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Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
Steam lets you sort by release date, but unfortunately only sorted by newest first.

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Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
For a good laugh, sort by most expensive. Trying to come up with rationales for even a few of those things broke me.

FilthyImp
Sep 30, 2002

Anime Deviant
Aren't there train sims where the dlc costs are in the thousands?

Kibayasu
Mar 28, 2010

FilthyImp posted:

Aren't there train sims where the dlc costs are in the thousands?

There are but train people don’t buy them all, just like they don’t buy every physical model train or train car. I used to work with a guy who built his own model railroads and unless you’re pretty wealthy you settle on a fairly specific niche to collect within.

Jack Trades
Nov 30, 2010



And that's on a pretty hefty sale on all dlc.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆

Jack Trades posted:

Sengoku Rance

Is there anything similar to the old Romance of the Three Kingdoms games which a) isn't sixty bucks on sale (thanks, Tecmo Koei), b) focuses on strategy over combat/army stuff, and c) doesn't have a dedicated "rape" button?

Serephina posted:

For a good laugh, sort by most expensive. Trying to come up with rationales for even a few of those things broke me.

idk there seems like a lot of reasonable stuff there
most of the top results are just "here is a non-discounted bundle of like 40 different digitized d&d modules / old cod games / etc being sold for $10-$30 each" where the individual items seem to be priced pretty reasonably, it's just that nobody would really want to buy 40 of them at once. then there's stuff like software or assets for game development which is pretty fine at that price point since it's mostly priced for businesses and not individual consumers. paying $300 for some 3d modeling software that you're gonna use at a full time job for 4 years while developing your game doesn't seem to out there. although in a non-indie situation you just make your boss pay for it. it's weird to see that kind of stuff sold on steam though.

there is some egregious dlc stuff like a $650 pack of cash shop currency for eve online or a $200 "platinum package" for a f2p mmo called closers

and there are a ton of random $199 games, some seem like my-first-unity type games where the dev just set it to $199 instead of delisting cus they couldn't figure out how


this $200 hidden object game is only priced so they can label a bundle as -98%

RPATDO_LAMD fucked around with this message at 09:27 on Dec 28, 2022

Cool Kids Club Soda
Aug 20, 2010
😎❄️🌃🥤🧋🍹👌💯

RPATDO_LAMD posted:

Is there anything similar to the old Romance of the Three Kingdoms games which a) isn't sixty bucks on sale (thanks, Tecmo Koei), b) focuses on strategy over combat/army stuff, and c) doesn't have a dedicated "rape" button?

God, you must be impossible to shop for

mcbexx
Jul 4, 2004

British dentistry is
not on trial here!



If you have grabbed F.I.S.T. for free from the Epic Store a couple of days ago, give it a shot, I have found it to be a lot of fun, despite the extremely dumb name.

It's no Hollow Knight (but it can't deny it's heavily influenced by it), but it plays great once you get some gear. If you can get past the whole anthropomorphic animals thing, it has stunningly beautiful and athmospheric level visuals. The soundtrack and overall sound design is also done really well (noticed that especially when I switched to headphones).

I am not done with it yet, maybe it completely botches the ending, but so far, I am pleasantly surprised overall. I would guess it's about 16-20 hours, depending on how much of a completionist you are, there is some metroidvania style treasure hunting.

Definitely worth if it ever is on sale for :10bux:, if you got it for free it should not be passed on if you enjoyed Hollow Knight and the Ori games.

Edit: Lol, just as I finished posting, I ran into my first Ori-style escape sequence, which I hated with a passion. Ah well, jinxed it.

mcbexx fucked around with this message at 12:11 on Dec 28, 2022

Blattdorf
Aug 10, 2012

"This will be the best for both of us, Bradley."
"Meow."

Volte posted:

I'm loving Cruelty Squad except the enemy that makes your FOV continually go in and out while the camera swirls around makes me feel like poo poo every time it happens and now I have a headache and just feel slightly dizzy. I've never had anything do that to me. I don't think I can keep playing it because of it.

There are only a few spots in the game where there's an enemy like that, and you can easily snipe them from afar before they get a drop on you. The police station is the worst offender because of how random these encounters may seem.

Sinatrapod
Sep 24, 2007

The "Latin" is too dangerous, my queen!
I'll always wonder how Cruelty Squad would have done sales wise if had been made with exactly the same levels, weapons, mechanics, etc but in literally any other aesthetic than "hypercolor chaos vomit". I mean it obviously does some things extremely right, it has a dedicated following of fans with lots of good things to say about it! But between the visual style and the bizzaro hypercynical dystopian setting and the "open a door, oops you're immediately dead" first couple shoot outs most people are going to have.... it's like picking up a cat from an adoption box that immediate sharts bloody acid diarrhea on your shoes.

I'll cop to giving up on it after a couple hours of trying to get attached, but I'm glad it found its people.

Private Speech
Mar 30, 2011

I HAVE EVEN MORE WORTHLESS BEANIE BABIES IN MY COLLECTION THAN I HAVE WORTHLESS POSTS IN THE BEANIE BABY THREAD YET I STILL HAVE THE TEMERITY TO CRITICIZE OTHERS' COLLECTIONS

IF YOU SEE ME TALKING ABOUT BEANIE BABIES, PLEASE TELL ME TO

EAT. SHIT.


RPATDO_LAMD posted:

Is there anything similar to the old Romance of the Three Kingdoms games which a) isn't sixty bucks on sale (thanks, Tecmo Koei), b) focuses on strategy over combat/army stuff, and c) doesn't have a dedicated "rape" button?

I posted it earlier but if you haven't tried then Three Kingdoms: The Last Warlord is genuinely a good option for the above, no relation to Koei Tecmo (they don't actually have a copyright on the three kingdoms period, believe it or not).

MonkeyforaHead
Apr 7, 2006


God, you vindictive bitch, why can't I ever have any "me" time

Sinatrapod posted:

I'll always wonder how Cruelty Squad would have done sales wise if had been made with exactly the same levels, weapons, mechanics, etc but in literally any other aesthetic than "hypercolor chaos vomit".

I wonder this too, and I'm a weird gently caress who actually kind of enjoys the aesthetic; but I literally can't loving tell the difference between enemies and civilians until I'm already being shot at, largely because of said aesthetic.

Volte
Oct 4, 2004

woosh woosh

Blattdorf posted:

There are only a few spots in the game where there's an enemy like that, and you can easily snipe them from afar before they get a drop on you. The police station is the worst offender because of how random these encounters may seem.
Okay, maybe I will power through then. I think the one that did me in was the casino level - there's a room/hallway where one of those things is up in the rafters and there's not really a chance to get to it first since it happens as soon as the door opens, at least the way I was going.

The aesthetic weirdly kind of fades away after I play for a bit, it just becomes normal in my brain. I saved up my money to get the grappler, double jump, and forward boost and have been enjoying being Spider-Man.

AfricanBootyShine
Jan 9, 2006

Snake wins.

The more I hear about cruelty squad the more I wish it had an aesthetic that wasn't actively... Anti-accessibility? I don't get motion sickness from anything but that short vid posted earlier made me ill. And the enemies that gently caress with FOV sound like they were created to upset anyone with those issues.

It's the indie equiv of that cyberpunk lights sequence.

vv yeah, that makes sense. unfortunate tho, as everything else about it sounds cool.

AfricanBootyShine fucked around with this message at 14:57 on Dec 28, 2022

Oxxidation
Jul 22, 2007
cruelty squad’s vicious unpleasantness is central to its identity. totally understandable if you can’t handle it but it could never be anything other than what it is

Volte
Oct 4, 2004

woosh woosh
I think it could do without the FOV fuckery. It really is hostile in a way that the rest of the game isn't. It's one thing to be garish and unreadable, totally another to intentionally trigger physiological discomfort in people.

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?
there's something kinda funny about wondering if cruelty squad would have sold more copies if it tried to present the final stage of neo-liberal capitalism's excess value as less of a profoundly repulsive hellworld that has seeped into the human soul and become indistinguishable from it.

i mean i totally get why people hate it, but it's so central to how you experience the game as a player, and how you partake in the diagetic world it's trying to present. there's a lot of games that present a sleek and accessible dystopian world, and then there's cruelty squad that makes you feel how horrible it is to even be alive (and unable to die).

Chas McGill
Oct 29, 2010

loves Fat Philippe
I gave Cruelty Squad a good attempt but it didn't click with me. Just didn't enjoy how it felt to play. I can understand how some people have connected with it since it is pretty unique though.

CLARPUS
Apr 3, 2008
Seeing that.
Seeing as.



The aesthetic is just like Gorbino's Quest. This is the Gorbino's Quest Aesthetic of Life.

Xalidur
Jun 4, 2012

Despite getting my Steam Deck this year, most of my play time was on PC, because for three months I played an absolutely ungodly amount of Lost Ark apparently.

Blattdorf
Aug 10, 2012

"This will be the best for both of us, Bradley."
"Meow."

Volte posted:

Okay, maybe I will power through then. I think the one that did me in was the casino level - there's a room/hallway where one of those things is up in the rafters and there's not really a chance to get to it first since it happens as soon as the door opens, at least the way I was going.

You can snipe it with the silenced pistol, it is surprisingly accurate and deadly at long ranges. The spawn-points are fixed, so once you know where to expect it, you can easily headshot it before it has a chance to spot you. If I remember correctly, you can see its head peeking out from below, and that's more than enough pixels to deal with it.

Foul Fowl posted:

there's something kinda funny about wondering if cruelty squad would have sold more copies if it tried to present the final stage of neo-liberal capitalism's excess value as less of a profoundly repulsive hellworld that has seeped into the human soul and become indistinguishable from it.

i mean i totally get why people hate it, but it's so central to how you experience the game as a player, and how you partake in the diagetic world it's trying to present. there's a lot of games that present a sleek and accessible dystopian world, and then there's cruelty squad that makes you feel how horrible it is to even be alive (and unable to die).

Most modern games sand the edges as much as possible. Cruelty Squad is all splinters arranged in a mesmerizing pattern once you overcome your over-trained instinct of seeking out the "highest-quality art", whatever the hell that means. I guess I'm gushing over the game as if it was the game of the decade, so some might find this offputting or unwarranted. Still, few games cause you to repeatedly and fundamentally shift your approach to the game as you reach some kind of new realization about it or stumble upon something weird.

If I had to compare it to something, I'd point to the Rise of the Tomb Raider. The way they've designed the game, they make pretty drat sure you won't get lost anywhere or miss anything. Every path is a set-piece that amazes with the grandiosity of the spectacle, but when you look back on it, you've essentially gone through an overproduced corridor. I'm not saying that it's a bad thing, sometimes this is exactly what you want and it's a pretty sight. Yet when I entered some heretofore unexplored lost land, opened the map, and saw a laundry list of collectibles to check off, I've immediately put the game down and never turned it on again.

Cruelty Squad is an anti-thesis to that. The sense of mystery that permeates the game all the way to the end keeps you on your toes, and some of it is definitely due to what Foul Fowl is saying. It's just that it's something, in all of its many forms, that you learn to appreciate as you make headway. I went into the game blind, and boy did I not expect the places it went to. And all that without a 2-hour-long cutscene.

I mean, it has nightmare vision googles. And they are useful, too.

Blattdorf fucked around with this message at 17:11 on Dec 28, 2022

Cowcaster
Aug 7, 2002



i think i must've come at the psycho in the casino from a different way because i remember dealing with him by kicking in the door next to him and him psychically making me shoot him with a rocket launcher, which is how i dealt with most psychos in the game

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?
[staring at a gorbino’s quest shaped hole in a cliff face] th-this is my video game! it was made for me!

Jack Trades
Nov 30, 2010

Blattdorf posted:

You can snipe it with the silenced pistol, it is surprisingly accurate and deadly at long ranges.

The starting pistol?
It's...uhhh...a tranquilizer.

Cowcaster
Aug 7, 2002



no it isn't, although there is a pistol in your starting inventory that's a tranquilizer

Jack Trades
Nov 30, 2010

Cowcaster posted:

no it isn't, although there is a pistol in your starting inventory that's a tranquilizer

Oh I didn't know there was a second silent pistol.

Macichne Leainig
Jul 26, 2012

by VG
Cruelty Squad is one of those games that for me I bounced off of until like the 2 hour mark when suddenly something clicked and now you've done it you freak poo poo. You've hosed up. You're being tracked by the Grid. The eye in the sky is watching. We're coming for you. Prepare to die.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
What’s with the Replay not showing hours played, just percent of total?


Also this is what working on a mod does to your play pattern.

Dr Kool-AIDS
Mar 26, 2004

Rinkles posted:

What’s with the Replay not showing hours played, just percent of total?

Might be reading too much into it, but I assume the idea is not to make people decide to have a new year's resolution of spending less time playing games. Or a little more generally, not to have them recoil in horror if the number is really big.

Sab669
Sep 24, 2009

^That was my immediate thought, too.

Blurb3947
Sep 30, 2022

Rinkles posted:

What’s with the Replay not showing hours played, just percent of total?


Also this is what working on a mod does to your play pattern.



What's with all the sessions? Are you only able to play like a half hour at a time?

Awesome!
Oct 17, 2008

Ready for adventure!


probably starting the game to see if something worked, seeing it does not in fact work, and closing the game to work on the thing more and then reinstalling it or whatever.

John Murdoch
May 19, 2009

I can tune a fish.

RBA Starblade posted:

I enjoyed my time with it but my Soothsayer pet build felt finished around midgame, the moment I had one point in every skill I wanted, as opposed to endgame with some better weapons and gear and upgrades. The bare minimum is all it wants for a lot

Yeah, that too. My build had little moments of popping off here and there, and I found a few (emphasis on few) very nice items closer to endgame, but for the most part I was done thinking about my build half to two thirds in.

Though I should clarify that my build was especially boring in that it was 90% auto-attack passives. Mainly because Warfare just be like that.

I also want to like the dual mastery concept (it reminds me of my beloved City of Heroes), but it feels like it's burdened under the weight of the game's crunchy numbers-driven nature. Putting points directly into the mastery never feels good but is absolutely mandatory and each mastery can't take as many liberties because any two need to be capable of going together somewhat viably. I think Grim Dawn refined things a bit more on that front, but also boo on not being able to readily preview every mastery whenever you want, especially if respeccing out if them is totally out of the question.

Sab669
Sep 24, 2009

Awesome! posted:

probably starting the game to see if something worked, seeing it does not in fact work, and closing the game to work on the thing more and then reinstalling it or whatever.

Change Mod boot order, launch, crash, tweak order, launch, crash, repeat :v:

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


If you play Titan Quest then it's eventually necessary to install the X-MAX mod to continue your enjoyment of it, I'd say halfway through Epic at the latest. It increases monster density by around 3-4x (and thus, XP and drops), making large mob packs more threatening but also increasing the impact of your skills.

Runa
Feb 13, 2011

Blurb3947 posted:

What's with all the sessions? Are you only able to play like a half hour at a time?

Rinkles posted:

Also this is what working on a mod does to your play pattern.

SKULL.GIF
Jan 20, 2017


I'm really itching for a nice "classical" PC RPG in the vein of Might & Magic VI-VIII.

Witcher/Skyrim/Dragon Age isn't really scratching that itch the right way. Any recommendations for games I may have overlooked?

Runa
Feb 13, 2011

There's the Japanese Wizardry games and their descendants, for the super-grognard, if that's how you're feeling on a given day

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Have you played Divinity: Original Sin II?

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Sab669
Sep 24, 2009

Seconding D:OS2.

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