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Philippe
Aug 9, 2013

(she/her)

Ghost Leviathan posted:

I'm weirdly reminded of way back in the 90s there was a submarine game where the premise is you play a member of a species of tiny people, and your home is destroyed by a casually tossed drink can.

SubCulture! Love that game. It's impossible to find (and it doesn't work on 64-bit systems).

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Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.




Good first boss in Diluvion. Very scary looking, but not actually all that dangerous.

Frank Frank
Jun 13, 2001

Mirrored

Ghost Leviathan posted:

If you manage to scan that particular thing one way or another, you learn a fun fact: the roar is a form of sonar- if you can hear it, it knows where you are. Also, climbing out of the water doesn't necessarily protect you, as it can and will leap out of the water towards you.

Also that they committed to you not really having any real weapons, it doesn't go all Monster Hunter- threats remain threats for pretty much the entire game, you have to learn to work around them.

I never bothered with torpedoes because they seemed like a waste of resources. Once you get the shock field thingy for the mini-sub, it's pretty easy to just let them grab you, shock the poo poo out of them and then either run away or play dead until they gently caress off. I built a base in those acid caverns right near the home of the one in your avatar. He wasn't nearly as terrifying as the reapers and I treated him like a big dumb angry puppy.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Frank Frank posted:

I never bothered with torpedoes because they seemed like a waste of resources. Once you get the shock field thingy for the mini-sub, it's pretty easy to just let them grab you, shock the poo poo out of them and then either run away or play dead until they gently caress off. I built a base in those acid caverns right near the home of the one in your avatar. He wasn't nearly as terrifying as the reapers and I treated him like a big dumb angry puppy.

There's definitely a thing where after enough encounters with the giant monsters the novelty wears off a bit, which to be fair helps you to actually explore deeper. Also fun thing about the scans, your attitude has it about right; the Reapers are voracious predators who see you as prey, but Ghosts are primarily filter feeders that are just territorial- after giving a headbutt they start to swim away expecting you to have gotten the message.

...that said, if you are where you think you are, the ones you find underground are juvenile Ghost Leviathans, a bit more aggressive and hungry. You'll know if you meet an adult.

small ghost
Jan 30, 2013

I never bothered with torpedoes either, or even the stasis gun, in Subnautica; once you figure out the behaviours the leviathans are easy to evade, worse case you can usually just wedge the seamoth into a hole and bait them away by swimming if one is particularly determined to eat it. They're really not that dangerous and stop following you fairly fast, the biggest issue is if they crack your seamoth or prawn open when you were using it for portable air in the depths.

One of the genius things about the first Subnautica imo is that the predators large and small behave largely like real predators; they're curious about novelty and a few of them are territorially aggressive or highly opportunistic, but none of them are mindless killers, and they won't expend a ton of energy hunting you down for no reason. They're extremely scary at first when you don't know anything about the game or the planet, but once you're familiar with the environment and ecology they're just another animal.

I've definitely said it itt before but the gameplay/confidence curve in Subnautica is so good; at first the world is overwhelming and terrifying and the air limit is a constant stress, but by the end you're casually freediving the abyss and giving leviathans a friendly pat on the way past. A knife, the biggest O2 tank, reinforced suit and some strategically placed air reserves are all you actually need to navigate the vast majority of the world despite all the other fun tools it gives you. It's just such a nice way of presenting an alien world - it's not specifically hostile to you, it just feels that way at first because you're an alien and not adapted to the environment. God I love that game lol.

Kitfox88
Aug 21, 2007

Anybody lose their glasses?
I kinda wanna try it but the survival aspects worry me and the ocean is still pretty spooky :ohdear:

Manager Hoyden
Mar 5, 2020

small ghost posted:

I've definitely said it itt before but the gameplay/confidence curve in Subnautica is so good; at first the world is overwhelming and terrifying and the air limit is a constant stress, but by the end you're casually freediving the abyss and giving leviathans a friendly pat on the way past.

Except out in the dunes. I never got comfortable out there, or even thought about heading to that particular wreck

Hector Delgado
Sep 23, 2007

Time for shore leave!!
Is there a time limit in Subnautica? You get that radio transmission about a rescue craft coming, is that important to a good ending or something?

haveblue
Aug 15, 2005



Toilet Rascal

Hector Delgado posted:

Is there a time limit in Subnautica? You get that radio transmission about a rescue craft coming, is that important to a good ending or something?

No, that's not the end the story and in general there is no time limit

Try to be above the surface at the predicted time, though

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Started playing Dead to Rights 2 as I never got very far into it. I'm at the second ice rink level. I like how the game rewards moving a lot because the gun pickups don't give much and the ammo caps are super low so you really need to keep grabbing whatever you can. Also the levels are selected in a way that gives them plenty of visual variety, like the porn studio having a strip club, then an editing room, then finally at the centre of the complex a bunch of little sets for filming seedy movies. Certainly not that easy a game though.

Kitfox88
Aug 21, 2007

Anybody lose their glasses?
I didn't even know they made more games in that series, the LP was one hell of a trip.

Hector Delgado
Sep 23, 2007

Time for shore leave!!

haveblue posted:

No, that's not the end the story and in general there is no time limit

Try to be above the surface at the predicted time, though

Ok, thank you, that's good to know. Might give it another try then.

Crowetron
Apr 29, 2009

Kitfox88 posted:

I didn't even know they made more games in that series, the LP was one hell of a trip.

There was Dead to Rights 2, which was a prequel. Then a PSP game which was itself a prequel to 2. And then there's Dead to Rights: Retribution which is a roided out reboot. There might also be a GBA game in there somewhere, idk seems like the right era for that

Frank Frank
Jun 13, 2001

Mirrored

Ghost Leviathan posted:

There's definitely a thing where after enough encounters with the giant monsters the novelty wears off a bit, which to be fair helps you to actually explore deeper. Also fun thing about the scans, your attitude has it about right; the Reapers are voracious predators who see you as prey, but Ghosts are primarily filter feeders that are just territorial- after giving a headbutt they start to swim away expecting you to have gotten the message.

...that said, if you are where you think you are, the ones you find underground are juvenile Ghost Leviathans, a bit more aggressive and hungry. You'll know if you meet an adult.


There’s an adult that patrols the deep ocean on the way down to those acid caverns. I gave it a wide berth and it never bothered me.

Morpheus
Apr 18, 2008

My favourite little monsters

Kitfox88 posted:

I kinda wanna try it but the survival aspects worry me and the ocean is still pretty spooky :ohdear:

Can't do anything about the spookiness, but you can turn off the hunger/thirst if that bugs you (though dealing with both are pretty easy and a few hours in become pretty much trivial)

NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

Ghost Leviathan posted:

I'm weirdly reminded of way back in the 90s there was a submarine game where the premise is you play a member of a species of tiny people, and your home is destroyed by a casually tossed drink can.

drat I had to set the deep-brain miner running and the forget about it to remember

https://en.wikipedia.org/wiki/Sub_Culture

credburn
Jun 22, 2016
A tangled skein of bad opinions, the hottest takes, and the the world's most misinformed nonsense. Do not engage with me, it's useless, and better yet, put me on ignore.

Crowetron posted:

There was Dead to Rights 2, which was a prequel. Then a PSP game which was itself a prequel to 2. And then there's Dead to Rights: Retribution which is a roided out reboot. There might also be a GBA game in there somewhere, idk seems like the right era for that

I did not expect to like Dead to Rights but I really did. There is a really rad cutscene where the dude rides a motorcycle off a cliff, jumps from it, and then shoots the gas tank so that the explosion will propel him faster downward into a plane that is about to crash. And I think he probably then hijacks the plane, I can't remember but it was pretty cool!

Is the dog a puppy in the prequel?

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
While I did have to use a hex editor to fix a game-breaking bug in Diluvion, this game does have an inventive idea for an optional megadungeon.



Specifically, the megadungeon wanders the zone and shoots at you. It shoots at you a lot. And its internal passages are all sealed off from one another. Fighting this monster means shooting off vulnerable parts of the structure and launching numerous boarding raids to take it apart piece by piece.



Running away is also a valid option.

Clam Chowdown
May 8, 2006

That's an unacceptable answer, Donny!
I recently started Control and I love that it continues to be satisfying every time you launch a mail tube or fire extinguisher or chunk of rock or a whole goddamn forklift into something's face.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Clam Chowdown posted:

I recently started Control and I love that it continues to be satisfying every time you launch a mail tube or fire extinguisher or chunk of rock or a whole goddamn forklift into something's face.

Hurling things is so great in that game, the only upgrades I use any more are ones that let me hurl things better

Opopanax
Aug 8, 2007

I HEX YE!!!


It was an excellent choice to make it so that when you run out of things to hurl, you just tear chunks out of the ground instead

small ghost
Jan 30, 2013

Hector Delgado posted:

Is there a time limit in Subnautica? You get that radio transmission about a rescue craft coming, is that important to a good ending or something?

Yeah as said there's no time limit for success in any aspect of the game but it is worth trying to be at the rendezvous point & above the surface for that one specific event the first time you play, just for plot reasons. Doesn't really matter if you do miss it though, and I think that's the last time the game gives you any sort of timer.


Kitfox88 posted:

I kinda wanna try it but the survival aspects worry me and the ocean is still pretty spooky :ohdear:

I leave the survival aspects on just cos I like having a reason to make little gardens and use stuff like the water filtration machine, but you can definitely turn it off and still enjoy the game if it stresses you out, the survival stuff is a very minor part of the overall experience.

The ocean is very spooky tho it's true.

Manager Hoyden posted:

Except out in the dunes. I never got comfortable out there, or even thought about heading to that particular wreck

I'm chill with the dunes, but the one bit that still freaks me out is there are some parts of the crater's edge where it's fairly easy to accidentally wander into the terrifying leviathan soaked emptiness if you're not paying enough attention. Very much do not enjoy hearing three simultaneous roars and realising I'm 300m out from the edge of the known world and about to get my face eaten off lol.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
I have met a rather creepy new sea monster in Diluvion. And boarded the carcass.





I'm starting to get the feeling that these sea monsters may not be the product of natural evolution, y'all.

For what a buggy mess of a game this is, Diluvion feels like it has more heart and enthusiasm behind it than any other game I've played recently.

moosecow333
Mar 15, 2007

Super-Duper Supermen!
I started using telekinesis as my primary form of attack in Control.

The gun was only there if I had to recharge for a moment.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Cythereal posted:

For what a buggy mess of a game this is, Diluvion feels like it has more heart and enthusiasm behind it than any other game I've played recently.

It certainly does; that heart is what got me past the lowest depths of the gam, both in the literal and figurative senses of the word. A definite B/C+ game in my opinion. and one I didn't mind backing way back when.

RareAcumen
Dec 28, 2012




moosecow333 posted:

I started using telekinesis as my primary form of attack in Control.

The gun was only there if I had to recharge for a moment.

This is the correct way to go about it.

The other gun forms may make you want to actually shoot enemies sometimes as well though.

Necrothatcher
Mar 26, 2005




Midnight Suns is turning into a care home simulator for Marvel heroes. Like half of the game is wandering around a big dorm checking up on people and taking them on activities to cheer them up. I took Blade fishing and went into the woods to paint a pretty landscape with Ghost Rider.

Now I'm helping organise a surprise birthday party.

Shiroc
May 16, 2009

Sorry I'm late
End of new Pokémon it goes gently caress loving jrpg at the end in a way they’ve never done before and it just works great. I really hope that they can build of this in future games.

VROOM VROOM
Jun 8, 2005
There are a number of games that have choose-your-own-adventure style events, but Wildermyth is the only one I've seen that links directly to the wiki page for each event from ingame in case you want to consider your options

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I've (barely) got past the first two levels of the bar area in Dead to Rights 2 and I'm enjoying the vibe because it kind of forces you to keep moving and do your best not to get hit due to how sparse the health and armour are. It reminds me of Doom in a way, running around to blaring music killing things and trying not to die yourself. The last couple of levels I was one hit away from dying though, it's a hard game.

AFewBricksShy
Jun 19, 2003

of a full load.



This is a super simple thing I’ve noticed but in GoW:R, your companion generally heads towards the next place you need to go. Sometimes they will point out an obvious puzzle but if you end up not catching a hit or something, just seeing where they are standing might give you a hint.

Last Celebration
Mar 30, 2010
I really really, really appreciate that the new Pokémon games just said “gently caress it” and let you relearn moves at literally any time. For people who don’t play the games, most Pokémon have always had a few moves you could unlock by evolving them and then taking them to a move reminder outside of their normal level up set, so just making it a menu thing is cool.

I think Legends Arceus introduced this mechanic but it’s kinda atypical in a lot of ways so there was no guarantee it would stick.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

CommissarMega posted:

It certainly does; that heart is what got me past the lowest depths of the gam, both in the literal and figurative senses of the word. A definite B/C+ game in my opinion. and one I didn't mind backing way back when.



Whatever Diluvion's faults, and they are many, this game nails the aesthetic and atmosphere it's going for.

Edit: It's been a while since I finished a game where my first questions after seeing the ending are "What drugs were the developers on, and where can I get some?"

Those were... certainly some choices about how to do the Endless Corridor.

Cythereal has a new favorite as of 02:29 on Dec 11, 2022

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Ooh, a clever twist on mechanics in Dead to Rights 2 - when the second boss gets low on health, he starts taking his own men as human shields. That's a neat complication, given that's one of the player's abilities.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Cythereal posted:

Those were... certainly some choices about how to do the Endless Corridor.

That made me think the one from La-Mulana.

verbal enema
May 23, 2009

onlymarfans.com
i have discovered the joys of getting off work grabbing a beer and a bowl and just fishing for a few hour in rdr2

i also spent 40 minutes reading the journal from the beginning and its crazy how much i forgot. the journal is so so good

Agents are GO!
Dec 29, 2004

Ghost Leviathan posted:

...that said, if you are where you think you are, the ones you find underground are juvenile Ghost Leviathans, a bit more aggressive and hungry. You'll know if you meet an adult.

Weird flex in PYF but whatever.

Agents are GO! has a new favorite as of 03:28 on Dec 13, 2022

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider

verbal enema posted:

i have discovered the joys of getting off work grabbing a beer and a bowl and just fishing for a few hour in rdr2

i also spent 40 minutes reading the journal from the beginning and its crazy how much i forgot. the journal is so so good

John’s version of the journal is pretty good too, if less skillfuly illustrated

Cleretic
Feb 3, 2010
Probation
Can't post for 4 days!
Pokemon Scarlet and Violet have done something that, in retrospect, I'm surprised took so long: Between the eight gym leaders, five Team Star members, and the Elite Four, There is a 'boss trainer' for every single Pokemon type in the entire game. The second generation was the only one that got close, and even when stapling two whole regions together still forgot the Ground type.

Well okay, the one guy fills the role of both Normal and Flying trainer, but he does it in different battles so it's close enough!

Cleretic has a new favorite as of 10:08 on Dec 13, 2022

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TontoCorazon
Aug 18, 2007


High on Life has the whole Tammy and the Trex movie for some insane reason


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