|
Just reporting in to say that the thread title is still accurate. I feel like having some cards with caveats does not mean that the card text is inaccurate or unreliable. By and large the cards do exactly what they say. I think the Defect is the most complex character. You get orbs that are both offense and defense and scale off of neither strength or dex, but you do also use both of those and there are viable orb-less builds. There are also powerful cards with downsides like Hyperbeam, Consume, and Reprogram that can help kill you if you misuse them, like some of the Ironclad's self-damage cards. Also, Claw exists, and the temptation to pick it is terrible. That's a hard thing to learn to avoid. One thing I kind of wish the defect had was a way for the 0-cost card build to scale without All for One. Like if they had a power that did something similar to, but weaker than Kunai or Shuriken. Or maybe like Panache, but not colorless. I know that build can be insane with All for One, but sometimes you don't get that.
|
# ? Dec 16, 2022 15:21 |
|
|
# ? Jun 12, 2024 07:08 |
How's the mod scene? I'm really liking this game and still haven't even been to the heart once, but do the mods add some cool cards or is it very hit and miss?
|
|
# ? Dec 16, 2022 16:49 |
|
A Moose posted:One thing I kind of wish the defect had was a way for the 0-cost card build to scale without All for One. Like if they had a power that did something similar to, but weaker than Kunai or Shuriken. Or maybe like Panache, but not colorless. I know that build can be insane with All for One, but sometimes you don't get that. This exists, it's called taking Claws and getting some Strength and card draw
|
# ? Dec 16, 2022 16:51 |
|
pro starcraft loser posted:How's the mod scene? I'm really liking this game and still haven't even been to the heart once, but do the mods add some cool cards or is it very hit and miss? There's a well received total conversion mod called downfall that lets you play as bosses so I'd say the mod scene is pretty good even though I haven't played with any of them yet
|
# ? Dec 16, 2022 17:00 |
pro starcraft loser posted:How's the mod scene? I'm really liking this game and still haven't even been to the heart once, but do the mods add some cool cards or is it very hit and miss? Downfall is the "flagship" mod and has a release where you can play it straight out of Steam without needing to get the mod packages yourself. I highly recommend it. There's a ton of other mods, most add characters, cards, or relics. Some add extra game modes like Challenge The Spire, others give QOL improvements like Relic Stats or Map Marks. I'm also partial to the Bug Knight/ Hallownest mods.
|
|
# ? Dec 16, 2022 17:09 |
A Moose posted:One thing I kind of wish the defect had was a way for the 0-cost card build to scale without All for One. Angry Diplomat posted:This exists, it's called taking Claws and getting some Strength and card draw Claw, 2x Coolheaded+, 1-2x Madness.
|
|
# ? Dec 16, 2022 17:14 |
|
downfall owns bones but it's very much More. it's not as tightly tuned as base StS, its mechanics are more complex, and i think it's considerably easier - i'm at a much higher ascension in Downfall than i am in the base game because artefact, strength up, dex up etc all seem much easier to obtain but yeah it's really good and great fun
|
# ? Dec 16, 2022 17:23 |
|
SKULL.GIF posted:Downfall is the "flagship" mod and has a release where you can play it straight out of Steam without needing to get the mod packages yourself. I highly recommend it. Minty Spire is worth checking out. Not only does it enable some small QoL changes, it allows you to rename Ironclad to Ironchad
|
# ? Dec 16, 2022 17:26 |
|
SKULL.GIF posted:Claw, 2x Coolheaded+, 1-2x Madness. Yeah if you can get a small deck with Claw and a reusable 0-cost source of card draw you're basically set until you explode yourself on the spike guys in Act 3 or get completely loving obliterated by Time Eater
|
# ? Dec 16, 2022 17:41 |
|
Everyone should use my FTL soundtrack mod imo
|
# ? Dec 16, 2022 17:46 |
|
Angry Diplomat posted:Yeah if you can get a small deck with Claw and a reusable 0-cost source of card draw you're basically set until you explode yourself on the spike guys in Act 3 or get completely loving obliterated by Time Eater I built an All-For-One+ + Claw+ (x4) deck which was absolutely crushing fights until a bad draw order on the 3 jaw worms in act 3 ruined me.
|
# ? Dec 16, 2022 17:53 |
|
EconDad posted:I've maybe already posted something like this but... A Moose posted:I think the Defect is the most complex character. You get orbs that are both offense and defense and scale off of neither strength or dex, but you do also use both of those and there are viable orb-less builds. There are also powerful cards with downsides like Hyperbeam, Consume, and Reprogram that can help kill you if you misuse them, like some of the Ironclad's self-damage cards. Also, Claw exists, and the temptation to pick it is terrible. That's a hard thing to learn to avoid. It depends on what you mean by "complex." Defect is probably the most mechanically complex character, but its design space has a tendency to compress towards . Ironclad is simpler mechanically but that simplicity creates a lot of nuance to Ironclad's deckbuilding.
|
# ? Dec 16, 2022 17:56 |
Inexplicable Humblebrag posted:downfall owns bones but it's very much More. it's not as tightly tuned as base StS, its mechanics are more complex, and i think it's considerably easier - i'm at a much higher ascension in Downfall than i am in the base game because artefact, strength up, dex up etc all seem much easier to obtain The Downfall campaign gives you way more stuff than the base campaign does, in part because the postgame is significantly harder (IMO). Taking a Downfall character into the base campaign is a whole lot rougher to get off the ground.
|
|
# ? Dec 16, 2022 18:11 |
|
I forget the name of the Event, but the one where you can add 1, 2, or 3 Colorless Cards… what kind of restrictions does it have as to what cards you can get?
|
# ? Dec 16, 2022 18:59 |
|
EconDad posted:I've maybe already posted something like this but... well, Red has a full fkn fantastic kit. watcher feels out of place because she's got crits, which while initially more exciting are ultimately less rewarding than the metamechanics of the game itself being manipulated with the others. Red has exhaust, but frankly you have to force it; it's only one element of many--which can all be combined in subtle and effective ways. Lots of creativity. With Green, you've just got discard synergy as the... option. Green's general disconnected feeling could be solved with two cards: -Sticky Squelch (power, 2AP): whenever you discard a card, apply 1 (2) poison to ALL enemies -Prickly Pump (skill, 0AP): whenever you draw additional cards this turn, add 2 (3) damage to all zero-cost attacks this turn and lose 1 dexterity this turn. Orby loses something special in feel because his metamanipulation isn't fundamental to the basic mechanic of card draw/persistence. His is limit break, so with that and with being largely unaffected by buffs and debuffs, he feels above the fray. Downfall had very much the right idea with introducing card location in hand as a metamechanical thing but it just feels extra and it undermines itself by giving a way out of the requirement. I don't know what other ideas could be available to a hypothetical other character... card duplication? Something with buffs and debuffs that can synergize nicely? Something to go along with Sadistic Nature. Called Inspire or Autoepieutechnikon, "whenever you are buffed, heal 1hp, gain 1 strength, or gain 5 temporary dexterity, chosen at random." Not that, but something along those lines. edit: those of you posting unwritten mechanical details I didn't know about should add them to the wiki. Mescal fucked around with this message at 19:35 on Dec 16, 2022 |
# ? Dec 16, 2022 19:32 |
|
Kheldarn posted:I forget the name of the Event, but the one where you can add 1, 2, or 3 Colorless Cards… what kind of restrictions does it have as to what cards you can get? I think it only excludes special event colorless cards ie Bites, Apparitions, and Cultist Dagger.
|
# ? Dec 16, 2022 20:06 |
|
yeah you can get heal cards fine in events, the game just wants to make sure that at no point is the objective best playstyle the extremely boring strategy of "stall endlessly and try to spawn healing cards/items"
|
# ? Dec 16, 2022 20:09 |
|
Angry Diplomat posted:Yeah if you can get a small deck with Claw and a reusable 0-cost source of card draw you're basically set until you explode yourself on the spike guys in Act 3 or get completely loving obliterated by Time Eater The secret is to spend all of your energy on block. Genetic Algorithm and Reinforced Body with Reprogram can be as much of an easy win as 8 focus and frost orbs, assuming you can get the right cards.
|
# ? Dec 16, 2022 23:30 |
|
I am about to be done with my school semester and I am tempted to pick up Slay the Spire again after a long layover, I'm intrigued by Downfall.... it's not available on Switch, I'm assuming?
|
# ? Dec 16, 2022 23:44 |
|
alas, no
|
# ? Dec 16, 2022 23:45 |
|
Could it eventually be patched in? It's considered an "official" mod. I'd be willing to pay $20 for DLC.
|
# ? Dec 16, 2022 23:50 |
You can't play it on Switch but it works on Steam Deck. You could also probably stream it to your phone.
|
|
# ? Dec 17, 2022 01:05 |
|
I'm still at A2 but what a beautifully, beautiful bullshit Defect run. Boss swapped for the key but kept getting 0-cost cards. Five claws, Steam Barrier, Scrape, and a Hyperbeam complement each other just nicely, thank you. The Reprogram kept the Steam Barriers from waning too, just great synergies all around. What a game.
|
# ? Dec 17, 2022 20:54 |
|
Speaking of noobs getting wacky bullshit runs, just had this Watcher run on A3. Got Dead Branch as my first relic and wasn't sure what to do with it, didn't really like anything at the end of act 1 and took Deva Form and Snecko Eye for a laugh... and then hit a merchant on the fourth floor of act 2 selling Ice Cream and it was off to the loving races. By the end of the run I was sitting on 17 energy versus the Awakened One, Snecko was making half of my cards free, and I could barely play cards faster than Dead Branch was generating them, which meant my act 3 Shuriken was pushing my Strength into the loving stratosphere. Then my Damaru popped me into Divinity and I did 81 and then 132 damage with two cards. What the gently caress was this run lmao
|
# ? Dec 18, 2022 09:10 |
|
I boss swapped into Fusion Hammer and then picked Searing Blow on floor 1
|
# ? Dec 18, 2022 10:33 |
|
Just started an A20 Ironclad run where Neow offered me a rare colorless card in exchange for taking damage. I picked that option and got Master of Strategy. First battle was against two Lice, both attacking for 8, and my opening hand was Bash, two Strikes, Ascender's Bane and Master of Strategy. I played the Master of Strategy and drew... the other three Strikes. Literally bottom-decking all four Defends, leaving me with 16 completely unavoidable damage. What the gently caress, Spire.
|
# ? Dec 18, 2022 13:48 |
|
Tau Wedel posted:Just started an A20 Ironclad run where Neow offered me a rare colorless card in exchange for taking damage. I picked that option and got Master of Strategy. First battle was against two Lice, both attacking for 8, and my opening hand was Bash, two Strikes, Ascender's Bane and Master of Strategy. I played the Master of Strategy and drew... the other three Strikes. Literally bottom-decking all four Defends, leaving me with 16 completely unavoidable damage. That damned Unity RNG strikes again
|
# ? Dec 18, 2022 15:14 |
|
Drunk Nerds posted:That damned Unity RNG strikes again Why are my draws bad sometimes?! Clearly the game is broken.
|
# ? Dec 18, 2022 15:41 |
|
Tau Wedel posted:Just started an A20 Ironclad run where Neow offered me a rare colorless card in exchange for taking damage. I picked that option and got Master of Strategy. First battle was against two Lice, both attacking for 8, and my opening hand was Bash, two Strikes, Ascender's Bane and Master of Strategy. I played the Master of Strategy and drew... the other three Strikes. Literally bottom-decking all four Defends, leaving me with 16 completely unavoidable damage. My god do I love the rare colorless card option. Even when it seems suboptimal to the other options I often pick it. Love me a rare colorless to start.
|
# ? Dec 19, 2022 07:29 |
|
Had my first Heart kill on the Silent, A14, and it was glorious. Got a Dead Branch as my first relic, then proceeded to pick up the Potion Belt, White Beast Statue, Toy Ornithopter, and Sacred Bark. I built a deck filled with shivs (2x Storm of Steel+, 2x Accuracy+, 3x Blade Dance+), and just absolutely murdered the hell out of Act 2, 3, and 4. Looking at the after action report, I saw I lost a grand total of 6 health between Acts 2 through 4, against the double orb walker event because of a crappy first turn draw. Otherwise it was a perfect run with a flawless Heart kill - getting 2x After Image from my first power potion, then Alchemize gave me another power potion which generated ANOTHER 2x After Image, and the beat of death couldn't do poo poo to me. I was elated, to say the least. I literally cannot stop playing this game.
|
# ? Dec 19, 2022 17:58 |
Time Eater can HEAL!? Are you loving kidding me? 18 points away from first win with keys, he heals for 200 and swings for 35. gently caress off.
|
|
# ? Dec 19, 2022 20:37 |
|
...foolish...
|
# ? Dec 19, 2022 20:38 |
|
You were not prepared
|
# ? Dec 19, 2022 20:42 |
|
yeah, time eater heals to half health and cleanses debuffs, once per fight, when below half health.
|
# ? Dec 19, 2022 20:47 |
DontMockMySmock posted:yeah, time eater heals to half health and cleanses debuffs, once per fight, when below half health. If I had been able to knock out those last few points, would that have been a victory or is there a 'floor' which will make sure the heal takes place every fight?
|
|
# ? Dec 19, 2022 20:50 |
|
pro starcraft loser posted:If I had been able to knock out those last few points, would that have been a victory or is there a 'floor' which will make sure the heal takes place every fight? If you can burst through it he would have died.
|
# ? Dec 19, 2022 20:54 |
|
Simply do 999 damage and he will die
|
# ? Dec 19, 2022 21:45 |
|
Zore posted:If you can burst through it he would have died. Against the Time Eater you either want to make sure you can take him from 51% to 0 in two turns, or else pause and focus on setup as soon as he drops below 50% (he won't heal back up above 50%, so any amount of damage between 1-50% is wasted.)
|
# ? Dec 19, 2022 21:48 |
|
the holy poopacy posted:Against the Time Eater you either want to make sure you can take him from 51% to 0 in two turns, or else pause and focus on setup as soon as he drops below 50% (he won't heal back up above 50%, so any amount of damage between 1-50% is wasted.) It's more important to know when you should drop Time Eater to 50%-1 and then wait a turn. Most decks capable of winning the game can take Time Eater from 51% to 0 in two turns, but they can't necessarily do it in the two turns after they reach that point. But if you can split the Time Eater as narrowly as possible, it's better than trying to set up the perfect two turns because you get a free turn and it effectively loses its heal.
|
# ? Dec 20, 2022 01:01 |
|
|
# ? Jun 12, 2024 07:08 |
|
I hate writhing mass. I hate it even more with a couple accuracies, a couple blade dances, and a wristblade. Tons of damage, tons of card draw, and the unpredictability of its whole gimmick means you can really gently caress yourself. Def my least fav fight in the entire game.
|
# ? Dec 20, 2022 02:13 |