I have deeper levels on a separate staircase with a lever locked door in case something fun comes out.
|
|
# ? Dec 13, 2022 23:47 |
|
|
# ? Jun 6, 2024 03:12 |
Built a farm underground, in sand. Discovered at some point that holes appeared above them, on the surface. Maybe because there were tree roots and I chopped the trees? Now my farm is considered outdoors and I can't plant plump helmets. Edit: Wait no it does have plump helmets in the list, I can just also plant outdoor crops Edit edit: Alright yeah it's just three of the plots, that happened to have holes above them. You can't check if a tile is indoor or outdoor anymore but whatever I'll take it. Admiral Joeslop fucked around with this message at 23:57 on Dec 13, 2022 |
|
# ? Dec 13, 2022 23:53 |
Admiral Joeslop posted:Edit: Wait no it does have plump helmets in the list, I can just also plant outdoor crops Pretty sure you'll just plant outdoor crops on the squares exposed to the sky, and vice-versa. You can't plant two different crops in one plot, though, because it's forbidden by Leviticus.
|
|
# ? Dec 14, 2022 00:05 |
The muscle memory still runs deep, so I keep trying to press K to check tiles like you’re trying to do, or hitting Z for the population screen
|
|
# ? Dec 14, 2022 00:05 |
|
im gonna type a bunch of random numbers into the advanced worldgen options
|
# ? Dec 14, 2022 00:09 |
I didn't think it was possible but my dwarves are drinking themselves to death.
|
|
# ? Dec 14, 2022 00:12 |
|
So, I've got two unrelated questions: First, I'm building essentially a guardhouse around where the entrance to my fort will be. The building will be built into a hillside, and as such one side of the building will have the ground up near the roof. If I construct floor over the grass on that side, then deconstruct the floor, will that stop invaders from getting right up against the wall? I basically want to know if I should get rid of the floors, or make a moat. The second question is I think I have a bug with a statue I want to commission for my temple. A few of my dwarves want to pray to Igest. I commissioned a statue, and specified Igest as the image. Instead, I got a statue of a random dwarf. I tried again, and got the same result, being a different but still random dwarf. I was able to commission statues of all the other gods correctly, but Igest is being weird. Anyone know what gives there?
|
# ? Dec 14, 2022 00:17 |
Sent my recruits out on Wolf clearing duty. Seems they weren't needed. A 7 year old dwarven child ran up to one of the wolves and ripped two of its legs clean off. It bled out. Dwarves are terrifying.
|
|
# ? Dec 14, 2022 00:18 |
Chalk me up as the idiot who kept saying "what am I supposed to do with the hundreds of cabbage seeds I have" for hours until I realized you can just have a surface farm like in real life.
|
|
# ? Dec 14, 2022 00:19 |
Mystic Mongol posted:Pretty sure you'll just plant outdoor crops on the squares exposed to the sky, and vice-versa. Time to expose the plots to the horrid sun then, and rebuild a floor over top. If I'm planting in sand, does getting them muddy help at all? Or is it basically that mud becomes plantable soil and that's all you need. Soil, or cavern soil being the only two options?
|
|
# ? Dec 14, 2022 00:24 |
A couple pages ago but apparently I gave the wrong advice about milkable items. I guess I set up that order in my fort and never checked back on it because I literally have a stockpile of like 3000 prepared food so I do not really care whether I have milk or cheese or not. So, my bad. Secondly, there was some discourse about monster slayers. They are rare enough that I accept them always, and I leave them (and the bards, actually) unrestricted to my defense burrow. If your caverns are open they tend to go patrol them, which I would describe as relatively useful. Even more useful, I had a duo of monster slayers take down a forgotten beast earlier. One was a swordsman who whacked at it until his hand got smashed and he dropped his shield and eventually succumbed to it. The second was a spearsman who stabbed it enough times he eventually severed the body in half (it was a beast made out of ice or amber or something similar, so it was chip damage rather than straight up cutting it).
|
|
# ? Dec 14, 2022 00:24 |
neogeo0823 posted:So, I've got two unrelated questions: Make sure to check the details on the statues, I have a bunch of statues of gods that are attributed to other creatures because they're statues of the gods cursing the titular creature or the creature worshipping the god.
|
|
# ? Dec 14, 2022 00:25 |
Is there any better way to herd your dwarves to safety than a burrow assigned to everyone? I just had my first werebear attack and lost some people who were just dawdling around outside the bridge until I was forced to close it and leave them behind to keep the beast from getting in. I see the wiki has references to military and civilian alerts but I can't seem to find any options in the Steam version that line up with that.
i vomit kittens fucked around with this message at 00:30 on Dec 14, 2022 |
|
# ? Dec 14, 2022 00:28 |
As far as I'm aware you have to select every dwarf individually now, for some reason
|
|
# ? Dec 14, 2022 00:29 |
I have 2 high walls all around the entrance to my fort with a drawbridge acting as the gate. Is that high enough to prevent things from crawling over them?
|
|
# ? Dec 14, 2022 00:30 |
i vomit kittens posted:Is there any better way at herding your dwarves to safety than a burrow assigned to everyone? I just had my first werebear attack and lost some people who were just dawdling around outside the bridge until I was forced to close it and leave them behind to keep the beast from getting in. I see the wiki has references to military and civilian alerts but I can't seem to find any options in the Steam version that line up with that. Additionally, is there a way to bulk-assign dwarves to a burrow, because clicking a hundred thirty five times is kind of a drag. e: VideoWitch posted:As far as I'm aware you have to select every dwarf individually now, for some reason Darn
|
|
# ? Dec 14, 2022 00:30 |
VideoWitch posted:As far as I'm aware you have to select every dwarf individually now, for some reason I had already assigned everyone to it individually, but when I unpaused many of them just continued loving around on the surface instead of heading down to it
|
|
# ? Dec 14, 2022 00:32 |
How do I satisfy the mandate of create large gems?
|
|
# ? Dec 14, 2022 00:32 |
|
Dr. Fraiser Chain posted:How do I satisfy the mandate of create large gems? Yeah you're gonna want to kill that guy sooner rather than later
|
# ? Dec 14, 2022 00:35 |
large gems aren't hard to make at all, just root through the crafts workshop and you'll see the option to make them. you can cut rocks into them even. it's not the most useful mandate in the world but not a bad one either, you can just trade the useless things away in between export bans
|
|
# ? Dec 14, 2022 00:40 |
For the longest time my mayor was alternating between mandating the production of splints, or banning the export of them. He really, really liked splints for some reason. Now I just ignore that poo poo, I don't have a justice system set up anyhow.
|
|
# ? Dec 14, 2022 00:41 |
|
Wait you can just craft large gems now? I thought you had to cut them and basically hope you get a large one
|
# ? Dec 14, 2022 00:44 |
Yeah no, they're basically asking for a gem SHAPED item. Not an actual gem. You can make em out of wood if you want. I only learned this by searching for the work order and seeing the options.
|
|
# ? Dec 14, 2022 00:45 |
|
PublicOpinion posted:Make sure to check the details on the statues, I have a bunch of statues of gods that are attributed to other creatures because they're statues of the gods cursing the titular creature or the creature worshipping the god. I'll double check, but when i specified the statues to each god, I specifically picked only the image of the statue and only selected for that individual god. All other ~20 statues went up fine except for Igest, and for some reason I initially ended up with 2 of Athel, which was also weird. In other, also unrelated news, I had my first elven caravan. I tried out all my poo poo, remembered that the elves hate all things wood, and then forgot that they also hate all of the turtle shell crafts I'd been pumping out for the last year. They got huffy about how we revel in death, and mourned "that poor creature". Then they took their poo poo and left. Welp, guess I won't be getting those instruments. And now would probably be a good time to learn how to military again.
|
# ? Dec 14, 2022 00:47 |
you've been able to make them for a long time, yeah. they're generally a waste of materials but you can always get more stone and on some embarks there are other materials that are like that (shell, etc.) so they aren't bad practice for a craftsdwarf cutting actual gems into large gems is entirely luck-based
|
|
# ? Dec 14, 2022 00:47 |
|
Well poo poo that's good to know I'm still shaking off some of my 2000s dwarf fortress habits
|
# ? Dec 14, 2022 00:49 |
neogeo0823 posted:I'll double check, but when i specified the statues to each god, I specifically picked only the image of the statue and only selected for that individual god. All other ~20 statues went up fine except for Igest, and for some reason I initially ended up with 2 of Athel, which was also weird. This is a reported bug. https://ptb.discord.com/channels/329272032778780672/1051698895454994512 For the kitfox room. quote:Many of the statues of gods are picked from events such as "Urist wrote a book after having a dream about the goddess of lust and depravity". Only, at least in previous versions, the reason was missing from the description (you'd have to look it up in Legends), so the statue would be "Urist writing a book".
|
|
# ? Dec 14, 2022 00:52 |
|
Nettle Soup posted:This is a reported bug. https://ptb.discord.com/channels/329272032778780672/1051698895454994512 For the kitfox room. Ah, good to know. After some googling, I'm attempting to create a statue of Igest by also specifying that Igest must be talking to a female dwarf, and I guess I'll see if that would work as a deity statue for the temple.
|
# ? Dec 14, 2022 00:55 |
suddenly a goblin siege appeared, i guess the peace between my civ and theirs is over (or they came from really far away), and everything would have been fine if it had not been for the fact that I forgot I had built a backdoor into my fortress and had not remembered to install doors there... like a dozen random bards and visitors of my tavern wandered out through there and got murked lmao. the goblins ran away after one of them got killed though - and after the battle i found a random nose near my failed surface farm. i wonder if its owner is still alive, gotta check that later.
|
|
# ? Dec 14, 2022 01:09 |
So my dwarves finally got around to dumping the rocks jamming up my stockpiles, and kids started dying in magma mist. Perhaps I shouldn't have the dumping zones so close to the magma.
|
|
# ? Dec 14, 2022 01:15 |
Some UI panels pause the game, and some don't. That means there has to be a text file, somewhere, that defines those screens, and whether they pause or not, right? And with one simple change we could have live combat logs again???
|
|
# ? Dec 14, 2022 01:27 |
|
I've had like 3 consecutive crashes trying to designate a single coffin as "a tomb for a war dog" because it works initially and then starts pulling the "owner" of the tomb from a nearby engraved slab for a dwarf before crashing Sorry, Kûbuk, looks it's every citizen's final duty to go into the
|
# ? Dec 14, 2022 01:40 |
This dwarf's son went melancholy because I didn't have any shells for his strange mood, and he recently died. She has two lovers and is "shocked" and "grieved" over "somebody's" death recently.
|
|
# ? Dec 14, 2022 01:42 |
|
Admiral Joeslop posted:
Wow. "Yeah, you know, that kid, used to hang around all the time. Whatsisname. Yeah, I heard he died! I know! Wait he was my what?"
|
# ? Dec 14, 2022 01:51 |
It was posted in the thread awhile back but if you want to slow down the game for combat you can use alt + - or alt + = to change the game frame rate which will slow down or speed up the simulation (dwarves, creatures, etc.). It makes it a lot easier to keep track of combat when the dwarves aren't zipping around like crazy, and potentially makes it easier when doing fluid mechanics.
|
|
# ? Dec 14, 2022 01:58 |
|
I have a 'seriously injured' dwarf that cannot walk that is stranded outside of the fortress. Will someone automatically go help him? I have a chief medical dwarf assigned. Is there anything I can do to facilitate his rescue?
|
# ? Dec 14, 2022 01:59 |
|
johnny park posted:I have a 'seriously injured' dwarf that cannot walk that is stranded outside of the fortress. Will someone automatically go help him? I have a chief medical dwarf assigned. Is there anything I can do to facilitate his rescue? i had that happen once and I was able to get the dwarf moved by both assigning a medical dwarf and designating a hospital room in the fortress. no idea what furniture is mandatory for it but i assume chest + chair + table is good enough
|
# ? Dec 14, 2022 02:04 |
|
johnny park posted:I have a 'seriously injured' dwarf that cannot walk that is stranded outside of the fortress. Will someone automatically go help him? I have a chief medical dwarf assigned. Is there anything I can do to facilitate his rescue? The Healthcare -> Recovering Wounded job is what covers that, I think it's covered under "Orderlies" on the default work list if you put someone on that job and disallow them from other jobs they should grab him, as long as there's nothing to scare them off from doing so when they get close e: and yeah you'll want to have a hospital zone designated + at least 1 bed in it
|
# ? Dec 14, 2022 02:04 |
Ursine Catastrophe posted:I've had like 3 consecutive crashes trying to designate a single coffin as "a tomb for a war dog" because it works initially and then starts pulling the "owner" of the tomb from a nearby engraved slab for a dwarf before crashing What a fantastic reference, Chairman.
|
|
# ? Dec 14, 2022 02:06 |
|
|
# ? Jun 6, 2024 03:12 |
|
The hospital zone did it, I think. Thanks all
|
# ? Dec 14, 2022 02:25 |