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all the old stories of difficulty with aquifers and how they're a huge pain in the rear end you have to do complicated engineering works to bypass are somewhat out of date. There's now two types of aquifers, heavy and light; all the old stories and guides are for what are now Heavy Aquifers. Light ones you can dig out and you've got like 10 whole rear end seconds before it starts leaking a single level of water. I had a bare aquifer tile in a fort I was running recently and the tile of water it spit out would often evaporate before it got to level 2. There's nothing to fear with light aquifers, the benefits of having one are worth the 3 extra brain cells you've got to rub together to deal with them.
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# ? Dec 17, 2022 05:40 |
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# ? Jun 5, 2024 04:53 |
I would pay another thirty dollars if toady just added volcanoes and nearby civilizations to the site finder.
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# ? Dec 17, 2022 05:41 |
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Yeah, I didn't notice I undercut a light aquifer for like two hours and the only damage was a little mud on the floor, it never progressed past "evaporates instantly" My vast artificial underground lake on the other hand had some unfortunate water pressure issues vis-a-vis my well
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# ? Dec 17, 2022 05:43 |
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Do waterfalls block the movement of birds, like Keas? If I dug right up to the edge of this waterfall and put an open-air tavern there would pesky thieves fly into it?
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# ? Dec 17, 2022 05:49 |
Bad Munki posted:When the elves make their mandate about trees, do they care if you tear up the cave trees? I assume so, the number goes down when I cut down my local giant mushrooms.
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# ? Dec 17, 2022 05:51 |
drat, I guess I killed the megabeast Roc attacking us but I might've dismissed the notification and have no idea who or how it went down.
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# ? Dec 17, 2022 05:51 |
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What does the lightbulb icon announcement mean? Text was something like "[Dwarf name] has discovered the construction and use of the warded lock" I don't see the named dwarf in the fort currently
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# ? Dec 17, 2022 06:02 |
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Made my first dwarven power plant, it's cool as hell, but it has an annoying problem where it will fill up and stop flowing, which also stops the screw pumps. I've spent a lot of hours and a lot of dwarves building this thing and I'm just about stumped on how to fix it so it drains properly. It currently pumps up to a surface pipe which deposits the water downstream back in the river.
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# ? Dec 17, 2022 06:15 |
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Bad Munki posted:When the elves make their mandate about trees, do they care if you tear up the cave trees? yes, somehow they know resistentialism posted:What does the lightbulb icon announcement mean? It means a dwarf in your civilization has discovered this technology It's generally just a conversational thing / something dwarves can write about https://dwarffortresswiki.org/index.php/DF2014:Mechanic (edit: specifically, a thing scholars with engineering skill do) Mirthless fucked around with this message at 06:39 on Dec 17, 2022 |
# ? Dec 17, 2022 06:21 |
PublicOpinion posted:I assume so, the number goes down when I cut down my local giant mushrooms. Well I guess I’ll be hearing from them soon, lol.
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# ? Dec 17, 2022 06:32 |
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Bold Robot posted:How do I do this? If I go in and edit the training order to have multiple separate "at least 1" orders, they just leave the training area and don't do anything even if I set them on constant training. This is about the OG version but I don't think any of the steps are different if you can follow along in the Steam Military menus: https://www.youtube.com/watch?v=OuCLxPP91Lw
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# ? Dec 17, 2022 06:44 |
My fortress hasn't officially failed yet, but... I actually lost over 40 dwarves in that demon fight. Mostly military, but plenty of civilians. There is vomit literally everywhere, I haven't investigated wtf that is yet. I have ghosts popping up despite seeming to have buried/memorialized everyone from what I can tell. And to top it off I had a goblin siege. We outnumbered them with our military, albeit with mostly novice and untrained troops. So I sent them out to fight, well for some reason they split into two groups where one kinda hung around the door whilst the other attacked. So one group got overwhelmed, then the other, when together the probably would have won. Another 20+ish dwarves dead. The only military that survived were the ones still recuperating from the demon fight. The fort only survived because the drawbridge lever was pulled while the remaining goblins were on the bridge and they are all stuck in a 3 deep water filled pit, those fuckers. This fort seems kinda screwed now though, at least the giant pile of corpses at the door might ward off new migrants.
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# ? Dec 17, 2022 06:48 |
I have one full squad of leather wearing murder machines. I think they've all named their weapons, have 20+ kills each, and I've yet to lose one. I'm getting tired of the never ending ant genocide, this beat squad needs some down time. They just leveled another 30 ants and Forgotten beast number three just showed his stupid face.
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# ? Dec 17, 2022 07:10 |
Space Jam posted:i had something similar happen and i got the dwarves to clean up by creating a custom work detail in the labor menu and only selected specific cleaning tasks and assigned my least busy dwarves to it. I have the same with like 20+ dwarves assigned to it. They still won't pick up the bodies... Maybe it's something specific to subterranean zones, 'cause I made a bunch of new corpse stockpiles hoping they'd path to them quicker and they chucked in a skeleton of a werellama they killed three years ago. I just want them to pick up the bodies... And slabs of horse meat. orz
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# ? Dec 17, 2022 07:29 |
deep dish peat moss posted:Playing where rivers meet is fun. Here's a giant 7-floor waterfall with flat walls Holy poo poo that's rad
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# ? Dec 17, 2022 07:48 |
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I'm working on turning it into a fine dining establishment, inn, and tavern. The tavern is 3 floors above water level, I would have gone higher but above that is soil layers and I wanted smooth and engraved stones. The first 2 named items my dwarves made were both Querns for some reason so they're both in the tavern, I imagine it being some kind of artisinal bespoke B&B thing where you watch the dwarves mill the grains in the beer you're drinking in some of the world's finest querns. The only problem is no one is visiting. I haven't had a single visitor! But the dwarven caravans love me. Everything about this place is opulent and luxurious, though there's not really industry to speak of yet - just fancy food, fine stonework, intricate carvings, famous statues, a nice library for post-mealtime relaxation, etc. They loved it so much every time they visited that they already gave me a Barony, then founded a new hillocks and added it to my holdings. I suppose I just need to load up the tavern in furniture and statues and things to get visitors. Down at water level is a little hole in the wall that my fisherdwarves fish from. I'm planning to build a platform out over the water, which I'll initially use for catching some of the larger fish on the west side of the lake in animal traps to display in the tavern, but once that's done I'm going to line it in opulent gem-studded statues of the gods and forgotten beasts or something. Then I need to figure out whether I want to explode my brain trying to make windows (or just import them), or whether I just want to mine out the stone and let it be an open-air tavern looking out over the water from the safety of being behind a waterfall. e: One major downside here is there's no wood, it's in the middle of a rocky wasteland (I guess that's why there are no visitors either lmao), which has made me understand the elves at long last: They muscle you out of harvesting wood on your own so that you're forced to buy all the wood they sell. Every time they bring a caravan, I build a carpenter shop next to the trade depot because I already have plans for all the wood they're carrying and it won't even make it to storage. e2: Oh yeah, fish have been so absurdly abundant that I've fueled every kind of luxurious spending I could imagine on the backs of mussel/turtle shell crafts. I have 2 legendary crafters working 24/7 decorating and crafting with shell just to keep up with the amount my fishers catch. deep dish peat moss fucked around with this message at 08:12 on Dec 17, 2022 |
# ? Dec 17, 2022 08:01 |
Mirthless posted:Since I keep seeing it mentioned - IIRC, the 100+ zlevel forts are a problem with default worldgen settings, advanced worlds generally bottom out between 40 and 80 levels sooner Is there a way to make sure my world gen isn't hosed? My current fort is indeed something like 100 z-levels to the magma sea and it just takes forever for dwarves to walk their way down there. Mansionkiss still has problems with my brokers/bookkeepers not knowing how to properly appraise things. I guess it doesn't matter since no one's come to trade for a while anyway... And one of my biggest problems ironically is a dwarven child who keeps throwing tantrums. I get it, Lor, you suffered some trauma and saw someone die but you gotta relax. I've taken her off hauling, she has clean clothes, the fort has plenty of toys, but nope. She's punched two dwarves to death so far (bled out in the hospital) and even ransacked a couple workshops. Convicting her for disorderly conduct doesn't actually do anything, so I have no idea how to solve this. Maybe next up is giving her the throne room.
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# ? Dec 17, 2022 08:08 |
I've got two injured dwarves sitting in the corner of my hospital. Nobody will come over and diagnose or treat them, I have a chief medical dwarf appointed and traction benches with splints/cloth in the hospital. What's missing?
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# ? Dec 17, 2022 08:13 |
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Popete posted:I've got two injured dwarves sitting in the corner of my hospital. Nobody will come over and diagnose or treat them, I have a chief medical dwarf appointed and traction benches with splints/cloth in the hospital. What's missing? You need to assign doctors to the hospital zone from the zone details menu.
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# ? Dec 17, 2022 08:28 |
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Mirthless posted:Since I keep seeing it mentioned - IIRC, the 100+ zlevel forts are a problem with default worldgen settings, advanced worlds generally bottom out between 40 and 80 levels sooner I am currently working on a pump stack to move my magma up 151 levels. There is no problem that Dwarven engineering cannot fix.
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# ? Dec 17, 2022 08:37 |
junan_paalla posted:You need to assign doctors to the hospital zone from the zone details menu. You may need to make a custom labor profile with all the doctoring stuff enabled and order a few dwarves to do it, too. It's weird.
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# ? Dec 17, 2022 08:38 |
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Any way for me to craft large clothing/armor for the volunteer humans around my fort, or do I gotta wait for an elven or human caravan to come around and sell them?
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# ? Dec 17, 2022 08:40 |
Got a couple of depressed Dwarves, including one child. Most of their thoughts and memories aren't negative, the kid might be hosed since he has memories of being haunted and dad dying. Keeps fighting people, killing people and animals. He has legendary social skills. He apparently can't be arrested.
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# ? Dec 17, 2022 08:44 |
Just had a raid of about 30 elves riding giant skunks. The giant skunks panicked immediately when a single one of my squad went into a martial trance. This resulted in a Benny Hill-style chase all over the map as the helpless elves were carried by terrified giant skunks scattering everywhere while my dwarves just cut their heads off. Sure with my marksdwarves worked right, it would have been way easier to chase them down. Less funny though!
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# ? Dec 17, 2022 08:49 |
Lost a pretty cool fort built above some caverns to a weregopher infiltration. Never seen so many teeth as transformations kept happening in the hospital and my militia kept attacking.
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# ? Dec 17, 2022 08:51 |
Broken Cog posted:Any way for me to craft large clothing/armor for the volunteer humans around my fort, or do I gotta wait for an elven or human caravan to come around and sell them? As of version 0.42.01, your dwarves can create clothing and armor in any size to accommodate the needs of non-dwarven fortress residents. To do so, request the clothing or armor to be made from their respective workshops as usual, then in main workshop menu look at the details of the job. filter for the race you want to make clothing for and press enter twice. Alternatively, clothing made by a creature will be sized for that creature. Sizing clothing for cougar or hyena men allows it to be worn by both humans and the dwarf-sized races. I don't know if this is still how it works but that should get you most of the way. So a couple of options there, like having the humans make their own damned clothing. Or furries. stringless fucked around with this message at 09:02 on Dec 17, 2022 |
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# ? Dec 17, 2022 08:56 |
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tweet my meat posted:Made my first dwarven power plant, it's cool as hell Idk how to solve that problem but that’s cool as hell and I’m going to try something similar!
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# ? Dec 17, 2022 09:00 |
LegionAreI posted:Just had a raid of about 30 elves riding giant skunks. The giant skunks panicked immediately when a single one of my squad went into a martial trance. This resulted in a Benny Hill-style chase all over the map as the helpless elves were carried by terrified giant skunks scattering everywhere while my dwarves just cut their heads off. Hahahahahahahaha
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# ? Dec 17, 2022 09:05 |
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Well drat... this autumn's trade caravan took so long to unpack that they ended up leaving without giving me a chance to trade...
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# ? Dec 17, 2022 09:08 |
madmatt112 posted:Getting an elephant as your embark beast of burden is like winning the lottery I got one too on the game k just started. I even got to see the elephant
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# ? Dec 17, 2022 09:19 |
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Is there a way just to make a stockpile for just fuel? I can't find where the heck charcoal and coke are listed in the stockpile menus.
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# ? Dec 17, 2022 09:33 |
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of course my broker gets a strange mood right when the trading caravan arrivesemSparkly posted:Is there a way just to make a stockpile for just fuel? I can't find where the heck charcoal and coke are listed in the stockpile menus. coal is under bars/blocks: other materials for some reason, i had to hunt for it too. select coal. coke however i’m not sure. Space Jam fucked around with this message at 09:43 on Dec 17, 2022 |
# ? Dec 17, 2022 09:40 |
emSparkly posted:Is there a way just to make a stockpile for just fuel? I can't find where the heck charcoal and coke are listed in the stockpile menus. I think it's, oddly for DF, under a catch all category under bar (whatever it's called) -> other, next to potash etc.
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# ? Dec 17, 2022 09:40 |
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Well, I met my first Hydra today, I was just thinking my fort had gotten a bit overcrowded! Less fun is I lost some really good dorfs in the killspree, despite it never actually breaching the fortress e: aaaaaaand of *course* a legendary artifact starts being made right after I put in my work order for 50 rock coffins
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# ? Dec 17, 2022 09:44 |
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emSparkly posted:Is there a way just to make a stockpile for just fuel? I can't find where the heck charcoal and coke are listed in the stockpile menus. Yes, I believe Charcoal and Coke are both in as Coal in the Bars section Funny way of doing it, since coal is a third thing, but blocks of bituminous coal are in a different category as blocks of rocks, not bars. fermun fucked around with this message at 10:02 on Dec 17, 2022 |
# ? Dec 17, 2022 09:59 |
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FFT posted:quoting from the 2014 wiki: Just what I was looking for, cheers! Some busywork setting it up, but once I have set up a perpetual workorder to replenish whenever the stocks run low, it should be fine, so it's a one-time thing.
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# ? Dec 17, 2022 10:28 |
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Kinda annoying that I cannot set a skill level on a workshop anymore. I guess the game got into a good enough state for release? Hard to imagine Tarn removing things.
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# ? Dec 17, 2022 10:36 |
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Why is there a bunch of baron visitors hanging around in my fort? Is my king having some sort of gathering of sorts? Edit: man, poisonous vapurs is no joke, eh? Had a sworddwarf get caught in a cloud while fighting a forgotten beast, and while he took no hits from the beast, his entire body basically rotted away afterwards. Broken Cog fucked around with this message at 10:49 on Dec 17, 2022 |
# ? Dec 17, 2022 10:36 |
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I managed to put a web-slinging forgotten beast in a pillbox but it only seems to want to shoot at dwarves and doesn't care about dogs or cats, I feel like I'm missing something
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# ? Dec 17, 2022 11:02 |
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# ? Jun 5, 2024 04:53 |
Can they see dwarfs through glass?
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# ? Dec 17, 2022 11:37 |