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Mega Comrade
Apr 22, 2004

Listen buddy, we all got problems!

BombiTheZombie posted:

Agreed, VT1 and 2 had a barebones story tying the missions together while DT is lacking even that. All you do is pick from a random assortment of industrial locations to fight in for no reason. The locations are fairly drab and even the vaunted throneside is just more industrial looking masonry, although it has some decent skyboxes.

In VT2 you had villages, cities, cathedrals, forests and even dwarven mines. DT on the other hand is "Industrial District 1-5".

It's 40k l, what else could they do?

Maybe they could have areas covered in pussgreen corruption but isn't the whole 40k universe meant to be a facist industrial polluted hell hole?

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AndyElusive
Jan 7, 2007

Are there any Steam launch options for Darktide?

Anything that will maybe skip the launcher or the intro credits?

Broken Cog
Dec 29, 2009

We're all friends here
I'm not an expert on the 40k universe by any means, but it should be possible to carve out a cast of compelling characters from it, no?

Also, to add to the melee discussion, you can hit enemies through walls, and they can't hit you back. Useful for Ogryns with their massive reach, and useful in bottlenecks and around corners.

Orv
May 4, 2011
Most depictions we have of imperial worlds are basically one of three things; industrial hellscapes like most of Darktide’s zones, areas like Throneside with more or less gold replaced by more or less skulls and gothic architectural flourishes and blown out war zones. There’s very little in between from these, at least on super settled human worlds.

I think things will get better in terms of color and differentiation as Darktide goes on but given that I don’t particularly trust Fatshark to pull off a three month content rotation it’ll probably be a while.

Mendrian
Jan 6, 2013

I mean there has to be a story in here somewhere right? They hired Abnett for... something. I doubt it was for him to nod sagely and say, "Nurgle. Daemons. Supplies." to uproarious applause.

Broken Cog
Dec 29, 2009

We're all friends here

Mendrian posted:

I mean there has to be a story in here somewhere right? They hired Abnett for... something. I doubt it was for him to nod sagely and say, "Nurgle. Daemons. Supplies." to uproarious applause.

I saw someone say somewhere that he was mainly hired to make the background material, the planet, city, outbreak etc. But I don't think they had any sources.

Orv
May 4, 2011

Mendrian posted:

I mean there has to be a story in here somewhere right? They hired Abnett for... something. I doubt it was for him to nod sagely and say, "Nurgle. Daemons. Supplies." to uproarious applause.

Good odds he was hired for the sector background and maybe a very light overview of the seasonal story and is probably already done.

E: No sources. :v: Just how that kind of ‘celebrity writer’ thing usually goes, they don’t stick around as a full time studio hire.

Orv fucked around with this message at 21:38 on Dec 3, 2022

Estel
May 4, 2010
Part of the story probably will be like events they do. Having the missions in rotations like now makes it really easy for them to add and remove missions whenever they want so they can make an event that shows something new from the story, add some missions to the rotation or change them or add new modifiers and then remove them once they are done and repeat in the future.

It's lovely compared to how it was in Vermintide but it's proved that it works to keep people coming back to play and probably pay for the new cosmetics.

Broken Cog
Dec 29, 2009

We're all friends here
I miss the bosses and finale setpieces in VT2. The beefed up Scab Shotgunners we get in assassination missions right now just ain't the same.
Edit: Even with the banging soundtrack

Edit2: Also, I might be misremembering, but didn't most of the missions in VT have kind of unique mechanics to interact with. Like breaking the chains on the bell level, and aligning the stuff in the elven ruins. Darktide has so many repeating mechanics that it's no wonder people get confused. Like, what really is the difference between a "Disruption" mission and a "Strike" mission?

Broken Cog fucked around with this message at 21:51 on Dec 3, 2022

Nehru the Damaja
May 20, 2005

I've done every type on Heresy now. But I still haven't found six ogryn to charge for that "bootiful" armor.

S.J.
May 19, 2008

Just who the hell do you think we are?

Jager posted:

Something with zealot isn't clicking with me on malice difficulty missions. I get overwhelmed by hordes and end up spamming dodge and attack with some blocks/shoves mixed in. Eventually I start taking hits as my dodges get body-blocked by enemies and/or I end up surrounded and taking hits from behind. I know spamming dodge isn't good due to diminishing returns. How do I use dodge correctly when there are multiple attacks from different directions and times are coming in; should I be blocking/shoving more? Specials/elites/bosses usually aren't an issue because I always stay with my team and generally we only have a limited number of those enemies to deal with at once. I know I am doing something wrong because my character is getting incapacitated by hordes of trash. I have tried using ~200-level tactical axes, a chain sword, a chain axe, and a eviscerator at malice difficulty.

I wish there was some mode of the psykarium where the enemies would attack (outside of one small instance using the advanced training tutorial) or a no-rewards mission practice mode with all bots so I could practice dodging/blocking and potentially not cause a failure cascade for three others. The only times I feel like I'm not being carried in malice missions are when I have a second or two to ready my flamer vs a horde, using my stun grenades to provide a window to revive a teammate, or engaging ranged enemies in melee so that they are aren't shooting my teammates. The first two difficulty levels are easy/forgiving enough that I don't feel like I was learning to play better/getting punished for poor game play.

What weapon are you using? Thunder Hammer heavies/push attacks can permanently stagger hordes and Eviscerator heavies/push attacks will just straight cleave through and murder them. The other melee weapons are much more single target appropriate for the most part, though I've learned that playing very block/push attack heavy with the chainaxe is a fantastic way to use that weapon. Outside of that, your best anti-horde option is literally the flamethrower. It can also help to have the 75% damage reduction level 5 feat up regardless of your weapon because you're hitting so many enemies in a horde it'll probably proc no matter what.

Estel posted:

With hordes is important to know when you have to dodge and when you just need to strafe. If you get used to the range and combos of your melee weapon most of the time just strafing while hitting is more than enough letting you use the dodges when you really need to create space. For this to work is also important to choose where to fight a horde, I see a lot of the time people waiting for the horde just where they are when they hear the sound cue instead of looking for the better place to fight the horde.

If you want to see some examples there are lots of youtube videos of people showing how to fight hordes in vermintide, same principles work in Darktide most of the time.

Also this. Back-dodging is okay, but side-dodging is often better. With hordes it helps if your group is corralling them from the sides over and over to keep the amount of space they can affect relatively narrow. Having a choke-point is often the difference between getting through untouched and half the squad getting mauled some times too.

Pennsylvanian
May 23, 2010

Hetman Bohdan Khmelnytsky Independent Presidential Regiment
Western Liberal Democracy or Death!
They need to ban low-level Psykers from Malice. It's awful when all they can do is try to pop basic enemies' heads, and even worse when I have multiple <lvl10 Psykers in my group.

Pennsylvanian fucked around with this message at 22:23 on Dec 3, 2022

Alchenar
Apr 9, 2008

Mendrian posted:

VT has a lot of implied story too. Like the meme that Sienna and Victor are actually boning or there's whatever weird relationship Kruber and Kerillian have. There's the events the characters took part in, how they feel about it, and how the other characters feel about it too. To say nothing of maps and missions that relate to specific character's backstories.

Whereas in DT pcs basically only comment on how they feel about NPCs. Which is a shame because there are definitely some funny interactions for unusual groups of classes but they don't really further anything or reveal anything about the characters. Genuine anger or compassion are compelling. DT has very little of it.

I basically love the game otherwise.

This. This exactly. The story doesn't need to be in the foreground at all or be complete (although both VTs have an act progression where each mission forms part of a coherent narrative), the game just needs to dip in and out of it to create the sense that this is a real world with real people and things happening to them. VT's heroes are strangers thrown together at the start of VT1 and comrades in arms by VT2. Moreover they know that they are the heroes.

DT just has none of that, and worse, the game constantly tells you that you are expendable non-heroes even as you clear your way through hundreds of enemies and take down a daemon or two. The story the game tells you in text is not the story that the game tells you through the gameplay.

e: and yes, it's also really disappointing that after the interesting variety of set-piece endings to VT1-2's missions, here we get very generic and repetitive feeling stuff.

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate
I'm enjoying the game and I will enjoy it more once consoles launch and I can play with all my buddies

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Cowcaster posted:

fat boy staff
yes please

Elephant Ambush
Nov 13, 2012

...We sholde spenden more time together. What sayest thou?
Nap Ghost
lmao I just played a game where a human was wearing an Ogryn sized helmet

S.J.
May 19, 2008

Just who the hell do you think we are?

Finally seeing some more map variety is nice, especially in the locations that weren't in the beta. The desert raid mission is gorgeous.

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



Elephant Ambush posted:

lmao I just played a game where a human was wearing an Ogryn sized helmet

https://twitter.com/OpenGPlayer/status/1596982904243949568?s=20&t=5zO7KP-wpXgsO0Qm1SEOcA

victrix
Oct 30, 2007


DT dialogue is better than I expected it would be with generics, and I get why they went this route, but I'm not really sure it's a better experience for people who won't play for hundreds of hours, and for those that do, it's going to be repetitive no matter what

plus vt2 really had an asston of unique dialogue, and it's always more interesting tied to specific people and characters than generic archetypes

that said it's definitely fun listening to some of the same classes banter, and they did a great job with in combat shouting and grumbling

Drakes
Jul 18, 2007

Why my bullets no hit?
Game running better now after the patch and latest nvidia driver. Think I was dipping down into low 20s before now I'm hanging around low 30s when things get heavy. Turning on RTX maybe drops things by about 5 FPS? Hard to say, things kinda seem to even out into low 30s during the horde. Running on 3090 at 1440p, Quality DLSS.

Cowcaster posted:

while you're holding down the action button it'll put an orange aura on the specific enemy you're targeting, that's what you'll charge towards when you release. it's not exactly like the ogryn's bulldozer dash

I've been playing zealot for a week in beta and this is completely news to me.

BombiTheZombie
Mar 27, 2010

Mega Comrade posted:

It's 40k l, what else could they do?

Maybe they could have areas covered in pussgreen corruption but isn't the whole 40k universe meant to be a facist industrial polluted hell hole?

There are death worlds, massive continent spanning jungles with predators and poisonous fauna or agri-world that are massive fields focused on providing a specific product like fish, grain or meat. Frozen hellscape worlds where the planet is too far from the sun so everything is covered in ice, or planets that dont spin on their axis so half the planet is a scorched desert while the other is in perpetual frozen night. Worlds still stuck at a medieval tech level where people live in huts and small villages and see the emperor as a far-away god.

The universe of WH40k is massive, and the problem is they settled on using the "boring industrial setting" planet instead of having us visit several. The reasons as to why are entirely up to the writers.

Jager
Aug 4, 2003

Eeww!
I appreciate the good advice litany of gulps, Estel, big cummers ONLY, and S.J. I forgot to say my zealot is level 13 and using a eviserator and flamer. The flamer is awesome against gigantic hordes but only if I have two seconds to draw then brace it (which feels like an eternity compared to how fast the revolver or shotgun are ready to go from a draw).



S.J. posted:

What weapon are you using? Thunder Hammer heavies/push attacks can permanently stagger hordes and Eviscerator heavies/push attacks will just straight cleave through and murder them. The other melee weapons are much more single target appropriate for the most part, though I've learned that playing very block/push attack heavy with the chainaxe is a fantastic way to use that weapon. Outside of that, your best anti-horde option is literally the flamethrower. It can also help to have the 75% damage reduction level 5 feat up regardless of your weapon because you're hitting so many enemies in a horde it'll probably proc no matter what.

Also this. Back-dodging is okay, but side-dodging is often better. With hordes it helps if your group is corralling them from the sides over and over to keep the amount of space they can affect relatively narrow. Having a choke-point is often the difference between getting through untouched and half the squad getting mauled some times too.

Cease to Hope
Dec 12, 2011

BombiTheZombie posted:

The reasons as to why are entirely up to the writers.

as a minor technical point, it probably was not the writers who made the call on the game's overall aesthetic and setting. there are games like that but they are generally not multiplayer live service games based on a licensed property.

deep dish peat moss
Jul 27, 2006

Alchenar posted:

This. This exactly. The story doesn't need to be in the foreground at all or be complete (although both VTs have an act progression where each mission forms part of a coherent narrative), the game just needs to dip in and out of it to create the sense that this is a real world with real people and things happening to them. VT's heroes are strangers thrown together at the start of VT1 and comrades in arms by VT2. Moreover they know that they are the heroes.

DT just has none of that, and worse, the game constantly tells you that you are expendable non-heroes even as you clear your way through hundreds of enemies and take down a daemon or two. The story the game tells you in text is not the story that the game tells you through the gameplay.

e: and yes, it's also really disappointing that after the interesting variety of set-piece endings to VT1-2's missions, here we get very generic and repetitive feeling stuff.

Personally I prefer less story and cutscenes in games so I appreciate that it's virtually non-existent here, but I laughed pretty hard at the fact that every cutscene from level 1-29 is someone telling you "You're doing well, but we don't trust you. You're going to need to do even better to earn our trust." and then you hit level 30 and get a cutscene where They finally say "You've done well, we trust you, welcome to the team." and that's the end of the story content

The Demilich
Apr 9, 2020

The First Rites of Men Were Mortuary, the First Altars Tombs.



A bunch of starting planets to choose from and there's no forests or water missions? Pfffffff

S.J.
May 19, 2008

Just who the hell do you think we are?

That's fair, but it's worth it, because it will even melt specialists and some elites if you go through a whole canister. And don't forget you can hold the attack button after you push to do a follow up attack.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


The Demilich posted:

A bunch of starting planets to choose from and there's no forests or water missions? Pfffffff

Yeah they definitely need to start dipping into different environments. Send us to a forest where some cultists are camping out or something.

Orv
May 4, 2011
This is probably just UI design but it does specify “Tertium - Atoma Prime” when you’re accepting a mission as a party member so I suppose one day perhaps.

Unlucky7
Jul 11, 2006

Fallen Rib
Starting to learn how useful pushing can be in fighting huge hordes. It has a huge radius, interrupts common enemies at least, and are good for a few free hits against them.

Atoramos
Aug 31, 2003

Jim's now a Blind Cave Salamander!


BombiTheZombie posted:

The universe of WH40k is massive, and the problem is they settled on using the "boring industrial setting" planet instead of having us visit several. The reasons as to why are entirely up to the writers.

I agree there's a ton of awesome and interesting things to pull into Darktide, even dipping the pen into a bit of the other three Chaos Gods would be amazing.

But that's also a ton of art and money and not really a question of "what the writers want to do".

S.J.
May 19, 2008

Just who the hell do you think we are?

Hell I'd be okay with them just having... all the environments they showed concept art for. We're only like halfway there it feels like.

Orv
May 4, 2011

S.J. posted:

Hell I'd be okay with them just having... all the environments they showed concept art for. We're only like halfway there it feels like.

I would bet that we eventually visit Tertium's sister hive that comes up in dialogue on occasion and it is Nurgle Party O'clock over there.

TwatHammer
Sep 29, 2014

Turns out reapers getting stuck in reload animations are questionable as gently caress.
https://clips.twitch.tv/BoxyNicePlumDeIlluminati-bxQwK7kQvoTAygmZ

big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

I think people underestimate the types of settings you can get in 40k. Humans have colonized billions of planets or something. Warp storms and various other insane poo poo regularly cut off entire solar systems from the rest of humanity and they continue developing independent from the empire for centuries. You can make literally any setting or scenario you want at any time and say a wizard did it.

S.J.
May 19, 2008

Just who the hell do you think we are?

Orv posted:

I would bet that we eventually visit Tertium's sister hive that comes up in dialogue on occasion and it is Nurgle Party O'clock over there.

So my assumption for the narrative they spoke about is that there would be seasonal... stuff for the story that there would be new environments for. But I get there's a lot of issues to sort out before anything like that happens.

Mendrian
Jan 6, 2013

For those of you still struggling with frames: turn off vsync. You'll barely notice and your frames will thank you.

Orv
May 4, 2011

S.J. posted:

So my assumption for the narrative they spoke about is that there would be seasonal... stuff for the story that there would be new environments for. But I get there's a lot of issues to sort out before anything like that happens.

Yeah if things stabilize to the point they can start doing their seasonal stuff we'll probably see plenty of stuff over time but of all the people I'd think could pull off a quarterly seasonal content drop Fatshark is not high on my list. We'll see.

Atoramos
Aug 31, 2003

Jim's now a Blind Cave Salamander!


I just want dakka

deep dish peat moss
Jul 27, 2006

big cummers ONLY posted:

I think people underestimate the types of settings you can get in 40k. Humans have colonized billions of planets or something. Warp storms and various other insane poo poo regularly cut off entire solar systems from the rest of humanity and they continue developing independent from the empire for centuries. You can make literally any setting or scenario you want at any time and say a wizard did it.

I went through looking all of this up recently so: It is one million planets that the Imperium owns in WH40k, which if we assumed there was only one colony per star, would mean that they own 00.1% of the Milky Way :eng101:

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Owl Inspector
Sep 14, 2011

big cummers ONLY posted:

Part of fighting a horde is also positioning. You want to minimize how easy it is for enemies to flank and surround you, and ideally you will have at least one other teammate helping you. Fight with your back to a wall, or in a doorway or similar funnel. Try not to dodge while thinking only about avoiding an attack, also consider where the dodge will leave you standing and if that is a productive movement. You will still get flanked and surrounded sometimes and getting out of those situations is mostly skill which you'll develop over time if it's like vermintide 2 (I'm still mediocre in darktide)

Also make sure as a zealot you aren't just sticking yourself into melee or rushing forward and assuming your team will help you. It's counter-intuitive but with randos, I wait for them to start engagements and see where their attention is before I determine what I'm going to do.

This is worth repeating since I feel it gets ignored a lot. Using choke points is the best thing you can do to keep from getting surrounded. If you don't have a choke point, a wall behind you still means there's just a 180 degree angle you can be hit from instead of 360. The smaller you can get that angle the better.

in practice this is hard to do without very coordinated people because your teammates are guaranteed to either ignore the obvious choke point or just charge out of it the moment the horde starts dying faster than it's arriving, and at that point the incoming horde will just focus on them and surround them because they're closer, so your options become "stay there and don't kill anything" or "go help except now you're able to get surrounded again."

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