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TheDiceMustRoll posted:I'm not sure what happened, but my dwarves kept running around outside the fortress picking fights with monsters until one of them killed him, he came back as a zombie and killed everyone else. Hm. Sounds like you are having FUN
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# ? Dec 6, 2022 21:38 |
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# ? Jun 3, 2024 22:49 |
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I think, unfortunately, after years and years of waiting for this and being extremely hype for it, I'm refunding it. After 1000+ hours of Rimworld across several years DF just feels incredibly unintuitive to play. Two hours in and I still felt entirely lost. I couldn't find any way to click an item and view info about it such as what it's classified under (e.g. is it a stone or is it a gem or whatever), like that's not indicated in the item details panel anywhere, and the details panel also gives virtually no information about items at all so it's hard to tell what anything does or what it's used for. The construction system feels super obtuse, I can definitely see the benefit in Work Orders but trying to finagle them without understanding what all of the craftable items are or what they do or what they take to make or what resources they can be made out of (without the vast majority of that info available anywhere in-game as far as I can tell) is a nightmare Basically I was hoping the UI and graphics update would solve the things that made the original impossible to play for me (there seems to just be virtually no information available to the player about anything at all? Or it's prevented in really unintuitive ways where I'm just missing it all) I don't mean "tutorial" kind of stuff but just... what are all these gemstones? what are the differences? Why would I use a specific metal for a specific task? What's the difference between two different foods? How can I tell what an item does or is used for or when I'd want to craft it? The UI shows me that some of my dwarves are unhappy but as far as I can tell it doesn't tell me anything about which ones? So I have to click through each of them individually to find them. I'm sure a lot of that gets 100x better with UI familiarity and keeping up with the learning curve but It's really, really hard to transition from Rimworld to DF.
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# ? Dec 6, 2022 21:39 |
Amazingly, military squads actually equip what you set as uniforms. What a time to be alive.
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# ? Dec 6, 2022 21:40 |
nielsm posted:Light aquifer report: They really are light. If you just prepare a bunch of material for building walls, ahead of time, you can easily dig a stairwell through, dig out the tiles around the stairwell, then construct walls around it and you're through. You'd have to be really slow to not make it. Yeah except so far this fuckin aquifer is 10 levels deep.
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# ? Dec 6, 2022 21:40 |
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Is there a way to put a workstation down and have it cut the stone out to fit it automatically?
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# ? Dec 6, 2022 21:40 |
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Bad Munki posted:PS gang tag me please I will start tagging in 12 hours, just need to get back home, download steam df and upload the tag
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# ? Dec 6, 2022 21:44 |
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game's still great, loving the mouse controls. now i'm poking around in legends mode and i already found a very confused dwarf who thinks she's an elf apparently she apprenticed under an elf, then continually kept getting married, moving away, moving back to be with her master and divorcing (this happened like 5 times, lol) and trained up some elven apprentices of her own. absolute mad lass.
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# ? Dec 6, 2022 21:44 |
Theres no shame in not being good enough to play dwarf fortress Edit: that feels unnecessarily snarky so in all seriousness I will say, you HAVE to use the wiki until you build familiarity. Say what you want about game design and whether that's a strike against it, there's just too much not to. I've been playing this game on and off for 15 years and there's never a session where I don't need to reference something eventually. thunderspanks fucked around with this message at 21:50 on Dec 6, 2022 |
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# ? Dec 6, 2022 21:45 |
deep dish peat moss posted:I think, unfortunately, after years and years of waiting for this and being extremely hype for it, I'm refunding it. =( If you stick with it and use the wiki it's all parseable. Honestly, what I'd suggest at first is that you don't even try to understand everything or get the details "right." Just dive in and gently caress around and see what happens. It's a sandbox game. You can't win and that means you can't lose. Not understanding everything that's going on is fine and expected.
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# ? Dec 6, 2022 21:45 |
GruntyThrst posted:How does the gang tag work? we post a neat story and request one? Just request one. If possible, can my BLM and Ukraine gangtags be removed? I need less politics and real life stuff in my life.
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# ? Dec 6, 2022 21:45 |
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TheDiceMustRoll posted:I'm not sure what happened, but my dwarves kept running around outside the fortress picking fights with monsters until one of them killed him, he came back as a zombie and killed everyone else. Hm. Dwarves without specific jobs to do will congregate in meeting zones (typically places like taverns, but your starting wagon is also automatically flagged as one) -- he may have had no jobs to do which is why he was off getting into trouble. You can avoid this by deconstructing your wagon and building a tavern (or other meeting zone). it's also possible he had the Hunting labor enabled which will naturally cause the dwarf to go try and hunt wildlife. As for reanimation, this can either happen "naturally" as a consequence of evil biomes (along with all kinds of other nasty poo poo, most of it random -- sometimes an "evil" biome just has staring eyeballs for grass and is otherwise normal, other times it literally rains blood infected with terminal diseases and raises the dead and periodically emits dwarf-hating clouds of sapient poison gas) or there's a necromancer creeping around raising the dead in preparation for an attack on your fort. The former can be avoided by not settling in evil biomes and the latter by not settling somewhere with a "Tower" in the neighbors tab. Tuxedo Catfish fucked around with this message at 22:14 on Dec 6, 2022 |
# ? Dec 6, 2022 21:48 |
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I'd hella love a gang tag. The game is so good and man the music!! Hell yeah the music.
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# ? Dec 6, 2022 21:50 |
GruntyThrst posted:Also I've forgotten the names of all these jobs. What's a stonecutter do? I'm not sure what you mean, try looking here: https://dwarffortresswiki.org/index.php/DF2014:Labor Stoneworkers (Engraver, Mason) Engraver is the skill used for smoothing and engraving walls and floors, carving walls into fortifications, carving minecart tracks into floors and ramps and engraving memorial slabs. https://dwarffortresswiki.org/index.php/DF2014:Engraver Masons are responsible for creating furniture and other objects out of stone in a mason's workshop. https://dwarffortresswiki.org/index.php/DF2014:Mason Craftsdwarf (Many jobs including Stone crafter) Stone crafter - goods such as mugs, crafts, instruments, and toys as well as short swords, jugs, pots, nest boxes and hives from loose stone at a craftsdwarf's workshop. https://dwarffortresswiki.org/index.php/DF2014:Stone_crafter RBA-Wintrow fucked around with this message at 21:59 on Dec 6, 2022 |
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# ? Dec 6, 2022 21:50 |
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deep dish peat moss posted:How the hell much stockpile space do I need in this game My friend let me tell you the glad tidings of Carpenter Workshop > construct Bi[n] e: see you're thinking about giving up, please, keep posting with any questions you have. I think most of us have been playing this for so long it's easy to forget the, not learning cliff, but just the overwhelmingness of having everything thrown at you at once. The wiki is a valuable resource, but there's so much complexity upfront that it can't help anyone when they don't yet know what questions to ask it. We can, and will. shame on an IGA fucked around with this message at 21:56 on Dec 6, 2022 |
# ? Dec 6, 2022 21:50 |
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also undead in DF are insanely dangerous because they don't feel pain, and like 99% of combat between living creatures is decided by who makes the other guy hurt so much they pass out. a zombie is astronomically more dangerous than the creature it used to be since it's basically a terminator version of them
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# ? Dec 6, 2022 21:51 |
Tuxedo Catfish posted:Dwarves without specific jobs to do will congregate in meeting zones (typically places like taverns, but your starting wagon is also automatically flagged as on) -- he may have had no jobs to do which is why he was off getting into trouble. You can avoid this by deconstructing your wagon and building a tavern (or other meeting zone). Oh okay. You can change jobs?
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# ? Dec 6, 2022 21:53 |
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MarcusSA posted:I'd hella love a gang tag. For the gang tag I'm asking people to post a story about their fort because I love dwarf stories, doesn't have to be elaborate
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# ? Dec 6, 2022 21:53 |
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seb's asked that if you want a gangtag, you post a neat story from your DF game. Not even necessarily a new game. Just so we're not having to throw them at literally everyone.
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# ? Dec 6, 2022 21:53 |
Not only that but undead in evil biomes are like return of the living dead zombies. You cut off thier hands and the hands get up and attack.
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# ? Dec 6, 2022 21:55 |
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honestly would be much better if you could play Elves or humans not everyone wants to play Dwarves.
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# ? Dec 6, 2022 21:55 |
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Omnicarus posted:honestly would be much better if you could play Elves or humans not everyone wants to play Dwarves. What the hell is this
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# ? Dec 6, 2022 21:56 |
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Omnicarus posted:honestly would be much better if you could play Elves or humans not everyone wants to play Dwarves. it's not called Elf Forest!!!!!!
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# ? Dec 6, 2022 21:57 |
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Omnicarus posted:honestly would be much better if you could play Elves or humans not everyone wants to play Dwarves. i swear to god
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# ? Dec 6, 2022 21:57 |
Hihohe posted:Not only that but undead in evil biomes are like return of the living dead zombies. That explains why I was getting all kinds of alerts about like, falcon heads attacking and poo poo. Didnt seem to be a problem since people would just keep killing them but I guess someone thought punching eagles meant punching alligators.
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# ? Dec 6, 2022 21:57 |
Omnicarus posted:honestly would be much better if you could play Elves or humans not everyone wants to play Dwarves.
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# ? Dec 6, 2022 21:58 |
Omnicarus posted:honestly would be much better if you could play Elves or humans not everyone wants to play Dwarves.
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# ? Dec 6, 2022 21:59 |
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thunderspanks posted:Theres no shame in not being good enough to play dwarf fortress There are a lot of systems DF has that I always wanted in RimWorld and I would love to play DF in theory, but it feels like such a large step back in UI design that it makes it hard to bridge the gap :| I'll hold off for a while before refunding because I want to like it and I mean, I do like it, it just currently makes me want to play RimWorld instead. (Not bc RimWorld is a 'better game' but just because it's familiar and comparably complex)
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# ? Dec 6, 2022 22:00 |
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On the Steam version, is there a way to setup the game so that your dwarfs will build and craft all on their own, and you can just stop them if need be, or stop what they are doing to focus on other things?
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# ? Dec 6, 2022 22:00 |
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Omnicarus posted:honestly would be much better if you could play Elves or humans not everyone wants to play Dwarves.
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# ? Dec 6, 2022 22:00 |
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nielsm posted:Was the wildlife always this intent on killing you? Yes. Even back in the 2d days. Boatmurdered's most consistent problems were monkeys and elephants.
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# ? Dec 6, 2022 22:01 |
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Finally home and loving the stream of historical events during worldgen. Haven't even finished worldgen and already looking forward to checking out legends mode for a while, there's one Elf city that's written like 500 books already
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# ? Dec 6, 2022 22:01 |
sebmojo posted:For the gang tag I'm asking people to post a story about their fort because I love dwarf stories, doesn't have to be elaborate The only dwarf story I've got until getting home today is the bit of Expert Humor I wrote for Bronzestabbed, where the dwarf that represented me came to the fort with his wife and a pet keet to a vile biome with gas clouds that turned people into zombies. Somehow we both managed to run out into one of the 'vile murks' for a drink of water from the river and lived to tell about it. Sadly my dwarf dropped from the Overseer's notice until I booted up the save out of curiosity and found my dwarf had mysteriously been entombed in dirt near the fort entrance, with no apparent record of his death or accident where it might have occurred
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# ? Dec 6, 2022 22:01 |
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Omnicarus posted:honestly would be much better if you could play Elves or humans not everyone wants to play Dwarves. Dwarves are superior.
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# ? Dec 6, 2022 22:02 |
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deep dish peat moss posted:That's fair and it's not a knock against the game so to speak, I don't mind using wikis. It's just super difficult to go from a derivative game with all the QoL features to present that kind of information cleanly and neatly in-game to the older, more complex game (where I need to rely on that info more) and not have all te QoL stuff I spent 1000 hours getting used to to me i think the biggest difference is that Rimworld is trying to be a game, first and foremost, where as DF is primarily a world simulation that you can play a game in
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# ? Dec 6, 2022 22:04 |
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it is year 417 and I am watching a pair of civs named The Playful Flutes and The Curled Nuts steamroll the entire world and establish a cold war
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# ? Dec 6, 2022 22:05 |
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shame on an IGA posted:The Playful Flutes and The Curled Nuts I only just changed the thread title
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# ? Dec 6, 2022 22:06 |
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Why does my 250 year old world that I'm looking at in Legends mode only have 1 piece of art? is this normal?
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# ? Dec 6, 2022 22:07 |
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TheDiceMustRoll posted:Oh okay. You can change jobs? Oh yeah, easily; skills stay but jobs are player-assigned. I'm not sure exactly how it's done in the new version as I am not quite yet off work, but it was under the "labors" menu in previous versions. Omnicarus posted:honestly would be much better if you could play Elves or humans not everyone wants to play Dwarves. This is a pretty common theme for mods. Technically speaking you can literally just go into the raws and swap out a tag that says [PLAYABLE] or something and assign it to a different civ, but most civs don't have the noble / administrator positions necessary for a fort to actually function. You've also got weirdness like goblins being obligate carnivores or elves having a magical off-screen method of siphoning wood from living trees (since they'll be traumatized by actually cutting them down) but which doesn't exist as an actual gameplay mechanic in fortress mode. Finally, with no modding at all, you can fairly easily recruits members of other civilizations or even various kinds of animal people by opening taverns, etc. to visitors and allowing them to stay long-term. Tuxedo Catfish fucked around with this message at 22:10 on Dec 6, 2022 |
# ? Dec 6, 2022 22:07 |
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shame on an IGA posted:e: see you're thinking about giving up, please, keep posting with any questions you have. I think most of us have been playing this for so long it's easy to forget the, not learning cliff, but just the overwhelmingness of having everything thrown at you at once.
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# ? Dec 6, 2022 22:07 |
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# ? Jun 3, 2024 22:49 |
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I have not played this since like 2012 but am going to right after work. I painted a gigantic mural of one of my best forts back in the day … feels like a lifetime ago!
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# ? Dec 6, 2022 22:08 |