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Aquifers are great fun. I'm digging slowly away at being able to deal with them. Especially great is when you hit one but also haven't hit any stone to build walls. Gonna try wood if I have to next time then hopefully get to a layer with proper rock. Edit: poo poo snype, but I guess it's fitting it's about aquifers
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# ? Dec 9, 2022 15:09 |
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# ? Jun 4, 2024 04:29 |
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Someone posted about this a few pages ago and I'm having the same issue: a ton of cooked products and empty barrels are building up in my kitchen with an empty food stockpile right next to it. Masterwork roasts are rotting because no one is putting them in barrels and putting them away. None of the stockpiles or workshops have any pull from or give to restrictions and there are no burrows designated anywhere in my fort. What gives?
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# ? Dec 9, 2022 15:22 |
Decided to build an underground cistern and well after half my injured military almost dehydrated themselves over the winter. Set up floodgates, got everything working, flipped the switches. Yay water! Cistern fills, all is good ... Until I forget water pressure exists and a geyser erupts from the well shaft like I struck oil, flooding out my dining hall until I manage to shut the floodgates. I probably should have capped the well first, now I have a mess to clean up!
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# ? Dec 9, 2022 15:22 |
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So I had a nice fort, in a jungle, lots of fruit, no surface water but cavern water was easy to reach. Oh and the volcano. I get a base set up, have a nice magma forge operation going. We dig deep like good dwarves, and are lured by the call of the adamantine spires. Just skim some gems from the surface, whats the worst that could happen? One demon emerges, immediately incinerating the poor miner. Upstairs, I quickly cancel all other jobs and try to wall in the stairway to the depths. My dwarves were already struggling, with some losses and a few more in the hospital due to an undead giant lorakeet animated by a necromancer visiting the tavern who was accosted by nearby mandrills. In a blink, the beast emerges, blasting away at the half-squad assembled nearby. It rampages through the lower fort, killing dozens, slaughtering the hospitalized dwarves, while others sleep nearby, unaware. Abandoning the others below to their fate, the few left nearer the surface rush to close off the way to the upper fort and magma forges, until the smoke erupts from below. While the beast tears a path out and begins torching the farm animals and jungles beyond, where is our last dwarf alive? Where else but hanging out in the tavern surrounded by cats. But the beast came back. Page 666! Can I get a tag in the next wave? Dagon fucked around with this message at 15:49 on Dec 9, 2022 |
# ? Dec 9, 2022 15:23 |
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lol, the second tantrum of the fort
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# ? Dec 9, 2022 15:33 |
On this most holy of pages i suggest goons dig real deep. Like deep as you can. And mine the most precious of metals til theres non left
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# ? Dec 9, 2022 15:35 |
Hihohe posted:On this most holy of pages i suggest goons dig real deep. Good idea, all the really good metal is really deep, it only stands to reason. By Armok this can't be happening
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# ? Dec 9, 2022 15:38 |
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Alright I think my next construction project is a hospital, which will require a well for wound-washing. I see you can dredge up water from arbitrarily deep, but I'm not sure how to dig a vertical channel like that. Do I just use the channel dig option on the same tile on multiple Z-levels, or is it something else?
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# ? Dec 9, 2022 15:40 |
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BlankSystemDaemon posted:Pretty sure that's a bug, because trees fall away from the dorf doing the cutting and in new versions it won't hurt a dorf if it lands on them. Yup that's what happened, it was cutting down one tree that was immediately adjacent to another. It must've knocked down the one I didn't designate which crushed the two of them. I was just trying to beautify my surroundings quiggy posted:Alright I think my next construction project is a hospital, which will require a well for wound-washing. I see you can dredge up water from arbitrarily deep, but I'm not sure how to dig a vertical channel like that. Do I just use the channel dig option on the same tile on multiple Z-levels, or is it something else? Yup! Channel out the same tile up and down the Z level. It's what I do for my rock chutes. Squiggle fucked around with this message at 15:43 on Dec 9, 2022 |
# ? Dec 9, 2022 15:41 |
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Why are Wereskinks even a problem? Or should I say Wereskinkism. Skinkantrophy? Just play them as normal Dwarves, heck you could have the whole fort infected and then what, once a month all dwarves start laying in the sun and eating bugs for a day, big deal.
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# ? Dec 9, 2022 15:43 |
Goa Tse-tung posted:Why are Wereskinks even a problem? Or should I say Wereskinkism. Skinkantrophy? Just play them as normal Dwarves, heck you could have the whole fort infected and then what, once a month all dwarves start laying in the sun and eating bugs for a day, big deal.
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# ? Dec 9, 2022 15:45 |
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How do I do farms? Do they need to be on the surface or am I looking for underground patches of soil? If the latter, how do I find soil underground? Dig around until I uncover some?
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# ? Dec 9, 2022 15:45 |
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Squiggle posted:Yup! Channel out the same tile up and down the Z level. It's what I do for my rock chutes. Perfect, thank you! Unfortunately the flooded cavern I'll be pulling water up from is a good 40-50 Z-levels below the main fort so that'll be a huge project, but it's at least a doable one! explosivo posted:How do I do farms? Do they need to be on the surface or am I looking for underground patches of soil? If the latter, how do I find soil underground? Dig around until I uncover some? Oh hey I can answer this one! Farming aboveground doesn't seem to be a thing, below ground you're looking for soil. It's usually only a few levels below the surface, if you can't find any dig down until you find a cavern and there will probably be some there.
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# ? Dec 9, 2022 15:47 |
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You can do both - foraged plants from the surface leave seeds that can be planted on plots above ground, or the "dwarf crops" like plump helmets are underground. You do need soil, so usually the first layer near the surface is my "farm periphery" with the rest of the fortress below it. If there are any shallow hills, the edges of those can be soilicious.
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# ? Dec 9, 2022 15:48 |
explosivo posted:How do I do farms? Do they need to be on the surface or am I looking for underground patches of soil? If the latter, how do I find soil underground? Dig around until I uncover some? So you can farm grass on topside If you want an underground farm it has to be on a Top of a soil block. Or if you dont have soil block you can cover a stone block in water to make it "muddy" and it will then be farmable. Be careful with the water
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# ? Dec 9, 2022 15:49 |
IronicDongz posted:https://www.youtube.com/watch?v=XhLiB66mUvU Not only does having every kind of mineral available make it a lot harder to deal with fey moods, but the majority of minerals smelt down to things that are largely useless to dorfs. For example, if you're equipping war hammers (arguably the best weapon) you want to use heavy metals, whereas armor favours lighter metals since the purpose of armor is only to reduce damage, and the only way to block damage is through shields which require something in between light and heavy metals. Flux is much more important, and either exist or doesn't on a tile, and isn't affected by mineral generation from what I understand. Also, I may have missed it, but I didn't hear mention of the way age affects beasts vs more humanoid enemies - the younger the world is, the more beasts you're likely to run into, whereas the older the world, the more likely it is that you'll be spending most of your time fighting goblins/elves/humans/other dorfs. Kvlt! posted:Complete begginer here: what settings should I use if I want an ultra soft start for my first game (or technically 2nd game, after I did the tutorial and tried my first fort) Mrenda posted:Aquifers are great fun. I'm digging slowly away at being able to deal with them. Especially great is when you hit one but also haven't hit any stone to build walls. Gonna try wood if I have to next time then hopefully get to a layer with proper rock. LegionAreI posted:Decided to build an underground cistern and well after half my injured military almost dehydrated themselves over the winter. Hihohe posted:So you can farm grass on topside
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# ? Dec 9, 2022 15:55 |
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Thanks for the info about farming! My impending food crisis is causing me a lot of stress lol.
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# ? Dec 9, 2022 16:04 |
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Flavahbeast posted:lol, the second tantrum of the fort update: witnesses including the queen accused the child of attacking the dog but not of any other crimes, the king's corpse was dumped in a refuse pile instead of the tomb I assigned him
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# ? Dec 9, 2022 16:07 |
Cooking plants usually destroys the seed but you can mill many plants and that creates a cookable flour and preserves the seed so you can grow more. Just be sure you pump out bags to hold all that flour.
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# ? Dec 9, 2022 16:08 |
fortress died because my dwarves kept seeing a giant completely passive and immobile giant sponge 15 floors down a chasm and they were too scared of it to eat and drink
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# ? Dec 9, 2022 16:09 |
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itd be nice/funny if you could send dwarfs off your own site, and off your own world, into a friends world, so they could all die to some foreign horror zone
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# ? Dec 9, 2022 16:10 |
https://twitter.com/zarawesome/status/1601217756426559489?s=20&t=hckGSdI8qH6S6VI4oo95_Q
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# ? Dec 9, 2022 16:12 |
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Is there a way to auto designate mining ore veins in this version?
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# ? Dec 9, 2022 16:13 |
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they enjoyed watching the performances anyways
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# ? Dec 9, 2022 16:13 |
Do farms need to be in actual caves or just deep and if so, how deep?
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# ? Dec 9, 2022 16:14 |
Mirthless posted:
Alright, you’re the first person to have “Dwarf Fortress” and “tourist trap” together.
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# ? Dec 9, 2022 16:15 |
titty_baby_ posted:Is there a way to auto designate mining ore veins in this version? Click the yellow arrow after selecting the pick, you can select some options there. Yooper fucked around with this message at 16:24 on Dec 9, 2022 |
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# ? Dec 9, 2022 16:21 |
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Diogines posted:Do farms need to be in actual caves or just deep and if so, how deep? If you have soil layers near the surface you can build farms on them, but i think the yields are lowered due to the soil quality. You can improve that by getting a lye industry running for potash fertilizer Edit: by soil i mean sand, clay and loam Soapy_Bumslap fucked around with this message at 16:24 on Dec 9, 2022 |
# ? Dec 9, 2022 16:22 |
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titty_baby_ posted:Is there a way to auto designate mining ore veins in this version? Click the mining icon, then the rigtwards pointing (blue?) arrow, and there's options there that let you do that. Auto had them following a vein for me.
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# ? Dec 9, 2022 16:23 |
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Hihohe posted:On this most holy of pages i suggest goons dig real deep. https://www.youtube.com/watch?v=nlGw8QJC2-w
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# ? Dec 9, 2022 16:34 |
BlankSystemDaemon posted:
Yeah, but I had five of my best warriors laid up in hospital with no water, and since convalescing dwarves only get given water, it became a problem! The washing issue was important too. I got it cleaned up thankfully. Hopefully I won't need to refill the cistern any time soon ...
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# ? Dec 9, 2022 16:35 |
Soapy_Bumslap posted:If you have soil layers near the surface you can build farms on them, but i think the yields are lowered due to the soil quality. You can improve that by getting a lye industry running for potash fertilizer
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# ? Dec 9, 2022 16:37 |
Is there a way to automatically unfobid shot bolts nowadays? I can't find it. Ah nevermind partner found it, > Labour > Standing Orders > Sieges and Forbidding.
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# ? Dec 9, 2022 16:41 |
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Diogines posted:Good to know but what I meant was, how deep do you need to go before you don't need the fertilizer? Can you just dig X many layers deep and irrigate it or do you need to farm on actual natural cavern tiles? Oh my bad, I don't know that yet either. I've been dithering around near the surface like some filthy elf
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# ? Dec 9, 2022 16:47 |
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Flavahbeast posted:update: witnesses including the queen accused the child of attacking the dog but not of any other crimes, the king's corpse was dumped in a refuse pile instead of the tomb I assigned him Yea assigned rooms are relinquished upon death so actual burial location can only be assigned posthumously- the tomb you assigned originally should be free to be assigned still. Consider it a sanity check on behalf of the populus: ”yea we totally assigned him a mausoleum but for reals now that he is DEAD does he really care if we assign the high-value tomb to the next guy needing a throne room?”
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# ? Dec 9, 2022 16:52 |
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For anyone new to the game who wants video tutorials, here are a couple of tutorial-focused let's plays that I've found on youtube: Blind: https://www.youtube.com/watch?v=RiLI4LR3lWs Quill18: https://www.youtube.com/watch?v=RPAC28yKsZY
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# ? Dec 9, 2022 16:53 |
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While we're discussing farming, if I have designated a farm plot to be one seed but it says I'm out of that seed, if I change it to another will the dwarves waste any seeds they already planted or will they just fill in the remaining squares?
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# ? Dec 9, 2022 16:58 |
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Are Statue Gardens/Museums in the steam version? I made a Meeting Area and put in a bunch of pedestals with items on them and no one is visiting the room.
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# ? Dec 9, 2022 17:17 |
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How do I know when I've found a "cavern level?" I seemingly haven't found any preexisting caves after like 35 levels of digging. I didn't make an island map although I did get placed near a riverbed (no mountains anywhere near) by the tutorial.
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# ? Dec 9, 2022 17:19 |
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# ? Jun 4, 2024 04:29 |
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posting in this epic page.
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# ? Dec 9, 2022 17:19 |