Comrade Koba posted:My otherwise murder-happy guard captain doesn't give a poo poo about outsiders committing crimes - I've had her convict two spies and multiple artifact thieves and they all get "No sentence pending" before they immediately leave the fortress. When I check their status window, their latest update is always how they're very happy they had their sentence reduced.
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# ? Dec 21, 2022 12:48 |
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# ? Jun 3, 2024 14:55 |
Baronjutter posted:Well I found a fun new trap to get half your dwarves killed! I had that too.
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# ? Dec 21, 2022 13:06 |
Dr. Clockwork posted:I had someone die in my tavern, mysteriously drained of blood and 38 witnesses fingered a trader as the culprit. So I interrogated and convicted and my guard captain beat his rear end and put him in the hospital. When the vampire trader recovered he was free to go? His next victim was in the temple in front of 29 witnesses. Same thing, I convict him and the guard whips his rear end and he’s just set loose. Thread moves fast! Dwarven sentencing comes in 2 forms. Prison time drinking only water is the merciful punishment. Dwarves live a long time and if your prison is fancy enough they wont be upset about a few years in prison without booze. "Admired a gold chain (around my wrists) lately". For serious offences there's hammer strikes. The Hammerer is basically an executioner. Being sentenced to a beating from a warhammer, delivered by a skilled Hammerer means getting your teeth yeeted through the back of your skull. At best the dwarf will be crippled for life. Therefore it is wise to ensure that any criminals scheduled for beating are fitted with a metal helm as quickly as possible (if you want them to live). Even without headstrikes, beatings can easily result in broken bones or organ damage, making prison sentences a less risky option. If a vampire is caught feeding on another dwarf, even if the victim survives, it is still considered a murder. The vampire will typically make a false report, to try to frame another dwarf. Witnesses will also sometimes make false reports to try and frame dwarves they have grudges against. Your vampire is a near indestructible undead monster that only looks like a dwarf. He can take a beating (especially from an unskilled hammerer that uses fists.) He laughs it off and goes to murder again, in full view of witnesses. What are you gonna do? Beat him some more?
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# ? Dec 21, 2022 13:16 |
Did they get rid of the ability of dwarves attached to a chain to freely eat and drink and use furniture in the 8 squares around the chain? (you'll still get a bad thought about the lack of a drinking vessel unless you're really invested in micromanagement but booze and cooked food and a bed and a table and a chair go a long way toward not emotionally destroying your dwarves in prison)
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# ? Dec 21, 2022 13:21 |
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Pickled Tink posted:Have her replaced and then interrogated by the replacement. I would not be surprised if they were corrupted. Tried that and she didn't confess to anything but at least she immediately got chucked in a cage for violating a production order somehow. The replacement isn't ideal, but at least she properly jails outsiders who commit crimes.
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# ? Dec 21, 2022 13:24 |
RBA-Wintrow posted:
AT least in the past you could give your hammerer light weight weapons -- I believe a featherwood hammer was ideal if possible -- and that would significantly lessen the danger.
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# ? Dec 21, 2022 13:27 |
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I just breached into the cavern layer, which both has magnetite (yay) and is flooded (boo). This site isn't an aquifer so is it possible for me to drain the caverns of water using a really tall screw pump stack into the surface river? EDIT: Also do you guys run exploratory tunnels from your mineshafts? I'd like to have some metal equipment before embarking on this potentially disastrous campaign to acquire iron. toasterwarrior fucked around with this message at 14:18 on Dec 21, 2022 |
# ? Dec 21, 2022 14:15 |
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toasterwarrior posted:I just breached into the cavern layer, which both has magnetite (yay) and is flooded (boo). This site isn't an aquifer so is it possible for me to drain the caverns of water using a really tall screw pump stack into the surface river? You can also drain it off the side of the map by smoothing the stone at the edge and carving fortifications into it.
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# ? Dec 21, 2022 14:44 |
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Weembles posted:You can also drain it off the side of the map by smoothing the stone at the edge and carving fortifications into it. Oh poo poo that'll do the trick. Thank you!
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# ? Dec 21, 2022 14:45 |
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Uh, I think honeybees count toward food for some reason.
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# ? Dec 21, 2022 14:58 |
Weembles posted:You can also drain it off the side of the map by smoothing the stone at the edge and carving fortifications into it. Remember you also don't need to drain a lake completely. If it's all level 2 and 3 your dwarves can still wade through, and might get happy thoughts about getting a bath too, even. Beware that any cavern lakes that naturally extend to the edge of the map will count as a water source, and fill back up from that place.
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# ? Dec 21, 2022 15:19 |
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Good cat.
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# ? Dec 21, 2022 15:42 |
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For performance reasons, I've been embarking on smaller sites. A major drawback to running a micro-fort is that by the time enemies arrive they're already at your doorstep. A giant showed up and kicked all my livestock to pieces before I could scramble a response
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# ? Dec 21, 2022 15:53 |
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How long will things live in a cage? I want to set up a goblin POW camp and use cages of goblins to decorate my tavern.
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# ? Dec 21, 2022 15:54 |
Porkness posted:For performance reasons, I've been embarking on smaller sites. A major drawback to running a micro-fort is that by the time enemies arrive they're already at your doorstep. A giant showed up and kicked all my livestock to pieces before I could scramble a response this is why you've gotta dig down to the caverns asap on a microfort and get a nice layer of fungus on a soil layer for your grazers. they don't deserve the indignity of living outside
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# ? Dec 21, 2022 16:00 |
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Second fort. Digging down on a micro, Woops! All Aquifers! Would like to find the cavern layer since its all rock so far.
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# ? Dec 21, 2022 16:01 |
skooma512 posted:What's everyone's favorite random gen name lately? It’s almost assuredly not randomly generated, but someone upthread had a group named [something] of the Big Big Beer Brains
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# ? Dec 21, 2022 16:14 |
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skooma512 posted:What's everyone's favorite random gen name lately? Made a squad yesterday and its random name came out as The Axes of Taxes. Nothing too special, but it rhymes and decided what weapon type they were going to use for me.
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# ? Dec 21, 2022 16:35 |
My adamantine is infested with pockets of water and magma, is this the new normal? Because it kinda sucks!
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# ? Dec 21, 2022 16:49 |
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Anyone got some tips for luring out those aquatic cavern invaders that just hang out in nearby lakes? Don't want to station my militia close by, because they'll just charge over to the edge, get dragged in and drown.GruntyThrst posted:My adamantine is infested with pockets of water and magma, is this the new normal? Because it kinda sucks! Yep, gotta be careful while digging through them. I recommend excavating out an area above the pillar itself, and dig downwards with liberal use of staircarving. Broken Cog fucked around with this message at 17:00 on Dec 21, 2022 |
# ? Dec 21, 2022 16:51 |
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Do elf traders not accept wool or dairy items?
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# ? Dec 21, 2022 16:51 |
The Moon Monster posted:Do elf traders not accept wool or dairy items? Elves are militant vegans. While that is fine they are also assholes They accept magma, water, ballista bolts , or gravity just fine.
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# ? Dec 21, 2022 17:00 |
Started a new fortress and so far I've dug down 14 levels without finding any floor I can grow on. Most floors I haven't explored much beyond the stairwell, I just skipped another level down if I didn't immediately find loam next to it. Is it best to expand out on these floors, channel the surface brook that's on the other corner of the map, or keep digging greedily and deep?
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# ? Dec 21, 2022 17:02 |
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Do I get notifications or anything when a Dwarf dies? I've got a ghost in my fort and I don't know who it is or how he died or where the body even is. One of my dwarves has a bad thought about seeing a friend decay so they must have found the body but I have no idea where I would look to get that info. I assume the game would pause or something to show me when that happens but I don't even see a passive log on the left side about a dead body.
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# ? Dec 21, 2022 17:02 |
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I'm worried about performance. I'm building a Great Library on a 5x5 embark, so lots (thousands) of constructed materials. My CPU was good in 2016 but it's obviously old now. What are the most effective things I can do to limit FPS death? It's going fine so far but the large embark was a poor choice (I wanted two biomes) and I've barely begun my planned projects. I'm already cancelling the planned water moat and I probably will not open the caverns except to spawn fungus. Population limit? Atom smasher? Any tricks that work particularly well for DF Steam? This is Lighttower, under construction at the edge of the desert. 5 z-level tall Library in the center and printworks to the side. Future plans include a medical school, amphitheatre, and zoo. Above ground megas go surprisingly quick once you get ~40 dwarves and some good blockmakers, and quarry the stone as close to the project as feasible. And the sloped roof, with glass tiles for natural reading light: Can't wait for a 3D viewer to become available for this version.
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# ? Dec 21, 2022 17:06 |
DarkAvenger211 posted:Do I get notifications or anything when a Dwarf dies? I've got a ghost in my fort and I don't know who it is or how he died or where the body even is. One of my dwarves has a bad thought about seeing a friend decay so they must have found the body but I have no idea where I would look to get that info.
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# ? Dec 21, 2022 17:06 |
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Am I wasting a load of my guys time by having them smooth the floor of store rooms and places where workshops are gonna go anyway? I know they like smooth floors but (apart from giving them experience in ... floor smoothing?) is there any reason to do it (beyond aesthetics?) e; how about smoothing floors if I'm gonna lay a floor over them anyway? I assume that's a total waste of time, right? Pipski fucked around with this message at 17:19 on Dec 21, 2022 |
# ? Dec 21, 2022 17:14 |
DarkAvenger211 posted:Do I get notifications or anything when a Dwarf dies? I've got a ghost in my fort and I don't know who it is or how he died or where the body even is. One of my dwarves has a bad thought about seeing a friend decay so they must have found the body but I have no idea where I would look to get that info. You should get an Alert that will pause the game whenever a citizen is found dead. However you can get ghosts from non-citizens too. If you go to the Creatures -> Citizen (u) menu - there is a tab for Missing/Dead that will give you an exhaustive list. To get rid of the ghost, make rock slabs at a stoneworkers workshop, then at the same workshop engrave a memorial into the slab for that ghost, and build it somewhere.
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# ? Dec 21, 2022 17:15 |
poemdexter posted:How long will things live in a cage? I want to set up a goblin POW camp and use cages of goblins to decorate my tavern. Forever? I've had goblins in cages for years hanging out in the Tavern.
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# ? Dec 21, 2022 17:21 |
Another question: how do I see active petitions? I agreed to build a temple of some kind but forget who the god was
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# ? Dec 21, 2022 17:25 |
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Just an FYI, but workshops no longer seem to have tiles that block movement. I recently had several instances of things coming out from under the supposed blocked tiles of my magma foundry which I never had happen in the pre-steam version.
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# ? Dec 21, 2022 17:25 |
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poemdexter posted:How long will things live in a cage? I want to set up a goblin POW camp and use cages of goblins to decorate my tavern. I think grazers will die eventually, goblins should live forever. Demnos posted:Just an FYI, but workshops no longer seem to have tiles that block movement. I recently had several instances of things coming out from under the supposed blocked tiles of my magma foundry which I never had happen in the pre-steam version. Were they vermin sized things? Those can just spawn in lava adjacent layers even if there's no passage, I think. Not to say you're wrong, I don't know what the workshop blocking situation is in the steam version.
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# ? Dec 21, 2022 17:26 |
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bitterandtwisted posted:Another question: how do I see active petitions? I don't think there's a way to see it directly atm, but if you set up a temple, try going through all the yellow named ones, and inspect them to see if there's a "Promised grand complex" or something in their description, that's the one you want. For guild halls, it's always a guild with more than 10 members that don't currently have a hall, so it's a bit easier for those.
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# ? Dec 21, 2022 17:27 |
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M_Gargantua posted:You should get an Alert that will pause the game whenever a citizen is found dead. However you can get ghosts from non-citizens too. Well that's the strange thing. I've got a dwarf with a bad thought about a decaying friend so they must have seen the body. But I got no notification or pause event. My population just went up by 1 and I've also got no notification that anyone gave birth or any migrants showed up. Is there stuff I'm suppose to be seeing in alerts that I'm just not? Looking at the creature tab I can see a small merchant group is just standing at the edge of the map. I also got no notification they arrived. For some reason they're not coming to my very accessible trade depot (that was already used once before). Something just seems wrong with the game right now DarkAvenger211 fucked around with this message at 17:42 on Dec 21, 2022 |
# ? Dec 21, 2022 17:31 |
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The Moon Monster posted:Were they vermin sized things? Those can just spawn in lava adjacent layers even if there's no passage, I think. Not to say you're wrong, I don't know what the workshop blocking situation is in the steam version. It's been a couple magma crabs and, most recently, a forgotten beast that chased all my smiths through their workshops into the lava where they promptly drowned (temperature off) while it just strolled back right through the workshops and invaded the remainder of my fort. Edit: Not a forgotten beast, it was a demon released while mining where I probably shouldn't have. Demnos fucked around with this message at 17:35 on Dec 21, 2022 |
# ? Dec 21, 2022 17:32 |
hardycore posted:I'm worried about performance. I'm building a Great Library on a 5x5 embark, so lots (thousands) of constructed materials. My CPU was good in 2016 but it's obviously old now. Materials that are used in construction generally don't have a huge impact on performance, if any, because nothing can happen to them unless they catch fire or get bathed in lava. In the case of walls, I'm not sure if even that can happen. By far the biggest performance hit comes from temperature, with fluid movement being the second factor. Pathfinding, from what I've seen, is only really a problem in special cases nowadays.
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# ? Dec 21, 2022 17:34 |
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Is there any benefit to beekeeping other than the novelty? Tried it out for the first time since my new starting location had a bunch of honeybee colonies close by, but it seems to be a lot of waiting for very little payoff.
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# ? Dec 21, 2022 17:47 |
Broken Cog posted:Is there any benefit to beekeeping other than the novelty? Tried it out for the first time since my new starting location had a bunch of honeybee colonies close by, but it seems to be a lot of waiting for very little payoff. I read somewhere about someone who'd set up beekeeping in his hospital just to keep his doctor constantly treating minor wounds for skillups.
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# ? Dec 21, 2022 17:49 |
Does that mean a region with a fairly static climate (the desert, or the arctic) will have a lower FPS hit? I'm already hosed with the water situation -- my mining has an underground lake slowly flooding the third cavern layer, so it's all wet down here. 💧
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# ? Dec 21, 2022 17:51 |
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# ? Jun 3, 2024 14:55 |
You can make mead from beehives which is nice to have if you want to use farms for something other than plump helmets early on.
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# ? Dec 21, 2022 17:53 |