A light aquifer almost seems better than none once you punch through it, just because it gives you a reliable source of water that is basically wherever you want it to be.
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# ? Dec 9, 2022 06:40 |
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# ? May 24, 2024 23:09 |
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Strange moods still require something very specific that’s been in my fort like yak leather won’t do it has to be goat leather or whatever right?
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# ? Dec 9, 2022 06:41 |
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the current music has a certain sound that's killing me..... cannot say more
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# ? Dec 9, 2022 06:42 |
My light aquifer is great, even though it is two layers thick. Great water source, though I need to desalinate it as it is right on the coast. Nothing a pump and a constructed cistern won't fix. My woodcutter got attacked by a honey badger. Fortunately, with the advance warning from this thread, I had given him 5 points of axedwarf skill so he promptly cut its head off and went on his merry way. Now I just need to figure out how to butcher my yaks. Though I may just build a giant pen for them out of all the blocks I am making and breed them on the surface around my fort entrance hole since they have already made one baby yak while I wasn't looking.
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# ? Dec 9, 2022 06:46 |
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Tonight I have learned that if I don't designate a water source my dwarves will just choose to die of dehydration The irony is not lost on me given my previous analogy
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# ? Dec 9, 2022 06:48 |
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you mentioned the tutorial abruptly ending so you might want to check out the ancillary mini-lessons over at the "?" if you haven't having booze on tap is the most reliable source of drinks! it's honestly pretty easy to keep resources stable on a a friendly location. you get the hang of it once and you never have trouble with it again, if conditions don't abruptly change
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# ? Dec 9, 2022 07:00 |
madmatt112 posted:I’ll freely admit I’ve never embarked on an aquifer… until today. Now that I’ve got a nice little fort in a nice little volcano running, I’m gonna finally tilt at the water windmill, so to speak. If it's Light though all you gotta do is dig out some space around the stairs and wall it off, I had my dwarves dragging logs down form the surface and barely even getting their feet damp.
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# ? Dec 9, 2022 07:01 |
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why is the ambience for being underground howling ghostly voices
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# ? Dec 9, 2022 07:01 |
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catgirlgenius posted:you mentioned the tutorial abruptly ending so you might want to check out the ancillary mini-lessons over at the "?" if you haven't I did all those too, it did not cover this I'll probably wait for a few more quill videos to come out and dive back in. The youtube series he just started is half let's play half teaching.
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# ? Dec 9, 2022 07:01 |
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*Kramers past 400 unread posts, out of breath and sweating horribly* Hey, hey, hey, HEY! ... They added loincloths to the clothiers shops
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# ? Dec 9, 2022 07:11 |
Last night as a test I let the game generate a new large world for 10000 years. It never left the age of myth. On the other hand doing this and also culling unimportaint historical figures as a setting and capping sites to 350, I didn't see the world overrun with undead. So, I'm wondering if this is the keep to having a reasonable world.
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# ? Dec 9, 2022 07:12 |
how the gently caress do you build stairways up now if you already dug out the space? You used to just be able to build an up staircase which gave you enough distance to dig out the roof and dig out a connecting staircase but that doesn't seem the case now
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# ? Dec 9, 2022 07:17 |
Sankis posted:how the gently caress do you build stairways up now if you already dug out the space? You used to just be able to build an up staircase which gave you enough distance to dig out the roof and dig out a connecting staircase but that doesn't seem the case now The stairway workflow is the most frustrating thing I’ve noticed thus far
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# ? Dec 9, 2022 07:23 |
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I've a 6 year old Fort that just had its first seige. 6 years to build a massive airlocked gate and a secret side entrance for safely sending out troops to hopefully end a seige. 2 well equipped squads of hammer and axedwarfs, one close to the entrance, one closer to the caverns for quick response. So I jumped into action, dumped everyone into the emergency area burrow (that's 80-something feckin dorfs I had to click) and sent the troops to the staging area. My bridges were already up because I'd just so happened to be testing them out. I noticed while everyone was running inside and my squads where assembling that my captain of the guard had gone into a martial trance. Surely he wasn't fighting already? I zoom over to the entrance and there's a few crossbows laying in a pool of blood. So.. while we were walled in, and it seems like it was impossible to path OUT of the Fort, the Goblins very cleverly took up firing positions on the hill overlooking my entrance but.. I dunno, jumped?? down onto my battlements? I have all the ramps cut away and there's no diagonal connections so I can only assume. Unfortunately for them they managed to enter the central courtyard right as part of the axe squad was passing through and they got severely chopped :berserk101: Haven't been able to lift the siege yet, I got everyone out into the valley finally but it seems like the other gobbos are skulking about somewhere. It was the last thing I did before bed so I'll check it out later. Also during all the excitement a poor metal worker who was in a mood decided no one really cared enough about them and was stricken with melancholy. They are the second dwarf I've let go nuts because goblins were outside and I forgot to get things for. Godspeed, poor dwarf.
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# ? Dec 9, 2022 07:47 |
Ok, another shot at a story for the gangtag: My dwarves are embarking upon my first real delve in years. I seem to remember a surprising amount of advice from my last foray. Tables, chairs, my dwarves get to crafting so they'll be less inclined to mire in their squalid surroundings. Soon they're making shell amulets and I've got a depot all set up. Slowly they expand. Each dwarf getting a bedroom, setting up a farm, figuring out bins and barrels and pumping out meal after meal. I watch as my first delivery of migrants start to get happier, and healthier. Setting down offices and a tomb, my carpenter makes a masterpiece bin to store our ale in. Excitement is palpable on my dwarves scurrying around: it's happening, I'm going to actually survive a while this time. I better get ready for the caravan. I have a three-wide ramp up, which ends in two doors parted by a wall. Gotta stay safe somehow, right? I see the alert: the caravan has arrived. A swordsdwarf runs ahead of them and slaughters a bear. My broker is at the depot, all ready with goods. The merchants stand at the edge of the map, the liason at the other. They stare. Soon they depart, my dwarves none the wiser. A mistake must have been made: perhaps my fort's entrance wasn't acceptable for them and their oxen? Apparently the old bind to determine if a depot is accessible no longer exists. It is a mystery I'm left to solve. Meanwhile, I know a harsh winter is about to set in...
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# ? Dec 9, 2022 07:49 |
Werecreatures are my bane, and I turned them off entirely in my world; if you're still kind of learning the game and don't want to carefully read combat logs to figure out who got infected and such, I can recommend doing that. Invasions and whatnot are much more easier to follow than someone in a tavern suddenly turning and causing mayhem.
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# ? Dec 9, 2022 08:03 |
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is there some special labor needed for magma smelters and glass furnaces? I've got them designated and have glassmakers and furnace operators but nobody's building them
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# ? Dec 9, 2022 08:07 |
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I would love to get in on the gangtag brigade! As I'm away from my gaming computer for a long while however, I figured I'd share an older experience with the game - my first experience with the game. I had seen Dwarf Fortress mentioned around before, as it started popping up on indie game sites, but the thing that really got me to download it and check it out back in 2007 was the three-page article in an issue of Games for Windows magazine: (Images from TIGsource/Flickr) Something about that annotated screenshot on the third page just captured me and I immediately downloaded the game. I had the fortunes of playing the 2D version - the misfortune of flooding my first couple forts while misjudging the underground river in my farm setup, and the good fortune of having the experience of finding success at last in Nile-style farming. To this day, the return of seasonal flooding and Nile-style farming is still one of my most desired features. I'm so happy to see the release sales numbers they've been getting. So very deserved. Strike the Earth!
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# ? Dec 9, 2022 08:08 |
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Alehkhs posted:I would love to get in on the gangtag brigade! That was a good read thanks for posting it.
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# ? Dec 9, 2022 08:12 |
Into my second year summer and things are going really well. We have plenty of food/drink, armour/weapon smithing is up and running and I even managed to figure out how to setup a crossbow squad and arm them. We haven't been attacked by anything yet and only had 2 minor migrant waves so our population is at 14 but there are plenty of spare rooms to accommodate more. Been crafting extra stuff to sell to traders so we can bump our reputation up. Craziest thing is I don't have a single unhappy dwarf, everyone is content or happy which is nice to see.
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# ? Dec 9, 2022 08:17 |
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I think I've managed to get a viable fortress going and I've got 20 dwarfs and a temple & tavern, and I've started setting up a military and things seem pretty solid at the end of my first year. There are many pages of aquifer talk, and I built in a site without one, but I have a river running through my surface area. My noob question is do I even need water in the near term? I've got a still setup and have crap tons of ale to drink. And I have a decent enough farm going to keep my dwarves supplied with booze. My current plan is to make a hospital, and then dig another layer or 2 down and set up some metalworking stuff / the rest of the workshops I don't have yet and then go look for caverns for some better farm soil. I'm sure the poo poo will hit the fan before too long though because I still don't really know what I'm doing.
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# ? Dec 9, 2022 08:17 |
Substandard posted:I think I've managed to get a viable fortress going and I've got 20 dwarfs and a temple & tavern, and I've started setting up a military and things seem pretty solid at the end of my first year. You are going to want a source of fresh water, ideally a well close to or within the hospital, and plenty of soap for wound-cleaning. Leaving wounds uncleaned almost guarantees infections, which can be fatal. Another thing to note for a well: you're going to want to make sure the water source is at least 2 z-levels deep, because water drawn up from the bottommost layer of a well will contain mud, which will increase the chance of infection when used for wound-cleaning.
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# ? Dec 9, 2022 08:27 |
two questions: how do i get people to stop letting food rot in the kitchen workshops? ive built a bunch of bins and barrels, idk nobody seems to stock the food stockpile here. second, is this list of pets/livestock just including everything on the map? theres a bunch of scary monsters I haven't seen, but I assume are somewhere in this cavern.
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# ? Dec 9, 2022 08:29 |
I am a fool, a charlatan; I neglected to focus up on getting at least some kind of squad together. I had a necromancer and his cluster of Dwarf Spearmen Zombies appear. If I had a doughty band of a half-dozen axedwarves with some seasoning, perhaps things would have been different... or if I'd built an enclosure I could gate off. Sadly, it was not to be; I hosed around too much.
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# ? Dec 9, 2022 08:32 |
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like 11,000 people just watched moonmoon's fort get wiped by a very strong and incredibly angry horse boatmurdered lives forever
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# ? Dec 9, 2022 08:36 |
whats this about df gangtags. i want one. edit: here's my df story Sankis fucked around with this message at 08:43 on Dec 9, 2022 |
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# ? Dec 9, 2022 08:40 |
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hm... i wonder if i can get this magma up top before my first siege
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# ? Dec 9, 2022 08:41 |
OH NO MY POP JUST WENT FROM 30 TO 60 OH GOD I AM NOT SURE IF I AM READY
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# ? Dec 9, 2022 08:48 |
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Any advice on how to select items to trade / embark with +5 / +10 at a time? Individually clicking 70 times for seeds or what-have-you is very tiresome.
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# ? Dec 9, 2022 08:54 |
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Oh my God, goblins CAN jump!
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# ? Dec 9, 2022 09:04 |
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Sankis posted:how the gently caress do you build stairways up now if you already dug out the space? You used to just be able to build an up staircase which gave you enough distance to dig out the roof and dig out a connecting staircase but that doesn't seem the case now You still can, it's under Constructions -> stairs. It seems like you can't just build a single up staircase + dig a down staircase though, you have to build both halves even if the space above still has a floor.
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# ? Dec 9, 2022 09:09 |
The Cheshire Cat posted:You still can, it's under Constructions -> stairs. It seems like you can't just build a single up staircase + dig a down staircase though, you have to build both halves even if the space above still has a floor. You still need to dig up there and mine it out in that case, though, otherwise you get a "hidden space" message. You cannot seem to explore new areas by digging up anymore. Edit: At least, not if you've already mined out your current level. Sankis fucked around with this message at 09:16 on Dec 9, 2022 |
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# ? Dec 9, 2022 09:12 |
yeah, the new UI has some oversights and poo poo rough edges, being unable to make a single tile stair anymore is one of those
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# ? Dec 9, 2022 09:20 |
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Anyway to see how much wind your location has? Wiki says world map when you embark, but well too late for that.
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# ? Dec 9, 2022 09:22 |
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Sankis posted:You still need to dig up there and mine it out in that case, though, otherwise you get a "hidden space" message. You cannot seem to explore new areas by digging up anymore. This is unfortunately the case it seems. Also, the military screens are worse! I was one of the few people that knew how they worked and now there are several things I cannot figure out how to do. Like editing uniforms, and how do I tell them to replace their clothes with armor so they'll put on their loving boots? Also how the gently caress do I deactivate them without removing them from the military? Aaaaaaaaaaaach!
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# ? Dec 9, 2022 09:23 |
ImpactVector posted:76 minutes into the game and I've abandoned two forts, including one where half my dwarves got brutally murdered by a couple yaks 30 seconds into the tutorial, making it impossible to do anything since my miner died and the UI was still locked down. After you've taught yourself how to keep a fort alive consistently, you can embark in other areas and restart the loop. That's how I started in 2003, and it's how I play to this day. Adnor posted:https://twitter.com/tanyaxshort/status/1600914913157079042 Lawman 0 posted:Is there a full changelog yet? SSJ_naruto_2003 posted:My dwarf is VERY unhappy because he's been away from family too long -- when i check relationships, he has no family. Come on dwarf Substandard posted:I watched the first couple of these so far and have learned many, many things as a DF noob. Like- I hadn't found the priority buttons at all in 7 hours, or that I should set all my plump helmets to don't cook only brew to avoid running out of beer making materials immediately. Blind is fond of pointing out that DF is not a hard game, it's an obtuse game - and he's right about that. deep dish peat moss posted:What work type and stockpile type is hauling rotten food? Some of my food went rotten and I have lost pretty much my entire food stock because I can't get dwarves to haul it and it's choking the rest of the food with miasma. I made a refuse stockpile and created job types that do nothing but refuse haul and food haul (separate jobs) and set dwarves to specialize in them and no one is hauling the rotten food away anywhere. I can't find any stockpile options to specify rotten stuff thunderspanks posted:Ok, if anyone else is dealing with the occasional vampire (and thus the occasional hopefully not important dead dwarf) here's a very roundabout way to solve the problem. If dfhack or dwarf therapist were working it would be much less work, but unfortunately the unit list is so cumbersome to look for the usual telltale signs that it just isn't worth the time imo: Seriously though, dfhack isn't the "must have" that some people thinks it is. Squiggle posted:Well the fuckin Dipshit Twins over here Reg and Uvash just managed to gently caress up cutting down a tree so bad that it crushed them both to death so hard that Uvash's shoe fell off. Only way to get hosed by trees that I know, is if a tree falls into another tree and leaves the wood up in the tree - then it can fall straight down onto the dorf cutting the second tree. However, this can only happen if trees are cut too close to each other so it depends on biome. Danny Glands posted:Question: Is the save structure the same? If so, I'm starting to brew up new ideas, and we already kind of have a Discord. If it was up to me, I'd rather have people post in the thread than on a discord. skooma512 posted:Do you have a refuse stockpile?
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# ? Dec 9, 2022 09:32 |
PinheadSlim posted:This is unfortunately the case it seems. To deactivate them, go to schedule and put them to 'off duty' which means the squad exists but they don't respond to any military orders. Put them to 'ready' to have them follow orders when you give them but not train.
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# ? Dec 9, 2022 09:33 |
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my strategy is generally to try to build for major infrastructure needs in the first year and then diffuse anger by overindulging in everything in year two; Enjoy a little bit of as I solve winter freshwater problems, block dangerous magma enemies from reaching the surface, get safe access to magma for my smelters, mass obsidian production and a big old crater lake at the end for all my trouble Now that we're capping this volcano into a lake, the idea is to turn this place into a tourist trap, hot springs and magma forges everywhere, i'm sure goblins will be visiting and paying me fat stacks of goblinite real soon
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# ? Dec 9, 2022 09:44 |
so if i have a big warehouse full of booze, but i want to have like, several small dining halls, a tavern or two... how do i make sure people don't have to haul booze 500 miles. several small storage areas for booze in various places? how do i make sure those stay stocked?
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# ? Dec 9, 2022 10:23 |
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# ? May 24, 2024 23:09 |
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My moat freezes over in the winter, so I decided to make a very deep dry moat, so I dug a tunnel through it back into my fort so the people digging it could get back. This obviously defeats the purpose, so I created a moat for the tunnel by channelling the river water through and dumping it into a cave. Having just done this I have no clue as of yet if it will freeze or not, or if the cave will fill to capacity and flood my fort. I have planned a runoff moat for that possibility.
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# ? Dec 9, 2022 10:25 |