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Cowcaster
Aug 7, 2002



skaianDestiny posted:

What does "+X% Power" actually do?

yes sir we understand if you could just step into that room marked “fatshark things not to think about” we’ll be with you shortly

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CODChimera
Jan 29, 2009

skaianDestiny posted:

What does "+X% Power" actually do?

what does anything in this game do

Tagichatn
Jun 7, 2009

Remember when people said not to preorder because Fatshark launches are always shitshows?

field balm
Feb 5, 2012

I wish there was a way to opt out of grims. The reward isn't worth it and it's not really fun, and it's always elf players that run ahead and get downed that wanna pick them up. It's one of the mechanics I was really hoping they didn't carry over.

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate

Tagichatn posted:

Remember when people said not to preorder because Fatshark launches are always shitshows?

Buschmaki
Dec 26, 2012

‿︵‿︵‿︵‿Lean Addict︵‿︵‿︵‿

field balm posted:

I wish there was a way to opt out of grims. The reward isn't worth it and it's not really fun, and it's always elf players that run ahead and get downed that wanna pick them up. It's one of the mechanics I was really hoping they didn't carry over.

Just pick them up first and destroy them

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:

How! posted:

I fuckin love this game so far!


Where’s the rest of it?

yup! this is pretty much my review as well. i'm a big enough 40k fan and co-op shooter enthusiast to be happy but things are pretty barebones rn.

Edmond Dantes
Sep 12, 2007

Reactor: Online
Sensors: Online
Weapons: Online

ALL SYSTEMS NOMINAL
Did we get any Zealot talent breakdowns in the last few pages that I missed? How are bleed builds looking, talent-wise?

I've been playing Laspistol/Knife for the last couple hours and god drat, I think I loving love this playstyle. I'm sliding everywhere slicing peoples' achilles tendons while taking no loving damage and doing sick flourishes with my knife after I swap to ranged while sprinting to my next pack of victims feels super smooth.

And this was without Lacerate on my knife (which I just got from the shop after hitting 30 :getin:)

S.J.
May 19, 2008

Just who the hell do you think we are?

Edmond Dantes posted:

Did we get any Zealot talent breakdowns in the last few pages that I missed? How are bleed builds looking, talent-wise?

I've been playing Laspistol/Knife for the last couple hours and god drat, I think I loving love this playstyle. I'm sliding everywhere slicing peoples' achilles tendons while taking no loving damage and doing sick flourishes with my knife after I swap to ranged while sprinting to my next pack of victims feels super smooth.

And this was without Lacerate on my knife (which I just got from the shop after hitting 30 :getin:)

Bleed/crit is the most powerful way to play Zealot and the build is fairly braindead simple tbh

e: I am so tempted to buy this right now

S.J. fucked around with this message at 03:28 on Dec 6, 2022

terrorist ambulance
Nov 5, 2009
do it, that's a good hammer

also it's funny that ogryns are probably the weakest class against carapace

field balm
Feb 5, 2012

Buschmaki posted:

Just pick them up first and destroy them

Genius and passive aggressive! I love it

S.J.
May 19, 2008

Just who the hell do you think we are?

terrorist ambulance posted:

do it, that's a good hammer

also it's funny that ogryns are probably the weakest class against carapace

They really are unless you get a good grenade fist, fortunately outside of Crushers it's not too hard to avoid and you can bully those fairly effectively. Gut shots to maulers will stagger the poo poo out of them and put them down fairly quickly with a lot of our guns.

field balm posted:

Genius and passive aggressive! I love it

Using a Grimoire in the presence of a Daemonhost should deal a shitload of automatic damage to it or something

e:

terrorist ambulance posted:

do it, that's a good hammer

also it's funny that ogryns are probably the weakest class against carapace

One of these is not like the others

S.J. fucked around with this message at 03:46 on Dec 6, 2022

Internet Explorer
Jun 1, 2005





Edmond Dantes posted:

Did we get any Zealot talent breakdowns in the last few pages that I missed? How are bleed builds looking, talent-wise?

I've been playing Laspistol/Knife for the last couple hours and god drat, I think I loving love this playstyle. I'm sliding everywhere slicing peoples' achilles tendons while taking no loving damage and doing sick flourishes with my knife after I swap to ranged while sprinting to my next pack of victims feels super smooth.

And this was without Lacerate on my knife (which I just got from the shop after hitting 30 :getin:)

The math isn't quite right, but this -
https://www.reddit.com/r/DarkTide/comments/z55n04/the_immortal_zealot_build_over_4000_toughness_97/

Mendrian
Jan 6, 2013

skaianDestiny posted:

What does "+X% Power" actually do?

Hard to say.

Power in VT2 referred to overall hero power, which was an amalgum stat from weapon, character levels, and trinkets. It affected damage, stagger, and cleave, and so +5% power improved all of that.

"Power" in DT seems to be more akin to a budget so it's very difficult to say if it affects anything at all!

Internet Explorer
Jun 1, 2005





I don't see any reason to suspect it's different than it is in VT2.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Main thing holding back the Thunder Hammer is its charge mechanic. Lasts one hit, stopped by the first enemy it hits, zero AoE, consequently hard to pick the right target out of a crowd. That and the recoil all but guarantees a few hits in most scenarios. You're better off just not charging as it currently is. It ain't worth the time spent on wind up, use, or recovery, or the effort.

terrorist ambulance
Nov 5, 2009

S.J. posted:

They really are unless you get a good grenade fist, fortunately outside of Crushers it's not too hard to avoid and you can bully those fairly effectively. Gut shots to maulers will stagger the poo poo out of them and put them down fairly quickly with a lot of our guns.

Using a Grimoire in the presence of a Daemonhost should deal a shitload of automatic damage to it or something

e:

One of these is not like the others



hell yeah

toasterwarrior
Nov 11, 2011
Yeah it pays to check your weapon's attack ratings. I found out that the chainsword does less damage against infested enemies when I noticed I had to swing two times against poxwalkers compared to standard zombos.

Tagichatn
Jun 7, 2009

field balm posted:

I wish there was a way to opt out of grims. The reward isn't worth it and it's not really fun, and it's always elf players that run ahead and get downed that wanna pick them up. It's one of the mechanics I was really hoping they didn't carry over.

Darktide has a way to opt out of them, at least in theory. In actuality, sometimes the only mission with the difficulty you want to play has grims.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Flavahbeast posted:

I think this is the worst possible rating 480 power sword (Supercharge is ok i guess)



That's literally a god roll in terms of Blessings. And Power Swords get all of their damage from being spamming Light Attacks while charged, so that damage rating isn't actually going to hinder you in any significant way.

Edit: God roll in terms of perks, too. I think that's the best Power Sword I've ever seen, actually.

Cease to Hope
Dec 12, 2011

S.J. posted:

They really are unless you get a good grenade fist, fortunately outside of Crushers it's not too hard to avoid and you can bully those fairly effectively. Gut shots to maulers will stagger the poo poo out of them and put them down fairly quickly with a lot of our guns.

The Heavy Stubber and light melee attacks from the Slab Shield are also okay against Crushers. Not amazing but okay enough to kill one.

Flavahbeast
Jul 21, 2001


Kith posted:

That's literally a god roll in terms of Blessings. And Power Swords get all of their damage from being spamming Light Attacks while charged, so that damage rating isn't actually going to hinder you in any significant way.

doesn't the power sword have practically unlimited cleave while powered, though? Brutal Momentum seems totally wasted there

wet_goods
Jun 21, 2004

I'M BAAD!

skaianDestiny posted:

This a good weapon to grab for Zealot?



This is godlike for a zealot, jelly

S.J.
May 19, 2008

Just who the hell do you think we are?

Flavahbeast posted:

doesn't the power sword have practically unlimited cleave while powered, though? Brutal Momentum seems totally wasted there

While that's mostly true, I'd bet money the cleave on power swords is one of the things that will end up getting nerfed in the future. In which case, well,

Cease to Hope posted:

The Heavy Stubber and light melee attacks from the Slab Shield are also okay against Crushers. Not amazing but okay enough to kill one.

The Heavy Stubber? That gives off the 'ineffectual' noise every time I shoot a Mauler with it, it does basically no damage in the psykanium. Unless you're talking about the melee swing with it and I'm misunderstanding?

S.J.
May 19, 2008

Just who the hell do you think we are?

e: oops

tehinternet
Feb 14, 2005

Semantically, "you" is both singular and plural, though syntactically it is always plural. It always takes a verb form that originally marked the word as plural.

Also, there is no plural when the context is an argument with an individual rather than a group. Somfin shouldn't put words in my mouth.

FileNotFound posted:

Yes it's still gambling - but with mats rather than waiting for the store.


I'd need to play game to earn mats. It'd give me a reason to run a mission to earn mats to gamble more.


Logging in to check store and then logging out is far worse imo than logging in to grind for materials to upgrade stuff.

I also am still amazingly salty over the fact that it took me 3 store refreshes to get a slab for my Ogryn.

You might want to reevaluate why you’re playing if you need a *reason* to play and are stanning loot boxes of all things. Loot boxes are not fun, they’re low effort catnip to suck people in.

I think getting 15 items in a shop that you don’t have to invest time or money into is a solid deal —by comparison—and way more respectful of the player’s time than loot boxes are (even though the one hour timer isn’t that respectful of player time, it sure beats having to collect McGuffins for gamble boxes).

Basically, play to have fun, if you’re not playing to have fun, it’s either a job you’re not getting paid for or the beginning of a Problem.

Sorry if I come off as salty, the never ending engagement treadmill is the worst trend in gaming IMO and encourages really unhealthy habits — I loathe it and didn’t mean it if it came off as focused at you.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Flavahbeast posted:

doesn't the power sword have practically unlimited cleave while powered, though? Brutal Momentum seems totally wasted there

The Energized status is "spent" doing two things - increasing damage and increasing cleave. Ignoring enemy mass means you don't have to "spend" as much of it to increase cleave, meaning that you should be able to keep it going for longer with Brutal Momentum active. At least, that's how it was explained to me by someone who claimed to be a dataminer.

If that's bullshit, then at least it's handy for clearing out swarms of Poxwalkers so you don't have to constantly re-ignite it after the first 2-3 hits. Use the initial empowered attacks to pop a head and then you can stay stuck in and don't have to back off to turn your sword back on unless something big shows up.

Cowcaster
Aug 7, 2002



to the person who was theorizing that mashing quickplay might be the reason you're not getting weekly mission results for things, i can definitively confirm that's not the case. i quickplayed something where we picked up a bunch of scriptures, and i manually selected a mission where we picked up a bunch of scriptures, and i'm sitting at 0/12 scriptures collected for this week.

Cowcaster
Aug 7, 2002



Cowcaster posted:

to the person who was theorizing that mashing quickplay might be the reason you're not getting weekly mission results for things, i can definitively confirm that's not the case. i quickplayed something where we picked up a bunch of scriptures, and i manually selected a mission where we picked up a bunch of scriptures, and i'm sitting at 0/12 scriptures collected for this week.

also: gently caress you fatshark

Owl Inspector
Sep 14, 2011

Captain Oblivious posted:

Main thing holding back the Thunder Hammer is its charge mechanic. Lasts one hit, stopped by the first enemy it hits, zero AoE, consequently hard to pick the right target out of a crowd. That and the recoil all but guarantees a few hits in most scenarios. You're better off just not charging as it currently is. It ain't worth the time spent on wind up, use, or recovery, or the effort.

This is true in many cases but the damage the charged heavy does to bosses justifies the existence of the altfire by itself.

The Demilich
Apr 9, 2020

The First Rites of Men Were Mortuary, the First Altars Tombs.



What would be the best stats/perks for the Ogrynripper guns?

litany of gulps
Jun 11, 2001

Fun Shoe

Gay Rat Wedding posted:

This is true in many cases but the damage the charged heavy does to bosses justifies the existence of the altfire by itself.

Yeah, it's annoying that a charged heavy attack just blows up one poxwalker or 1/2 of a plague ogryn's healthbar instead of instantly annihilating every enemy on the map, but the charged light attack also one shots most specialist enemies and is an easily targeted top down attack. Even if the charged light attack doesn't, on rare occasion, instantly kill your target, it sits them down so you have plenty of time to just do another.

explosivo
May 23, 2004

Fueled by Satan

I love the light, heavy, light, heavy combo with the Ogryn shield. The wide backhand slaps with the shield are really satisfying when a horde is charging. It's great for applying bleed to a whole horde too. So much fun just bullying enemy Ogryns around with that thing.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me



I had just the longest load screen, and when I finally got into the Mourningstar, I was in a strike team with myself.

Grognan
Jan 23, 2007

by Fluffdaddy
warp works in mysterious ways

Orv
May 4, 2011

marshmallow creep posted:



I had just the longest load screen, and when I finally got into the Mourningstar, I was in a strike team with myself.

Oops All Heresies.

big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

tehinternet posted:

I think getting 15 items in a shop that you don’t have to invest time or money into is a solid deal —by comparison—and way more respectful of the player’s time than loot boxes are (even though the one hour timer isn’t that respectful of player time, it sure beats having to collect McGuffins for gamble boxes).

I agree that if there were only two choices for implementation, darktide's would be better - but we should remember vermintide 2 let you craft any weapon you had unlocked. You could read a post or watch a video featuring a weapon, and go play with it immediately. In Darktide you need to luck into it showing up in the store or as a random drop. This is a backwards step. I'm not sure what we've gained but I have definitely lost the ability to instantly be able to play with a weapon I heard about elsewhere.

Cease to Hope
Dec 12, 2011

S.J. posted:

The Heavy Stubber? That gives off the 'ineffectual' noise every time I shoot a Mauler with it, it does basically no damage in the psykanium. Unless you're talking about the melee swing with it and I'm misunderstanding?

it does make the "ineffectual" noise. it does more damage than spamming heavy melee attacks from most ogryn weapons, and significantly more DPS than most "plink"/blue spark hits tend to. it's not amazing, as it will take about a full magazine to kill a 5* crusher with a 400-425ish stubber, but it's better than the vast majority of ogryn weapons.

The Demilich posted:

What would be the best stats/perks for the Ogrynripper guns?

they don't really do anything you can't do better with the stubber, based on my own attempts to use them at high levels. that said:

there are actually three different models of ripper gun, and (AFAICT) the only difference between them is how many shots they fire in a single burst, 2 or 3. (it's a different number for braced and snapshot, too.) i don't think there's a best one but the VI fires two shots on a snapshot and three on ADS and that's the nicest i think. it might be that one of them is secretly statistically better than the others, i'm not sure.

as for blessings, there seem like three different groups.

there are the magdump blessings, blaze away (more power on continuous fire), cavalcade (more crit on continuous fire), and flechette (crits add a stack of bleed). i don't know exactly how much more damage these are, but it seems to me like one of them is going to always be better than the other. don't expect flechette to give you meaningful DR from the DR talent, and a flechette ripper gun was not good enough to do realistic damage to a crusher when i tested it, but maybe flechette with an extra crit perk or cavalcade/flechette might turn out to be good. these seem like the best choice to me at a glance but i haven't tested them thoroughly. then again, i'm not sure that the ripper gun's strength is MAXIMUM DAMAGE rather than quickly suppressing or knocking down all of the shooters in a general direction.

there are the close range blessings. born in blood gives toughness on close-ranged kills, and fire frenzy gives extra power after close-ranged kills. these tend to be surprisingly useful because while you mainly want to be shooting things at at least mid-range, oftentimes there's one walker who just sort of blunders into the line of fire or tries to sneak up behind you, or maybe you can just tweak your aim a bit to clear someone's back at point blank. the toughness seems like it's more useful than the power; the ripper is mainly a suppression weapon anyway in my opinion.

then there's the trash. terrifying barrage suppresses nearby enemies on close-range kill, and seems useless due to really, really short range AFAICT. can opener gives you rending if you melee enemies with your gun. both of these things make your gun slightly better at doing something your melee does much, much better, or make ripper guns do a small amount of extra damage to enemies that they're still useless against. neither of these are good atm i do not think.

all of this comes with the caveat that i haven't really dug into ripper guns beyond finding them too anemic to get work done even when i had what superficially looked like a good one. there may be some subtlety or build that i'm missing.

Cease to Hope fucked around with this message at 06:51 on Dec 6, 2022

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?



I got this powersword :unsmith: Crafted it up to this - it fucks

I also got this as an end of round drop its really fun to mess around with but runs through ammo like crazy

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deep dish peat moss
Jul 27, 2006

The Rumbler is pretty ridiculous on the Ogryn when there's a Veteran in the party for ammo regen when specialists die. Same with any of the single-shot weapons I guess, it's hard to use the ammo faster than it regenerates because it's one shot for every dead specialist.

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