|
When you're a cop society is your bathroom
|
# ? Dec 9, 2022 03:08 |
|
|
# ? Jun 6, 2024 07:46 |
|
Hector Delgado posted:
those are some goddamn pecs
|
# ? Dec 9, 2022 05:03 |
|
The spike walls laying all over the place because everything else has a kinda plausible reason for being there and feel like practical props or places.... but those? What are they for? Just random identical death spike panels littered across three generations of varying habitations.
|
# ? Dec 9, 2022 07:30 |
|
On rare occasion you'll enter a room or hallway where the builders got sloppy and forgot to install death spikes on the walls. In these situations it's still possible to instakill the zombies since they're coded to die the second they're placed in terrain they can't navigate. I killed three of them in a row by picking them up one by one and gently dropping them on the other side of this railing: You can't get rewards from attacking the corpses like if you impaled them on spikes but it still beats trying to fight three enemies at once. e: Killed this one by dropping it in the narrow area between the stairs and the wall. e2: Aaaaaand that's the end. As one of my most anticipated games of the year I can't help but feel a bit let down, there's a lot of potential but it just doesn't come together as a whole. The atmosphere and production value of a great game is all there, unfortunately the story is trash, the combat system is trash and only saved by instakill traps and exploits allowing you to mostly avoid it, the weapons are trash, the weapon upgrades are trash, the level design is trash, the enemy variety is trash, there are only two bosses and both are trash. Every actual game part of the game is mediocre to bad but if they could do a significant rework of the mechanics while keeping the setting and atmosphere they could make something amazing. NoEyedSquareGuy fucked around with this message at 10:00 on Dec 9, 2022 |
# ? Dec 9, 2022 08:14 |
|
Post Trauma. PT. How cute.
|
# ? Dec 9, 2022 10:14 |
|
It’s a Tormented Souls like game though, starring an older man with mad cake. There was a demo passed around maybe last year? Pretty well received as a teaser.
|
# ? Dec 9, 2022 14:08 |
|
Bogart posted:Post Trauma. PT. How cute. I suffer post trauma everyday on this site. al-azad posted:It’s a Tormented Souls like game though, starring an older man with mad cake. There was a demo passed around maybe last year? Pretty well received as a teaser. As long as it's not about someone that has or is fighting someone that has some kind of mental illness, great.
|
# ? Dec 9, 2022 14:26 |
|
I picked up and played some RE6 Mercenaries again and something about that stupid game's combat system is really fun. It's a lot more interesting than you might think at first. Is there ANY other game that has a similar combat system? I tried RE4 but I couldn't deal with the tank controls at all. I tried RE Revelations 2 as well but that game's combat was WAY basic compared to RE6.
|
# ? Dec 9, 2022 16:00 |
|
Jack Trades posted:I picked up and played some RE6 Mercenaries again and something about that stupid game's combat system is really fun. It's a lot more interesting than you might think at first. Vanquish?? kinda
|
# ? Dec 9, 2022 17:47 |
|
I've been a defender of TCP. It's flawed but it has something to it. The graphics are awesome. I really like just moving around (except when sprint is suddenly disabled). But man, this boss fight is....this might be me putting down the game. Even playing on easy, I clear the add-on enemies and...then just died... Now I'm back before the stupid fight again. Is there any no-brainer way to power through this part? I haven't been upgrading the glove and throwing dudes off the sides isn't always certain anyways.
|
# ? Dec 9, 2022 17:47 |
|
ScootsMcSkirt posted:Vanquish?? kinda Yeah, now that you mention it Vanquish is the closes game to RE6, down to doing wrestling moves and rolling on the floor lika a maniac.
|
# ? Dec 9, 2022 17:53 |
|
Post Trauma is made by one guy, I was guess the demo generated enough interest he has a publisher now? that evidently threw some money around to get a trailer on the game awards? (although the trailer was extremely weak and that definitely was not the audience for it)
Basticle fucked around with this message at 17:57 on Dec 9, 2022 |
# ? Dec 9, 2022 17:55 |
|
tensai posted:I've been a defender of TCP. It's flawed but it has something to it. The graphics are awesome. I really like just moving around (except when sprint is suddenly disabled). But man, this boss fight is....this might be me putting down the game. Even playing on easy, I clear the add-on enemies and...then just died... Now I'm back before the stupid fight again. Not really but there should have been a checkpoint between the waves of enemies and actual boss starting at least. Apparently if you can shoot the tentacles as soon as they appear you can kill them quick but I'm not good enough for that lol.
|
# ? Dec 9, 2022 18:03 |
|
tensai posted:But man, this boss fight is....this might be me putting down the game. Even playing on easy, I clear the add-on enemies and...then just died... Now I'm back before the stupid fight again. The loot in the four crates at the start randomizes every time you die, maybe just keep at it until you get a bunch of glove batteries. Throwing guys off the side is a guaranteed kill every time, or you can throw them into the fan if that's closer. For the actual boss, it has no combos. If you follow a dodge - shoot - dodge - shoot pattern it has no way of damaging you, just be patient. When it drop to its knees after being shot a bunch of times, run up and bash its head in then repeat for the other head.
|
# ? Dec 9, 2022 18:15 |
|
The_White_Crane posted:Right, well, I finished Callisto Protocol and goddamn but that was mediocre.
|
# ? Dec 9, 2022 18:28 |
|
Jack Trades posted:I picked up and played some RE6 Mercenaries again and something about that stupid game's combat system is really fun. It's a lot more interesting than you might think at first. I can recommend a good video game called Binary Domain
|
# ? Dec 9, 2022 18:31 |
|
Choo choo Charles just released. Hope it lives up to hype.
|
# ? Dec 9, 2022 18:34 |
|
I'm seeing mixed reviews despite the 84% positive right now on Steam. Basically everything I thought, that it's a fun concept but unpolished and thin. Hopefully it's a game with a long tail. e: I'm also of the belief that a horror game should be kind of bad and this game seems perfect for the kind of streamer that demands constant engagement. al-azad fucked around with this message at 18:51 on Dec 9, 2022 |
# ? Dec 9, 2022 18:48 |
$20 for a indie horror game isn't too bad, even if it is a little janky. I just can't play it around my wife who hates Thomas the Tank Engine in the way that some people would hate a debilitating disease.
|
|
# ? Dec 9, 2022 19:09 |
|
it's a single dude's passion project and it absolutely looks and feels like it, but it's the kind of weird jank i treasure out of indie titles so it gets a pass most importantly, it's not trying to be anything other than its absurd premise. if you wanna play a game where you're constantly pursued by an evil train spider on a railway and you gotta level up enough to defeat it, then that's exactly what you're getting
|
# ? Dec 9, 2022 19:09 |
|
al-azad posted:I'm seeing mixed reviews despite the 84% positive right now on Steam. Basically everything I thought, that it's a fun concept but unpolished and thin. Hopefully it's a game with a long tail. I will pick it up again eventually, but I just traded in for dead space remake. Edit. Oops sorry. Meant calisto.
|
# ? Dec 9, 2022 21:22 |
|
Dapper_Swindler posted:This. My biggest issue is the story or more accurately the story telling is poo poo compared both dead spaces. All the audio logs suck and the place never feels like a place or alive. Hell they even gently caress up the intro tram ride by not really showing scenery or having you get walked in. To me it feels like the dumb parts of resident evil wearing dead spaces skin. One thing which struck me was the bit near the end, where you have the final Two-Head fight in a circular operating theatre type room which looks like it should be the same one you went through at the start of the game when you are hiding from the robot, since you have been retracing your steps from your cell... except that it clearly can't be because multiple places where there should be doors have been replaced with giant blendo-fans so you have somewhere to throw enemies. And I don't know if the devs intended it to be the same room, or if it is supposed to be a different but identically laid out one, but either way it seemed like a missed opportunity to have the player clearly revisit somewhere and get more of a sense of the prison existing as a real physical space instead of just a big winding corridor.
|
# ? Dec 10, 2022 01:17 |
|
The_White_Crane posted:One thing which struck me was the bit near the end, where you have the final Two-Head fight in a circular operating theatre type room which looks like it should be the same one you went through at the start of the game when you are hiding from the robot, since you have been retracing your steps from your cell... except that it clearly can't be because multiple places where there should be doors have been replaced with giant blendo-fans so you have somewhere to throw enemies. i feel like its gonna turn out that the game was in dev hell to an extent because of covid and etc and the second dead space remake showed up, the publisher panicked and slammed what they had together and released it. i think one of the big issues i have is it has the arkham camera for calm moments but never pulls the camera back so you get a better idea of surroundings like most brawler type games but it just kind locks the camera right behind the sholder and stays there. other probably i have is how loving liniar it is. Like i love linear games and i honestly think a lot of games try open world/"open world" when its not needed. but this is just one long hallway like final fantasy 13. the best liniar games are like the Shock games and dead space 1 and 2 or the batman games or tomb raider or alot of metroidvanias. They are linier but their worlds feel lived in and they are open enough to allow exploration and discovery while also keeping poo poo cinematic. this is just one long coridor with a bunch of bodies dragged around and monster closets that do the same thing over and over and over. also worst audio logs in game in a while, holy poo poo. also the story is too, idk resident evilly, the monster look like something out of a resident evil game but if the resident evil team got super lazy. like resident evil stories are fun as gently caress, but those games have a ceirten tone, that this game lacks. Dapper_Swindler fucked around with this message at 04:27 on Dec 10, 2022 |
# ? Dec 10, 2022 04:25 |
|
i think the unique vibe of the necromorphs came down to them looking manipulated. your stock-standard william birkin deal in RE is a human with a whole bunch of cancerous growths sprouting out of him, which usually results in a whole lot of extra claws and teeth, but necromorphs look like humans that have been bent and contorted into a form that best suits their new purpose - they all look very deliberately twisted, which is a large part of the horror. i don't think one is necessarily better than the other, but TCP having generic looking monsters to pair with their paint-by-numbers story leaves you with the same impression as, like, watching a netflix original film from a director and company with a barren IMDB who're clearly just trying to show that they know how to make a movie
|
# ? Dec 10, 2022 04:37 |
|
Buying Post Trauma because the mc is a fat old dude.
|
# ? Dec 10, 2022 04:39 |
|
Post Trauma ad copy posted:True horror lives in our minds. Anyway I really like Signalis, it throws together two things I love: sci fi horror and oblique Robert W. Chambers riffs. I could take or leave the survival horror aspect (it is, in its gameplay, pretty modest even for a title that deliberately recalls OG Resident Evil), but the fact that they clearly designed the game to spite anime foot freaks is really bold and admirable, tbqh. Cool game
|
# ? Dec 10, 2022 05:24 |
|
NoEyedSquareGuy posted:You can't get rewards from attacking the corpses like if you impaled them on spikes but it still beats trying to fight three enemies at once. Yes you can. Hit them with your baton and they'll drop poo poo
|
# ? Dec 10, 2022 06:17 |
|
CuddleCryptid posted:$20 for a indie horror game isn't too bad, even if it is a little janky. I just can't play it around my wife who hates Thomas the Tank Engine in the way that some people would hate a debilitating disease. Thomas is whatever and Theodore Tugboat is cute. The true horror is Jay Jay the Jet Plane, Jesus CHRIST. I was more terrified of that poo poo than anything else as a kid, my mom still teases me about it to this day.
|
# ? Dec 10, 2022 06:19 |
|
Bullet Train taught me that Diesel was the one you had to look out for
|
# ? Dec 10, 2022 06:29 |
|
poo poo quote isn't edit
|
# ? Dec 10, 2022 06:30 |
|
Read After Burning posted:Thomas is whatever and Theodore Tugboat is cute. The true horror is Jay Jay the Jet Plane, Jesus CHRIST. Jay Jay is scary but Chuggington is worse imo
|
# ? Dec 10, 2022 06:43 |
|
FirstAidKite posted:Jay Jay is scary but Chuggington is worse imo Sorry, but Jay Jay is objectively worse due to taking place in a world where the sentient vehicles somehow all have fleshfaces
|
# ? Dec 10, 2022 06:51 |
|
Hmmm yeah on second thought yea you're right. The unpleasantness of chuggington is more from the effort put in compared to jay jay just all around looking horrid and cheap.
|
# ? Dec 10, 2022 07:02 |
|
Basic Chunnel posted:Oh drat everyone having spike legs is a wonderful bit of design sleight of hand, because it looks aesthetically distinct, gives the corrupted units more of a monster vibe, and probably saved their animator the incredible headache of trying to make the twinstick movement not look awkward as hell with elster's feet tapdancing around
|
# ? Dec 10, 2022 07:27 |
|
Captain Hygiene posted:Sorry, but Jay Jay is objectively worse due to taking place in a world where the sentient vehicles somehow all have fleshfaces Exactly! Sorry to quote myself (spelling the demon's name wrong ) , but Read After Burning posted:I remember being scared of a lot of pretty standard stuff, but my "wtf lol" was any time commercials for JJ the Jet Plane came on, I would apparently shriek and run into the kitchen to hide under the table. Now, I LOVED Theodore Tugboat and was meh on Thomas the Tank Engine, so why was JJ and friends so bad?
|
# ? Dec 10, 2022 07:53 |
|
Watching Malignant and I swear this is the most sincerely over the top horror film. Getting serious The Evil Within vibes.
|
# ? Dec 11, 2022 00:24 |
|
al-azad posted:Watching Malignant and I swear this is the most sincerely over the top horror film. Getting serious The Evil Within vibes. It's one of my favorite horror movies this year, just absolutely bonkers. The chair throw in the police station made me laugh
|
# ? Dec 11, 2022 00:28 |
|
That was the wildest plot twist I’ve seen. Also Malignant says ACAB. E: drat audiences did not like this lol. Horror movies have been poisoned by all the creepy doll and paranormal activity poo poo. al-azad fucked around with this message at 00:56 on Dec 11, 2022 |
# ? Dec 11, 2022 00:44 |
|
The irony is that Malignant is by James Wan, the dude who rejuvenated the creep doll (Annabelle) and paranormal activity (The Conjuring, Insidious) genres. It's one of the best films ever. Also, Callisto Protocol was a massive disappointment, game sucks and I would only recommend it at $15.
|
# ? Dec 11, 2022 04:21 |
|
|
# ? Jun 6, 2024 07:46 |
|
There's a growing divide, I think, between filmmakers who want to make a hosed up scary movie, and those who want to make a horror movie, if that makes sense. It Follows, Midsommar, Get Out are all hosed up scary movies. Paranormal Activity, The Boy, Rings, and Annabelle are horror movies.
|
# ? Dec 11, 2022 05:03 |