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Had a friend in the group last night complete a mission with us and end up with no progress for any of his weeklies while we all did. We thought for a while that it was because he went down during the round but we played again and he didn't and it counted there for him so it makes no sense. I have not been checking my weeklies after each match so I have no idea how many I didn't get credit for as well. It really doesn't matter in the long run because the rewards are kinda poo poo but that still doesn't stop it from sucking when it happens to one person in the group and makes the already lovely weekly quests seem so much worse. I'm never taking that 25 missions completed one again. Just not getting credit for some runs probably helps explain why I still needed like 12 to get to 25 by the end of last week.
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# ? Dec 12, 2022 16:41 |
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# ? May 31, 2024 05:09 |
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What are people feeling when it comes to force staves? I found a purgatus one and the damage seems underwhelming but it's honestly hard to tell how effective it is with how flashy it is. Definitely more peril efficient than the trauma ones though?
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# ? Dec 12, 2022 16:42 |
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Voidstrike over all. Not the coolest but the most damage for sure.
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# ? Dec 12, 2022 16:44 |
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boredsatellite posted:It depends really. In VT2 I ran around with non meta weapons at times because they were viable in legend. Sure a crossbow is far better than brace of pistols on my bounty hunter on Legend, I can one shot specials and most elites with it. But its fun rolling out with pistols and I still can hold my ground. I ran around as a Sienna with a flaming flail instead of a fire sword because it specializes in loving up armored units and can handle hordes with its overhead heavy attacks. We're talking about the same weapon that lets you effortlessly keep an entire horde, specials included, on its rear end/in stagger animations right? If anything the eviscerator and the power sword should come down a notch to match the hammers level.
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# ? Dec 12, 2022 16:45 |
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big cummers ONLY posted:Anything is on the table because 40k is make-believe Cowcaster posted:lick my balls
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# ? Dec 12, 2022 16:46 |
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I will fight a plague marine
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# ? Dec 12, 2022 16:47 |
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Kaddish posted:I got a perfect 380 for a white.....plasma rifle the plasma rifles usability varies a lot with its thermal resistance stat. reloading also clears all of the heat buildup. dogstile posted:We're talking about the same weapon that lets you effortlessly keep an entire horde, specials included, on its rear end/in stagger animations right? the eviscerator is the only good-feeling chain weapon in the game cmon
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# ? Dec 12, 2022 16:50 |
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boredsatellite posted:You should check out Vermintide's soundtrack. His soundtrack was stellar there as well. Second result when you type "the bouncy rat song" into youtube's search. https://www.youtube.com/watch?v=kfZ6K098tI4
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# ? Dec 12, 2022 16:50 |
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juggalo baby coffin posted:the eviscerator is the only good-feeling chain weapon in the game cmon The regular chainsword still feels amazing, tbh. The chain axe can go gently caress itself, tho.
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# ? Dec 12, 2022 16:50 |
From the description of the chain sword it completely ignores any armor which makes it really powerful against any enemy. Plus the alt charge is basically a power attack with less wind up as far as I can tell. It seems like an S-tier weapon from my experience. The combat axe is up there too.
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# ? Dec 12, 2022 16:54 |
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The chain sword makes a cool sound and i like to rev it up even when theres nobody to chop
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# ? Dec 12, 2022 16:56 |
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OctaMurk posted:The chain sword makes a cool sound and i like to rev it up even when theres nobody to chop There's a perk that makes you move faster after you rev it up so now I have a muscle memory to constantly rev it up
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# ? Dec 12, 2022 16:58 |
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Glagha posted:What are people feeling when it comes to force staves? I found a purgatus one and the damage seems underwhelming but it's honestly hard to tell how effective it is with how flashy it is. Definitely more peril efficient than the trauma ones though? Trauma does poo poo damage and costs a million billion perils. I want to love it but it's irredeemable atm. Purgatus feels anemic to me too but goons with good sense and more psyker experience than I have swear by it. The range is shorter than you'd think but the AOE stagger/fear is significant. There's possibly a build using it and the Soulfire feats; this is another thing I thought was bad but I'm no longer as sure as I was. Surge can stunlock anything but monstrosities, including some enemies that can usually ignore staggers, like muties. However, it does absolute poo poo for damage so you'll need horde-clearing melee or a group that can cover for you. Voidstrike is a horde-piercing bowling ball with infinite range. It's my favorite by a lot and basically carrying the class. A Voidstrike with the Transfer Peril blessing is pretty much the best weapon you can have on psyker right now and it's not close.
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# ? Dec 12, 2022 17:02 |
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toasterwarrior posted:Woah, -sniper damage isn't useless considering getting hit will always cut into your health, unlike flamers Gonna second this, I've straight up had some obvious times where a curio with -% sniper damage has saved me from going down and causing a wipe. It's niche useful but still useful.
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# ? Dec 12, 2022 17:05 |
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Reasons to buy this game: Bolter Soundtrack SLAPS
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# ? Dec 12, 2022 17:14 |
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This thing actually does feel beastly in the meat grinder. Going to take it for a whirl later.
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# ? Dec 12, 2022 17:15 |
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Ra Ra Rasputin posted:Second result when you type "the bouncy rat song" into youtube's search. God what a good escape soundtrack. Always gets you so pumped up. dogstile posted:We're talking about the same weapon that lets you effortlessly keep an entire horde, specials included, on its rear end/in stagger animations right? Oh please the power sword is many levels up above eviscerator. It should come down to eviscerator level and the thunder hammer should be raised to that level.
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# ? Dec 12, 2022 17:16 |
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dogstile posted:The regular chainsword still feels amazing, tbh. Chain axe is pretty good if you get high enough damage rolls to one-shot any chaff or flak-armored stuff in one headshot chop. It attacks surprisingly fast with its light spam, and its push attack horizontal is very good for crowd control. I find myself rarely using its heavies. Sure, it's not an Eviscerator, but what is?
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# ? Dec 12, 2022 17:16 |
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Kaddish posted:
That's very close to being a perfect plas rifle. I do think that a higher thermal resistance stat really helps the gun out, but you can't have everything. Someone will math warrior the perfect damage numbers for the plas. I have a similar one with max non damage stats, and I really hope that doesn't invalidate it.
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# ? Dec 12, 2022 17:22 |
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Randarkman posted:Oh! Now I know why this soundtrack has worked so well for me, in most games I would have turned it off, particularly since I play with friends on voicechat. For one it clearly sounds like it's taking cues from the Mechanicus soundtrack, which I've remarked upon before, but I just actually looked it up on youtube and it's done by Jesper Kyd and that kind of explains the rest of it. His work on the Hitman franchise is amazing as well. If I could make a power duo I'd team him up with Mick Gordon and let them just go loving ham
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# ? Dec 12, 2022 17:25 |
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Diogenes of Sinope posted:Chain axe is pretty good if you get high enough damage rolls to one-shot any chaff or flak-armored stuff in one headshot chop. It attacks surprisingly fast with its light spam, and its push attack horizontal is very good for crowd control. I find myself rarely using its heavies. Sure, it's not an Eviscerator, but what is? Yeah this is my experience as well. It's push attack is absolutely slept on for horde clearing and if you get a large slaughterer perk or the armor shred perk it can go crazy.
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# ? Dec 12, 2022 17:28 |
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Kaddish posted:
excellent rolls
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# ? Dec 12, 2022 17:32 |
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Nitrousoxide posted:From the description of the chain sword it completely ignores any armor which makes it really powerful against any enemy. I think combat axe pairs great with flamer. It's like an inversion of the weapon roles I used in V2, where I'd snipe priority targets with a musket and cut up swathes of chaff in melee.
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# ? Dec 12, 2022 17:32 |
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Diogenes of Sinope posted:Chain axe is pretty good if you get high enough damage rolls to one-shot any chaff or flak-armored stuff in one headshot chop. It attacks surprisingly fast with its light spam, and its push attack horizontal is very good for crowd control. I find myself rarely using its heavies. Sure, it's not an Eviscerator, but what is? I want to like it but every time i do a light attack and it locks onto someone for a moment + gets me hit I just curse and go back to using a weapon that won't gently caress me for forgetting about that. boredsatellite posted:Oh please the power sword is many levels up above eviscerator. It should come down to eviscerator level and the thunder hammer should be raised to that level. I kinda disagree mostly because the Evicerator already does basically "everything", just worse than the powersword and I don't really like the idea of weapons that do everything with one move. Like, what are you gonna do with the hammer to buff it? Make its light attacks kill chaff? Now its basically a powersword, it already has basically infinite cleave and stagger (at least, to the point where you won't get hit if you're using it properly because nothing can get through the wall of hammer).
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# ? Dec 12, 2022 17:42 |
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Here are the QOL things I'd like to see fatshark work on over the next year rated by what pops into my head first:
Ra Ra Rasputin fucked around with this message at 17:55 on Dec 12, 2022 |
# ? Dec 12, 2022 17:49 |
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dogstile posted:I want to like it but every time i do a light attack and it locks onto someone for a moment + gets me hit I just curse and go back to using a weapon that won't gently caress me for forgetting about that. the fact that the hammer sucks isnt a reason to make the other weapon's bad. if every melee weapon felt as lovely as the thunder hammer i would stick to ranged weapons
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# ? Dec 12, 2022 18:00 |
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I got all worked up about completing the zealot penances before realizing the gold skull is a pay shop item and the actual tier 3 helmet is just as ugly as the others.
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# ? Dec 12, 2022 18:06 |
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dogstile posted:Like, what are you gonna do with the hammer to buff it? Make its light attacks kill chaff? Now its basically a powersword, it already has basically infinite cleave and stagger (at least, to the point where you won't get hit if you're using it properly because nothing can get through the wall of hammer). Also compared to Kruber's hammer from Vermintide the Thunderhammer's light attacks are awful; armored enemies take next to no damage from it at all, so that would be a no-brainer to buff imo. Exodee fucked around with this message at 18:10 on Dec 12, 2022 |
# ? Dec 12, 2022 18:08 |
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How much do you think it would cost to get Karl Urban to voice an Enforce character class in the future?
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# ? Dec 12, 2022 18:08 |
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explosivo posted:I got an orange version of one of the "bad" Ogryn knives last night (I don't remember which one but it ends the light combo string with a stab) and... it was actually pretty good? I'm doing mostly heavy strikes at this point to feed my toughness regen and bleed stacks, so the normal attack pattern being kinda bad doesn't really matter because the heavy combo is repeated horizontal slashes and works really well for my purposes. It does feel a bit narrower than the horizontal slashes of the good knife or shovel or the shield but there aren't many weapons that has a heavy attack pattern of repeated horizontal slashes so I kinda dug it. The knife that does chain horizontals on heavy is still really good. It's the other koruk knife that's generally not great. The bull butcher cleaver is also really good as well. I think the thing I dislike about the knives that keeps me going back to the shovel is the special melee attack. The stagger on the knife uppercut is kind of lame and while it knocks ragers/maulers out of their attack, it doesn't do much else beyond that. The shovel has a straight punch that fully and consistently lays out ragers and maulers for 5+ seconds. In harder difficulties it let's you put them in time out long enough for you to finish what you were doing or give your allies time to cap em.
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# ? Dec 12, 2022 18:12 |
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juggalo baby coffin posted:the fact that the hammer sucks isnt a reason to make the other weapon's bad. if every melee weapon felt as lovely as the thunder hammer i would stick to ranged weapons But my point is the hammer doesn't actually suck. It has a job, it does that job really loving well. It just sucks because there are two weapons that are grossly overpowered. If they weren't in the game, you'd probably think the hammer is amazing, because of the crazy amounts of control you get. Exodee posted:When people talk about the Power Sword's infinite cleave they mean that it does full damage in its entire swing, thus killing or severely damaging every single target it hits. On the other hand, the Power Hammer's cleave damage is terrible; its damage harshly drops off on even the second target, and it does barely anything to the next few. Yeah I get how it works, been running the powersword for a while now The weapon trivializes the entire game. I agree on the light attack probably needing a buff, I just don't think the hammer should get a "erases wave on heavy attack + infinite stagger", the same way I don't think the powersword should get the "infinite cleave + basically infinite damage" considering the only things that can survive more than two hits from it are crushers. Basically, I want the game to make me actually think a little more.
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# ? Dec 12, 2022 18:12 |
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dogstile posted:I agree on the light attack probably needing a buff, I just don't think the hammer should get a "erases wave on heavy attack + infinite stagger", the same way I don't think the powersword should get the "infinite cleave + basically infinite damage" considering the only things that can survive more than two hits from it are crushers. Armor-piercing light attacks, a better shove attack (make it cleave like the heavies!) and a more convenient special attack would put it in a good place I think.
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# ? Dec 12, 2022 18:16 |
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S.J. posted:His work on the Hitman franchise is amazing as well. If I could make a power duo I'd team him up with Mick Gordon and let them just go loving ham just go all the way and have Kyd do a collab with Guillaume David imo https://www.youtube.com/watch?v=BlP8cUlPwvw&t=103s
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# ? Dec 12, 2022 18:18 |
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Naturally the best melee weapon in the game by far is locked to the class that's also the best at guns by far. The thunder hammer should have a big AoE stagger when firing off the charge.
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# ? Dec 12, 2022 18:21 |
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dogstile posted:But my point is the hammer doesn't actually suck. It has a job, it does that job really loving well. the hammer feels bad to use. when you think 'thunder hammer' you think big downward swings that scatter stuff, like a melee version of the voidstrike staff, but instead it's this annoying piece of crap that animates like you're paddling a canoe and exhausts its impact on the first poxwalker you hit.
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# ? Dec 12, 2022 18:22 |
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I feel like the people praising the thunderhammer think that when they heavy swing it back and forth into a horde it's killing a whole bunch of poxwalkers with every swing, but what actually happens is they get knocked all around and then get up in the dark corner they landed in and stab your teammates in the butt.
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# ? Dec 12, 2022 18:23 |
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Ra Ra Rasputin posted:I feel like the people praising the thunderhammer think that when they heavy swing it back and forth into a horde it's killing a whole bunch of poxwalkers with every swing, but what actually happens is they get knocked all around and then get up in the dark corner they landed in and stab your teammates in the butt. It is precisely why I hate those sorts of knockdown effects. It'd very difficult in the heat of battle to dead-check enemies that get knocked down vs being dead, and don't start me on the one death animation where the scab shooter stands up and staggers around for a few seconds before finally dropping to the ground.
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# ? Dec 12, 2022 18:29 |
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Ra Ra Rasputin posted:I feel like the people praising the thunderhammer think that when they heavy swing it back and forth into a horde it's killing a whole bunch of poxwalkers with every swing, but what actually happens is they get knocked all around and then get up in the dark corner they landed in and stab your teammates in the butt. yeah it visibly pulps one or two and then the rest stand up again. you can hold a whole horde at bay but its a horde of the same 20 dudes just cycling through like rodeo clowns
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# ? Dec 12, 2022 18:29 |
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Exodee posted:Oh yeah I agree with that, I think giving the Thunderhammer too good of a cleave would infringe too much on the Eviscerator's thing as well. I'm team pro-thunder-hammer for what's its worth because the Warhammer was my favorite vt2 weapon. I'm fine with it generally being lower damage than the evis because it's got way better stagger and knockdown power. It doesn't matter that it's not killing as hard because once you start bonking noggins there's not a lot that can fight back. The one thing that can is the crusher, and for him you give him an atomic snoot booping to put him in his place. The overhead could use a bit more damage and the charges attack doing an aoe knockdown the target would be nice quality of life stuff, but it's perfectly usable as is. I don't really get people getting up in a twist that certain weapons are worthless. Having leveled most everything to near 30 at this point, the only melee weapon I've used that I'd consider not great was the chainaxe and the heavy sword, and even with those I can still see what the intention with the design was, it just doesn't quite hit the marks. People dumping on like the chain sword or tac axe or force sword or the like completely baffle me because I've had 0 issue with them. Like, the major issue with those weapons seems to be "it's not the power sword", which is more a problem of the power sword than anything else. I can nearly guarantee that is going to be nerfed in the near future. DeathSandwich fucked around with this message at 18:37 on Dec 12, 2022 |
# ? Dec 12, 2022 18:32 |
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# ? May 31, 2024 05:09 |
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The thunder hammer is fine. It is weaker than other options but it's fine. If you use it incorrectly, it's bad. It murders critical targets and controls hordes. Its weaknesses are possible to account for in your play, and in your choice of ranged weapon. There are more optimal weapons but that doesn't make the hammer bad or unplayable. You are allowed to only play optimally, but you're also allowed to play suboptimally if it's fun (and you aren't doing something so horrible it makes you a liability to your team)
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# ? Dec 12, 2022 18:43 |