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boredsatellite posted:Sometimes as Zealot with a flamethrower I despair when I spot a sniper and still seem my teammates fall down to them because the veteran too busy trying to power sword down mobs. Then I take a gun and then despair seeing people unable to handle hordes with ragers and armored elites in them without my flamethrower. My favorite head-slapping moment is when you're doing some kind of defense thing, like defending data interrogators, and you head to some bottleneck that spawning enemies come from (great example is on the Throneside mission when you're lowering the bridge, enemies spawn from the two ladders off to the sides) and you're just sitting there leisurely killing them all as they spawn, then someone else comes flying into your view swinging away at the same enemies. And then sure enough, a few seconds later, things start hitting you from behind.
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# ? Dec 19, 2022 10:22 |
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# ? May 29, 2024 09:17 |
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yeah, lots of time i'll just be sitting there at the back if everyone is running in and swinging and get kinda frustrated when im holding a chokepoint and someone just runs past it to farm kills and starts losing HP.
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# ? Dec 19, 2022 10:54 |
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Mats not being accountwide is a giant pain especially since you cant burn down items yet. If I wanna upgrade poo poo for my vet, I have to play vet to farm mats, even though I'd rather play ogryn because theres likely already 2+ vets in the group.
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# ? Dec 19, 2022 10:55 |
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Keep occasionally dipping into soulflame build for psyker and being disappointed everytime somehow.
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# ? Dec 19, 2022 11:14 |
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Sharkopath posted:Keep occasionally dipping into soulflame build for psyker and being disappointed everytime somehow. Lot of people got burnt by that one.
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# ? Dec 19, 2022 11:38 |
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Jerkface posted:ehhhh i gotta disagree. Kill the trapper ASAP, I've had entire teams get wiped when theres like double trapper or whatever because they were too busy trying to free with a horde instead of killing the trapper. On any class I've played (leveling zealot with revolver rn) I always try to instakill Snipers, Trappers, and Bombers because they will wipe teams if your teammates are dumb. It helps that post netting the trapper has a big reaction animation that leaves them very vunerable to getting blown away. I've had people try to revive me in the sightlines of snipers before, killing the dangerous enemys should always be the priority.
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# ? Dec 19, 2022 11:56 |
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Jerkface posted:ehhhh i gotta disagree. Kill the trapper ASAP, I've had entire teams get wiped when theres like double trapper or whatever because they were too busy trying to free with a horde instead of killing the trapper. On any class I've played (leveling zealot with revolver rn) I always try to instakill Snipers, Trappers, and Bombers because they will wipe teams if your teammates are dumb. Like I a wrote "(assuming there's only 1 trapper)". If there's more than one, then it's a whole different ballpark. Also, pugs be the worst at tagging snipers and killing them lol
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# ? Dec 19, 2022 11:57 |
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Yeah the whole system with loot sucks, I am mostly treating the game like L4D now. I accepted that I won't be getting a better nade launcher or knife or curios and instead I am trying to get better mechanically, like dodging, sliding, positioning e.t.c. Working surprisingly well for me so far.
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# ? Dec 19, 2022 11:57 |
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I keep forgetting you can block while reviving, hasn't burned me yet but I know it eventually will
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# ? Dec 19, 2022 12:18 |
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ZoninSilver posted:I keep forgetting you can block while reviving, hasn't burned me yet but I know it eventually will You don't have to, it blocks automatically
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# ? Dec 19, 2022 12:31 |
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Yeah, the early day's of "they took that away, wtf" was mostly people sprinting to their downed teammates and not having stamina to actually do the block.
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# ? Dec 19, 2022 12:36 |
tbf they had to fix block while reviving in a patch
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# ? Dec 19, 2022 12:44 |
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Sharkopath posted:Keep occasionally dipping into soulflame build for psyker and being disappointed everytime somehow. The existing Soul Flame feats should get folded into being core parts of Brain Burst and replaced by feats that would further boost it to more potent levels Also got to try the Flamer and Maul on Zealot and both are fun and combo together fairly well
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# ? Dec 19, 2022 12:45 |
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Huh, two consecutive missions I get Legendary/Transcendent lasguns as rewards. Guess I'm trying out the Helbore, I think I read Onslaught is pretty mandatory for it to be usable? Extra stamina might be good with the feat for boosting aimed crits for stamina expenditure. But does sustained fire even work on a Helbore?
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# ? Dec 19, 2022 13:12 |
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Sustained fire you'll have to check in the meatgrinder, please report back Hopefully the hellbore is ok now they've fixed that weird bug where it wouldn't fire randomly.
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# ? Dec 19, 2022 13:20 |
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Stamina is easily the best relic bonus right? It gives guaranteed immunity while blocking and reviving and let's you push more, which can get you out of a lot of sticky situations; in comparison extra toughness suffers from diminishing returns at higher levels and more wounds is just making you better at something you shouldn't be doing anyway.
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# ? Dec 19, 2022 13:34 |
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Toughness is way better for the vet because they get to trade for far longer with the shooters, but yeah in general stamina/wounds/health in that order for me. Wounds is important because a single hosed up poxburster hit (and sometimes i go to shove it, then dodge back and a pubbie shoots it) will put you in "actually dead" territory.
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# ? Dec 19, 2022 13:43 |
It's not like you're gonna avoid wounds like some kind of ninja. That poo poo will get you anyway, I like the security of having spares.
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# ? Dec 19, 2022 13:44 |
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Vagabong posted:Stamina is easily the best relic bonus right? It gives guaranteed immunity while blocking and reviving and let's you push more, which can get you out of a lot of sticky situations; in comparison extra toughness suffers from diminishing returns at higher levels and more wounds is just making you better at something you shouldn't be doing anyway. It's a bit different in DT where some weapons and classes are oversupplied in stamina and others not. In VT2 you could trait yourself with 60% block cost reduction, + 30% stamina regen and suddenly even Cataclysm felt much less of a clenched experience. You may note those stats are now only available in 10s and 12s, so now you'll just have to ask yourself if the stamina you've got lets you clear hordes without being touched. Most ogryn weapons don't need more stamina.
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# ? Dec 19, 2022 13:51 |
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Black Griffon posted:It's not like you're gonna avoid wounds like some kind of ninja. That poo poo will get you anyway, I like the security of having spares. Agreed. Can't play almost hitless like I did in VT2 and I end up getting hosed up often. Maybe it's a trait I end up dropping if I get stupidly good at the game but that will take like 500 hours lol
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# ? Dec 19, 2022 14:19 |
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Oh? Interesting bit of code diving I found: https://www.reddit.com/r/DarkTide/comments/zpl8ed/psa_weapon_store_rerolls_are_coming_probably_with/ Reddit Post posted:PSA: Weapon store re-rolls are coming (probably, with evidence)
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# ? Dec 19, 2022 14:38 |
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Lol roll limit Why have a limit AND a cash sink for rolls. Just let me pull the lever goddamnit.
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# ? Dec 19, 2022 14:43 |
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Red Mundus posted:Is it just me or does the new weapon for the ogryn have really lovely attacks? It feels so slow and sluggish. Try doing a push and then do a regular light attack and it takes forever to attack. Damage doesn't seem to good either. Powering up feels strong but then it takes even longer to attack and you can't seem to cancel the power up animation like vets can. I'm surprised to see this reaction constantly as I never thought there'd be an Ogryn weapon that feels as good as the Bull Cleaver until the Power Maul came out. The two initial light attacks are great for stragglers or lone walkers with the alternating diagonal light attacks after the initial two are just fantastic for mowing down hordes. If you'd rather just control a horde the heavy attacks are great for knocking things down and killing the initial few, with charged attack of either type being the ultimate crowd cc even if stuff is behind you. The charged attacks also perfectly set up Thunderstrike blessing to let you chain stun ragers with the light attacks combo. You might even be able to do it without the blessing tbh. I've been trying out the bleed feats paired with it and the extra damage helps finish thing off while they're stunned... Or so I thought, tested Ogryn's bleed feats in the psykanium and uh wow. 2 damage ticks on basic melee dudes, for about 10 damage with one stack? I'd rather just heavy attack again, goddamn.
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# ? Dec 19, 2022 15:18 |
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the zealots new weapon unlocks pretty early in the level curve so it was a nice surprise, i really liked it.
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# ? Dec 19, 2022 15:21 |
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Fishstick posted:Lol roll limit
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# ? Dec 19, 2022 15:23 |
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Evil Kit posted:I've been trying out the bleed feats paired with it and the extra damage helps finish thing off while they're stunned... Or so I thought, tested Ogryn's bleed feats in the psykanium and uh wow. 2 damage ticks on basic melee dudes, for about 10 damage with one stack? I'd rather just heavy attack again, goddamn. I feel similarly about the bleeds. They're mainly there to enable the bleed-based damage reduction. Overall, I feel similarly to you about the Ogryn Power Maul, although I'm not as positive. Spamming heavy seems like the go-to crowd control ability, and it's a lot of stagger but not really great damage on hordes. The lights are a lot more damage (both on hordes and on elites/specials), but you have to go through the overhead/underhand moves before you start actually swinging the club in diagonals, so you actually have to aim and it takes a moment to wind up on a crowd. That feels really good when you bonk an elite then start on the trash, but doesn't feel great when you spin around and then whiff a swing on an enemy behind you, or when you just bop two zombies in a crowd of dozens. The power swings do real damage on maniac armor (mainly dreg ragers, the naked ones with green vials on their backs, and muties) and carapace armor, and most ogryn weapons are bad against one or the other. However, it's not as good as the shovel on carapace or knives on maniac, and there's the big gap you have to get used to. All in all, I do think the Power Maul is a reasonable weapon, but it's definitely not for me.
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# ? Dec 19, 2022 15:31 |
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If I could power up the power maul while running I might hate it a little bit less. It's just annoying finding the time to power it up when you also have to slow down to do it. If I could do it while sprinting and repositioning or whatever it wouldn't be as bad but as it is it's just more downtime that I can't really afford when I need to keep swinging for the fences to keep my toughness up and the bleed stacks going.
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# ? Dec 19, 2022 15:33 |
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explosivo posted:If I could power up the power maul while running I might hate it a little bit less. It's just annoying finding the time to power it up when you also have to slow down to do it. If I could do it while sprinting and repositioning or whatever it wouldn't be as bad but as it is it's just more downtime that I can't really afford when I need to keep swinging for the fences to keep my toughness up and the bleed stacks going. You can do it while evading, and it takes pretty much the same amount of time. It would take some getting used to (and I never really did), but it's definitely doable.
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# ? Dec 19, 2022 15:38 |
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Another pro of the power maul: it's the only melee weapon that can knock a dog off someone at range. The powered hit AOE stagger will knock a dog off someone it pounced on.
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# ? Dec 19, 2022 15:39 |
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Cease to Hope posted:You can do it while evading, and it takes pretty much the same amount of time. It would take some getting used to (and I never really did), but it's definitely doable. Yeeeah I did start doing this but it still feels weird activating it before every swing. And when I would simply not have the time to activate it I couldn't help but think "I could just be using the shield or shovel right now and be doing way more damage quicker"
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# ? Dec 19, 2022 15:41 |
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Evil Kit posted:I'm surprised to see this reaction constantly as I never thought there'd be an Ogryn weapon that feels as good as the Bull Cleaver until the Power Maul came out. Evil Kit posted:I've been trying out the bleed feats paired with it and the extra damage helps finish thing off while they're stunned... Or so I thought, tested Ogryn's bleed feats in the psykanium and uh wow. 2 damage ticks on basic melee dudes, for about 10 damage with one stack? I'd rather just heavy attack again, goddamn.
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# ? Dec 19, 2022 15:44 |
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Bleed is worthless against chaff (unless you’re right on the border of some breakpoint), its value lies with enemies where you can stack it up. Each individual bleed stack does more damage the more stacks are present, so it’s geometric growth. Hit a Bulwark a few times, even through his shield, and you’ll see the bleed ticking for 160 damage multiple times per second. It’s not amazing, but still a lot more damage than trying to melee him down without bleed. The best answer is to just pull out the Stubber and lay into elites, but that’s not always possible
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# ? Dec 19, 2022 15:57 |
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Now that's a knoife. Except I don't know anything about knife blessings and perks.
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# ? Dec 19, 2022 15:59 |
Did this last night when leveling my Vet. Pain. loaded up a level 5 map and then killed myself for 25 xp. Magitek posted:Bleed is worthless against chaff (unless you’re right on the border of some breakpoint), its value lies with enemies where you can stack it up. Each individual bleed stack does more damage the more stacks are present, so it’s geometric growth. Hit a Bulwark a few times, even through his shield, and you’ll see the bleed ticking for 160 damage multiple times per second. It’s not amazing, but still a lot more damage than trying to melee him down without bleed. It's a little deceptive because for human sized enemies it's a pretty minor tick but for some reason Ogryn enemies get absolutely wrecked by bleed. "Monstrous size has no intrinsic merit, unless inordinate exsanguination be considered a virtue..."
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# ? Dec 19, 2022 16:01 |
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Passburger posted:Like I a wrote "(assuming there's only 1 trapper)". If there's more than one, then it's a whole different ballpark. Also, pugs be the worst at tagging snipers and killing them lol I always, always kill the trapper first. The vast majority of the time, it's easy enough to do with range while working my way to my trapped ally. I have seen too many times where that fucker comes back and traps someone else.
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# ? Dec 19, 2022 16:08 |
I try to go for the trapper first but I'm tight fisted with my ammo and there is a little voice in my head going "you have a chainsaw shred stun, you can just melee them, just slide under the net and you'll be fine, it counts as a ranged weapon". Spoiler: it doesn't work
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# ? Dec 19, 2022 16:10 |
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I got trapped on a run yesterday as we were jumping down to a point of no return so they couldn't come back for me, and they had to wait for me to slowly die before progressing. Trappers are the most dangerous elites.
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# ? Dec 19, 2022 16:15 |
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CuddleCryptid posted:It's a little deceptive because for human sized enemies it's a pretty minor tick but for some reason Ogryn enemies get absolutely wrecked by bleed. "Monstrous size has no intrinsic merit, unless inordinate exsanguination be considered a virtue..." That said, the punch special with a knife also causes bleed stacks. It probably isn't as effective if you can't stagger the target, but by the God-Emperor I will punch the blood out
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# ? Dec 19, 2022 16:16 |
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Passburger posted:Like I a wrote "(assuming there's only 1 trapper)". If there's more than one, then it's a whole different ballpark. Also, pugs be the worst at tagging snipers and killing them lol
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# ? Dec 19, 2022 16:19 |
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# ? May 29, 2024 09:17 |
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How does the Veteran's deadshot feat work? Is it just when aiming?quote:Deadshot: When using your weapon’s Alt Fire, gain 25% Critical Chance and 60% Sway Reduction but lose 10% Stamina per second, and an additional 5% for each shot.
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# ? Dec 19, 2022 16:20 |