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And here I thought, "This game isn't good value for me being that it's $43.59 here" was a perfectly reasonable thing to say. My bad.
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# ? Jun 11, 2024 11:22 |
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manero posted:Ok, I'm an idiot - how do I un-designate mining? the little eraser button on the bottom, i think the hotkey for it is X? the tutorial blocks you from using it until it sets you free to do whatever you want, though, which meant i ended up digging a big tunnel in the wrong place by accident
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Let's swerve away from a class war about this thing. It's going to be worth it for some people and not worth it for others.
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VictualSquid posted:The button looks like an old timey eraser. I see the one associated to the hotkey X - I wonder if I can't do it because I'm in the tutorial perhaps?
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manero posted:I see the one associated to the hotkey X - I wonder if I can't do it because I'm in the tutorial perhaps? Yep. Once you finish the tutorial you'll be golden. The tutorial disables most buttons for nebulous reasons.
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LOL I just had a legendary weaponsmith show up in my first migrant wave, holy poo poo edit: and a legendary stonecrafter. this is insanity. thunderspanks fucked around with this message at 01:40 on Dec 7, 2022 |
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Does anyone have any go to youtube videos that explain the complexity that comes from dwarf fortress? I know basically nothing about it and had a good overview given by some goons but would love a deep dive.
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thunderspanks posted:LOL I just had a legendary weaponsmith show up in my first migrant wave, holy poo poo I think migrant waves are a bit bugged, got a legendary weaponsmith on my first wave on my first fort, and THREE of them in my second wave on my second fort.
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AnarkiJ posted:I'd like to say it was some key fact or something the game did that made it stand out, but I think honestly, the thing that clicked in my brain is that dwarf fortress isn't a game the way other colony sims are, it's a simulation first and a game second, whereas most others, your rimworlds and such, tend to be games first and simulations second. Is there a way I can just automate this game and make it play itself? I like the concept of this and it seems cool, but even giving it another shot, this is just not nearly as fun to play as other games in the genre. Personally I've always felt that Rimworld was like 90% simulator and 10% game and I love the concept of that. I like the 10% game part in Rimworld. I'm not liking the 10% game part in Dwarf Fortress but I would enjoy watching a dwarf civilization ant farm.
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deep dish peat moss posted:Is there a way I can just automate this game and make it play itself? I like the concept of this and it seems cool, but even giving it another shot, this is just not nearly as fun to play as other games in the genre. I think that's what twitch streamers are for
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Hopefully this qualifies as a gang tag worthy story: way back when I was a wee youth, I spent like 10 days straight over the summer break with the wiki open determined to finally get DF. I lost dozens of forts to general ignorance before I started getting the hang of things, and I ended up turning off invasions while I got the hang of things. Eventually, I kept enough forts running up to triple digit populations that I felt comfortable turning on invasions. Of course I didn't want to be too cocky, especially since I barely understood the military screen, so I figured I'd set up a drawbridge as backup—not to smash them with, that seemed like cheating to me, just to be able to wall the fort off. Got the first invasion, military was absolute poo poo, so I smugly told everyone to retreat to the burrow and got the drawbridge lever flipped just in time. The goblins, slightly bemused, watched the drawbridge retract—not raise—in front of them, presumably shrugged, and proceeded to horribly murder every single inhabitant. Also I got out of a really lovely abusive relationship on July 7th, 2014 when 0.40.1 just happened to come out, real "first day of the rest of your life" hours ![]()
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Another hot tip for the OP: you can create multiple bedrooms at once by selecting "multi" when zoning a bedroom, then painting the whole area: every enclosed room with a bed will become a separate bedroom.
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deep dish peat moss posted:Is there a way I can just automate this game and make it play itself? I like the concept of this and it seems cool, but even giving it another shot, this is just not nearly as fun to play as other games in the genre. That's more or less what it does during the world generation phase, try creating a new world and then exploring Legends mode.
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Does anyone know how to view needed materials to fulfill a strange mood in the Steam UI? Just had my legendary miner go crazy from an unfulfilled mood (also I gotta set up the pause on notifications) and whenever I moused over and clicked on him and went into thoughts or summary or anything, i couldn't see a thing.
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shame on an IGA posted:That's more or less what it does during the world generation phase, try creating a new world and then exploring Legends mode. I'm not interested in reading all the text dumps, I want the virtual ant farm aspect ![]() Hieronymous Alloy posted:I think that's what twitch streamers are for I don't want to watch someone else play, I just want to have it running on a second monitor as a kind of passive screensaver thing
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woke kaczynski posted:Does anyone know how to view needed materials to fulfill a strange mood in the Steam UI? Just had my legendary miner go crazy from an unfulfilled mood (also I gotta set up the pause on notifications) and whenever I moused over and clicked on him and went into thoughts or summary or anything, i couldn't see a thing. Click the workshop and it should show you the mutters/hints.
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tip for newbies: Use your labor menu to disable hauling on mission-critical dwarves. Change it from "Everybody does this" to "Only selected do this" and don't assign anyone that'll grind something important to a halt if they get sidetracked. That dining hall/stockpile/bedroom wing will takes ages to get dug out if your miners are constantly stopping to haul the stones away (you did setup a stone stockpile near your workshops, right?) As a general rule, after the first migrant wave I disable hauling on Miners, Masons, and Carpenters while all the initial infrastructure is being developed. thunderspanks fucked around with this message at 02:00 on Dec 7, 2022 |
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deep dish peat moss posted:Is there a way I can just automate this game and make it play itself? I like the concept of this and it seems cool, but even giving it another shot, this is just not nearly as fun to play as other games in the genre. Yes, to a pretty remarkable extent, especially with DFHack (whenever it updates) for less weirdly minimal / selective permanent order conditions.
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how long have you been able to specify what type of engraving to put on a wall? i can't remember if this is a thing that was in back when i played or not.
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Fun memory I just recalled, way way back when we still had chasms and bottomless pits (nobody falls in during this story, sorry), we managed to find one so I set to work mining out the delicious gold that was visible. I set up a bunch of cave traps in the hallway leading to my fortress just in case some underground nasties decided to sneak in. Like seconds after they were loaded, one is triggered by a loving Giant Cave Spider. Thankfully the traps were installed in time since that absolutely would have been a fortress ender at that stage. An experienced player could turn this into an opportunity to set up a GCS silk farm, but I was way too experienced back then so I decided not to try. maybe I could unleash it on a goblin siege or something. While I'm thinking this, a Human caravan shows up and unloads on my depot. Hey maybe I can get a good price! Well unfortunately, when you designate a cage to be taken to the depot, the dwarf takes the cage to the depot. Just the cage. The caravan guards put up a decent fight alongside mine but uh, within a few minutes everyone was dead ![]()
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Does cooking still destroy the seeds of any plant item? How do I destroy a constructed wall/floor/stairwell?
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Lol this is my first time dwarfing but everything's been going pretty good so far. Nice fort, fifty dwarves living out their happy dwarven lives. Except I cannot for the life of me figure out how to, like, assign barrels to a brewery. I had my carpenter dwarf on a repeat job making barrels, forgot about her, and now I've got two hundred empty barrels that I can't put booze in. The only keeping the dwarves liqoured up is handing over my gem hoard to the trade caravans.
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Can you equip dwarfs with melee weapons and a crossbow at the same time or are they exclusive?
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I am so used to playing with the various tools... Is there any way in the Steam version to increase FPS/Speed? To be very clear I am not talking about making the game operate more efficiently when you have 10,000 cats, I mean, to speed it up when you have the processing power available to do so.
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toasterwarrior posted:Can you equip dwarfs with melee weapons and a crossbow at the same time or are they exclusive? My brother in Armok, the crossbow IS a melee weapon
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Legends is fun![]()
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Pararoid posted:And here I thought, "This game isn't good value for me being that it's $43.59 here" was a perfectly reasonable thing to say. My bad. It's not reasonable at all. It's a game that's been developed for well over a decade at this point, has been free the whole time, has provided tens of thousands of hours of fun gameplay for people, has directly inspired multiple games' design choices, and the only reason it got a Steam release is so the Adams brothers can pay off medical debt, so everyone complaining about the price tag looks like a gigantic rear end in a top hat.
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deep dish peat moss posted:Is there a way I can just automate this game and make it play itself? I like the concept of this and it seems cool, but even giving it another shot, this is just not nearly as fun to play as other games in the genre. I can only really refer you to what I said in my post, it takes a long time to learn, and the initial process of learning isn't actually all that fun at first, I don't know if it's the same for everyone, but I think there's always going to be some friction just given how much of the game has been bolted together over a period of many many years. it's something that kind of creeps up on you and you don't really realise it until it's too late and you've stayed up all night because you've just got to get the next set of rooms finished before the incoming migrant wave, and oh my god I think I might like this game. Personally the idea of someone writing an AI that can play DF is theoretically interesting and I'd love to see it, but based on my experiences of the forts that get generated by worldgen if you visit them in adventure mode, what you end up is is something that looks like it was built by an algorithm and not at all something that looks organic or even particularly logical in it's construction. It takes the player injecting something into it to generate the stories, you have to care about the world you're in which isn't something that happens without spending a good amount of time in it first. You can just do worldgen and go diving into legends mode and check out all the cool history that the game generates for you, but it's meaningless without any context for it, that's what fortress mode, and eventually adventure mode will also provide, it's just a way to interface with the simulation, and neither one is the primary mode of the game, although some players tend to prefer one mode over the other. Generally though, from what I can tell, all the best DF stories kind of tell you a little bit about the person playing it, it's very much a game where you get out what you put in, but you have to put in a lot before you hit that minimum theshold and the dopamine kicks in, which is why it's very atypical as a game. I do hope you stick with it and that the game eventually clicks for you, I remember you posting some good game recommendations in the management game thread and picked up some stuff on your recommendations, so I hope you'll give DF a chance because from what I can tell it is the sort of game that you'd like based on some of the games you've posted there, I just sadly can't tell you how many hours you won't enjoy it for, before you eventually do. Only you can decide whether you think it's worth it or not in the end, obviously if you're really not feeling it then don't force yourself to be literally miserable playing it, maybe just hang around here, ask questions and see other posters stories, I enjoyed the game for many years as a specator that way before I finally broke through the barrier myself. AnarkiJ fucked around with this message at 02:24 on Dec 7, 2022 |
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DaysBefore posted:Lol this is my first time dwarfing but everything's been going pretty good so far. Nice fort, fifty dwarves living out their happy dwarven lives. Except I cannot for the life of me figure out how to, like, assign barrels to a brewery. I had my carpenter dwarf on a repeat job making barrels, forgot about her, and now I've got two hundred empty barrels that I can't put booze in. The only keeping the dwarves liqoured up is handing over my gem hoard to the trade caravans. A Brew Drink job assigned at a Still should automatically take an available barrel, you shouldn't need to do anything except have a barrel and brewable item (ie a plant) reachable by the dwarf.
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DaysBefore posted:Lol this is my first time dwarfing but everything's been going pretty good so far. Nice fort, fifty dwarves living out their happy dwarven lives. Except I cannot for the life of me figure out how to, like, assign barrels to a brewery. I had my carpenter dwarf on a repeat job making barrels, forgot about her, and now I've got two hundred empty barrels that I can't put booze in. The only keeping the dwarves liqoured up is handing over my gem hoard to the trade caravans. You shouldn't need to assign barrels. Are you sure you're making barrels and not bins or something?
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sebmojo posted:For the gang tag I'm asking people to post a story about their fort because I love dwarf stories, doesn't have to be elaborate It'll probably be a while before anything outdoes what I had happen a couple years ago immediately after the necromancy update, so I'll go with that. I generated a world and made the mistake of having it generate a lot of history, resulting in a necromancer-related apocalypse before I'd even embarked. Dug through what legends I could, and kept finding unending references to people dying and being reanimated by a rattlesnake woman. Perhaps the most interesting tangent I found was Awiri, the elf night ghoul. Awiri was an accomplished poet with dozens of books to his name which were mostly about nightmares he'd had, and yet was equally well known for participating in several different footraces of international significance, despite never winning any. He tutored almost as much as he authored; elves, dwarves, goblins, someone whose species is lost to time, even a human who spent 25 years studying under him. After about 40 years of this he was unceremoniously captured and enslaved by some faction where he... retained his title of poet under enslavement for 17 more years, taking on six more students and even publishing a couple more books. Something about the process took its toll on him though, as he began to develop misanthropic tendencies and denied a couple would-be students for the first time. Eventually he was able to escape and turned over a whole new leaf as an animal caretaker... for less than a year before being enlisted to fight in a half-dozen different assaults on other settlements (participating in a footrace or two in between). For all this military participation, Awiri had seemingly never been in actual combat, given or taken any injuries, so it comes as small surprise that when he was finally enlisted in emergency defense of a raid, he was immediately struck down by a human night ghoul. Eight years later his remains were discovered and reanimated by a rattlesnake woman, his new zombie form given the title Sitsu the Deep. Sitsu fought in a couple more battles and for the first time, befriended another elf night ghoul shortly before being struck down for good. Now, about that rattlesnake woman. Lubbe Washspread -- the first domino in the chain, becoming obsessed with her mortality after being attacked by a shadow freak but managing to escape. In the year 37 she became the first being to worship Ura Pusdie the Ashen Skulls, who three years later granted her the artifact The Mucous Cancer. From an outsider's perspective, basically someone invented Satan, started worshipping him, and was given the Necronomicon as reward. 22 years later she finally began to arouse suspicion from her local community when others noticed her apparent lack of aging, and had to flee into the world at large, reanimating her first dwarf, elf, and goblin, and founding The Beginnings of Direction. An organization that would truly come to be known worldwide. She attempted to bribe the law enforcement of another community to look the other way while she kept reanimating poo poo, but made two mistakes. One, she chose a dwarven representative of high moral fiber. Two, she sent the goblin zombie to negotiate on her behalf, whose idea of diplomacy was to repeatedly insult and threaten the dwarf. "Screw this," she ultimately decided, and founded her own settlement, Dinnerthunder. A couple years later, she tutors a human in the ways of necromancy. (He isn't quite so lucky with it, and ends up getting himself killed in short order.) Then, she starts writing books. Lots and lots of books. A ridiculous number of books, many of which are unknown due to her hoarding them in either her private Dinnerthunder library or in one of the many future conquered settlements. On that note, the year 80 is the genuine beginning of the end; she attacks and handily defeats her first settlement, reanimating the victims and tripling her army's size overnight. From that point on the log of Dinnerthunder's history is like a global obituary. Every season, another attack and swift defeat. Then twice a season. Some of the settlements are just razed instead. Then the logs start reading "attacked, defeated, and razed". Then "attacked, defeated, razed, and destroyed". From here on out there's only highlights by year;
I finally tried embarking only to discover that the game apparently keeps tabs on what technologies are available to each race. Dwarves were extinct and as such had no technology, so I couldn't embark with any tools. Then I tried adventure mode, and found that there were no sapient species left for me to play as either. Fun! ![]() e: gang tag pls MonkeyforaHead fucked around with this message at 05:34 on Dec 7, 2022 |
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Oh balls there isn't any cloud integration, I guess my save on my laptop shall remain there.
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Do you still need Architect skill to make a depot? Settin' up my usual Dorf Loadout to try it out old fashioned style before I start being daring about things.
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Claes Oldenburger posted:Does anyone have any go to youtube videos that explain the complexity that comes from dwarf fortress? I know basically nothing about it and had a good overview given by some goons but would love a deep dive. Actually, this Noclip interview with Tarn does a pretty good job explaining how the emerging complexity over time has made weirder stuff happen and gotten stranger from unintended side effects. Things like geese laying chairs instead of eggs, or cats ingesting booze soaked into their paws through their eyelids while cleaning themselves and dying of alcohol poisoning. Squiggle fucked around with this message at 02:29 on Dec 7, 2022 |
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Question about work order automation: If I select the condition "when we have less than x" is it checking how many are in the fortress or how many are available/stockpiled? In other words, if I always want to have four beds available to make into new bedrooms, do I want "amount of beds is less than four" or "amount of beds is less than <four plus however many beds I have installed>"?
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thunderspanks posted:A Brew Drink job assigned at a Still should automatically take an available barrel, you shouldn't need to do anything except have a barrel and brewable item (ie a plant) reachable by the dwarf. Skyl3lazer posted:You shouldn't need to assign barrels. Are you sure you're making barrels and not bins or something? Okay weird, I'm definitely making barrels. But the options for making booze are unavailable because I lack a food storage item. But I also have a chef dwarf churning out hundreds of meals so maybe he's sucking up all the barrels.
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Nessus posted:Do you still need Architect skill to make a depot? Settin' up my usual Dorf Loadout to try it out old fashioned style before I start being daring about things. No, but you also can't start with building designer for some reason, it just isn't in the embark skills menu.
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FYI Krugg is about to take on a cave cyclopse RIGHT NOW https://www.youtube.com/watch?v=sByxI7UX5-g
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So the multiple Z levels visible thing means you can make it feel more rewarding to build big gently caress off multi-level rooms. My dwarves will no longer live in rat warrens with a roof 1 foot above their heads. Edit: also we're building a giant loving throne room. Yes there are 16 of us, but this is what we're doing. wilderthanmild fucked around with this message at 02:35 on Dec 7, 2022 |
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# ? Jun 11, 2024 11:22 |
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Arrath posted:Oh balls there isn't any cloud integration, I guess my save on my laptop shall remain there. Really? Mine threw an error that it couldn't sync to the cloud with no Internet so I think it may have it but it's not listed on the store as such.
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