remember a third time.

UnderFreddy
Oct 9, 2012

GEGENPOSTING

Endorph posted:

we know it was originally a roadtrip premise, thats why theres that indiana jones map transition that only gets used once. if you look at the palaces theyre obvious leftovers. the casinos vegas or some middle eastern oil prince thing, (spoilers for the designs of all the palaces but not any plot that happens at them) the pyramid's, yknow, the boat makes sense in this context, etc. the space station is too out there for it to be an actual real world place i feel like but you could probably work the museum and the castle in there, too.

Palace spoilers [spoilers] idk, the anime cutscene reveal for Shidos boat has a building on a boat surrounded by water where other buildings are halfway underwater. Doesn't really make sense for a road trip either [/spoiler] I agree with the rest, though

thebardyspoon
Jun 30, 2005
I feel like the bit they really flubbed in execution was the (lategame spoilers) big comeback scene where the phantom thieves reveal that Joker didn't die, it starts off great with the hacking and the big announcement on the screen but then starts getting a bit too talky instead of them getting to the point and you want that classic villain freakout from it but you get denied cause it cuts to Shido and he just kinda.... sits back down and barks orders to try and sort it out rather than breaking down or having a big rant. Felt like all the ingredients were there for a great moment but something about it just didn't work for me.

neonchameleon
Nov 14, 2012



anakha posted:

Hopefully Atlus has learned by now that long crawls of randomly-generated dungeon levels are poo poo. Even Mementos needed a shitton of game-breaking changes in Royal to keep it from being the painful slog it was in vanilla.

Or at the very least they've hopefully learned that they aren't good at making random dungeon crawls. Hades, for example, does it pretty well. As do a lot of other roguelites. And Royal Mementos isn't terrible.

Mailer
Nov 4, 2009

Have you accepted The Void as your lord and savior?

neonchameleon posted:

Or at the very least they've hopefully learned that they aren't good at making random dungeon crawls. Hades, for example, does it pretty well. As do a lot of other roguelites. And Royal Mementos isn't terrible.

While Hades is a masterclass on pretty much everything it does, it's not a 100-hour jrpg. I don't think you can make a dungeon of any significant length both random and interesting so they just let you zip through it playing Vehicular Homicide Simulator with double xp and money. I have no idea how you'd even improve the area explicitly for grinding so it's less grindy.

ZepiaEltnamOberon
Oct 25, 2010

I Failed At Anime 2022
Man doing the beginning parts of the Royal-only bit is tiresome.

No fast travel, having to go through the loving process of changing gates at the subway station each time you want to meet with someone is annoying and time consuming. Also the way the thing was resolved felt pretty rushed, you literally just say like 3 sentences and wait a few days and then BAM! they're all better now.

tom bob-ombadil
Jan 1, 2012

thebardyspoon posted:

I feel like the bit they really flubbed in execution was the (lategame spoilers)

Imo it's hard to believe Shido wasn't keeping tabs on Akechi 24/7, especially that close to the election, and ESPECIALLY since he suspected Akechi was going to turn on him. He should have started sweating the moment his pet assassin, and Only Defense Against Metaverse Threats vanished. Shido is flat out stupid in December and that makes him a weaker villain.

Hunt11
Jul 24, 2013

Grimey Drawer

tom bob-ombadil posted:

Imo it's hard to believe Shido wasn't keeping tabs on Akechi 24/7, especially that close to the election, and ESPECIALLY since he suspected Akechi was going to turn on him. He should have started sweating the moment his pet assassin, and Only Defense Against Metaverse Threats vanished. Shido is flat out stupid in December and that makes him a weaker villain.


I mean he was freaking out the moment he couldn't find Akechi. That is why he did the whole attempted temporary suicide gambit. Also keeping track of someone who can at a whim vanish into another world feels like a waste of time.

Commander Keene
Dec 21, 2016

Faster than the others



Sydin posted:

Yeah the writers kinda shot themselves in the foot by trying to play this coy game of hiding Shido from the player to hold back the "reveal" of him being the one who falsely accused Joker, even though anybody with two brain cells to rub together will realize this the as soon as you bump into him at the buffet in the early game. Presumably this is the only reason the SIU Director even exists: they needed a villain to cut to now and then to twirl their mustache but because we're pretending this Shido thing is fooling somebody it can't be him. Even dumber is that after presenting him as a primary antagonist to the group the whole game, they never confront or even really learn about the existence of the SIU Director, and he just gets unceremoniously killed in a throwaway scene.
Wait, he dies? I completely forgot that part :lol:. For how much they set him up the SIU Director ends up being less important to the plot than Evil Principal.

Zulily Zoetrope
Jun 1, 2011

Muldoon
How could you forget such a pivotal scene? It's so unceremonious it loops right back to being memorable; he doesn't get an animated scene, dramatic camera angles, or even get out of the chair. Just a static scene like all the others, except at the end he goes arghlebargle and his eyes pop out.

tom bob-ombadil
Jan 1, 2012

Hunt11 posted:

I mean he was freaking out the moment he couldn't find Akechi. That is why he did the whole attempted temporary suicide gambit. Also keeping track of someone who can at a whim vanish into another world feels like a waste of time.

If you single day that palace and delay sending the card, there can be almost a month between Akechi vanishing and Shido freaking out. That's just bad parenting! :downs:

hobbez
Mar 1, 2012

Don't care. Just do not care. We win, you lose. You do though, you seem to care very much

I'm going to go ride my mountain bike, later nerds.
Well, it’s been real guys. I’m 30 hours in and about to start the third palace but I just don’t think I have another 70+ hours in me. Game is fun, it has a lot going for it, but I just don’t think I’m motivated to click through repetitive scenes of dialogue and cringey pseudo sexual innuendo. Game could really have used an editor imo.

I really like the ethical, philosophical, societal, and psychological themes the plot explores. But enough of the game is already starting to feel like a bit of a drag that I just can’t justify the time needed to play the entire game.

If this were even a 60-70 hour experience total, maybe. But right now I just don’t think I’m getting enough out of it to justify the time another 70+ hours.

DC Murderverse
Nov 10, 2016

"Tell that to Zod's snapped neck!"

hobbez posted:

Well, it’s been real guys. I’m 30 hours in and about to start the third palace but I just don’t think I have another 70+ hours in me. Game is fun, it has a lot going for it, but I just don’t think I’m motivated to click through repetitive scenes of dialogue and cringey pseudo sexual innuendo. Game could really have used an editor imo.

I really like the ethical, philosophical, societal, and psychological themes the plot explores. But enough of the game is already starting to feel like a bit of a drag that I just can’t justify the time needed to play the entire game.

If this were even a 60-70 hour experience total, maybe. But right now I just don’t think I’m getting enough out of it to justify the time another 70+ hours.

play strikers it’s like 1/2 to 1/3 of the length

precision
May 7, 2006

by VideoGames

hobbez posted:

Well, it’s been real guys. I’m 30 hours in and about to start the third palace but I just don’t think I have another 70+ hours in me. Game is fun, it has a lot going for it, but I just don’t think I’m motivated to click through repetitive scenes of dialogue and cringey pseudo sexual innuendo. Game could really have used an editor imo.

I really like the ethical, philosophical, societal, and psychological themes the plot explores. But enough of the game is already starting to feel like a bit of a drag that I just can’t justify the time needed to play the entire game.

If this were even a 60-70 hour experience total, maybe. But right now I just don’t think I’m getting enough out of it to justify the time another 70+ hours.

Just hit the skip button whenever you don't care. The repetitive scenes never have any important information. Seriously you can always tell when an important scene is happening

Edit: and also play Strikers, it's a lot more fun game wise, there's a lot of cool little puzzles in the dungeons and the combat is snappy and satisfying

hobbez
Mar 1, 2012

Don't care. Just do not care. We win, you lose. You do though, you seem to care very much

I'm going to go ride my mountain bike, later nerds.

precision posted:

Just hit the skip button whenever you don't care. The repetitive scenes never have any important information. Seriously you can always tell when an important scene is happening

Edit: and also play Strikers, it's a lot more fun game wise, there's a lot of cool little puzzles in the dungeons and the combat is snappy and satisfying

Hmmm this is tempting. I do really like the combat and dungeon crawling sections

HootTheOwl
May 13, 2012

Hootin and shootin

hobbez posted:

Hmmm this is tempting. I do really like the combat and dungeon crawling sections

They don't share combat

Sapozhnik
Jan 2, 2005

Nap Ghost
I'll be real with you palaces 3 and 5 are the worst parts of the game so if you're already low on motivation going into palace 3 to begin with then it's going to be an absolute chore. There's nothing particularly wrong with them they're just tedious. If this is the point where you want to check out or at least put it down for a long time then that may be for the best.

However

Palace 4 is very good and maybe even the best, in large part because it doesn't quite fit the mold of the others.

Look it up on YouTube I guess

precision
May 7, 2006

by VideoGames

HootTheOwl posted:

They don't share combat

The combat isn't the same, but it's a lot more similar than not. It's still based around hitting weaknesses and all that

Badger of Basra
Jul 26, 2007

I think calling them more similar than not is super misleading

HaB
Jan 5, 2001

What are the odds?

Badger of Basra posted:

I think calling them more similar than not is super misleading

Right?

Strikers plays almost like a musou game. P5R is turn-based. They aren't even close aside from some skills having the same name.

HootTheOwl
May 13, 2012

Hootin and shootin

precision posted:

The combat isn't the same, but it's a lot more similar than not. It's still based around hitting weaknesses and all that

The music is similar.
The combat is kingdom hearts to FFX

FireWorksWell
Nov 27, 2014

Let's go do some hero shit!


hobbez posted:

Hmmm this is tempting. I do really like the combat and dungeon crawling sections

You don't really need to play 5 to enjoy Strikers' plot either; context is supplied as needed.

hobbez
Mar 1, 2012

Don't care. Just do not care. We win, you lose. You do though, you seem to care very much

I'm going to go ride my mountain bike, later nerds.

HootTheOwl posted:

They don't share combat

I more meant the “skip the goofy/cringe and largely irrelevant skits/gags” advice

Mirello
Jan 29, 2006

by Fluffdaddy

FireWorksWell posted:

You don't really need to play 5 to enjoy Strikers' plot either; context is supplied as needed.

rofl, this must be some of the worst advice I've ever seen. are you serious? if someone went into just strikers without playing 5, they'd be totally lost. it assumes your knowledge of the whole previous game, who these characters are, and their relationships.

FireWorksWell
Nov 27, 2014

Let's go do some hero shit!


Mirello posted:

rofl, this must be some of the worst advice I've ever seen. are you serious? if someone went into just strikers without playing 5, they'd be totally lost. it assumes your knowledge of the whole previous game, who these characters are, and their relationships.

It might not hit as hard, but the game itself gives you all the context you'd need. It's not very complex.

WrightOfWay
Jul 24, 2010


I haven't played Strikers, but I do think that in general people massively overstate how much sequels require knowledge of prequels. You can pick up a lot of things from context and basic familiarity with how stories work.

PsyClops
Jun 15, 2000


Mirello posted:

rofl, this must be some of the worst advice I've ever seen. are you serious? if someone went into just strikers without playing 5, they'd be totally lost. it assumes your knowledge of the whole previous game, who these characters are, and their relationships.

Yeah, that's not true at all. I started with Strikers when that came out on Switch, hadn't played P5 at all yet, and was able to pick up everything I needed from context. The writing does take a clueless player into account, the only thing you miss out on is some character development and a reference to the events of vanilla P5 here and there.
At no point was I lost; Strikers' story is pretty self-contained.

Item Getter
Dec 14, 2015
The only big thing in P5S is that it introduces you to basically the full cast of characters of P5 right from the beginning, as opposed to gradually one at a time in P5, so it might take some time to get to know them. So not a huge deal really. The game explains the basic concepts like palaces and shadows and such maybe less thoroughly than P5 but you know all of that from playing the first palace of 5. There are also some scenes later in P5S which will spoil a few plot points of 5 if that's something you deeply care about.
Persona 5's overly repetitive nature is a weakness of the calendar system that gives you a full month to complete a palace, which P5S doesn't have.

Endorph
Jul 22, 2009

i mean maybe its okay for ag uy to just not play persona 5 or anything persona 5 branded.

i enjoyed strikers but it largely exists as a followup to p5 and to give more exploration to characters who got shortchanged in vanilla p5. the characters who did get a decent amount in p5 dont really get much there.

Arist
Feb 13, 2012

who, me?


It's fine if someone doesn't play P5, I've played it enough for the both of us

Commander Keene
Dec 21, 2016

Faster than the others



You sure have.

Petiso
Apr 30, 2012



hobbez posted:

Hmmm this is tempting. I do really like the combat and dungeon crawling sections

Oh boy.

"PLAY A REAL CHIN MEGOOMI TENSAY GAME!!"

But seriously, while none of them is as stylish as P5, if you enjoyed the dungeon crawling, battle, recruitment and fusion system and would prefer a more minimalistic story the mainline games might be perfect for you.

Endorph
Jul 22, 2009

Petiso posted:

"PLAY A REAL CHIN MEGOOMI TENSAY GAME!!"
you can just say 'shin megami tensei,' theyre actual words

NikkolasKing
Apr 3, 2010



Petiso posted:

Oh boy.

"PLAY A REAL CHIN MEGOOMI TENSAY GAME!!"

But seriously, while none of them is as stylish as P5, if you enjoyed the dungeon crawling, battle, recruitment and fusion system and would prefer a more minimalistic story the mainline games might be perfect for you.

I always advocate SMTIV Apocalypse as the best Persona game, a perfect blend of SMT trappings with more of a Persona atmosphere and characters.

Devil Survivor 2 is another candidate but obviously no dungeon crawling there.

man nurse
Feb 18, 2014


Quick question, does P5R have the difficulty setting options like 4G does? Dialing everything to easy baby mode has gone a long way towards my enjoyment of it.

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Spiffster
Oct 7, 2009

I'm good... I Haven't slept for a solid 83 hours, but yeah... I'm good...


Lipstick Apathy

man nurse posted:

Quick question, does P5R have the difficulty setting options like 4G does? Dialing everything to easy baby mode has gone a long way towards my enjoyment of it.

Unfortunately no. You can’t mix and match difficulty settings like you can in golden.

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