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I reset my game a month back when I started playing again and I was never close to an A20 player anyway but wowza this was fun anyway. Took the 250 gold/curse from Neow which let me buy Molten Egg early, and a Floor 2 event transformed a strike into Creative AI, taking me directly into crazy town. Another event in Act 1 even let me ditch the curse. Also I accidentally backed into the Neon achievement without even knowing it existed, ha. edit: forgot to mention I had a second Self-Repair+ most of the run but removed it at the last shop. Knowing you can just take 20 damage whenever is pretty neat. Tayter Swift fucked around with this message at 09:54 on Dec 12, 2022 |
# ? Dec 12, 2022 08:26 |
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# ? Jun 11, 2024 20:20 |
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Eason the Fifth posted:Are all the relics similar to Broken Crown (+ energy per turn for a detriment) traps? Or are they situational? Zephro fucked around with this message at 09:39 on Dec 12, 2022 |
# ? Dec 12, 2022 09:34 |
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Shine posted:Yeah, Sozu was much better (often a slam pick) before they added a bunch of new, far stronger potions in the Watcher update. Dex and str potions are nice. Duplicate, Ghost Jar, etc. are nuts. I've had an otherwise bad deck carried almost entirely by a pair of Alchemize+. Potions good.
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# ? Dec 12, 2022 09:38 |
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DontMockMySmock posted:The existence or nonexistence of "The Hopper" should not affect your decision making in this way. The benefit of e.g. Orrery is exactly the same if the cards are rolled randomly ahead of time (The Hopper) or immediately when you receive them (not The Hopper). Either way, they're still random cards, of which you have no knowledge before you receive them. You're right that "the hopper" is pure psychology and shouldn't affect your decision to buy the Orrery, but there is a small twist to the Orrery. The probability you see a rare card is not an independent event. It increases based on how many common cards have been generated. Buying the Orrery really does mean your next card is more likely to be rare.
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# ? Dec 12, 2022 14:28 |
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See more cards? See more rares! It's just that simple folks.
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# ? Dec 12, 2022 14:36 |
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Maybe it is just psychology, but viewing my play choices in terms of thinking of all my rewards as predetermined dramatically improved my a20 winrate.
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# ? Dec 12, 2022 15:25 |
Drunk Nerds posted:Maybe it is just psychology, but viewing my play choices in terms of thinking of all my rewards as predetermined dramatically improved my a20 winrate. Yea, thinking whenever I get a bad reward "well, I'm a reward deeper into the pool of finding a good one" is good for keeping me positively motivated when I get bad luck, especially early on.
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# ? Dec 12, 2022 15:49 |
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I finally beat this game last night with silent, using a 2x After Images (1 innate)/1xFlechettes/1xThousand Cuts/2xSilent but Deadly (whatever the 2-3 poison per turn card is called)/3x Apply 5-7 Poison/3xBlade Dance/2x Poison Stab/1xInfinite Shivs/as many 0 cost cards as I could pack in plus some other crap like Footwork (used occasionally) and some of the "dodge and" cards. I got extremely lucky on card draws (maybe a third of them were upgraded when I got them too), as well as with bosses/monsters (IIRC, the bosses were Hexa, Bronze Auto, and Donu & Deka). First time I had even made it reasonably far in act 3! I was almost always able to put up a reasonable amount of block through After Images x2 and shiv/0 cost card spam, and apply some poison along the way to speed things up. Now, to get to the heart, do I have to win with all four characters to start ascension or will I get the chance to start picking keys next time I play Silent?
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# ? Dec 12, 2022 16:20 |
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Admiralty Flag posted:Now, to get to the heart, do I have to win with all four characters to start ascension or will I get the chance to start picking keys next time I play Silent? The 4th character is optional but you will need to win with the rest before the keys appear.
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# ? Dec 12, 2022 16:23 |
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What's so maddening about ectoplasm is that it only appears immediately before the section of the game with the most muggers. If they steal your gold and you kill them, you can't pick it back up. Philo stone is almost free energy, but it can be scary to pick act 1 when birds and book are just around the corner. Fear not! It's worth it.
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# ? Dec 12, 2022 16:58 |
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du-vu + cursed key ftw though I've definitely tanked a run by going overboard with this without enough card draw/cycle/exhaust
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# ? Dec 12, 2022 17:12 |
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also there are some decks where it just straight up sucks, but i tend to find Velvet Choker to usually be the best one because decks where i absolutely could benefit from extra energy are frequently ones where I have a number of good 2+ cost cards which aren't likely to bump against the limit too badly
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# ? Dec 12, 2022 17:16 |
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I have also come to almost always buy the Orrery if I can afford it. I don't know that I'd go so far as to say it's overpowered but honestly it should probably be sold at uncommon or rare relic price instead of the standard shop relic price. You're telling me I get five chances for the price of two cards? You must really like my haircut. edit: looking at the wiki and now remembering it used to be a boss relic!
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# ? Dec 12, 2022 17:35 |
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Unfortunately this is all wrong. Having a 1% chance of rolling scrawl for the hundredth card you see is functionally identical to scrawl being the hundredth card you see in 1% of runs. It doesnt matter when the dice are rolled. Orrery is op item though I buy it whenever I can.
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# ? Dec 12, 2022 17:40 |
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I have an irrational dislike for Choker because while it can be a good and run-winning relic it also represents the single hardest cap on player power in the game and locks out a huge amount of fun decks. I also think its just straight up bad on Watcher considering how easy it is for her to play more than 6 cards with even tiny additions to her base deck due to how OP Calm is.
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# ? Dec 12, 2022 17:44 |
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watcher can generate her own power is the thing, you don't really need a power relic if you can make power yourself
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# ? Dec 12, 2022 17:45 |
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I irrationally despise Velvet Choker, to the point that I'd probably take Tiny House over it if I had to choose one or the other. It has killed me too many times and I simply do not trust it anymore
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# ? Dec 12, 2022 20:09 |
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runic pyramid tempts me when i have like, shivs+finisher and i always have to be like "bro its not worth it" when i dont have a ton of discard
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# ? Dec 12, 2022 20:11 |
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I love Velvet Choker and think it's the best, to an extent that I suspect this preference reveals weaknesses in my play. The other thing with Choker is that it's likely to hurt you most at the end of the game, which makes it feel a lot better than something like philo stone which is likely to hurt you most in literally the next fight when three birds show up, even if it has the same (or more) impact on your winrate.
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# ? Dec 12, 2022 22:17 |
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I wouldn't exactly say a "weakness" but like, a big part of improving win rate is finding a way to win with a wider variety of tools (because you have limited control over which tools are offered) but Choker turns off many of those avenues even if they aren't currently what your deck specializes in. This doesn't mean it's never right to take it but I think people often overestimate how difficult it is to pivot your deck. Like I think people would agree Ironclad is usually the easiest character to grab Choker on in Act 1 since odds are you inflated your average card cost more than you did your card draw with things like Uppercut, Immolate, Flame Barrier, or even Clothesline (plus you start with Bash) - but even IC just needs like one lucky relic and a good shop and suddenly that same deck which won the Slime Boss fight by playing two cards every turn can reliably go infinite. Or even if not literally infinite all you need is a medkit, a Power Through, and either a FNP or Dark Embrace (or both!) and suddenly your deck is easily pushing against that 6 card limit. Not that hitting the limit means you insta-lose the run but it's a consideration. Countblanc fucked around with this message at 22:34 on Dec 12, 2022 |
# ? Dec 12, 2022 22:31 |
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Choker is really good but I still don't like it because playing a million cards is more fun than playing 6 cards
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# ? Dec 12, 2022 22:36 |
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I am way more afraid of Choker than I should be and will almost never take it. It's good! It's fine! You just have to play around it.
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# ? Dec 12, 2022 23:19 |
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theshim posted:I am way more afraid of Choker than I should be and will almost never take it. It's good! It's fine! You just have to play around it. This for me, except Runic Dome.
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# ? Dec 12, 2022 23:56 |
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Clugg posted:This for me, except Runic Dome.
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# ? Dec 13, 2022 01:55 |
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theshim posted:Oh, gently caress no. I will never take Runic Dome. Runic Dome is so powerful with only a tiny drawback in some decks. Take it if you have frost orbs and calipers, or barricade and exhaust, or watcher with Rush Down and plenty of wrath - situations where you don't care what the enemy is doing. Also, most enemies have easily learned attack patterns (although there are a few random ones that can really get you if you guess wrong). But overall an extra energy is usually worth this downside.
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# ? Dec 13, 2022 02:08 |
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I would take ectoplasm more than 0 times if it weren’t exclusively an act 1 relic
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# ? Dec 13, 2022 15:16 |
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Thanks to everyone who recommended Baalorlord on youtube. I had been stuck on A19 with Ironclad for ages, but watching his A20 runs really opened my mind to Corruption/exhaust mechanics and that has finally got me over the line. Now just A20 to go!
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# ? Dec 13, 2022 15:29 |
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I just hit A11 and I've never been madder at this game.
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# ? Dec 14, 2022 02:04 |
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Harold Fjord posted:I just hit A11 and I've never been madder at this game. Sweet summer child
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# ? Dec 14, 2022 02:05 |
Harold Fjord posted:I just hit A11 and I've never been madder at this game. Losing a potion slot is one of the rough ones, yeah. The other bigass bump I recall is A18, which introduces "doesn't gently caress around" Gremlin Nob, -2 debuff Lagavulin (especially impactful on a shivvy Silent), 3-wound strikes from Taskmaster, That Turn 2 from the Act 4 elites, and probably some other gently caress-You tweaks I'm forgetting.
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# ? Dec 14, 2022 02:38 |
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Shine posted:Losing a potion slot is one of the rough ones, yeah. The other bigass bump I recall is A18, which introduces "doesn't gently caress around" Gremlin Nob, -2 debuff Lagavulin (especially impactful on a shivvy Silent), 3-wound strikes from Taskmaster, That Turn 2 from the Act 4 elites, and probably some other gently caress-You tweaks I'm forgetting. Reptomancer says hi Honestly Nob is sometimes easier at A18 than not, if you can dunk him in 3 turns then the debuff hit is way gentler than the big hit and even if it takes 4 turns the A18 pattern is barely any worse than getting two big hits in a row. the holy poopacy fucked around with this message at 02:49 on Dec 14, 2022 |
# ? Dec 14, 2022 02:46 |
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the holy poopacy posted:Reptomancer says hi Stabitha!
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# ? Dec 14, 2022 02:47 |
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really promising Defect run today. Act 1 took Cursed Key. Act 2 there was no shops after the chest, so I don't open it; end of act, take Runic Pyramid. Deck is really good now, two Seeks and an Apotheosis fueling a nice orb-heavy deck that can really spam cards to get powerful very quickly and consistently. Act 3 there's again no shops after the chest, but I gotta open it anyway to get the blue key. Pain. I die on the next floor.
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# ? Dec 14, 2022 04:31 |
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i don't think I've ever taken a bigger L from a Neow card transformation than getting Force Field
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# ? Dec 14, 2022 04:35 |
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Admiralty Flag posted:I finally beat this game last night with silent, using a 2x After Images (1 innate)/1xFlechettes/1xThousand Cuts/2xSilent but Deadly (whatever the 2-3 poison per turn card is called)/3x Apply 5-7 Poison/3xBlade Dance/2x Poison Stab/1xInfinite Shivs/as many 0 cost cards as I could pack in plus some other crap like Footwork (used occasionally) and some of the "dodge and" cards. So I don't know what happened but in playing maybe 90 minutes a day: Sunday: beat the game with Silent for the first time Monday: ditto, but with Ironclad Tuesday: ditto, but with Defect Also today: get curbstomped with Mystic by Bronze Automaton. Had zero block in my hand when hyperbeam came up and wasn't able to burn him down fast enough before then. Still, had a nice near-infinite going with innate Deva Form, the (made innate) power that puts the retained 12 point attack in your hand each turn, and the relic that gives you a card if your hand is empty. Had some ridiculous turns, especially going into calm then ducking out of it.
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# ? Dec 14, 2022 04:57 |
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...what's wrong with Tiny House? Bear in mind, I suck
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# ? Dec 14, 2022 10:50 |
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Tiny house has been moving up in the world. It's not regarded so badly now as it once was.
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# ? Dec 14, 2022 11:08 |
It's very low-impact. Sometimes, the negatives from the other relics outweigh their upsides, but usually you want a higher impact relic with a upside to deal with act 2 than Tiny House. Not always though, depending on your deck, and Act 3 Tiny House is usually more takeable than Act 2. Baalorlord says all Tiny House needs to be takeable is giving you a Common Relic along with everything else and I agree.
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# ? Dec 14, 2022 11:17 |
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Tree Bucket posted:...what's wrong with Tiny House? I feel like it has an under-appreciated upside, though, which is that, unlike most boss relics, it has no downside. That isn't mentioned anywhere on the text but it should be taken into account when you're choosing.
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# ? Dec 14, 2022 11:17 |
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# ? Jun 11, 2024 20:20 |
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Nothingtoseehere posted:It's very low-impact. Sometimes, the negatives from the other relics outweigh their upsides, but usually you want a higher impact relic with a upside to deal with act 2 than Tiny House. imo that would make it very takeable. not necessarily because common relics are insanely strong or anything, but because my goal is to collect as many relics as possible at all times i guess other options would be "choose a card to upgrade" instead of randomise it, or add a "transform a card" and trim the gold maybe.
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# ? Dec 14, 2022 11:31 |