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Jonny 290
May 5, 2005



[ASK] me about OS/2 Warp
a bike you have to ride with /helm off obviously

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Sups
Aug 8, 2007

Jimmy Eat World Hunger

Jonny 290 posted:

Eden Status: Poppin'

Level cap is 44 right now. PVE mounts are in. And they added a /use2 on the bind stone that opens a TWO-WAY teleporter from wherever you're standing to your bind point. It only works in pve zones but it's AMAZING. I am playing a minny so whenever we want to go level or farm, I just bind in camelot, speed6 to the camp, open a port and everybody can take it straight from cammy to where i spawned it. It makes things SOOOO easy now. And since it's two-way you can pop it, go to cammy to sell/vault your poo poo real quick, and come right back out.

come play m'lord

Seconding this. The only drawback right now is the 40-44 battleground is probably my least favorite BG layout-wise.

The town portal thing is just like diablo 2 and your friends can use it. Its amazing. Walked outside of DF and made a port instead of waiting for people to port to cs and horse+run to DF. Lots of applications (not in rvr zones). Huge QoL.

Also, did anyone know you could respec without visiting a trainer by doing it on the website?!

On the charplan you can go to Apply in Game and it will respec you. I've tested lvl up spec points and RA respecs with it. Really cool!

CopperHound
Feb 14, 2012

The portal is a little less cool the 5th time you accidentally back into one during combat.

Definitely hilarious the first 4 times tho.

Jonny 290
May 5, 2005



[ASK] me about OS/2 Warp
Yeah, big ongoing joke in my guild. "<JONNY> PLEASE DO NOT PUT YOUR GOD drat PORTAL RIGHT WHERE WE WANT TO PULL FROM ARRRGH"

Disgruntled Bovine
Jul 5, 2010

God I played the poo poo out of this game back in the day. Hard to believe it's still kicking around.

You can't focus your knight viking badger helmet... argh!

CopperHound
Feb 14, 2012

Some wild stuff in the works on Eden. I need to finish leveling up to check it out:

quote:

Eden Players,

As we first began development on Eden, an important goal for us was to let players play the game as they want. From PvE and crafting, to solo content and fair fights, all the way to epic keep battles, we wanted to make sure players had a chance to experience this amazing game in the way they desired. With that being said, we were left with some incredibly difficult questions to try and solve to make this a reality such as: How do you help balance Realm population numbers? How can you support leveling in the battlegrounds later into a season?

As we are getting close to the start of beta, we wanted to introduce a new technology that we have been developing over the past year to help answer these questions.

Soldiers of the Realm
The Soldiers of the Realm are elite guards sent by the Kings of each realm to help assist their realm in battle. However, these soldiers are not just your regular game NPC or keep guard, they are much different. The Soldiers of the Realm will act and follow the same rules players do in RvR battles. They can be interrupted, mesmerized, and stunned! They will use attack styles, spells and move like players! They will buff their allies and even shear their enemies. They will also follow the same immunity rules as players and will receives tun/mez/root/nearsight immunities.

These soldiers are also not simply scripted encounters. They will actively respond to the environment and think. They will demez their allies, try and kite to gain an upper hand for positioning and much more. The realm soldiers will look and play like real enemies, but their names will be differentiated with their race and difficulty/tier. For example, you will see Half Ogre Elite Guard instead of Half Ogre Gryphon Knight.

These soldiers will arrive to support their realm mates in battles in many different ways that we will be employing throughout the beta and into launch.

Balancing the War
One of the first use cases for the soldiers will be to address realm imbalances. We felt that simply providing RP bonuses has proven ineffective over the years to truly address this issue. We also do not want to force people to “pick” another realm simply to have targets to fight in RvR combat. Additionally, we do not want for the less populated realm to feel they have no chance against a much larger force that is roaming the map.

An example of a use case for the Soldiers of the Realm would be the following:
– 80 Hibernians in a battlegroup stuck together
-- 16 Midgardians trying to reach an objective

The much larger Hibernian force encounters the Midgard force and a battle ensues. Obviously the battle odds are much in the favor of the Hibernian force. Neither side of the encounter would have an enjoyable experience given the unfair sizing of the encounter.

In order to balance this encounter, we can now create a force of Midgard Soldiers of the Realm that will come to assist their realm mates in need. With the technology we have developed, we can seamlessly spawn ~70 or more soldiers on demand into the game world and have them assist in the fight.

In our play testing and feedback sessions, we have found this to be an incredibly enjoyable experience! Massive battles spanning over 10+ minutes in length with a large emphasis on team tactics and helping your realm mates!

Deserters of the Realm
As the war has continued to rage over the years with no clear victor in sight, soldiers of their realms have grown disillusioned and began to desert their realms. Abandoning their moral compass, these deserters have turned to banditry and murder as they seek to stamp out an existence in these war torn lands with an allegiance to nobody but themselves.

Deserters will be a unique version of the Soldiers of the Realm that will be part of the Renegade realm. This essentially makes them killable by all factions and will also be aggressive to all types of players and themselves.

Deserters of the realm will roam in smaller groups (solo to 8man) and will potentially ambush players doing certain objectives related to quests in the frontier.

Plans for Battlegrounds
An important reason why this technology was developed was to ensure that battleground leveling was always an option no matter the population/time zone a player chooses to play. We never want a player to not venture to the battlegrounds in fear of having ‘nothing to fight’.

We absolutely love that feeling of Darkness Falls where you are always on guard for possible enemies coming to disrupt your mob hunting! Our first implementation for the battlegrounds will be adding an ambush mechanic to the current kill quests that were implemented last week to create a similar feeling.

While doing these quests, there will be the possibility of an appropriately scaled deserter group/small-man spawning and attacking you and your allies. This chance will be random but will always be present as we aim to have no completely ‘safe’ objectives in the battlegrounds.

Our second big implementation in the battlegrounds will be the idea of an on-going Realm war between the armies. This would consist of Realm Soldiers being spawned at certain intervals based on the population balance of the realms at the associated Portal Keeps. From here, the soldiers would march to setup a siege camp outside of the keep and use siege equipment to destroy the walls/doors.

Opposing forces would also spawn and attempt to destroy the siege encampment. The current owners of the CK could also have reinforcement come and sally forth to disrupt the siege and protect their keep.

This system will allow us to scale the encounters up to a minimum/maximum number of participants (let’s say 40v40) to provide an enjoyable experience for all.

All of these encounters are subject to testing/tuning as we test them throughout the rest of the Alpha and Beta.

Initial Testing
We will initially start testing the Realm Soldiers in the battlegrounds next week,particularly Cathal Valley. As this is their first foray into a completely unpredictable environment, we will be keeping a close eye on them to make sure they behave! We will continue to gather data as we watch their interaction with the environment and monitor as they deal with the millions of different things that can happen during hectic RvR!

After we are happy with their general reactions to all types of encounters and battles, we will begin to implement the ambush mechanic for the various BGs.

Future State
We are incredibly excited and proud to introduce these encounters to the community! Keep in mind this is a brand new system and will be quite buggy on initial release to the public.

We are hoping to introduce this mechanic for various encounters throughout Eden. One such example would be creating custom encounters for new players to learn the PvP aspect of the game without having the stress of participating for the first time in RvR. We are excited by the amount of brand new players who have shown interest in Eden and we are hoping to build out a fun and engaging new player experience for them to enjoy.

Additionally for those fellow tech nerds out there, we will be hooking up some basic Machine Learning/Reinforcement Learning algorithms to a set of the Soldiers down the line. From here, we will see if they are capable of learning the intricacies of combat and perhaps even come up with some fun strategies of their own! This will be a fun side project for some of our developers but no set date for this to start nor timeline on the project.

We are incredibly excited to share this feature with you all! Stay tuned for additional updates and we are looking forward to seeing you all on the battlefield!

- Eden Staff

I said come in!
Jun 22, 2004

Whoa, that is actually nuts and sounds really impressive. Camelot Unchained claimed to have something like that in the works before it turned out to all be a huge scam.

Jonny 290
May 5, 2005



[ASK] me about OS/2 Warp
eden devs are either going to get dragged into court by a jealous Broadsword or hired by an impressed Broadsword.

This poo poo's amazing. I'm super excited.

admanb
Jun 18, 2014

I feel like they definitely have a dev who's super into AI and just started working on this with no plan as to how it would be used, and then when it worked they were like "ummm I guess RvR balance???"

it rules

Freakazoid_
Jul 5, 2013


Buglord
There are only two scenarios with AI units that would make this game 1000% more playable: AI minstrels waiting to taxi at spawn every couple minutes to the nearest fort battle, and AI stealthers running counter-interference between spawn and milegate.

Jonny 290
May 5, 2005



[ASK] me about OS/2 Warp
well, in OF, sure. Eden is NF though, neither of those are big blockers

knox
Oct 28, 2004

Been waiting for a server to officially open to play again, this sounds wild honestly. A lot of people complain about how hard DAOC is to learn or get into in 2022, and it's facts because you're PvPing against people who have played for decades and it is super unintuitive compared to vast majority of games people are used to. This sort of thing would really help. loving Quake III Arena respawning like the Phoenix Proving Ground events were, but you can play with & against bots to learn.

I said come in!
Jun 22, 2004

What I really want more than anything is an overhauled UI that is scales properly and more interactive and gives more information to the player. Sometimes you dont even know if an attack has gone off or not, and the zone maps are impossible to use, and everything is too small.

FreeWifi!!
Oct 11, 2013

Okay, that's true. Good point, Marquess. Point for you. But you get a point taken away for being a dick. So, back to zero.

I said come in! posted:

What I really want more than anything is an overhauled UI that is scales properly and more interactive and gives more information to the player. Sometimes you dont even know if an attack has gone off or not, and the zone maps are impossible to use, and everything is too small.

Just gotta watch your combat chat to see if your special or normal attack goes off...
Sometimes theres a sound or something, but yea i too have a hard time telling when a attack has gone off or not..

knox
Oct 28, 2004

Yeah that is something I am really lacking in regards to DAOC PvP- the visual cues that players have memorized which I don't really have much knowledge about, which basically dictates what you do.

Jonny 290
May 5, 2005



[ASK] me about OS/2 Warp
it is a lot and a lot of lizard brain that you have to develop. Spell effects on is mandatory for rvr. Look for purple stars at a sorc's feet, identify if a healer is single target or spreadhealing, etc. I don't have any easy answers beyond 'time in the woodshed' - the game is old and newer ones have much better cues for battle effects and statuses.

SERPUS
Mar 20, 2004
I'm on Eden Albion, same name as always. Come say hi.

Lord Sexatron
Aug 1, 2003

PriNGLeS posted:

Uthgard ran for like 12 years? And then a few more with 2.0. Blue is a shithead, but he really wasn't worse than any other daoc emu "dev".

Hey bud, remember me? You have PMs disabled, I still have the email this username at gmail dot com

Jonny 290
May 5, 2005



[ASK] me about OS/2 Warp
i had a falling out with my guild and have realized that i'm too old to play such a twitchy and complex game for so many hours a week only to get yelled at because i got caught under oil trying to get a kill. i may be back some day but until then i'm going to touch grass.

i hope eden launch goes well and everybody has a great time! be well, friends

Kazvall
Mar 20, 2009

Jonny 290 posted:

i had a falling out with my guild and have realized that i'm too old to play such a twitchy and complex game for so many hours a week only to get yelled at because i got caught under oil trying to get a kill. i may be back some day but until then i'm going to touch grass.

i hope eden launch goes well and everybody has a great time! be well, friends

You're not allowed to quit. Just make a stealther with me. Don't play those filthy visible characters.

SERPUS
Mar 20, 2004

Jonny 290 posted:

i had a falling out with my guild and have realized that i'm too old to play such a twitchy and complex game for so many hours a week only to get yelled at because i got caught under oil trying to get a kill. i may be back some day but until then i'm going to touch grass.

i hope eden launch goes well and everybody has a great time! be well, friends

Why would you join a guild like that?

Kazvall
Mar 20, 2009

Probably going to make a Minstrel. 3 days, everyone. Eden, let's go!

Phoix
Jul 20, 2006




I've seen a bunch of people say Shadowblade is going to be bad on Eden but I am still probably going to play 2h Shadowblade

Doom Rooster
Sep 3, 2008

Pillbug
I’m planning on hopping on for Eden. I haven’t played DAOC since before the first expansion.

I have a boat load of MMO experience so should be able to pick it back up relatively easily. Is there any class that’s at least passable solo, very desired for groups, but pretty easy to play well?

onesixtwo
Apr 27, 2014

Don't you realize that being nice just makes you get hurt?

Doom Rooster posted:

I’m planning on hopping on for Eden. I haven’t played DAOC since before the first expansion.

I have a boat load of MMO experience so should be able to pick it back up relatively easily. Is there any class that’s at least passable solo, very desired for groups, but pretty easy to play well?

It’s more about what role you want to do in endgame pvp. Want to heal? Peel (stun and CC melee off your caster)? Be a melee dps? be a caster dps? etc. want the one movement speed buff on your realm? Want cc or damage spells?

The group / pve content is a means to get to endgame and pvp, and most classes have a pve spec and pvp spec you switch into at max level. Often times people will first level a healer as a pve farm alt or a pbaoe (bomb) class for dps in farm groups. The holy Trinity.. kind of exists, but it’s more bombs, healers, a dude with a shield to block for the bombs.

cmdrk
Jun 10, 2013
also wanting to try this out, i've never played DAOC before but have played a lot of classic EQ. any class recommendations for a classic EQ emu refugee? played a lot of wizards, might have a static group to play with.

Phoix
Jul 20, 2006




I don't know if it's people trying to ward off stealthers or if it's serious but my desire to play a stealther has been severely diminished by people saying backstab was dealing ~5% hp in beta lmao

Doom Rooster
Sep 3, 2008

Pillbug

onesixtwo posted:

It’s more about what role you want to do in endgame pvp. Want to heal? Peel (stun and CC melee off your caster)? Be a melee dps? be a caster dps? etc. want the one movement speed buff on your realm? Want cc or damage spells?

The group / pve content is a means to get to endgame and pvp, and most classes have a pve spec and pvp spec you switch into at max level. Often times people will first level a healer as a pve farm alt or a pbaoe (bomb) class for dps in farm groups. The holy Trinity.. kind of exists, but it’s more bombs, healers, a dude with a shield to block for the bombs.

Looking for either Alb or Hib. Mid just doesn’t gel with me for some reason.

Honestly, I’m kinda angling bard/minstrel/whatever it’s called, if my memory serves me right about the role. I think the dream is that I have something really simple to execute that makes me super desirable for grouping, and I get to DPS stuff too, but no matter how bad I am, as long as I bring the buffs, I get patted on the head and they’re glad I’m there.

Aster0ids
Oct 13, 2018
Server launches at 9am EST i think. Theres 2.6k people in discord oO

Phoix
Jul 20, 2006




Honestly shocked the server isn't on fire

Kazvall
Mar 20, 2009

This is the most people I have seen in one zone, without grippling lag. Server is good!

1.3k people in the proving grounds! ahaha

LuckyCat
Jul 26, 2007

Grimey Drawer
Alranek (a Dwarf Healer, level 10) on Midgard. No idea what I am doing, so if anyone has guild or wants to partner let me know. I snagged a group and we did Nisse's for a bit but kept dying. Got me a few levels though! Now I am in whatever town/outpost is near Nisse's.

SERPUS
Mar 20, 2004
Kazvall and I are in the largest Alb alliance, so let either of us know if you need a guild.

sevenflow
Jun 28, 2003
just watch it for a second
Are your in-game names the same? Joined two days ago and enjoying reliving this game. Playing a 21 Merc named Aces.

SERPUS
Mar 20, 2004
Serpus the Cleric

Phoix
Jul 20, 2006




Ended up playing a Nightshade since I can't resist being a stealther. I forgot how little health casters have while leveling, my DD+lethal poison proc is basically instant death for them lmao

Doom Rooster
Sep 3, 2008

Pillbug
Very sad. Can’t actually play the game. Downloaded and installed, but got a file path error. It tells me to select the e path manually, and I do but still nothing.

Support on the forum said that I just needed to download the new update, which I did but no change. Restarted, uninstalled/reinstalled, same exact thing. Someone else on the forum is having the exact same issue, but support has not responded in like 5 days.

ded
Oct 27, 2005

Kooler than Jesus
the eden website is suuuuper slow. is the game server working ok?

edit : downloaded client and eden launcher (launcher download took 20+ minutes for 49mb :lol:) and server seems to be fine.

now to find a ui that doesn't make me vomit - looks like bysan is built in I just need to config it yay!

ded fucked around with this message at 05:34 on Dec 15, 2022

onesixtwo
Apr 27, 2014

Don't you realize that being nice just makes you get hurt?

Doom Rooster posted:

Very sad. Can’t actually play the game. Downloaded and installed, but got a file path error. It tells me to select the e path manually, and I do but still nothing.

Support on the forum said that I just needed to download the new update, which I did but no change. Restarted, uninstalled/reinstalled, same exact thing. Someone else on the forum is having the exact same issue, but support has not responded in like 5 days.

i saw someone posting in their discord on launch day with this identical issue, it ended up being a VPN issue for them i thought? or something equally as simple.

tons of pins in their tech support channel on discord i'd check through, also the basic: don't put the eden launcher in the daoc folder seemed to trip up a lot of folks so maybe double confirm that? if its asking you for a path that seems to line up

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Kazvall
Mar 20, 2009

Yeah, I made a stealth focused guild on alb if anyone needs. Otherwise, I'd join Serpus.

Hit 49. Gearing is going well. Can't wait to haunt DF forever. Minstrel was the best choice to make.

Guild is called Midnight Fenrir. If you see someone on, they can invite.

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