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Kaddish
Feb 7, 2002

SplitSoul posted:

It's okay.



:mad: I’m happy for you

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Edmond Dantes
Sep 12, 2007

Reactor: Online
Sensors: Online
Weapons: Online

ALL SYSTEMS NOMINAL


This'll do for a bit.

S.J.
May 19, 2008

Just who the hell do you think we are?

SplitSoul posted:

It's okay.



what the gently caress

Kith posted:

The part that knocks fellas on their asses.

Oh. Well, uh, is 5%... good?

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Edmond Dantes posted:



This'll do for a bit.

Absurdly good roll. Congrats.

S.J. posted:

Oh. Well, uh, is 5%... good?

Up to +15% chance to knock someone over if they're already staggered is alright, since it causes enemies near them to become staggered by their buddy falling into them.

S.J.
May 19, 2008

Just who the hell do you think we are?

Kith posted:

Absurdly good roll. Congrats.

Up to +15% chance to knock someone over if they're already staggered is alright, since it causes enemies near them to become staggered by their buddy falling into them.

Is it a 15 percent chance to do that, or does it add 15 percent of what your current stagger is?

Kith
Sep 17, 2009

You never learn anything
by doing it right.


S.J. posted:

Is it a 15 percent chance to do that, or does it add 15 percent of what your current stagger is?

That's a good question.

Kaddish
Feb 7, 2002
Upgraded my plasma rifle, looking forward to taking it for a spin after the patch tomorrow.

Internet Explorer
Jun 1, 2005





I love how we spend all day arguing about how bad the itemization and gear progression are and then a bunch of people post their baller rear end weapons.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


that's how rng drops work yeah

deep dish peat moss
Jul 27, 2006

https://i.imgur.com/NdVHgqv.mp4
Turn the sound on and let your heart hear the rhythm of the plasma gun



Can't believe they're buffing this thing lmao
https://i.imgur.com/Jzcz0fR.mp4

e: The patch notes for it are kinda bizarre though. Not sure why you'd increase clip size when the best way to use it is to reload it every time your heat gets high (with the +20% reload speed with ammo in the clip perk it's about as fast as venting and doesn't damage you), and also it already shoots through geometry with its non-charged attack for sure and I am pretty certain the charged attack as well, so I think the only thing being added to it in that aspect is an additional explosion on the charged attack going through geometry?

deep dish peat moss fucked around with this message at 05:31 on Dec 15, 2022

Dr. Red Ranger
Nov 9, 2011

Nap Ghost
I wish the handling on the twin stubber was better. It feels amazing to lay into a crowd with but so bad to brace and walk around, and even worse to reload. Mine gives itself 6 extra shots on a critical hit(?) or weakpoint hit, something to that effect, and coming off one of the elevators in one of the high intensity assassination missions we were immediately confronted with a horde with a flamer, multiple maulers, ragers and dogs up front, all crowding up some stairs, clustered like sardines. By the penance tracker it looks like I killed 110 enemies in 30 seconds when the wave was over and still had ammo in the mag left. Amazing.

S.J.
May 19, 2008

Just who the hell do you think we are?

Yeah I have that same perk and it's awesome.

Dr. Red Ranger
Nov 9, 2011

Nap Ghost
I love playing Ogryn. I can't respond to snipers or groups of shooters far away behind cover like a vet or psyker can, but everything else? It's handled, baby. Anything that gets near us is shoved, slapped, pushed and otherwise relentlessly bullied until we get around to killing it, and the big machine gun turns everything in the open to chum, while suppressing everything else taking cover. The playstyle is just too comfy.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Dr. Red Ranger posted:

I love playing Ogryn. I can't respond to snipers or groups of shooters far away behind cover like a vet or psyker can, but everything else? It's handled, baby. Anything that gets near us is shoved, slapped, pushed and otherwise relentlessly bullied until we get around to killing it, and the big machine gun turns everything in the open to chum, while suppressing everything else taking cover. The playstyle is just too comfy.

You should play more with the rumbler. It feels great to get to the point where you can consistently skip grenades off of snipers

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog

Dr. Red Ranger posted:

I love playing Ogryn. I can't respond to snipers or groups of shooters far away behind cover like a vet or psyker can, but everything else? It's handled, baby. Anything that gets near us is shoved, slapped, pushed and otherwise relentlessly bullied until we get around to killing it, and the big machine gun turns everything in the open to chum, while suppressing everything else taking cover. The playstyle is just too comfy.

Weirdly enough, I've been having great luck with the Kickback as a counter-sniping tool; as long as you sight in first you stand a very good chance of knocking them on their rear end even at extreme ranges, allowing you to maneuver into cover or close in.

I still feel the stubber needs more mobility when braced to be worthwhile - the long ready animation and reload speed are plenty enough for drawbacks.

Jamwad Hilder
Apr 18, 2007

surfin usa
had my first run in with toxic pubbies tonight. I haven't hit 30 yet on my sharpshooter but I wanted to try out preacher. Got it to level 8 and decided to do a game on Malice, which feels fine/comfortable to me based on the amount of experience I have. Went through the whole game just fine. I tagged items/specialists appropriately, didn't lag behind the group to explore for loot, and I wasn't downed a single time, not even by hounds or trappers. Well we get to the end of the "Reach extraction point" portion of the mission and one of them goes "why are you queueing for 3s? you're just looking for a carry" and I guess they were all friends because they vote kicked me. Cool game.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

2 thoughts from playing just now

1. Why does no one seem to know what a flame thrower guy is? The pro vet who has call outs for everything, including daemonhosts (tho not mutants), goes like "What the hell is that thing?!" or "Thank god whatever THAT was is dead!!" and my loner psyker also seemed bewildered.

Surely these guys have seen a loving flamethrower guy before!!!! I wonder if that voice call out was intended for a different enemy or the flame guy used to be something different? Like they know what a tox flamer is but not the flamer scav?!?

2. I was playing a round on heresy as my level 27 psyker and we were getting brutalized and I figured out that our veteran was not shooting his gun at all. "Why are you not shooting vet?" I asked and ofc he said "im trying to do the penance" - mind you this is a heresy where it was spawning mainly those big groups of shooters so we were getting loving picked apart as this jackass tried to solid snake up to these groups with his powersword (while taking 2x dmg of course). I told him about the ipconfig exploit for it and he happily started shooting his bolter and then got the penance at the end as we saved a single scav shooter for him to kill when he got back in. Jesus christ do these people not realize you have to win the level to get some of these penances?!! We were 100% gonna wipe if we didn't have a vet shooting vs 50 scav shooters.

S.J.
May 19, 2008

Just who the hell do you think we are?

Jamwad Hilder posted:

had my first run in with toxic pubbies tonight. I haven't hit 30 yet on my sharpshooter but I wanted to try out preacher. Got it to level 8 and decided to do a game on Malice, which feels fine/comfortable to me based on the amount of experience I have. Went through the whole game just fine. I tagged items/specialists appropriately, didn't lag behind the group to explore for loot, and I wasn't downed a single time, not even by hounds or trappers. Well we get to the end of the "Reach extraction point" portion of the mission and one of them goes "why are you queueing for 3s? you're just looking for a carry" and I guess they were all friends because they vote kicked me. Cool game.

While I definitely look at anyone less than 10 playing malice with a little side eye at first, as long as they're doing what they should be I don't give a gently caress. That's lovely.

Jarvisi
Apr 17, 2001

Green is still best.

Dr. Red Ranger posted:

I love playing Ogryn. I can't respond to snipers or groups of shooters far away behind cover like a vet or psyker can, but everything else? It's handled, baby. Anything that gets near us is shoved, slapped, pushed and otherwise relentlessly bullied until we get around to killing it, and the big machine gun turns everything in the open to chum, while suppressing everything else taking cover. The playstyle is just too comfy.

The grenade gauntlet lets you easily snipe snipers and shooters but it isn't as fun as the machine gun

big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

Jamwad Hilder posted:

had my first run in with toxic pubbies tonight. I haven't hit 30 yet on my sharpshooter but I wanted to try out preacher. Got it to level 8 and decided to do a game on Malice, which feels fine/comfortable to me based on the amount of experience I have. Went through the whole game just fine. I tagged items/specialists appropriately, didn't lag behind the group to explore for loot, and I wasn't downed a single time, not even by hounds or trappers. Well we get to the end of the "Reach extraction point" portion of the mission and one of them goes "why are you queueing for 3s? you're just looking for a carry" and I guess they were all friends because they vote kicked me. Cool game.

I just try to imagine how lovely they feel all the time as a result of being them. They have to wake up every day as themselves. The universe has already provided punishment

terrorist ambulance
Nov 5, 2009
i've carried 3 <10 pubs on my big beefy shoulders in malice more than once, picking them up repeatedly as the last man standing. it's fun, try it

Mendrian
Jan 6, 2013

Anyone trying to gatekeep Malice is telling on themselves. Like yeah, when people were all new Malice on a level 6 or whatever is pretty hard. On your third character? Not so much.

Malice is easy. It's like Veteran in Vermintide.

S.J.
May 19, 2008

Just who the hell do you think we are?

Mendrian posted:

Anyone trying to gatekeep Malice is telling on themselves. Like yeah, when people were all new Malice on a level 6 or whatever is pretty hard. On your third character? Not so much.

Malice is easy. It's like Veteran in Vermintide.

You say this, and it's not wrong, but pubs can make everything more difficult than it should be

terrorist ambulance
Nov 5, 2009
also, the shovel actually seems like it has a decent attack pattern?

Sharkopath
May 27, 2009

deep dish peat moss posted:

https://i.imgur.com/NdVHgqv.mp4
Turn the sound on and let your heart hear the rhythm of the plasma gun



Can't believe they're buffing this thing lmao
https://i.imgur.com/Jzcz0fR.mp4

e: The patch notes for it are kinda bizarre though. Not sure why you'd increase clip size when the best way to use it is to reload it every time your heat gets high (with the +20% reload speed with ammo in the clip perk it's about as fast as venting and doesn't damage you), and also it already shoots through geometry with its non-charged attack for sure and I am pretty certain the charged attack as well, so I think the only thing being added to it in that aspect is an additional explosion on the charged attack going through geometry?

Increasing magazine capacity means more ammo all together, which is the biggest weakest of the plasma gun compared to the bolter or a more general purpose weapon like auto or lasgun. At the upper end of scaling they just gave it 50% more ammo.

Creating explosions when it hits cover means that it does more damage to things behind cover while also hitting them more reliably also, where as currently the gun doesn't really pierce, it just has a small aoe effect that can sometimes hit people when you chip a corner piece, and will more likely instead splash against the terrain doing nothing to a person behind it. It's turning the plasma gun into the voidstrike staff, where when it hits something it makes a big aoe that can hit people behind cover.

Sharkopath fucked around with this message at 08:15 on Dec 15, 2022

deep dish peat moss
Jul 27, 2006

I have literally never run out of ammo with it but I rarely do charged shots so I guess it will allow more of that, and you can shoot things through thin walls and geometry doodads already (at least with the uncharged shot, I do it all the time)

Sharkopath
May 27, 2009

Plasma damage on normal mode is just low enough you want charged shots against most specials and elites, and when you do charge and couple it with your ability you can one shot just about anything in the game, including ogryn. Its one of the great strengths of plasma over every other gun, nothing comes close to the dps of the charged shots.

The uncharged shot also doesn't function any differently than the charged shot, all charging does is increase the damage output.

If you're taking on entire squads of shooters with it too with normal shots you'll really quickly run out of ammo, especially if you take self damage to squeeze two shots out constantly instead of hiding behind cover to reload while the shooters keep being a threat to the team. I run plasma at high heat most of the time If I'm actually using it.

At least if it functions as advertised its a huge buff to the plasma gun, which I already thought was a great contender for strongest shooter in the game, just one with enough drawbacks that it takes more skill/familiarity to use than the other choices.

I'd be curious to see what your plasma roll is, I got one early on in my 30 career thats so good I haven't gotten one rolled better than it even with increased base stats.



Sharkopath fucked around with this message at 08:36 on Dec 15, 2022

skaianDestiny
Jan 13, 2017

beep boop
If anyone's interested here's an RPG based on Darktide.

https://docs.google.com/document/d/1cUbI46IYer8jnquwHE_0-HnBLGq2dnCd8nIvHMSK8Bk/edit

Red Mundus
Oct 22, 2010
Can't wait for bots because oh boy pubs lately seem braindead

SplitSoul
Dec 31, 2000

Red Mundus posted:

Can't wait for bots because oh boy pubs lately seem braindead

I played half a mission with bots and actually did better than after the team filled up.

Ra Ra Rasputin
Apr 2, 2011
Pubs just force you to learn how to avoid trappers and dogs more consistently because if you ever find yourself trapped you are almost guaranteed dead no matter how close you are to your teammates, they will prioritize every single lone poxwalker in the area before freeing teammates.

Fishstick
Jul 9, 2005

Does not require preheating
Also you cant bring a flamer or something with a pug because I guarantee all three of those pubbie vets will magdump into poxwalkers and happily ignore the bomber and sniper thats downing everyone.

Ra Ra Rasputin
Apr 2, 2011
Let's take bets on what tomorrow's patch will break, I'll go first.

One previously fixed bug will re-emerge and the "more dogs" modifier will effect every game mode but it's every special enemy spawn rate, this will remain as a "is it just me or" feeling until a patch 6 months from now.

Zzulu
May 15, 2009

(▰˘v˘▰)
I did a Heresy run with pubs on my level 18 ogryn and it was very easy. It was a low intensity heresy run, but still. It was easier than a Malice run

Zzulu
May 15, 2009

(▰˘v˘▰)
To contrast, I did a Malice run that was just completely insane yesterday, with tons and tons of waves and specials constantly. There's some fuckery going on with the director at times, i feel

Orv
May 4, 2011
I don’t know if it’s intentional but Malice feels like it’s more variable than 1, 2 or 4 and it’s happy to dump close to un-winnable situations in a way other difficulties don’t.

!Klams
Dec 25, 2005

Squid Squad

Sharkopath posted:

Plasma damage on normal mode is just low enough you want charged shots against most specials and elites, and when you do charge and couple it with your ability you can one shot just about anything in the game, including ogryn. Its one of the great strengths of plasma over every other gun, nothing comes close to the dps of the charged shots.

The uncharged shot also doesn't function any differently than the charged shot, all charging does is increase the damage output.

If you're taking on entire squads of shooters with it too with normal shots you'll really quickly run out of ammo, especially if you take self damage to squeeze two shots out constantly instead of hiding behind cover to reload while the shooters keep being a threat to the team. I run plasma at high heat most of the time If I'm actually using it.

At least if it functions as advertised its a huge buff to the plasma gun, which I already thought was a great contender for strongest shooter in the game, just one with enough drawbacks that it takes more skill/familiarity to use than the other choices.

I'd be curious to see what your plasma roll is, I got one early on in my 30 career thats so good I haven't gotten one rolled better than it even with increased base stats.


Hey, I just got the plasma gun on my Vet, and while I was already pretty enamored with the game, having a gun that's super powerful but can literally blow up killing me instantly just has me absolutely giddy! I wasn't sure if they'd keep the 'gets hot' rule in, I figured it would just hurt you, but, no, full-on ultra-dead, lol.

Could you explain a bit more about the best way to use it? Are you essentially holding it in reserve until elites come along, and what would you say is the best melee to use in concert with it? I figured out the '20% reload speed with ammo in the chamber" thing, reloading instead of venting, but I still don't have the skill/familiarity to use it better than the bolter?

Thanks for any and all tips!

Sharkopath
May 27, 2009

!Klams posted:

Hey, I just got the plasma gun on my Vet, and while I was already pretty enamored with the game, having a gun that's super powerful but can literally blow up killing me instantly just has me absolutely giddy! I wasn't sure if they'd keep the 'gets hot' rule in, I figured it would just hurt you, but, no, full-on ultra-dead, lol.

Could you explain a bit more about the best way to use it? Are you essentially holding it in reserve until elites come along, and what would you say is the best melee to use in concert with it? I figured out the '20% reload speed with ammo in the chamber" thing, reloading instead of venting, but I still don't have the skill/familiarity to use it better than the bolter?

Thanks for any and all tips!

For the moment I'd recommend power sword still, but I also have a real fondness for the atrox ax because it swings so fast its really good at anti horde.

Plasma gun has a few real big limitations compared to other, more versatile guns: The ammo you carry is just the fuel tank it comes with and only one extra, the previously mentioned kills you when it overheats, shots take a second to charge up even in normal shooting mode, there isn't any zoom feature built into it, and the magazine is a bit low, varying from 20-30 something shots (currently).

In exchange what you get is a powerful weapon that is about ready to fire the second you pull it out, (compared to bolter needing to be setup), one that is mostly steady accurate even with multiple follow up shots, the best high health enemy deleter in the game, and most importantly: a railgun that will punch through every single enemy for dozens of meters after making contact, only being stopped by the heaviest armored enemies in the game like scab ragers, maulers, and ogryn. The aoe is a bit of a thin line so the necessity of lining up a shot for maximum targets makes it less useful at big group clearing than the bolter's spherical aoe, but if any special is hiding behind a horde you have the ability to punch through every single one of them to kill your target no matter how deep back they are, an incredibly useful ability.

That and there's ways to combat all of the weaknesses.

For ammo issues you are just going to want to keep it tucked away if you are fighting normal minor enemies like walkers or melee guys you and your team could take easily (true for pretty much all vet weapons though). Enemy shooters or packs of more armored melee guys feel free to counterfire, especially if they're massed in the big groups you see in higher difficulties where each shot is liable to do collateral damage. Save charge shots for enemies like ogryn, maulers, and ragers, especially in concert with your ability which makes it so you can kill all of those in a single charged hit when its active. Charging the shot just increases the damage, doesn't increase the pierce, so theres no reason to use charge on enemies that will explode on a normal hit anyways. Volley fire also gives you the bit of zoom the plasma is missing out on, covering that other weakness. Mutants feel free to do charge shots on too but they have such a high health pool a single charged shot cant really kill them. Snipers are so weak you only need single taps to kill them. In general also you don't really need to be aiming for headshots (except ogryn, big heads and their health pools are high enough headshots matter) because of how high the damage output is, center mass is a better bet and more likely to pierce multiple enemies. Volley fire's highlight also just synergies super well with this playstyle, because youll just aim for vague yellow blobs out in the distance and kill everything in the way until the shot runs true. You'll still be picking up as much ammo as you can pretty much though, when Veteran can usually be pretty ammo independent.

The nice thing about overheating is you only overheat if you try to fire a charged shot near the top of the scale, if you try to normal fire you'll automatically vent a small amount of heat, usually enough to give you 2-3 shots. This means that when counterfiring a big horde of shooters you can trade your health to keep up a steady rate of fire and rack up kills and suppression, so wearing trinkets that give you good amounts of bonus health can mitigate the danger of venting chip damage. I stacked up +40% extra health and an extra wound with my 3 trinkets and I like it that way. A good skill to learn is the ability to just backdodge enemy melee while you reload, and reloading anytime theres any quiet time at all or you are moving to a new location just to keep yourself topped off on ammo and heat cooled down. Personally I don't use the reload faster when ammo in magazine talent because the grenade generation is just so useful. Instead though because Deadshot doesn't apply to the plasmagun, the 25 talent One After Another is a good reload talent. Reload on elite kill is good, its the thing your gun is built to do, and the extra reload is enough that if you hit reload right after you get a kill in volley fire you can keep a volley fire chain going.

Sharkopath fucked around with this message at 12:05 on Dec 15, 2022

deep dish peat moss
Jul 27, 2006

Sharkopath posted:

I'd be curious to see what your plasma roll is, I got one early on in my 30 career thats so good I haven't gotten one rolled better than it even with increased base stats.

I'm using a lovely blue plasma gun I got the level that plasma guns unlocked because it's the only one I've found. It has like 300 power, all the stats are in the 30-40% range, and its only blessing is +1 stack of rending on hit. Also because my veteran is only level 22

I spam click fire like this constantly throughout entire 3* and 4* missions and can not think of a time I ever ran out of ammo. I've even been marveling at how few ammo pickups I need to hunt for when using the Plasgun because it feels impossible to run out of ammo with, which is the main reason I started bringing it along in the first place. That plus noticing the sick synergy it has with +20% reload speed with ammo in mag + gaining ammo on specialist kills, meaning you can just use reload to vent heat no matter how much ammo you have because you never have 0 spare ammo for long.

https://i.imgur.com/ScA1jkT.mp4

I'm not sure how I seem to have such different experiences with weapons in this game than other people but :shrug:

e: Two uncharged shots (6 ammo total) deals the exact same damage as one charged shot (8 ammo), they both take the same amount of time to get out and the uncharged shots generate less heat, so I don't agree with its power being in charged shots (even though it's fun popping things in 1 hit). Uncharged shots are strictly mathematically superior in every way, the only benefit to the charged shot is firing the exact moment you click.

e2: Also you can safely go to 100% heat then switch to melee to avoid dying from overheat as you can see me do a couple times in this vid.

deep dish peat moss fucked around with this message at 12:32 on Dec 15, 2022

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drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Generally I found that under normal circumstances assuming that you're just tap firing for most enemies you can get a fair amount of shots out before your heat gets too high and generally the passive heat drain will be more than enough assuming you're switching over to melee to deal with hordes

As for melee that pairs well with it, I'd say the Chain Sword does a pretty good job as it has really good single target damage output and does a decent job at crowd control, while the charge mechanic let's you deal with specials and elites that are up close without unnecessary ammo usage(even Maulers and Ragers will often die to a single charged up hit)

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