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Annointed
Mar 2, 2013

I wish Tomb Constructs for Necrons. I want more.

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My Spirit Otter
Jun 15, 2006


CANADA DOESN'T GET PENS LIKE THIS

SKILCRAFT KREW Reppin' Quality Blind Made American Products. Bitch.

Lumpy posted:

Necrons hang their heads in quiet shame....

As they should, since theyre not a real boneman army

Cthulu Carl
Apr 16, 2006

My Spirit Otter posted:

As they should, since theyre not a real boneman army

More of a roboneman army

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Talas posted:

I already snip pegs from way before, but yes, I can see how the legs of the skellies are quite vulnerable, but they are just so pretty. Can we see yours when you finish? These are mine:



Wow these rule! I’ll definitely post mine when I get to it.

Professor Shark
May 22, 2012

I forgot about those skeletons when voting. I wish they would include pictures instead of just the names. If I get a hankering to return to Fantasy, those will be the ones I pick up (though I do want a unit of basic Spearmen… not that I’ll ever actually play the game).

Siivola
Dec 23, 2012

https://www.warhammer-community.com/2022/12/05/carry-kill-team-in-your-pocket-with-the-critical-ops-card-pack/

Time to throw out my Tac Ops decks since they're old and busted after more than a year of Kill Team six months of ItD one game of Matched Play.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Siivola posted:

https://www.warhammer-community.com/2022/12/05/carry-kill-team-in-your-pocket-with-the-critical-ops-card-pack/

Time to throw out my Tac Ops decks since they're old and busted after more than a year of Kill Team six months of ItD one game of Matched Play.

We knew what we were getting into.

radlum
May 13, 2013
Had my second game of Kill Team last week; it was a lot of fun, though I do need more practice. My game took twice as long as the other games in the store and by the time I conceded, the owner was already closing the store. Still good game, I hope the community here keeps growing.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

radlum posted:

Had my second game of Kill Team last week; it was a lot of fun, though I do need more practice. My game took twice as long as the other games in the store and by the time I conceded, the owner was already closing the store. Still good game, I hope the community here keeps growing.

nice dude! what's your team?

Siivola
Dec 23, 2012

Al-Saqr posted:

We knew what we were getting into.
I genuinely expected the new starter set to have a shelf life longer than six months.

It's obviously silly to get mad about GW doing GW things, especially since these updates will all be available for free online, but this one got me good.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Siivola posted:

I genuinely expected the new starter set to have a shelf life longer than six months.

It's obviously silly to get mad about GW doing GW things, especially since these updates will all be available for free online, but this one got me good.

Dude they didn’t delete all the rules and throw the entire game out the window they’re just releasing some new cards to streamline stuff with some extras, you’re fine with what you have.

I’m gonna get it because it’s a cool way to have a faster way to get things going.

Cease to Hope
Dec 12, 2011

Al-Saqr posted:

Dude they didn’t delete all the rules and throw the entire game out the window they’re just releasing some new cards to streamline stuff with some extras, you’re fine with what you have.

quick reference cards are significantly less useful if the rules on them are out of date

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Cease to Hope posted:

quick reference cards are significantly less useful if the rules on them are out of date

How many times in your life is having the 100% updated cards absolutely necessary are you going to official tournaments every week?

Cease to Hope
Dec 12, 2011

Al-Saqr posted:

How many times in your life is having the 100% updated cards absolutely necessary are you going to official tournaments every week?

nobody said anything about absolutely necessary, it's just annoying to have to remember extra stuff after buying something so you didn't have to remember extra stuff

Siivola
Dec 23, 2012

They’re updating the generic tac ops objectives. Those are 50% of your victory points and playing those is how you win. You literally cannot play the same game as everyone else if you don’t update.

Edit: And yes I realize this has been standard practice for 40k and AoS for years. I can only imagine it sucks there as well if you’re not grinding a game a week every week.

Siivola fucked around with this message at 09:13 on Dec 6, 2022

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Siivola posted:

They’re updating the generic tac ops objectives. Those are 50% of your victory points and playing those is how you win. You literally cannot play the same game as everyone else if you don’t update.

Edit: And yes I realize this has been standard practice for 40k and AoS for years. I can only imagine it sucks there as well if you’re not grinding a game a week every week.

Ohhhhhh sorry I didn’t understand the extent of the Changes yeah I agree that does suck.

Covermeinsunshine
Sep 15, 2021

I mean as someone who grinds a game week after week for AoS I am already ready to throw generals handbook 2022 into garbage and I have to live with it for next 5 months

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
I don't know if it's going to happen with Kill Team, as it seems like more of a flagship product, but prior form with card packs for specialist games is that they are often a splash release and never reprinted, which quickly made people aware of their scarcity and encouraged scalpers to snap them up and suddenly they sell out in minutes and immediately go on eBay for ten times the price.

It's one of the reasons why I burnt out on Necromunda.

Randalor
Sep 4, 2011



Siivola posted:

They’re updating the generic tac ops objectives. Those are 50% of your victory points and playing those is how you win. You literally cannot play the same game as everyone else if you don’t update.

Edit: And yes I realize this has been standard practice for 40k and AoS for years. I can only imagine it sucks there as well if you’re not grinding a game a week every week.

If it's just minor rules updates like the Warhammer community update makes it sounds like, it probably won't be too much of an issue to print off a page or two of errata then just refer to it if you need to check the specific wording for an objective.

Siivola
Dec 23, 2012

Honestly it's not like the previous cards were correct to begin with (one of them's a misprint) so I should just take it easy and play with Wahapedia open on my phone.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Siivola posted:

Honestly it's not like the previous cards were correct to begin with (one of them's a misprint) so I should just take it easy and play with Wahapedia open on my phone.

Why do something for free when you can give GW your money? :shepspends:

Siivola
Dec 23, 2012

Al-Saqr posted:

Why do something for free when you can give GW your money? :shepspends:
Oh that's easy.

I don't have any. :v:

Arven
Sep 23, 2007

always be closing posted:

I was being obnoxious, apologies.

I was thinking of Mordheim. Which is probably more popular now than ever before. Id be happy to do a write up for a new OP.

Why is this? Youtube is recommending me Mordheim content from every wargaming channel right now and I'm curious what caused the resurgence.

Lumpy
Apr 26, 2002

La! La! La! Laaaa!



College Slice

Arven posted:

Why is this? Youtube is recommending me Mordheim content from every wargaming channel right now and I'm curious what caused the resurgence.

A bunch of popular content creators had a Mordheim tournament and are all releasing videos about it.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Mordheim rules, so I am thrilled by its resurgence.

Lumbermouth
Mar 6, 2008

GREG IS BIG NOW


It also helps that Broheim has every rulebook, White Dwarf supplement and fan expansion available for free: https://broheim.net/downloads.html

Xlorp
Jan 23, 2008


Warmaster question as I think there's a discrepancy on the Warmaster Army Selector.

Monsters that must be at least badly hurt in one round in order to have the damage stick. In the basic book, we have
Khemri: Sphinx 6 hits. 3-5 hits in one rounds cause it to be badly hurt.
Orc: Giant 8 hits. 4-7 hits in one round cause it to be badly hurt.
Elf: Dragon Rider 6 hits. 3-5 hits in one round cause it to be badly hurt.

Lizardmen Stegadon 10 hits. The text in the program indicated 6-9 hits in one round cause it to be badly hurt, which is 1 hit more than the pattern has been up to this point.
I think this should be 5-9 hits.

Yes this came up in the Sunday game. Fortunately I rolled high enough driveback to make the question moot.

Professor Shark
May 22, 2012

Awesome link for Mordheim !

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
How is Mordheim on a scale of Warcry to current Kill Team? Also, how's it compare to Frostgrave for folks that know that game? Seems like Mordheim may have inspired a lot of that game.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
Mordheim has a strong resemblance to WHFB 6th edition with extra rules for climbing, hiding, and non-death injuries, as well as having a fairly crunchy (but wildly open to abuse) campaign system.

It is much, much more involved than Warcry or Frostgrave. I don't know enough about modern Kill Team to make a comparison, but I suspect the tactical game has some similar degrees of crunch and detail, but with the wonky nature of 20 year old Games Workshop rules. It's most akin to Necromunda, in that it has a per-fighter (or per-group for henchmen) RPG-lite element that tracks experience, skills, injuries and equipment.

It's a good time, but it has some eccentricities as well as gaping holes for abuse, so you will need to have a degree of group self-policing to prevent powergaming. And sometimes a warband will just hit a death spiral and there's nothing you can do about it.

Edit: Also there are outrageous balance issues between some of the core (eg. official) warbands, as well as some truly broken fan-made warbands which you'll almost inevitably have some player dead-set on using.

Squibsy fucked around with this message at 12:13 on Dec 7, 2022

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
To me, Mordheim is all about the atmosphere and not about the specific ruleset. There's nothing stopping you from playing Mordheim using a game released in the last 5 years with more modern design.

Covermeinsunshine
Sep 15, 2021

Last time I played mordheim was when it came out and I remember not likeing it very much outside of the atmosphere. I to this day regret picking it over battlefleet gothic (as I was only able to affordo ne of those two boxes). Might perceprtion might be colored by pc version of it because that game is pure garbage

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

Atlas Hugged posted:

To me, Mordheim is all about the atmosphere and not about the specific ruleset. There's nothing stopping you from playing Mordheim using a game released in the last 5 years with more modern design.

I agree, partly - stuff like the arbitrarily brutal nature of injuries that your gang can suffer, the granularity of the experience & levelling system, etc. are all very central to the atmosphere of Mordheim in my opinion, and I've not seen many modern games that seek to incorporate that part of the experience.

But you could totally 'play Mordheim' using the Warcry rules. Frostgrave is very clearly trying to be a successor of sorts to Mordheim, although it seems to somewhat bafflingly have decided to be both more streamlined and more swingy. But it has a good chunk of Mordheim vibes in the atmosphere.

I wanted to re-skin Necromunda into Mordheim. I think it'd be pretty awesome, and not all that much work to do.

EdsTeioh
Oct 23, 2004

PRAY FOR DEATH


Necro and Mordheim were always pretty close in spirit anyway. As far as I can remember, the advancement/level up systems were basically identical and ended up getting bolted on to other games like Legends of the Old West, so yeah, just calling a stubber a heavy crossbow should work fine.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Not accepting the sovereignty of Mordheim is a quick path to playing Frostgrave. And nobody should suffer in such a swingy bland torment as that.

Mordheim is one of those games I used to play all the time years ago, and something about it just feels correct. Some of the fan made stuff can definitely get a little too crazy but as long as you have a pretty fun group of players it isn't a huge deal to avoid those pitfalls. After all you can be a huge rear end hole with core stuff by taking lots of Skaven singers too.

Bad Decision Dino
Aug 3, 2010

We'll invade Russia.

Lord_Hambrose posted:

Not accepting the sovereignty of Mordheim is a quick path to playing Frostgrave. And nobody should suffer in such a swingy bland torment as that.

Mordheim is one of those games I used to play all the time years ago, and something about it just feels correct. Some of the fan made stuff can definitely get a little too crazy but as long as you have a pretty fun group of players it isn't a huge deal to avoid those pitfalls. After all you can be a huge rear end hole with core stuff by taking lots of Skaven singers too.
Tell me about it, that Skaven barbershop quartet can really get out of hand.

War and Pieces
Apr 24, 2022

DID NOT VOTE FOR FETTERMAN
Nu Kill Team has level ups and injuries and stuff but they're extremely optional and I've never seen anyone use them or talk about them like that.

berzerkmonkey
Jul 23, 2003

Squibsy posted:

I wanted to re-skin Necromunda into Mordheim. I think it'd be pretty awesome, and not all that much work to do.
The big issue with Mordheim is the warbands being unbalanced. NM17 is pretty close to old NM, with the exception of the gangs being more finely tuned, so if you were to revisit the Mordheim warbands and try to balance them, I think that could go a long way toward fixing the game.

But yeah, it's more about the atmosphere, than anything else - it really nailed the darkness of the Old World. You could definitely play it using Warcry rules - a good portion of the original warbands were represented in AoS in some form or another, so it would be a matter of just going through all of the lists and pulling out the equivalents. I actually thought about doing that, considering Warcry is quick and a smoother game, but my group (like many others) had a Mordheim resurgence and now a bunch of people are painting up warbands (which I tried to get them to do before covid hit - go figure.)

radlum
May 13, 2013

Al-Saqr posted:

nice dude! what's your team?

Veteran Guardsmen; I'll stick with them but this Friday I was gonna have a game using Intercession Team.

Still, can't be sure if there's gonna be a game, since we had a coup in my country this morning; it has seemingly failed and the president was arrested while trying to flee the country because he got stuck in traffic, so I'm hoping I can still play this week.

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Lumbermouth
Mar 6, 2008

GREG IS BIG NOW


berzerkmonkey posted:

The big issue with Mordheim is the warbands being unbalanced. NM17 is pretty close to old NM, with the exception of the gangs being more finely tuned, so if you were to revisit the Mordheim warbands and try to balance them, I think that could go a long way toward fixing the game.

But yeah, it's more about the atmosphere, than anything else - it really nailed the darkness of the Old World. You could definitely play it using Warcry rules - a good portion of the original warbands were represented in AoS in some form or another, so it would be a matter of just going through all of the lists and pulling out the equivalents. I actually thought about doing that, considering Warcry is quick and a smoother game, but my group (like many others) had a Mordheim resurgence and now a bunch of people are painting up warbands (which I tried to get them to do before covid hit - go figure.)

It seems a lot closer to the expectations of an RPG than any other skirmish game I've seen. There's a lot of degenerate homebrew on the internet and clearly better official warbands (any permutation of Elf, apparently) and your specific group has to determine what you feel comfortable including.

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