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poemdexter posted:How do I use cups? Just store them in a bin next to alcohol? I assume dwarves won't just pick one up and keep it forever. Wheelbarrows don't have any trouble with stairs thankfully, haven't quite figured out minecarts myself yet though
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# ? Dec 14, 2022 21:28 |
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# ? Jun 5, 2024 09:25 |
Is there a trick to keeping game FPS from dropping even on a new fort? Is it because I always embark on a brook or river? It'll often go down to sub-20 until I pause and let it catch up.
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# ? Dec 14, 2022 21:28 |
Broken Cog posted:
I think she needs a job. Mayor Bearington. *Growls* *Shrugs*
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# ? Dec 14, 2022 21:29 |
poemdexter posted:How do I use cups? Just store them in a bin next to alcohol? I assume dwarves won't just pick one up and keep it forever. Cups only work in tavern zones. You need to place chests in the tavern zone, where the cups can be stored, and then you also need a drinks stockpile in the tavern zone, and I think you also need a tavern keeper assigned to the tavern to fill and serve the cups. Wheelbarrows are assigned to stockpiles, when you have the settings for a stockpile open, one of the buttons is a barrel icon, you use that to set number of barrels, bins, and wheelbarrows desired at that stockpile. I don't know about minecarts.
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# ? Dec 14, 2022 21:30 |
Put that bear in your entrance yard
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# ? Dec 14, 2022 21:33 |
nielsm posted:Cups only work in tavern zones. You need to place chests in the tavern zone, where the cups can be stored, and then you also need a drinks stockpile in the tavern zone, and I think you also need a tavern keeper assigned to the tavern to fill and serve the cups. Tavern keepers aren't needed, all they really do is make everyone super drunk. I just put the chests in the tavern with the mugs, and everyone grabs a mug, then a drink from the stockpile.
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# ? Dec 14, 2022 21:33 |
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Admiral Joeslop posted:Is there a trick to keeping game FPS from dropping even on a new fort? Is it because I always embark on a brook or river? It'll often go down to sub-20 until I pause and let it catch up.
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# ? Dec 14, 2022 21:34 |
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poemdexter posted:How do I use cups? Just store them in a bin next to alcohol? I assume dwarves won't just pick one up and keep it forever. Place a coffer in a dining hall and then craft cups, and also put an alcohol stockpile in the dining hall
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# ? Dec 14, 2022 21:34 |
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If I put a food stockpile in the tavern, do I even need a dining hall?
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# ? Dec 14, 2022 21:38 |
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I only use dining halls for the snobby nobles that need their own dining rooms. A tavern with a food stockpile next to it serves everyone else.
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# ? Dec 14, 2022 21:38 |
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Broken Cog posted:
I see your bear and raise you a giant war lion.
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# ? Dec 14, 2022 21:40 |
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Danaru posted:If I put a food stockpile in the tavern, do I even need a dining hall? i mean yeah, a tavern is just a dining hall that people can visit
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# ? Dec 14, 2022 21:40 |
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Okay sick, I was worried the game made a distinction between the two
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# ? Dec 14, 2022 21:42 |
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I hope everyone is making commemorative statues about all these animal friends.
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# ? Dec 14, 2022 21:44 |
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Calibanibal posted:Place a coffer in a dining hall and then craft cups, and also put an alcohol stockpile in the dining hall wait do the stockpiles need to actually be inside the dining hall/tavern for people to get stuff from it or is it ok for it to be next to the hall
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# ? Dec 14, 2022 21:55 |
Danaru posted:The underground caves hit a lot of similar notes to what you want, it's not quite the same but it's great fun to explore Alright, here's the worldgen nonsense you want to try out. Make a new world. Do these advanced settings. Means that rivers carve deep furrows through hills and mountains. Means that cliffs don't get sanity checks and remain craggy and steep. Means that the world is unusually lumpy. Then find an embark site where a river approaches a mountain from the WEST. Choose a embark window that is half mountain, with a bit of forest on the western side so you can make beds, bins, and barrels. You'll have a mighty mountain you can dig into the face of, with a powerful river cutting a huge blade deep into the earth, and probably a pretty bonkers waterfall. And you can put a bunch of rooms open to the river chasm (which can be several Z levels deep) so your dwarves work and sleep open to the rushing rapids below, which is cool. But if you do that giant eagles can fly in so maybe not?
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# ? Dec 14, 2022 21:57 |
I saw this (giant) bird that can't sing... Then a while later came Spos the Hollow, the forgotten beast, a blob of ash. It had one kill to its name before arriving here. A cow, somewhere. Then while roaming the caverns, it came across a friendly gorlak. And pushed it, and pushed it again, until the poor gorlak had become a paste against the cavern walls. But then, Spos came upon one of the drone ant spearmen also roaming about. And was stabbed, one single time. That was all it took to dispel the ash blob.
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# ? Dec 14, 2022 21:57 |
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IcePhoenix posted:wait do the stockpiles need to actually be inside the dining hall/tavern for people to get stuff from it or is it ok for it to be next to the hall I have a dining hall with a huge food stockpile across the hall that literally nobody uses and they actually seem to go out of their way not to use it, even eating in my library two floors down and a crazy full tavern with a drink stockpile inside it so maybe the stockpile has to be inside??
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# ? Dec 14, 2022 21:59 |
the stockpile does need to be part of the tavern zone yes. but you can just go into repaint on the zone and add the stockpile to it, no need to physically move anything
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# ? Dec 14, 2022 22:00 |
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mst4k posted:I have a dining hall with a huge food stockpile across the hall that literally nobody uses and they actually seem to go out of their way not to use it, even eating in my library two floors down and a crazy full tavern with a drink stockpile inside it so maybe the stockpile has to be inside?? I think Dwarves need to be assigned to dining halls, they're not just public eating halls.
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# ? Dec 14, 2022 22:01 |
deep dish peat moss posted:I think Dwarves need to be assigned to dining halls, they're not just public eating halls. Rather, the only way to make a public dining hall now for everyone to use is to designate it as a tavern. You can then mark the tavern as for residents only, to keep guests out.
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# ? Dec 14, 2022 22:02 |
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nielsm posted:Then a while later came Spos the Hollow, the forgotten beast, a blob of ash. e: https://twitter.com/DwarfFortBugs/status/1603104003193274370 I've experienced this one quite a bit lately
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# ? Dec 14, 2022 22:03 |
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What's a good Mineral Scarcity setting if I want to go above the default 100 like people are talking about? With a range of 100-100,000 I'm not sure where a good middleground is e: I set it to 5000 and now most embark sites only have one metal type :| deep dish peat moss fucked around with this message at 22:07 on Dec 14, 2022 |
# ? Dec 14, 2022 22:04 |
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madmatt112 posted:
This was tried and it didn't go so well https://www.esquire.com/news-politics/politics/a34387528/new-hampshire-libertarian-town-bears/
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# ? Dec 14, 2022 22:09 |
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Jazerus posted:the stockpile does need to be part of the tavern zone yes. but you can just go into repaint on the zone and add the stockpile to it, no need to physically move anything I was wondering why all anyone does in my tavern is socialize
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# ? Dec 14, 2022 22:10 |
deep dish peat moss posted:What's a good Mineral Scarcity setting if I want to go above the default 100 like people are talking about? With a range of 100-100,000 I'm not sure where a good middleground is 100 is the max and also the default.
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# ? Dec 14, 2022 22:11 |
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Mystic Mongol posted:Alright, here's the worldgen nonsense you want to try out. Another trick I picked up along with these is setting the Elevation Mesh: This will make it so that the vast majority of biomes are either (1) High Elevation or (2) low elevation, which leads to a lot more craggy cliffsides.
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# ? Dec 14, 2022 22:11 |
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IcePhoenix posted:wait do the stockpiles need to actually be inside the dining hall/tavern for people to get stuff from it or is it ok for it to be next to the hall yes I think so. so if you have an alcohol stockpile, a coffer/chest with cups, and a tavern keeper/performers assigned, they will fill cups with alcohol and serve them to dwarves and visitors. If you want dwarves to serve themselves, you also need to have a cup stockpile (they wont take cups from the tavern coffer)
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# ? Dec 14, 2022 22:12 |
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There's a goblin siege approaching and this dwarven child won't stop playing make believe on the drawbridge, I don't want to do this to you kid I'm begging you just go into the burrow like everyone else and let my squads handle this.
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# ? Dec 14, 2022 22:12 |
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Admiral Joeslop posted:100 is the max and also the default. I want to raise the number to make minerals more scarce in order to not flood myself with wealth
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# ? Dec 14, 2022 22:12 |
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Jazerus posted:the stockpile does need to be part of the tavern zone yes. but you can just go into repaint on the zone and add the stockpile to it, no need to physically move anything deep dish peat moss posted:I think Dwarves need to be assigned to dining halls, they're not just public eating halls. Oh man I put so much work in to my gigantic grand dining hall .. it was one of the first big things I did. I swear dining halls used to be both assigned to individuals and “for everyone else”. I’ve been wondering the entire game why nobody really used it. Thanks guys.
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# ? Dec 14, 2022 22:14 |
mst4k posted:Oh man I put so much work in to my gigantic grand dining hall .. it was one of the first big things I did. I swear dining halls used to be both assigned to individuals and “for everyone else”. I’ve been wondering the entire game why nobody really used it. Thanks guys. It did yes. But that was when you designated a room by flood fill from a piece of furniture. The zone-based rooms are just different, and honestly make more sense than the old way.
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# ? Dec 14, 2022 22:18 |
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Where do I increase the FPS so that the game runs faster? I just realized I played for like 8 hours yesterday and barely was into year 2.
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# ? Dec 14, 2022 22:21 |
poemdexter posted:Where do I increase the FPS so that the game runs faster? I just realized I played for like 8 hours yesterday and barely was into year 2. Game settings > Game frames-per-second cap. You can also enable an FPS display there. If the simulation's too heavy it might not hit the fps cap you set.
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# ? Dec 14, 2022 22:24 |
I kind of hope that they just never add child dwarf sprites like they're planning because it's very funny to me to have 20 kids running around, half of which were born with long grey beards.
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# ? Dec 14, 2022 22:27 |
deep dish peat moss posted:I want to raise the number to make minerals more scarce in order to not flood myself with wealth quote:The options "Very Rare", "Rare", "Sparse", "Frequent", and "Everywhere" in the basic world generation menu use the values 50000, 10000, 2500, 500 and 100 respectively. I don't remember what the free version defaulted to, maybe Frequent? I would try 1000 maybe.
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# ? Dec 14, 2022 22:29 |
free version has always defaulted to sparse. it's not too rough really, you have to go below sparse to start getting the serious poverty embarks but if you just want a "normal" classic DF experience then sparse is the way to go
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# ? Dec 14, 2022 22:33 |
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oh, related to making the economy less rocket fueled-I'm considering making dwarves consume more food+drink and/or making meals/alcohol less valuable in trading. anyone know if this'd be straightforward to do?
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# ? Dec 14, 2022 22:35 |
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Is your wealth determined by how much you trade or how much you bring to trader or just how much stuff you have in your fort?
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# ? Dec 14, 2022 22:38 |
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# ? Jun 5, 2024 09:25 |
SpiritOfLenin posted:i have decided to leave the angry antwoman queen alone in my fort as she lives in her hole and regularly solo kills trolls and other monsters in the caves. i suspect unless she gets instantly hit into somewhere where it hurts - like when my Worst Mom of the Year dwarf militia member just absolutely demolished an ettin while holding her traumatized baby in her non-weapon hand - she's gonna take down even decently geared dwarves. If they're immobile it is a good kinda natural defense tool. Mine was too close to my trading depot and surface entrance for that. Weird thing about Antpeople is 1v1 half the time they die like ants, the other they're unkillable death machines. When I have my squad actually all together in a cluster, not half of them loving off or sleeping or whatevs, they mow through them. If someone is killed or injured, it's usually because a weapon was grabbed from them after stabbing it (im guessing they have 4 arms, good grappling) and they were the first one there and a thousand combat things seem to happen instantly. How do combat rounds work, I'm so used to rules-based systems with very structured artificial turn sequencing I can't make heads or tails of how combat resolves. Dice rolls with a lot of body parts to pick from, is it random, is it modeling a 3d body to simulate organ placement idk.
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# ? Dec 14, 2022 22:41 |