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Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


It's insane how unengaging everything about the contracts is, just a sour taste in my mouth when I think about them being in the game.

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field balm
Feb 5, 2012

I really hope they never do 25 missions again, that's too many, and I have quote a lot of free time in the evening. I'd finished all the other contracts in I think 8 or 9 games but no way i was gonna finish 25. I think the big reward for finishing all of them is stupid, just split it and add 200 coins to each other contract.

Chillgamesh
Jul 29, 2014

field balm posted:

One of the very first 40k novels was about an inquisitor who's retinue included a female assasin that could turn into a genestealer, for some reason I can't remember

one of the assassin orders are shapeshifters who can turn into pretty much anything and blend into any culture seamlessly, so that's probably what she was

toasterwarrior
Nov 11, 2011
You could just re-roll the contracts if you think they suck? First one's even free

Like I'll roll off anything that needs complete secondary objectives for a specific map, that one's such an annoying gamble

ninjoatse.cx
Apr 9, 2005

Fun Shoe
It's just flat out poo poo design that no thought went into. 25 missions is a huge amount for something that resets every week. It's like the people who designed every aspect of the weekly commissions (what they were, how much each awarded, what the set bonus was, if and when they reset or continued, what you could buy with them) were all contractors working in different regions of the world who never spoke to one another, and then fatshark just dumped them all together into the game as an unlock at level 11... because I guess that's important for some reason??

field balm
Feb 5, 2012

toasterwarrior posted:

You could just re-roll the contracts if you think they suck? First one's even free

Like I'll roll off anything that needs complete secondary objectives for a specific map, that one's such an annoying gamble

You can only reroll a limited amount of times, trust me I tried lol

toasterwarrior
Nov 11, 2011
Ah, bummer. May your next set be something like killing dregs or scabs instead

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


toasterwarrior posted:

You could just re-roll the contracts if you think they suck? First one's even free

Like I'll roll off anything that needs complete secondary objectives for a specific map, that one's such an annoying gamble

I don't want to have to spend resources to reload lovely contracts on the off chance I won't get another lovely contract so that I can earn a pittance. Finishing three secondary objectives on a specific map is garbage, finishing 25 missions is garbage, picking up grims is garbage. It's all garbage.

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



I just ignore them.

Mendrian
Jan 6, 2013

There are a lot of contracts that are functionally impossible to complete.

Like even something innocuous like 12 grims. Okay so there have to be a minimum of 6 missions available with grims on them. If you're the kind of person who prefers to play a specific difficulty, oops, sorry man, you gotta run those low level missions. Then you have to find the drat things, which isn't always guaranteed unless you're a complete rear end about it. Then you have to finish. And then hope it counts.

Like in reality this minimum 6 missions contract can balloon into 10-12 missions really easily.

IMHO step 1: make contract currency and progress count across characters.

Step 2: more contracts where you're expected to finish as a specific class.

Step 3: drastically lower all contract requirements. Even "obtain 5 grims" would be reasonable. "Complete 2 high intensity missions." That kind of thing.

Step 4: introduct contracts where you use specific weapons.

Mendrian fucked around with this message at 00:32 on Dec 12, 2022

Kaddish
Feb 7, 2002

Black Griffon posted:

I don't want to have to spend resources to reload lovely contracts on the off chance I won't get another lovely contract so that I can earn a pittance. Finishing three secondary objectives on a specific map is garbage, finishing 25 missions is garbage, picking up grims is garbage. It's all garbage.

You don't have to do them. They are in fact 100% optional. I barely look at the contracts other than to re-roll a grim one or something. Then I just occasionally check in. If I get them all, great. If not, no big deal. A minor thing to get bent out of shape over.

Owl Inspector
Sep 14, 2011

I'd complete probably 3x as many weeklies as I currently do if they weren't pointlessly separated across classes, but as it is they don't happen because I don't want to get bored playing the same class forever.

Mendrian
Jan 6, 2013

Kaddish posted:

You don't have to do them. They are in fact 100% optional. I barely look at the contracts other than to re-roll a grim one or something. Then I just occasionally check in. If I get them all, great. If not, no big deal. A minor thing to get bent out of shape over.

It's a feature with bad design. I too can live without checking them or caring but that means I'm not engaging with part of the game. That seems poorly designed if the best solution is to not engage with it.

ninjoatse.cx
Apr 9, 2005

Fun Shoe

Gay Rat Wedding posted:

I'd complete probably 3x as many weeklies as I currently do if they weren't pointlessly separated across classes, but as it is they don't happen because I don't want to get bored playing the same class forever.

The irony is I managed to get some purple drops I wanted and some gold drops I didn't from mission rewards while I was completing the objectives. I upgraded the purples with materials i earned in those runs, and the result was better than anything I've seen in the commission shop. :vomarine: :effort:

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


I would like to complete contracts so I can use the little tokens to buy stuff and maybe gamble and I can't do that because the system is poo poo from an rear end. This is not a difficult concept.

big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

Why not just have the weeklies be a thing that just ticks up numbers over the week and you get the coins spread out at milestones. Do 25 missions with rewards after every mission. And everything's available every week so people can pick what they want to do. You can still pay out the same number of overall coins just spread them out across the journey, not a lump sum at the end of a dozen hours.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


I like the MW2 dailies because they motivate me to try different equipment and ways to play, and ultimately they're easy to complete and just a few of them feel like a chore. Challenges like that should make you go "oh this could be fun", not "oh, work".

Diephoon
Aug 24, 2003

LOL

Nap Ghost

Black Griffon posted:

I like the MW2 dailies because they motivate me to try different equipment and ways to play, and ultimately they're easy to complete and just a few of them feel like a chore. Challenges like that should make you go "oh this could be fun", not "oh, work".

That's a great idea, would encourage me to farm up a whole aresnal for clearing weeklies instead of just hoping the shop has the giga-roll on the exact model weapon I prefer to use.

S.J.
May 19, 2008

Just who the hell do you think we are?

I've completed multiple characters weeklies so far but that's because my brain is temporarily broken and this is the only game i've been playing

ninjoatse.cx
Apr 9, 2005

Fun Shoe

Black Griffon posted:

I like the MW2 dailies because they motivate me to try different equipment and ways to play, and ultimately they're easy to complete and just a few of them feel like a chore. Challenges like that should make you go "oh this could be fun", not "oh, work".

That sounds really cool, actually.

Kaddish
Feb 7, 2002

Mendrian posted:

It's a feature with bad design. I too can live without checking them or caring but that means I'm not engaging with part of the game. That seems poorly designed if the best solution is to not engage with it.

I think it's designed just fine, aside from a couple of the pain in rear end ones like grims. :shrug:

Edit - I'm not saying it can't be improved though.

terrorist ambulance
Nov 5, 2009
all the stuff you can buy in the store with the daily currency is, generally, worse or equivalent to stuff you can just buy from the store and upgrade. the currency is not only annoying/time consuming to get, but also pretty useless

if you could buy hats or reds or unique gear with it i could see maybe focusing on the dailies, but i haven't yet seen something in the weekly store I have actually wanted to buy

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Mendrian posted:

There are a lot of contracts that are functionally impossible to complete.

Like even something innocuous like 12 grims. Okay so there have to be a minimum of 6 missions available with grims on them. If you're the kind of person who prefers to play a specific difficulty, oops, sorry man, you gotta run those low level missions. Then you have to find the drat things, which isn't always guaranteed unless you're a complete rear end about it. Then you have to finish. And then hope it counts.

Like in reality this minimum 6 missions contract can balloon into 10-12 missions really easily.

IMHO step 1: make contract currency and progress count across characters.

Step 2: more contracts where you're expected to finish as a specific class.

Step 3: drastically lower all contract requirements. Even "obtain 5 grims" would be reasonable. "Complete 2 high intensity missions." That kind of thing.

Step 4: introduct contracts where you use specific weapons.

I have missions to complete 25 missions, 15 scriptures, and 15 grims. There is also a mission for 10 monstrosities (up from 3 last week) along with a secondary mission which are almost never doable due to applicable missions never popping or registering. All of this with the massive issues the game has with not just getting into a game (A lot of times I have a massive wait time or just get eternal loading screens.), rubberbanding despite an excellent connection, but also registering the completion of objectives in the first place.

The system is poo poo and no decent dev would push something this buggy and badly designed to a release format. Even a cursory playthrough from beta testers ought to have told them not to push this system given the myriad other issues the game has.

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:

Kaddish posted:

I think it's designed just fine, aside from a couple of the pain in rear end ones like grims. :shrug:

Edit - I'm not saying it can't be improved though.

everything about sire melk sucks rear end from a butt hth

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

deep dish peat moss posted:

Just did a 2* "Low Intensity" mission. We spawn in, run through the initial gauntlet of hallways, and get to the first encounter. Shoot a few zombies. Specialists start flooding into the room. Four ragers. A mauler. Three crushers. Two bulwarks. A shotgunner. A flamer.

We wiped in the first room.

This is also an issue. Whatever they've done to tune things means that sometimes the game just takes a huge dump all over your team and sends waves of specialists on missions where it isn't supposed to be able to even do that. It makes it hard to incentivize going for higher difficulties on pub groups since who wants to deal with the stress of that?

I once had 4 ragers, two bulwarks, a flamer, four hordes running cover, and two pox bursters. I ended up being the last one up after we got worn down killing everything except for another poxburster only for another horde to spawn and act as cover so I couldn't hit the poxburster in time. As I went down more ragers, another bulwark, and another horde spawned. In the distance I heard the distinctive beep of a fourth poxburster somewhere past the multiple hordes right before the round closed out.

This was on a diff 2 mission. Just. What the gently caress? Who balanced that poo poo and thought it was okay? Did a variable get bugged in development and it confused hordes for waves of specialist infected? Or did someone joining in gently caress up the balance due to bad code?

I'm inclined to think it might have something to do with someone not properly designing scaling to the number of players on someone joining. Since i've also gotten a bizarre bug where we had a full team of players only for a bunch of AI bot convicts suddenly spawning in and following random players around when I dced during the loading screen only to come back.
Meaning we essentially had a seven to eight person team just melting everything in sight.

Archonex fucked around with this message at 02:06 on Dec 12, 2022

Kaddish
Feb 7, 2002

Archonex posted:

The system is poo poo and no decent dev would push something this buggy and badly designed to a release format.

lol.

Kaysette posted:

everything about sire melk sucks rear end from a butt hth

I think it's pretty good! It helps keeps me engaged. It just needs some tweaking imo.

Cowcaster
Aug 7, 2002



the main issue is when you spill sire melk on your pellow what the loving deal is

Legit Businessman
Sep 2, 2007


If you think the weekly system sucks, just a discord. It sucks way less with friends.

LazyMaybe
Aug 18, 2013

oouagh
the thing about saying "the weeklys are fine actually" is that we have the frame of reference of many other multiplayer games to compare with, and can plainly see that many other games have weekly challenges that aren't so tediously grindy

Drakes
Jul 18, 2007

Why my bullets no hit?
I think the weeklies are fine in that they're really basic, you can play the game and probably make gradual progress in them without too much thought aside from the mission specific one.

Although I agree with 25 missions a week can be much, probably works to about between 90-120 minutes a day over week. Worse case is you just reroll the grindy ones, not like the basic currency serves much purpose when you can't reroll the shop for items and you ain't interesting in buying colored reskins.

field balm
Feb 5, 2012

Drakes posted:

I think the weeklies are fine in that they're really basic, you can play the game and probably make gradual progress in them without too much thought aside from the mission specific one.

Although I agree with 25 missions a week can be much, probably works to about between 90-120 minutes a day over week. Worse case is you just reroll the grindy ones, not like the basic currency serves much purpose when you can't reroll the shop for items and you ain't interesting in buying colored reskins.

You can only reroll I think 3 times or something, most people are gonna use those to get rid of grims and scriptures imo. They just need to lower the numbers for some contracts I reckon.

Dailies would honestly be preferable I think, like get x elite kills with weapon x and stuff like that would be better than what they have.

S.J.
May 19, 2008

Just who the hell do you think we are?

field balm posted:

You can only reroll I think 3 times or something, most people are gonna use those to get rid of grims and scriptures imo. They just need to lower the numbers for some contracts I reckon.

Dailies would honestly be preferable I think, like get x elite kills with weapon x and stuff like that would be better than what they have.

Agreed. And then simply give out a weekly bonus, if you feel it's necessary, for completing X dailies.

Legit Businessman
Sep 2, 2007


IronicDongz posted:

the thing about saying "the weeklys are fine actually" is that we have the frame of reference of many other multiplayer games to compare with, and can plainly see that many other games have weekly challenges that aren't so tediously grindy

I agree. It's just interesting to see the marked difference between people who are touching the pub stove in a regular basis and are struggling vs the people that aren't and have less criticism of the mechanic as they get their weeklies done.

I fully understand this phenomenon. After 1000 hours of Payday 2 with goons, that my experience with the game was very clearly not the experience that others had with it due to having a realible regular crew of people who were highly engaged with the game.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


Dailies would also mitigate the frustration of contracts straight up not working and make it easier to take a break without FOMO, while also motivating people to log in every day if they want that.

LazyMaybe
Aug 18, 2013

oouagh
weeklies should be faster to complete and if you do all of them you should, at bare minimum, be able to get 1 high end weapon from melk

needing to spend 2 whole weeks worth of that currency to get like, 1.5 good weapons is atrocious

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Its just pretty clear that the gear progression systems are under or half baked or not even.baked at all and while you can just ignore it, thats not good when you have to close your eyes and ears to like 75% of the things the game ostensibly wants you to do.

Doing the weeklies is not "hard" but theyre time consuming and they dont even work 40% of the time which exacerbates the time.consumption and having a group to play with doesnt fix that.

To then top it off with the currency being fairly useless or close to it right now and its like drat whats wrong with fatshark.

Why are the weeklies even gated to level 11 too lol

Tagichatn
Jun 7, 2009

Whether the weeklies suck or are ok depends heavily on which ones you rolled. I just ignore them on my characters that get 12 grims or the secondary objectives one. I still have yet to see a weapon worth spending two weeks of currency on.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
list of things to just ignore in this game

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


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widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Okay, fresh Level 30 Zealot finally. Now what do I spend my stupid plasteel/diamantine on specifically before I just piss it all into something that rolls hosed?

And also, do I look for high Damage rolls in gear or per weapon basis?

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