I have a ton of trained war elephants and war grizzlies now. How do I assign them to soldiers or squads or whatever?
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# ? Dec 17, 2022 19:11 |
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# ? May 24, 2024 15:56 |
Pharnakes posted:Is anyone else having issues getting stone smoothed? No matter how many dwarves I assign as engravers or how much I designate, the game will only seem to generate one smoothing job at a time and the other dwarves do nothing. It's not even that they're pissing about at the tavern of whatever, plenty of them have no job at all. Did you set that labor to "only selected do this" or "everyone does this" in the labor menu? Because for smoothing, the latter is 100% fine and the entire fort will flock to mass projects, it's great. e: Stonecutters is the one you want, I think.
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# ? Dec 17, 2022 19:12 |
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Smoothing is stonecutting so make sure you don’t have that set to just one guy or something
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# ? Dec 17, 2022 19:18 |
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Bad Munki posted:I have a ton of trained war elephants and war grizzlies now. How do I assign them to soldiers or squads or whatever? There should be a button next to where their war training button was on the pet list, you can use that to assign them to someone.
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# ? Dec 17, 2022 19:19 |
Yeah, found it in the view dwarf window, labor, work animals. Thought I'd be able to do it through the squad screens but nah.
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# ? Dec 17, 2022 19:22 |
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Bad Munki posted:Did you set that labor to "only selected do this" or "everyone does this" in the labor menu? Because for smoothing, the latter is 100% fine and the entire fort will flock to mass projects, it's great. emdash posted:Smoothing is stonecutting so make sure you don’t have that set to just one guy or something Ohhh, they're now two separate things? That makes sense, I couldn't for the life of me work out what stonecutting was supposed to do, I think I decided in the end it meant make blocks so yeah I only put one guy on it and the rest on engraving, since I was trying to do the old thing of training your engravers on smoothing before letting them engrave anything. Oh well, guess they'll just have to get their practice in engraving all the old mine workings before I let them loose in the bedrooms and grand hall.
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# ? Dec 17, 2022 19:23 |
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Dwarf kids can drink alcohol right? I'm pretty sure I've had a steady plump helmet wine production going the whole time, but I noticed a lot of my kids were angry, so I looked at one and saw that he had bad moods for "drinking water without a well" and "being forced to drink vomit". Seems like something I should try to correct. e: He also has a bad mood for "being forced to endure the decay of a sibling" although as far as I know I've only had a handful of deaths so far and they all got entombed quickly, and there are still open tombs available. somepartsareme fucked around with this message at 19:31 on Dec 17, 2022 |
# ? Dec 17, 2022 19:26 |
SpiritOfLenin posted:i appear to have accidentally recruited an absolutely insane murder-elf in my militia. i got sieged by goblins recently, and they basically solo'd the siege mostly by chopping the heads off every single goblin they ran into - and that elf is certainly FAST Elves are always hilariously strong, they're just held back from being a threat most of the time by their cultural affinity for lovely wooden weapons. Hence why it was terrifying if the nearby goblins had snatched enough elven children to have a sizable population, as now you have elves and their OP stats carrying around goblin iron weapons. Remind me, do elves still cannibalize combat fatalities or has that been patched out?
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# ? Dec 17, 2022 19:30 |
neogeo0823 posted:IME, they'll wait till that need is yellow, then go pray. I've also only got a multi-use temple, with a statue to every deity I noticed my dwarves wanting to pray to, as well as like 3 statues to various religions slash religious organizations. It's like 20 different statues, and growing slowly with every migrant wave. It might also be that your temple isn't fancy enough? I smoothed my entire temple and engraved like half of it and now I get crowds in there just praying in their off-time. Pretty much all my temples are valued at 5000 dwarfbux or more, and most of the major ones get regular visitors, but yeah, I'm guessing they just don't get around to it and feel guilty. I also have a general temple and that one gets the most traffic; I hardly ever see "...is cheesed because she couldn't pray at a dedicated temple", it's usually along the lines of "...has gone too long without communing with (god)." I'm having more success in getting asses in pews with this game, at least. wilderthanmild posted:My fortress hasn't officially failed yet, but... I think vomit happens whenever anyone (or anything) gets hit in the gut. Yeah, I've noticed that it can sometimes be a problem to get everyone to go at once too. IME, it's important to station and let everyone "catch up" just outside of engagement range before sending in the infantry wave. War dogs can help serve as distractions for your dwarfs to get into the din, especially if the enemy has ranged attacks. I lost two marksdwarves in what should have been a pretty easy siege because they somehow fell off the parapet. I think they dodged over or through(?) the upper level fortifications I built. Good luck with it. If you decide to abandon, you could try building your next fort somewhere near by and see if you get any survivors as immigrants. Pharnakes posted:Ohhh, they're now two separate things? That makes sense, I couldn't for the life of me work out what stonecutting was supposed to do, I think I decided in the end it meant make blocks so yeah I only put one guy on it and the rest on engraving, since I was trying to do the old thing of training your engravers on smoothing before letting them engrave anything. I think you're right about making blocks, actually. But it's also about smoothing, carving fortifications, carving track, etc. I don't know why Toady felt the need to split up those skills in a bunch that all sound the same, but that's DF for you.
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# ? Dec 17, 2022 19:39 |
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Welp, lost all my miners to various freak accidents. Tempted to just start a new fort because of it, even though the rest of the fort is doing great.
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# ? Dec 17, 2022 19:41 |
If you were growing crops on the surface (in a wall) and slammed a drawbridge down over the top to seal it off, what would happen?
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# ? Dec 17, 2022 19:42 |
Had an unwelcome visitor to my fort. My back entrance opens directly onto the caverns, where I keep a chained giant war grizzly bear. See a combat notification that the bear is fighting a giant cave spider, and scramble the militia to form in the entrance tunnel. Fortunately for the bear (and unfortunately for everybody else, the GCS wasn't particularly interested in fighting it, and simply crawled past. Not before, however, the powerful bear ripped a leg off the thing. This gave it "ability to stand lost" and kept its movments slow. Which is the only thing that kept it from assaulting my temples and guildhalls packed with dwarves. The militia ran in one after another, but their bronze weapons could not bite deeply enough, and each was fatally wounded after a single exchange. Fortunately, the commander was armed with steel, and he managed to trade deathblows with the beast.
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# ? Dec 17, 2022 19:45 |
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Interesting starting location. The hillside goes almost straight up for over a hundred z-levels.
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# ? Dec 17, 2022 20:07 |
Broken Cog posted:Welp, lost all my miners to various freak accidents. Tempted to just start a new fort because of it, even though the rest of the fort is doing great. FWIW, miners train up quite quickly if you keep giving them work to do. A team of dabblers will be close to legendary the following year if you're doing constant exploratory mining/fortress building. E: NVM. I think you know what you need to do. ⛏⬆
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# ? Dec 17, 2022 20:10 |
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While cave spiders will waltz right past your guard bear, they are very susceptible to cage traps. You can do all kinds of things with a caged giant cave spider, they are really incredibly useful monsters to have To be honest, my attitude on wandering ~fun~ is generally pretty positive, because most of it can be put in a cage trap and then bent to the will of your society
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# ? Dec 17, 2022 20:20 |
Does anyone know if the captain of the guard needs to be on duty, or off duty to interrogate suspects? I'm trying to get to the bottom of a plot and after interrogating six citizens, he and his eight or so deputies aren't pursuing anymore cases. I have a fully furnished office for him and a dedicated dungeon.
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# ? Dec 17, 2022 20:32 |
What's a good way to photograph your fort through z-levels and poo poo. I should probably build a lil GIF of this thing before it's gone
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# ? Dec 17, 2022 20:38 |
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Khanstant posted:lol beware using nearest material. i was wondering where all my gold and iron and some other metals went... i used them to make floors and walls in random places. theres random chunks of my fortress all over just smoothed and detailed metal floors and walls mixed with wood and stone That does sound pretty dwarfy though
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# ? Dec 17, 2022 20:41 |
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My biggest annoyance with use closest material is the inability to add any filters to it. No, I don't want wooden walls in my magma workshop. I also wasn't expecting all my new smelters to be made of gold
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# ? Dec 17, 2022 20:45 |
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I'm looking to set up a tavern for the first time. What are good guidelines to follow for size, number of rooms, what furniture, etc etc etc? This one's gonna be on the surface and open to visitors, eventually. Unless someone tells me otherwise, I'll probably start it with just my residents only, then open it to the public once I make sure it's all working correctly.
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# ? Dec 17, 2022 20:45 |
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Related question, why are instruments the most complicated examples of dwarven engineering? I'm halfway done with a 75 z-level magma pump and I still can't figure out how to make a gong
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# ? Dec 17, 2022 20:48 |
neogeo0823 posted:I'm looking to set up a tavern for the first time. What are good guidelines to follow for size, number of rooms, what furniture, etc etc etc? This one's gonna be on the surface and open to visitors, eventually. Unless someone tells me otherwise, I'll probably start it with just my residents only, then open it to the public once I make sure it's all working correctly. taverns work best if the main room has at least a 5x5 open area and a bunch of tables and chairs, as well as a few chests to store instruments and mugs. you also want a drink/prepared food stockpile as part of the tavern zone - it can be a separate room as long as it's designated as part of the tavern - and bedrooms for visitors, also designated as part of the tavern zone.
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# ? Dec 17, 2022 20:51 |
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The dwarven caravan has not come to my fortress for three years now. What gives? It came twice and then just stopped
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# ? Dec 17, 2022 20:55 |
Maybe check your rumors? It could be that they're at war or something. Have they asked if you wanted to become a barony? Maybe they gently caress off if you signal toward keeping a little anarchist commune. Just had our first fort baby, 3.5 years in. It's actually the only child in my entire fort of 100, I'm surprised I've gotten no children in the migrant waves. Which reminds me. Correct me if I'm wrong, but didn't older versions used to announce when dwarves become friends, or lovers, or whatever? Is there anything like that now, or is it discreet and tucked away in the relationship tab? Appoda fucked around with this message at 21:21 on Dec 17, 2022 |
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# ? Dec 17, 2022 21:18 |
Azhais posted:Related question, why are instruments the most complicated examples of dwarven engineering? I'm halfway done with a 75 z-level magma pump and I still can't figure out how to make a gong Instruments are either single-piece or assembled from multiple parts. Single-piece instruments might be made either at the craftdwarf workshop (wooden, bone, shell, rock ones), at metalcrafter, at a glass workshop, or at a kiln (for stoneware ones). You can just select them to be made at the appropriate workshop, and then it's done and usable right away. Multi-piece instruments are always assembled at the craftdwarf workshop. You can go into the "assemble instrument" sub-menu in that to see the names of all the instruments your civilization knows about. After you know the names of the instruments you can assemble, you can search for them in your work orders menu to find all the parts required for an instrument. To assemble an instrument you need exactly one of each part. The parts might be made in different workshops. You'll figure out what workshops and materials you need after ordering them. When you have one of each part, you can order the instrument assembled at the craftdwarf. Some instruments a stationary and need to be built like a workshop after production. nielsm fucked around with this message at 21:32 on Dec 17, 2022 |
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# ? Dec 17, 2022 21:30 |
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tweet my meat posted:Made my first dwarven power plant, it's cool as hell, but it has an annoying problem where it will fill up and stop flowing, which also stops the screw pumps. I've spent a lot of hours and a lot of dwarves building this thing and I'm just about stumped on how to fix it so it drains properly. It currently pumps up to a surface pipe which deposits the water downstream back in the river. This is kind of cheat-y, but here's what mine looks like, aka the Dwarven Reactor (credit to Twisted Logic for the guide on it): You just need a stable basin of water underneath it, don't even need flowing water. The screw pump pulls from a 1 tile channel for the input from the basin underneath. The output goes onto an unchanneled single square which then flows off the sides onto the water wheels (which are sitting in channels). The water flowing down through the water wheels turns them. So the screw pump powers the water wheels which powers the screw pump which powers the water wheels. Perpetual motion! And at a significant power surplus. That's what the pictured six reactors are putting out.
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# ? Dec 17, 2022 21:56 |
Appoda posted:Which reminds me. Correct me if I'm wrong, but didn't older versions used to announce when dwarves become friends, or lovers, or whatever? Is there anything like that now, or is it discreet and tucked away in the relationship tab? I've gotten announcements twice now in my new fort for dwarves getting married, at least.
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# ? Dec 17, 2022 22:00 |
of 150 dwarves, only about 7 are super-unhappy. mostly depressed children, who seem to have toys and nice thoughts, but either saw something die once and never got over it or otherwise just sick of this world. to think i reloaded a save to prevent many of these samne kids from being eaten by the Roc. oh and some of the kids scarred from a haunting early on. the hauntings have been fixed but not the scars Khanstant fucked around with this message at 22:14 on Dec 17, 2022 |
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# ? Dec 17, 2022 22:10 |
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Broken Cog posted:
could be a good seed for an old-style 2d experience
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# ? Dec 17, 2022 22:20 |
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I just saw something interesting on Reddit: apparently if you build a bridge to an island, it becomes accessible to caravans for future embarks: https://i.redd.it/ny3ukq8w4d6a1.png
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# ? Dec 17, 2022 22:21 |
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bees everywhere posted:I just saw something interesting on Reddit: apparently if you build a bridge to an island, it becomes accessible to caravans for future embarks: https://i.redd.it/ny3ukq8w4d6a1.png Oh that's cool!
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# ? Dec 17, 2022 22:22 |
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I've never played Dwarf Fortress and honestly I don't think I have the patience for it. But I'm fascinated by the level of detail in the world. I kind of just want to watch the world simulate and battles play out, empires rise and fall, etc. Is Legends mode kind of like this? Can you zoom in to watch the history play out in real time or just read about after the world has finished generating?
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# ? Dec 17, 2022 22:28 |
toasterwarrior posted:No, dwarfs don't see through glass. I remember this distinctly. Dwarves could see through glass walls as recently as 2017. Kenning posted:My biggest disappointment re: elaborate murder systems was learning that dwarfs still get afraid of scary stuff even though it's behind a glass wall. I laid out a 4-sided dining room surrounding a large glass-walled central area, with a system of levers to open cages of goblins. There was a crossbow platform above it, and I also had plans to release minotaurs or whatever in there as dining entertainment. The first time I uncaged the goblins for a show it initiated a giant panic throughout my fort and I had to get all my crossbow dwarfs over to kill them all while I was getting spammed with panic messages etc.
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# ? Dec 17, 2022 22:29 |
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Ramrod Hotshot posted:I've never played Dwarf Fortress and honestly I don't think I have the patience for it. But I'm fascinated by the level of detail in the world. I kind of just want to watch the world simulate and battles play out, empires rise and fall, etc. Is Legends mode kind of like this? Can you zoom in to watch the history play out in real time or just read about after the world has finished generating?
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# ? Dec 17, 2022 22:31 |
Huh. A siege of two human zombies showed up, then immediately disappeared when I unpaused. Good for me but weird.
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# ? Dec 17, 2022 22:32 |
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The elves come every year to yell at me about the trees. Every year I say, "Sure, no problem bros, I won't cut down so many trees." They've started to get the picture and they're just being more and more lenient rather than go to war with me. First it was no more than 25 trees. Then no more than 36 trees. This year they're like "please cut down no more than 47 trees for real" No problem, elf bros.
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# ? Dec 17, 2022 22:33 |
Prokhor posted:But with the migrants, comes grim news.
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# ? Dec 17, 2022 22:33 |
Had a goblin siege and my captain of the guard basically solo'd them. only lost 1 fighter who was just caught doing chores when siege happened. then it crashed, womp womp
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# ? Dec 17, 2022 22:33 |
Admiral Joeslop posted:Huh. A siege of two human zombies showed up, then immediately disappeared when I unpaused. Good for me but weird. Even weirder, a little bit later two human necromancer intruders got revealed near my entrance and started fleeing. I guess I don't have anything around for them to revive.
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# ? Dec 17, 2022 22:34 |
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# ? May 24, 2024 15:56 |
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StarkRavingMad posted:The elves come every year to yell at me about the trees. Every year I say, "Sure, no problem bros, I won't cut down so many trees." And honestly, wood and exotic animals are the only things the elves are good for anyway.
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# ? Dec 17, 2022 22:35 |