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Ellipson
Sep 14, 2007

everything's cool
The VT2 -> Darktide crafting transition has serious Google PM energy

https://twitter.com/tomgara/status/1587640766696140800?lang=en

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Kaddish
Feb 7, 2002
I actually log in throughout the work day just to check the store for good rolls. It's me, I'm the brokebrained one.

Evil Kit
May 29, 2013

I'm viable ladies.

FileNotFound posted:

Oh? Should I quit my Ogryn as well because I only like the slab and nade gauntlet? Zealot is right out as well as I am married to the flamer and I like the voidstaff on the psyker so I guess I'll just uninstall....

That's a weird way to say Bull Cleaver and Heavy Stubber

Nitrousoxide
May 30, 2011

do not buy a oneplus phone



I really like the bolter, but man, the animation to switch to it is s l o w.

Lug this apparently 20kg hunk of metal up, laboriously rack the slide and then finally bring it up to ready.

FileNotFound
Jul 17, 2005


Evil Kit posted:

That's a weird way to say Bull Cleaver and Heavy Stubber

I actually agree with you that cleaver and stubber is a stronger build. I like chucking nades at elites and laughing at snipers from behind my shield.

Mendrian
Jan 6, 2013

Dr. Fishopolis posted:

I think I found the post you're talking about, they like the kantrael mk xii?

So... what's wrong with that? You and I agree that the game should let you craft whites, right? So if you have the mats and you like the gun, why shouldn't you just be able to craft one and re-roll it until you have one you like as in VT2? Why is that unreasonable?

Yeah that's a good question. I don't think that's unreasonable at all. How precisely you implement such a system is an open question but the output makes sense.

Like in VT2 I think posters ITT are remembering the game from the perspective of the endgame where crafting resources are functionally infinite (for oranges, at least) and getting the precise item you want is just a matter of smashing reroll until it pops up. That is obviously not the case when leveling your first character but you cab make incremental progress with a weapon type you like.

So where darktide lands on crafting resources between "you can't craft anything" and "crafting resources are functionally infinite" is a pretty big excluded middle. The guy who rolls a weapon he likes and forces themselves to stick with it even if the rolls aren't great because they can only afford to roll one occasionally is at a small but noticeable disadvantage over someone who takes the best of whatever the game gives them. That seems like a fair trade to me?

Of course if the crafting system was finished we wouldn't be forced to speculate on what form it might take.

Evil Kit
May 29, 2013

I'm viable ladies.

widespread posted:

To be fair, thought it only spilled lunch out when it hit carapace armor. Or did they change it?

yes they buffed it but haven't fixed the text on the feat. It procs on any armor (Flak, Carapace) and Unyielding. So all monstrosities proc it, any Ogryn enemy procs it no matter where you hit them, any Scab enemy, and most specialist/elite dreg shooter. Also the dreg melee dudes with helmets if you bean them in the head.

It's gone from super niche to incredibly good crowd clear in addition to deleting the primary target.

megane
Jun 20, 2008



The best part of the store reroll system is that Zealot has an entire chain of feats that only function if you're using one (1) specific weapon with one (1) specific perk

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog

Nitrousoxide posted:

I really like the bolter, but man, the animation to switch to it is s l o w.

Lug this apparently 20kg hunk of metal up, laboriously rack the slide and then finally bring it up to ready.

After playing a bunch with the bolter, I think you could make it a lot better feeling by significantly-shortening the switching animation, but in return giving the gun an accuracy/handling malus for a few seconds as your character adjusts to the weight. That way, snap shots are still possible, but you're not gonna be sniping scabs from afar reliably on the fly.

terrorist ambulance
Nov 5, 2009

FileNotFound posted:

I actually agree with you that cleaver and stubber is a stronger build. I like chucking nades at elites and laughing at snipers from behind my shield.

I don't "get" the stubber. It doesn't seem accurate enough at the ranges you actually need to pull out a gun to deal with, especially compared to the grenade, which can hit with pinpoint accuracy at basically any range

Kaddish
Feb 7, 2002

terrorist ambulance posted:

I don't "get" the stubber. It doesn't seem accurate enough at the ranges you actually need to pull out a gun to deal with, especially compared to the grenade, which can hit with pinpoint accuracy at basically any range

I just started leveling Ogryn and just got to 10. Do they have ANY weapon that can deal with ranged?

Vargs
Mar 27, 2010

https://steamcommunity.com/app/1361210/eventcomments/3728448512600113416?snr=1_2108_9__2107

quote:

-Fixed some issues where the Pox Hound could launch into the stratosphere.

Bad patch.

Vargs fucked around with this message at 20:07 on Dec 14, 2022

dogstile
May 1, 2012

fucking clocks
how do they work?

Kaddish posted:

I just started leveling Ogryn and just got to 10. Do they have ANY weapon that can deal with ranged?

The grenade launchers are your best bet.

Grognan
Jan 23, 2007

by Fluffdaddy
Rumbler is good, I once stunned two hounds by bouncing the projectile off of them. And then they died to the explosion.

patch notes dropped on steam

Tweaked Munitorum Mk III Power Sword:
Tuned down cleave on powered attacks (from infinite to simply very big cleave - 8.5 to 12.5 cleave range, so around 10 enemies)
Added damage falloff for targets beyond the third on heavy activated sweeps. scales from 130-260 at targets 1, 2 and 3 down towards 50-100 at target 8+


Grognan fucked around with this message at 20:15 on Dec 14, 2022

Evil Kit
May 29, 2013

I'm viable ladies.

terrorist ambulance posted:

I don't "get" the stubber. It doesn't seem accurate enough at the ranges you actually need to pull out a gun to deal with, especially compared to the grenade, which can hit with pinpoint accuracy at basically any range

It causes a lot of suppression so any shooters you fire at are likely to just start running or cowering, and once you get the hang of it it's not too hard to pop shooter heads at range by tap firing.

IMO it's best niche is shooter suppression and mid-ranged horde clearing + specialist killing. Ogryn's best job is horde management in general so it fits quite well for that job.

FileNotFound
Jul 17, 2005


terrorist ambulance posted:

I don't "get" the stubber. It doesn't seem accurate enough at the ranges you actually need to pull out a gun to deal with, especially compared to the grenade, which can hit with pinpoint accuracy at basically any range

The stubber has great DPS and deletes poo poo in close/med range. In an ideal group someone besides the ogryn would deal with the ranged elites like snipers etc with far better ammo efficiency than a nade gauntlet. I like the nade gauntlet because with it I don't need anyone else to "do their job".

terrorist ambulance
Nov 5, 2009

Kaddish posted:

I just started leveling Ogryn and just got to 10. Do they have ANY weapon that can deal with ranged?

Grenade gauntlet has 4 shots, does heavy damage on direct hit, and staggers anything but a monstrosity. I find it deals well enough with elites that I have trouble transitioning to anything else. Being able to just knock a crusher to the ground while your team stabs him up or interrupt a reaper is very handy. Short switch animation too

Internet Explorer
Jun 1, 2005





https://forums.fatsharkgames.com/t/community-update-6-signal-update/68741


quote:

Two new weapons:
The Indignatus Mk IVe Crusher, a two-handed Power Maul for Zealots
The Achlys Mk I Power Maul, a one-handed Power Maul for Ogryns.

Womp womp

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.
Community Update:

https://forums.fatsharkgames.com/t/community-update-6-signal-update/68741

Patch is landing tomorrow due to last minute technical difficulties.

Evil Kit
May 29, 2013

I'm viable ladies.

If you can clear an incoming horde at range I feel like it's worth doing as it lets your vet and psyker (assuming a squad with no overlap) deal with any specials or elites with way less stress.

Also you gotta have big dakka for the big guy.

Fishstick
Jul 9, 2005

Does not require preheating

Kaddish posted:

I just started leveling Ogryn and just got to 10. Do they have ANY weapon that can deal with ranged?

Either of the nade launchers are solid. Rumbler is direct hit impact that can at the very least stagger elites, followed by an explosion. Direct headshot hits with the nade will oneshot most specials and some elites. It's quick to whip out and use, accurate when aiming, and the explosion is good wave clear and AE stagger. Great for nailing a gunner in the face and then exploding his shooter buddies. The gauntlet has more rounds in the magazine and deals with elites pretty drat well on direct hits, but the AE range is nothing to write home about.

Both unfortunately have the same weakness: railings and chainlink fences.

edit:

patchnotes posted:

Refine is now available in the Shrine of the Omnissiah.
You can now choose to refine a single perk, which will lock other perks.
Perks in the item card view will show their Tier through the number of :diamonds: next to the perk ranging from 1 to 4.
Each Refine action taken on the perk will see a cost reduction for resources.

So what does refine actually do? Reroll the perk, or upgrade it to the next tier?

Fishstick fucked around with this message at 20:17 on Dec 14, 2022

Internet Explorer
Jun 1, 2005





That's a hefty patch. Good for them.

FileNotFound
Jul 17, 2005


terrorist ambulance posted:

Grenade gauntlet has 4 shots, does heavy damage on direct hit, and staggers anything but a monstrosity. I find it deals well enough with elites that I have trouble transitioning to anything else. Being able to just knock a crusher to the ground while your team stabs him up or interrupt a reaper is very handy. Short switch animation too

You can also nade punch dudes with it (4th button) and regular melee with it is actually pretty decent as well. It's very much a do everything well weapon. Only annoying catch with it is that reload is fairly slow and if you have 2 rounds in and try to reload then punch someone mid reload - you end up with 0 ammo in it and have to redo the full reload animation.

Fishstick
Jul 9, 2005

Does not require preheating
Tweaked M35 Magnacore Mk II Plasma Gun:
Increased clip size range to 75-150 from 60-100. still one clip in reserve, with matching adjustment.
Improved vent durations, both active venting is now 3s, down from 4s and passive venting now 15s, down from 20s.
Adjusted vent speed curves over thresholds and lowered the high threshold to 60%, down from 70%.
Time scales of venting are now: low: 80% - high: 50% - critical: 25% (was 50% - 100% - 25%).
Re-tuned vent damage to a player - it should be in the same ballpark but scale more aggressively, so lower overcharge gives less damage.
Allow heavy-charged shots to continue after shooting through geometry. Entry and Exit both create explosions.


:getin:

Hoping ogryns count as "geometry"

explosivo
May 23, 2004

Fueled by Satan

quote:

two new conditions:

Hunting Grounds: Rejects will have to fend off increased numbers of Pox Hounds.
Assault: More ammo, less healing, more enemies. Prepare to run.

Well these don't sound fun!

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

quote:

Tweaked Zarona Mk IIa Quickdraw Stub Revolver:
Increased ammo reserve from 25-40 to 35-70.
Increased far range from 23 to 35.
Increased high end of base damage range to 200-400, was 200-350.
Increased hit scan range to fix issues where no hits would be detected at very long ranges.
Nice, those were the exact issues I had with it earlier. Guess it's gonna be my go-to Zealot sidearm now :getin:

Cowcaster
Aug 7, 2002




neat i managed a quote!=edit in the year of our lord 2022

Cowcaster
Aug 7, 2002



Vargs posted:

https://steamcommunity.com/app/1361210/eventcomments/3728448512600113416?snr=1_2108_9__2107

quote:

-Fixed some issues where the Pox Hound could launch into the stratosphere.
Bad patch.
wtf

Internet Explorer
Jun 1, 2005





explosivo posted:

Well these don't sound fun!

Assault sounds fun as hell.

Dogs need to be fixed before they have a mode with more of them. I liked whoever's idea is was for a fog/dark map with dogs.

Evil Kit
May 29, 2013

I'm viable ladies.

-Fixed some issues where the Pox Hound could launch into the stratosphere.

That's unfortunate.

A lot of the fixes and buffs are really nice to see, and Power Sword got it's very justified nerf lol. I like that they took steps to make the Bolter swap less repetitive by adding in new animations for it, that's actually a pretty cool way to address an issue while keeping balance in mind.

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.

Fatshark posted:

Tweaked Munitorum Mk III Power Sword:

Tuned down cleave on powered attacks (from infinite to simply very big cleave - 8.5 to 12.5 cleave range, so around 10 enemies)
Added damage falloff for targets beyond the third on heavy activated sweeps. scales from 130-260 at targets 1, 2 and 3 down towards 50-100 at target 8+


A fair tune.

A lot of very nice buffs in the patch as well.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




quote:

Moved the spawn point of Daemonhost from respawn location in Power Matrix mission.


LOL, good.

Owl Inspector
Sep 14, 2011

Vargs posted:

https://steamcommunity.com/app/1361210/eventcomments/3728448512600113416?snr=1_2108_9__2107

quote:
-Fixed some issues where the Pox Hound could launch into the stratosphere.

Bad patch.

Dead game

dogstile
May 1, 2012

fucking clocks
how do they work?

quote:

(note, do not kiss the Ogryn)

Buncha puritans up in fatshark

Evil Kit
May 29, 2013

I'm viable ladies.

dogstile posted:

Buncha puritans up in fatshark

terrorist ambulance
Nov 5, 2009
They buffed the eviscerator! Buffed!

Cowcaster
Aug 7, 2002



terrorist ambulance posted:

They buffed the eviscerator! Buffed!

they also buffed the force sword which uh: ?

boredsatellite
Dec 7, 2013

terrorist ambulance posted:

They buffed the eviscerator! Buffed!

REJOICE (though I really didn't expect this)

quote:

Fixed a bug where Thunderhammer was missing Weapon Special Activate chain from block.

Excuse me?

boredsatellite fucked around with this message at 20:41 on Dec 14, 2022

Baby T. Love
Aug 5, 2009

terrorist ambulance posted:

They buffed the eviscerator! Buffed!
Yes, but

quote:

Tigrus Mk II Heavy Eviscerators should now apply the appropriate movement slowdown on light and heavy attacks.

Also:

quote:

Fixed a bug where Thunderhammer was missing Weapon Special Activate chain from block.

What even is this?

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Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

The powersword nerfs don't seem bad at all. Hoping that the plasma gun buffs do something to bring it closer in power to the high end.

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